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Bubberstation/code/modules/admin/verbs/admingame.dm

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ADMIN_VERB_ONLY_CONTEXT_MENU(show_player_panel, R_ADMIN, "Show Player Panel", mob/player in world)
log_admin("[key_name(user)] checked the individual player panel for [key_name(player)][isobserver(user.mob)?"":" while in game"].")
if(!player)
to_chat(user, span_warning("You seem to be selecting a mob that doesn't exist anymore."), confidential = TRUE)
return
var/body = "<html><head><meta http-equiv='Content-Type' content='text/html; charset=UTF-8'><title>Options for [player.key]</title></head>"
body += "<body>Options panel for <b>[player]</b>"
if(player.client)
body += " played by <b>[player.client]</b> "
body += "\[<A href='?_src_=holder;[HrefToken()];editrights=[(GLOB.admin_datums[player.client.ckey] || GLOB.deadmins[player.client.ckey]) ? "rank" : "add"];key=[player.key]'>[player.client.holder ? player.client.holder.rank_names() : "Player"]</A>\]"
if(CONFIG_GET(flag/use_exp_tracking))
body += "\[<A href='?_src_=holder;[HrefToken()];getplaytimewindow=[REF(player)]'>" + player.client.get_exp_living(FALSE) + "</a>\]"
if(isnewplayer(player))
body += " <B>Hasn't Entered Game</B> "
else
body += " \[<A href='?_src_=holder;[HrefToken()];revive=[REF(player)]'>Heal</A>\] "
if(player.ckey)
body += "<br>\[<A href='?_src_=holder;[HrefToken()];ppbyckey=[player.ckey];ppbyckeyorigmob=[REF(player)]'>Find Updated Panel</A>\]"
if(player.client)
body += "<br>\[<b>First Seen:</b> [player.client.player_join_date]\]\[<b>Byond account registered on:</b> [player.client.account_join_date]\]"
body += "<br><br><b>CentCom Galactic Ban DB: </b> "
if(CONFIG_GET(string/centcom_ban_db))
body += "<a href='?_src_=holder;[HrefToken()];centcomlookup=[player.client.ckey]'>Search</a>"
else
body += "<i>Disabled</i>"
body += "<br><br><b>Show related accounts by:</b> "
body += "\[ <a href='?_src_=holder;[HrefToken()];showrelatedacc=cid;client=[REF(player.client)]'>CID</a> | "
body += "<a href='?_src_=holder;[HrefToken()];showrelatedacc=ip;client=[REF(player.client)]'>IP</a> \]"
var/full_version = "Unknown"
if(player.client.byond_version)
full_version = "[player.client.byond_version].[player.client.byond_build ? player.client.byond_build : "xxx"]"
body += "<br>\[<b>Byond version:</b> [full_version]\]<br>"
body += "<br><br>\[ "
body += "<a href='?_src_=vars;[HrefToken()];Vars=[REF(player)]'>VV</a> - "
if(player.mind)
body += "<a href='?_src_=holder;[HrefToken()];traitor=[REF(player)]'>TP</a> - "
body += "<a href='?_src_=holder;[HrefToken()];skill=[REF(player)]'>SKILLS</a> - "
else
body += "<a href='?_src_=holder;[HrefToken()];initmind=[REF(player)]'>Init Mind</a> - "
if (iscyborg(player))
body += "<a href='?_src_=holder;[HrefToken()];borgpanel=[REF(player)]'>BP</a> - "
body += "<a href='?priv_msg=[player.ckey]'>PM</a> - "
body += "<a href='?_src_=holder;[HrefToken()];subtlemessage=[REF(player)]'>SM</a> - "
if (ishuman(player) && player.mind)
