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Bubberstation/code/modules/shuttle
SkyratBot 9c5408fe27 [MIRROR] Optimizes changing z level as a ghost by something like 85% [MDB IGNORE] (#19030)
Optimizes changing z level as a ghost by something like 85% (#73005)

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## About The Pull Request

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Optimizes hud image addition/removal on z change

We were doing a lot of repeated work here, not to mention all the proc
calls.
So I pushed the "operate on loops" behavior into its own proc, so I
could ensure we only do some of this stuff once

This plus some removal of safeties saves 75% of the cost of z level
transitions as a ghost

Prevents double on_changed_z_level calls from ghosts and shuttles

Reacting to z changes used to be done off doMove or one of those
children, timber moved it to Moved, but did not remove the calls that
assumed things like abstract_move wouldn't trigger it

This means that moving up/down as a ghost was causing a double call of
the whole z move stack. Suprised this never broke anything tbh

Makes csv stat tracking actually encode numbers properly, cleans up an
indev comment from plane group code

## Why It's Good For The Game

Speed, and fixes

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2023-01-29 23:50:33 +00:00
..
2022-11-15 06:59:06 +00:00
2022-11-15 06:59:06 +00:00