mirror of
https://github.com/Bubberstation/Bubberstation.git
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Removes holo-tables and holo-windows since those typepaths are no longer needed. Updates Z2 to reflect this. Removes spurious tag tags in Z2.
83 lines
3.7 KiB
Plaintext
83 lines
3.7 KiB
Plaintext
/*
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These defines are specific to the atom/flags bitmask
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*/
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#define ALL ~0 //For convenience.
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#define NONE 0
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//FLAGS BITMASK
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#define STOPSPRESSUREDMAGE 1 //This flag is used on the flags variable for SUIT and HEAD items which stop pressure damage. Note that the flag 1 was previous used as ONBACK, so it is possible for some code to use (flags & 1) when checking if something can be put on your back. Replace this code with (inv_flags & SLOT_BACK) if you see it anywhere
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//To successfully stop you taking all pressure damage you must have both a suit and head item with this flag.
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#define NODROP 2 // This flag makes it so that an item literally cannot be removed at all, or at least that's how it should be. Only deleted.
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#define NOBLUDGEON 4 // when an item has this it produces no "X has been hit by Y with Z" message in the default attackby()
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#define MASKINTERNALS 8 // mask allows internals
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#define HEAR 16 // This flag is what recursive_hear_check() uses to determine wether to add an item to the hearer list or not.
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#define NOSHIELD 32 // weapon not affected by shield
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#define CONDUCT 64 // conducts electricity (metal etc.)
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#define ABSTRACT 128 // for all things that are technically items but used for various different stuff, made it 128 because it could conflict with other flags other way
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#define NODECONSTRUCT 128 // For machines and structures that should not break into parts, eg, holodeck stuff
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#define FPRINT 256 // takes a fingerprint
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#define ON_BORDER 512 // item has priority to check when entering or leaving
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#define HEADBANGPROTECT 4096
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#define EARBANGPROTECT 1024
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#define NOSLIP 1024 //prevents from slipping on wet floors, in space etc (NOTE: flag shared with THICKMATERIAL for external suits and helmet)
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#define OPENCONTAINER 4096 // is an open container for chemistry purposes
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// BLOCK_GAS_SMOKE_EFFECT only used in masks at the moment.
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#define BLOCK_GAS_SMOKE_EFFECT 8192 // blocks the effect that chemical clouds would have on a mob --glasses, mask and helmets ONLY! (NOTE: flag shared with THICKMATERIAL)
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#define THICKMATERIAL 8192 //prevents syringes, parapens and hypos if the external suit or helmet (if targeting head) has this flag. Example: space suits, biosuit, bombsuits, thick suits that cover your body. (NOTE: flag shared with BLOCK_GAS_SMOKE_EFFECT)
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#define NOREACT 16384 //Reagents dont' react inside this container.
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#define BLOCKHAIR 32768 // temporarily removes the user's hair icon
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//turf-only flags
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#define NOJAUNT 1
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/*
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These defines are used specifically with the atom/pass_flags bitmask
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the atom/checkpass() proc uses them (tables will call movable atom checkpass(PASSTABLE) for example)
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*/
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//flags for pass_flags
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#define PASSTABLE 1
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#define PASSGLASS 2
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#define PASSGRILLE 4
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#define PASSBLOB 8
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#define PASSMOB 16
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#define LETPASSTHROW 32
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//flags for species
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#define MUTCOLORS 1
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#define HAIR 2
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#define FACEHAIR 4
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#define EYECOLOR 8
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#define LIPS 16
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#define COLDRES 32
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#define HEATRES 64
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#define RADIMMUNE 128
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#define NOBREATH 256
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#define NOGUNS 512
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#define NOBLOOD 1024
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#define NOFIRE 2048
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#define VIRUSIMMUNE 4096
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#define PIERCEIMMUNE 8192
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#define NOTRANSSTING 16384
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#define MUTCOLORS_PARTSONLY 32768 //Used if we want the mutant colour to be only used by mutant bodyparts. Don't combine this with MUTCOLORS, or it will be useless.
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/*
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These defines are used specifically with the atom/movable/languages bitmask.
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They are used in atom/movable/Hear() and atom/movable/say() to determine whether hearers can understand a message.
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*/
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#define HUMAN 1
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#define MONKEY 2
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#define ALIEN 4
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#define ROBOT 8
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#define SLIME 16
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#define DRONE 32
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#define SWARMER 64 |