body += "<a href='?_src_=holder;[HrefToken()];HeadsetMessage=[REF(player)]'>HM</a> - "
body += "<a href='?_src_=holder;[HrefToken()];adminplayerobservefollow=[REF(player)]'>FLW</a> - "
//Default to client logs if available
var/source = LOGSRC_MOB
if(player.ckey)
source = LOGSRC_CKEY
body += "<a href='?_src_=holder;[HrefToken()];individuallog=[REF(player)];log_src=[source]'>LOGS</a>\] <br>"
body += "<b>Mob type</b> = [player.type]<br><br>"
if(player.client)
body += "<b>Old names:</b> "
var/datum/player_details/deets = GLOB.player_details[player.ckey]
if(deets)
body += deets.get_played_names()
else
body += "<i>None?!</i>"
body += "<br><br>"
body += "<A href='?_src_=holder;[HrefToken()];boot2=[REF(player)]'>Kick</A> | "
if(player.client)
body += "<A href='?_src_=holder;[HrefToken()];newbankey=[player.key];newbanip=[player.client.address];newbancid=[player.client.computer_id]'>Ban</A> | "
else
body += "<A href='?_src_=holder;[HrefToken()];newbankey=[player.key]'>Ban</A> | "
body += "<A href='?_src_=holder;[HrefToken()];showmessageckey=[player.ckey]'>Notes | Messages | Watchlist</A> | "
if(player.client)
body += "| <A href='?_src_=holder;[HrefToken()];sendtoprison=[REF(player)]'>Prison</A> | "
body += "\ <A href='?_src_=holder;[HrefToken()];sendbacktolobby=[REF(player)]'>Send back to Lobby</A> | "
var/muted = player.client.prefs.muted
body += "<br><b>Mute: </b> "
body += "\[<A href='?_src_=holder;[HrefToken()];mute=[player.ckey];mute_type=[MUTE_IC]'><font color='[(muted & MUTE_IC)?"red":"blue"]'>IC</font></a> | "
body += "<A href='?_src_=holder;[HrefToken()];mute=[player.ckey];mute_type=[MUTE_OOC]'><font color='[(muted & MUTE_OOC)?"red":"blue"]'>OOC</font></a> | "
body += "<A href='?_src_=holder;[HrefToken()];mute=[player.ckey];mute_type=[MUTE_PRAY]'><font color='[(muted & MUTE_PRAY)?"red":"blue"]'>PRAY</font></a> | "
body += "<A href='?_src_=holder;[HrefToken()];mute=[player.ckey];mute_type=[MUTE_ADMINHELP]'><font color='[(muted & MUTE_ADMINHELP)?"red":"blue"]'>ADMINHELP</font></a> | "
body += "<A href='?_src_=holder;[HrefToken()];mute=[player.ckey];mute_type=[MUTE_INTERNET_REQUEST]'><font color='[(muted & MUTE_INTERNET_REQUEST)?"red":"blue"]'>WEBREQ</font></a> | "
body += "<A href='?_src_=holder;[HrefToken()];mute=[player.ckey];mute_type=[MUTE_DEADCHAT]'><font color='[(muted & MUTE_DEADCHAT)?"red":"blue"]'>DEADCHAT</font></a>\]"
body += "(<A href='?_src_=holder;[HrefToken()];mute=[player.ckey];mute_type=[MUTE_ALL]'><font color='[(muted & MUTE_ALL)?"red":"blue"]'>toggle all</font></a>)"
body += "<br><br>"
body += "<A href='?_src_=holder;[HrefToken()];jumpto=[REF(player)]'><b>Jump to</b></A> | "
body += "<A href='?_src_=holder;[HrefToken()];getmob=[REF(player)]'>Get</A> | "
body += "<A href='?_src_=holder;[HrefToken()];sendmob=[REF(player)]'>Send To</A>"
body += "<br><br>"
body += "<A href='?_src_=holder;[HrefToken()];traitor=[REF(player)]'>Traitor panel</A> | "
body += "<A href='?_src_=holder;[HrefToken()];narrateto=[REF(player)]'>Narrate to</A> | "
body += "<A href='?_src_=holder;[HrefToken()];subtlemessage=[REF(player)]'>Subtle message</A> | "
body += "<A href='?_src_=holder;[HrefToken()];playsoundto=[REF(player)]'>Play sound to</A> | "
body += "<A href='?_src_=holder;[HrefToken()];languagemenu=[REF(player)]'>Language Menu</A>"
if(player.client)
if(!isnewplayer(player))
body += "<br><br>"
body += "<b>Transformation:</b><br>"
if(isobserver(player))
body += "<b>Ghost</b> | "
else
body += "<A href='?_src_=holder;[HrefToken()];simplemake=observer;mob=[REF(player)]'>Make Ghost</A> | "
if(ishuman(player) && !ismonkey(player))
body += "<b>Human</b> | "
else
body += "<A href='?_src_=holder;[HrefToken()];simplemake=human;mob=[REF(player)]'>Make Human</A> | "
if(ismonkey(player))
body += "<b>Monkey</b> | "
else
body += "<A href='?_src_=holder;[HrefToken()];simplemake=monkey;mob=[REF(player)]'>Make Monkey</A> | "
if(iscyborg(player))
body += "<b>Cyborg</b> | "
else
body += "<A href='?_src_=holder;[HrefToken()];simplemake=robot;mob=[REF(player)]'>Make Cyborg</A> | "
if(isAI(player))
body += "<b>AI</b>"
else
body += "<A href='?_src_=holder;[HrefToken()];makeai=[REF(player)]'>Make AI</A>"
body += "<br><br>"
body += "<b>Other actions:</b>"
body += "<br>"
if(!isnewplayer(player))
body += "<A href='?_src_=holder;[HrefToken()];forcespeech=[REF(player)]'>Forcesay</A> | "
body += "<A href='?_src_=holder;[HrefToken()];applyquirks=[REF(player)]'>Apply Client Quirks</A> | "
body += "<A href='?_src_=holder;[HrefToken()];tdome1=[REF(player)]'>Thunderdome 1</A> | "
body += "<A href='?_src_=holder;[HrefToken()];tdome2=[REF(player)]'>Thunderdome 2</A> | "
body += "<A href='?_src_=holder;[HrefToken()];tdomeadmin=[REF(player)]'>Thunderdome Admin</A> | "
body += "<A href='?_src_=holder;[HrefToken()];tdomeobserve=[REF(player)]'>Thunderdome Observer</A> | "
body += "<A href='?_src_=holder;[HrefToken()];admincommend=[REF(player)]'>Commend Behavior</A> | "
body += "<br>"
body += "</body></html>"
user << browse(body, "window=adminplayeropts-[REF(player)];size=550x515")
BLACKBOX_LOG_ADMIN_VERB("Player Panel")
/client/proc/cmd_admin_godmode(mob/M in GLOB.mob_list)
set category = "Admin.Game"
set name = "Godmode"
if(!check_rights(R_ADMIN))
return
M.status_flags ^= GODMODE
to_chat(usr, span_adminnotice("Toggled [(M.status_flags & GODMODE) ? "ON" : "OFF"]"), confidential = TRUE)
log_admin("[key_name(usr)] has toggled [key_name(M)]'s nodamage to [(M.status_flags & GODMODE) ? "On" : "Off"]")
var/msg = "[key_name_admin(usr)] has toggled [ADMIN_LOOKUPFLW(M)]'s nodamage to [(M.status_flags & GODMODE) ? "On" : "Off"]"
message_admins(msg)
admin_ticket_log(M, msg)
SSblackbox.record_feedback("nested tally", "admin_toggle", 1, list("Godmode", "[M.status_flags & GODMODE ? "Enabled" : "Disabled"]")) // If you are copy-pasting this, ensure the 4th parameter is unique to the new proc!
/*
If a guy was gibbed and you want to revive him, this is a good way to do so.
Works kind of like entering the game with a new character. Character receives a new mind if they didn't have one.
Traitors and the like can also be revived with the previous role mostly intact.
/N */
ADMIN_VERB(respawn_character, R_ADMIN, "Respawn Character", "Respawn a player that has been round removed in some manner. They must be a ghost.", ADMIN_CATEGORY_GAME)
var/input = ckey(input(user, "Please specify which key will be respawned.", "Key", ""))
if(!input)
return
var/mob/dead/observer/G_found
for(var/mob/dead/observer/G in GLOB.player_list)
if(G.ckey == input)
G_found = G
break
if(!G_found)//If a ghost was not found.
to_chat(user, "<font color='red'>There is no active key like that in the game or the person is not currently a ghost.</font>", confidential = TRUE)
return
if(G_found.mind && !G_found.mind.active) //mind isn't currently in use by someone/something
//check if they were a monkey
if(findtext(G_found.real_name,"monkey"))
if(tgui_alert(user,"This character appears to have been a monkey. Would you like to respawn them as such?",,list("Yes","No")) == "Yes")
var/mob/living/carbon/human/species/monkey/new_monkey = new
SSjob.SendToLateJoin(new_monkey)
G_found.mind.transfer_to(new_monkey) //be careful when doing stuff like this! I've already checked the mind isn't in use
new_monkey.key = G_found.key
to_chat(new_monkey, "You have been fully respawned. Enjoy the game.", confidential = TRUE)
var/msg = span_adminnotice("[key_name_admin(user)] has respawned [new_monkey.key] as a filthy monkey.")
message_admins(msg)
admin_ticket_log(new_monkey, msg)
return //all done. The ghost is auto-deleted
//Ok, it's not a monkey. So, spawn a human.
var/mob/living/carbon/human/new_character = new//The mob being spawned.
SSjob.SendToLateJoin(new_character)
var/datum/record/locked/record_found //Referenced to later to either randomize or not randomize the character.
if(G_found.mind && !G_found.mind.active) //mind isn't currently in use by someone/something
record_found = find_record(G_found.name, locked_only = TRUE)
if(record_found)//If they have a record we can determine a few things.
new_character.real_name = record_found.name
new_character.gender = LOWER_TEXT(record_found.gender)
new_character.age = record_found.age
var/datum/dna/found_dna = record_found.locked_dna
new_character.hardset_dna(found_dna.unique_identity, found_dna.mutation_index, null, record_found.name, record_found.blood_type, new record_found.species_type, found_dna.features)
else
new_character.randomize_human_appearance()
new_character.dna.update_dna_identity()
new_character.name = new_character.real_name
if(G_found.mind && !G_found.mind.active)
G_found.mind.transfer_to(new_character) //be careful when doing stuff like this! I've already checked the mind isn't in use
else
new_character.mind_initialize()
if(is_unassigned_job(new_character.mind.assigned_role))
new_character.mind.set_assigned_role(SSjob.GetJobType(SSjob.overflow_role))
new_character.key = G_found.key
/*
The code below functions with the assumption that the mob is already a traitor if they have a special role.
So all it does is re-equip the mob with powers and/or items. Or not, if they have no special role.
If they don't have a mind, they obviously don't have a special role.
*/
//Two variables to properly announce later on.
var/admin = key_name_admin(user)
var/player_key = G_found.key
//Now for special roles and equipment.
var/datum/antagonist/traitor/traitordatum = new_character.mind.has_antag_datum(/datum/antagonist/traitor)
if(traitordatum)
SSjob.EquipRank(new_character, new_character.mind.assigned_role, new_character.client)
new_character.mind.give_uplink(silent = TRUE, antag_datum = traitordatum)
switch(new_character.mind.special_role)
if(ROLE_WIZARD)
new_character.forceMove(pick(GLOB.wizardstart))
var/datum/antagonist/wizard/A = new_character.mind.has_antag_datum(/datum/antagonist/wizard,TRUE)
A.equip_wizard()
if(ROLE_SYNDICATE)
new_character.forceMove(pick(GLOB.nukeop_start))
var/datum/antagonist/nukeop/N = new_character.mind.has_antag_datum(/datum/antagonist/nukeop,TRUE)
N.equip_op()
if(ROLE_NINJA)
var/list/ninja_spawn = list()
for(var/obj/effect/landmark/carpspawn/L in GLOB.landmarks_list)
ninja_spawn += L
var/datum/antagonist/ninja/ninjadatum = new_character.mind.has_antag_datum(/datum/antagonist/ninja)
ninjadatum.equip_space_ninja()
if(ninja_spawn.len)
new_character.forceMove(pick(ninja_spawn))
else//They may also be a cyborg or AI.
switch(new_character.mind.assigned_role.type)
if(/datum/job/cyborg)//More rigging to make em' work and check if they're traitor.
new_character = new_character.Robotize(TRUE)
if(/datum/job/ai)
new_character = new_character.AIize()
else
if(!traitordatum) // Already equipped there.
SSjob.EquipRank(new_character, new_character.mind.assigned_role, new_character.client)//Or we simply equip them.
//Announces the character on all the systems, based on the record.
if(!record_found && (new_character.mind.assigned_role.job_flags & JOB_CREW_MEMBER))
//Power to the user!
if(tgui_alert(new_character,"Warning: No data core entry detected. Would you like to announce the arrival of this character by adding them to various databases, such as medical records?",,list("No","Yes")) == "Yes")
GLOB.manifest.inject(new_character)
if(tgui_alert(new_character,"Would you like an active AI to announce this character?",,list("No","Yes")) == "Yes")
announce_arrival(new_character, new_character.mind.assigned_role.title)
var/msg = span_adminnotice("[admin] has respawned [player_key] as [new_character.real_name].")
message_admins(msg)
admin_ticket_log(new_character, msg)
to_chat(new_character, "You have been fully respawned. Enjoy the game.", confidential = TRUE)
BLACKBOX_LOG_ADMIN_VERB("Respawn Character")
return new_character
ADMIN_VERB(manage_job_slots, R_ADMIN, "Manage Job Slots", "Manage the number of available job slots.", ADMIN_CATEGORY_GAME)
user.holder.manage_free_slots()
BLACKBOX_LOG_ADMIN_VERB("Manage Job Slots")
/datum/admins/proc/manage_free_slots()
if(!check_rights())
return
var/datum/browser/browser = new(usr, "jobmanagement", "Manage Free Slots", 520)
var/list/dat = list()
var/count = 0
if(!SSjob.initialized)
tgui_alert(usr, "You cannot manage jobs before the job subsystem is initialized!")
return
if(SSlag_switch.measures[DISABLE_NON_OBSJOBS])
dat += "<div class='notice red' style='font-size: 125%'>Lag Switch \"Disable non-observer late joining\" is ON. Only Observers may join!</div>"
dat += "<table>"
for(var/datum/job/job as anything in SSjob.joinable_occupations)
count++
var/J_title = html_encode(job.title)
var/J_opPos = html_encode(job.total_positions - (job.total_positions - job.current_positions))
var/J_totPos = html_encode(job.total_positions)
dat += "<tr><td>[J_title]:</td> <td>[J_opPos]/[job.total_positions < 0 ? " (unlimited)" : J_totPos]"
dat += "</td>"
dat += "<td>"
if(job.total_positions >= 0)
dat += "<A href='?src=[REF(src)];[HrefToken()];customjobslot=[job.title]'>Custom</A> | "
dat += "<A href='?src=[REF(src)];[HrefToken()];addjobslot=[job.title]'>Add 1</A> | "
if(job.total_positions > job.current_positions)
dat += "<A href='?src=[REF(src)];[HrefToken()];removejobslot=[job.title]'>Remove</A> | "
else
dat += "Remove | "
dat += "<A href='?src=[REF(src)];[HrefToken()];unlimitjobslot=[job.title]'>Unlimit</A></td>"
else
dat += "<A href='?src=[REF(src)];[HrefToken()];limitjobslot=[job.title]'>Limit</A></td>"
browser.height = min(100 + count * 20, 650)
browser.set_content(dat.Join())
browser.open()
ADMIN_VERB(toggle_view_range, R_ADMIN, "Change View Range", "Switch between 1x and custom views.", ADMIN_CATEGORY_GAME)
if(user.view_size.getView() == user.view_size.default)
user.view_size.setTo(input(user, "Select view range:", "FUCK YE", 7) in list(1,2,3,4,5,6,7,8,9,10,11,12,13,14,37) - 7)
else
user.view_size.resetToDefault(getScreenSize(user.prefs.read_preference(/datum/preference/toggle/widescreen)))
log_admin("[key_name(user)] changed their view range to [user.view].")
SSblackbox.record_feedback("nested tally", "admin_toggle", 1, list("Change View Range", "[user.view]")) // If you are copy-pasting this, ensure the 4th parameter is unique to the new proc!
ADMIN_VERB(combo_hud, R_ADMIN, "Toggle Combo HUD", "Toggles the Admin Combo HUD.", ADMIN_CATEGORY_GAME)
if(user.combo_hud_enabled)
user.disable_combo_hud()
else
user.enable_combo_hud()
to_chat(user, "You toggled your admin combo HUD [user.combo_hud_enabled ? "ON" : "OFF"].", confidential = TRUE)
message_admins("[key_name_admin(user)] toggled their admin combo HUD [user.combo_hud_enabled ? "ON" : "OFF"].")
log_admin("[key_name(user)] toggled their admin combo HUD [user.combo_hud_enabled ? "ON" : "OFF"].")
SSblackbox.record_feedback("nested tally", "admin_toggle", 1, list("Toggle Combo HUD", "[user.combo_hud_enabled ? "Enabled" : "Disabled"]")) // If you are copy-pasting this, ensure the 4th parameter is unique to the new proc!
/client/proc/enable_combo_hud()
if (combo_hud_enabled)
return
combo_hud_enabled = TRUE
for (var/hudtype in list(DATA_HUD_SECURITY_ADVANCED, DATA_HUD_MEDICAL_ADVANCED, DATA_HUD_DIAGNOSTIC_ADVANCED))
var/datum/atom_hud/atom_hud = GLOB.huds[hudtype]
atom_hud.show_to(mob)
for (var/datum/atom_hud/alternate_appearance/basic/antagonist_hud/antag_hud in GLOB.active_alternate_appearances)
antag_hud.show_to(mob)
mob.lighting_cutoff = mob.default_lighting_cutoff()
mob.update_sight()
/client/proc/disable_combo_hud()
if (!combo_hud_enabled)
return
combo_hud_enabled = FALSE
for (var/hudtype in list(DATA_HUD_SECURITY_ADVANCED, DATA_HUD_MEDICAL_ADVANCED, DATA_HUD_DIAGNOSTIC_ADVANCED))
var/datum/atom_hud/atom_hud = GLOB.huds[hudtype]
atom_hud.hide_from(mob)
for (var/datum/atom_hud/alternate_appearance/basic/antagonist_hud/antag_hud in GLOB.active_alternate_appearances)
antag_hud.hide_from(mob)
mob.lighting_cutoff = mob.default_lighting_cutoff()
mob.update_sight()
ADMIN_VERB(show_traitor_panel, R_ADMIN, "Show Traitor Panel", "Edit mobs's memory and role", ADMIN_CATEGORY_GAME, mob/target_mob)
var/datum/mind/target_mind = target_mob.mind
if(!target_mind)
to_chat(user, "This mob has no mind!", confidential = TRUE)
return
if(!istype(target_mob) && !istype(target_mind))
to_chat(user, "This can only be used on instances of type /mob and /mind", confidential = TRUE)
return
target_mind.traitor_panel()
BLACKBOX_LOG_ADMIN_VERB("Traitor Panel")
ADMIN_VERB(show_skill_panel, R_ADMIN, "Show Skill Panel", "Edit mobs's experience and skill levels", ADMIN_CATEGORY_GAME, mob/target_mob)
var/datum/mind/target_mind
if(istype(target_mob, /datum/mind))
target_mind = target_mob
else
target_mind = target_mob.mind
var/datum/skill_panel/SP = new(user, target_mind)
SP.ui_interact(user.mob)
ADMIN_VERB(lag_switch_panel, R_ADMIN, "Show Lag Switches", "Display the controls for drastic lag mitigation.", ADMIN_CATEGORY_GAME)
if(!SSlag_switch.initialized)
to_chat(user, span_notice("The Lag Switch subsystem has not yet been initialized."))
return
var/list/dat = list("<html><head><meta http-equiv='Content-Type' content='text/html; charset=UTF-8'><title>Lag Switches</title></head><body><h2><B>Lag (Reduction) Switches</B></h2>")
dat += "Automatic Trigger: <a href='?_src_=holder;[HrefToken()];change_lag_switch_option=TOGGLE_AUTO'><b>[SSlag_switch.auto_switch ? "On" : "Off"]</b></a><br/>"
dat += "Population Threshold: <a href='?_src_=holder;[HrefToken()];change_lag_switch_option=NUM'><b>[SSlag_switch.trigger_pop]</b></a><br/>"
dat += "Slowmode Cooldown (toggle On/Off below): <a href='?_src_=holder;[HrefToken()];change_lag_switch_option=SLOWCOOL'><b>[SSlag_switch.slowmode_cooldown/10] seconds</b></a><br/>"
dat += "<br/><b>SET ALL MEASURES: <a href='?_src_=holder;[HrefToken()];change_lag_switch=ALL_ON'>ON</a> | <a href='?_src_=holder;[HrefToken()];change_lag_switch=ALL_OFF'>OFF</a></b><br/>"
dat += "<br/>Disable ghosts zoom and t-ray verbs (except staff): <a href='?_src_=holder;[HrefToken()];change_lag_switch=[DISABLE_GHOST_ZOOM_TRAY]'><b>[SSlag_switch.measures[DISABLE_GHOST_ZOOM_TRAY] ? "On" : "Off"]</b></a><br/>"
dat += "Disable late joining: <a href='?_src_=holder;[HrefToken()];change_lag_switch=[DISABLE_NON_OBSJOBS]'><b>[SSlag_switch.measures[DISABLE_NON_OBSJOBS] ? "On" : "Off"]</b></a><br/>"
dat += "<br/>============! MAD GHOSTS ZONE !============<br/>"
dat += "Disable deadmob keyLoop (except staff, informs dchat): <a href='?_src_=holder;[HrefToken()];change_lag_switch=[DISABLE_DEAD_KEYLOOP]'><b>[SSlag_switch.measures[DISABLE_DEAD_KEYLOOP] ? "On" : "Off"]</b></a><br/>"
dat += "==========================================<br/>"
dat += "<br/><b>Measures below can be bypassed with a <abbr title='TRAIT_BYPASS_MEASURES'><u>special trait</u></abbr></b><br/>"
dat += "Slowmode say verb (informs world): <a href='?_src_=holder;[HrefToken()];change_lag_switch=[SLOWMODE_SAY]'><b>[SSlag_switch.measures[SLOWMODE_SAY] ? "On" : "Off"]</b></a><br/>"
dat += "Disable runechat: <a href='?_src_=holder;[HrefToken()];change_lag_switch=[DISABLE_RUNECHAT]'><b>[SSlag_switch.measures[DISABLE_RUNECHAT] ? "On" : "Off"]</b></a> - <span style='font-size:80%'>trait applies to speaker</span><br/>"
dat += "Disable examine icons: <a href='?_src_=holder;[HrefToken()];change_lag_switch=[DISABLE_USR_ICON2HTML]'><b>[SSlag_switch.measures[DISABLE_USR_ICON2HTML] ? "On" : "Off"]</b></a> - <span style='font-size:80%'>trait applies to examiner</span><br/>"
dat += "Disable parallax: <a href='?_src_=holder;[HrefToken()];change_lag_switch=[DISABLE_PARALLAX]'><b>[SSlag_switch.measures[DISABLE_PARALLAX] ? "On" : "Off"]</b></a> - <span style='font-size:80%'>trait applies to character</span><br />"
dat += "Disable footsteps: <a href='?_src_=holder;[HrefToken()];change_lag_switch=[DISABLE_FOOTSTEPS]'><b>[SSlag_switch.measures[DISABLE_FOOTSTEPS] ? "On" : "Off"]</b></a> - <span style='font-size:80%'>trait applies to character</span><br />"
dat += "</body></html>"
user << browse(dat.Join(), "window=lag_switch_panel;size=420x480")