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Makes the code compatible with 515.1594+
Few simple changes and one very painful one.
Let's start with the easy:
* puts call behind `LIBCALL` define, so call_ext is properly used in 515
* Adds `NAMEOF_STATIC(_,X)` macro for nameof in static definitions since
src is now invalid there.
* Fixes tgui and devserver. From 515 onward the tmp3333{procid} cache
directory is not appened to base path in browser controls so we don't
check for it in base js and put the dev server dummy window file in
actual directory not the byond root.
* Renames the few things that had /final/ in typepath to ultimate since
final is a new keyword
And the very painful change:
`.proc/whatever` format is no longer valid, so we're replacing it with
new nameof() function. All this wrapped in three new macros.
`PROC_REF(X)`,`TYPE_PROC_REF(TYPE,X)`,`GLOBAL_PROC_REF(X)`. Global is
not actually necessary but if we get nameof that does not allow globals
it would be nice validation.
This is pretty unwieldy but there's no real alternative.
If you notice anything weird in the commits let me know because majority
was done with regex replace.
@tgstation/commit-access Since the .proc/stuff is pretty big change.
Co-authored-by: san7890 <the@san7890.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
358 lines
9.7 KiB
Plaintext
358 lines
9.7 KiB
Plaintext
/*!
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* Copyright (c) 2020 Aleksej Komarov
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* SPDX-License-Identifier: MIT
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*/
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/**
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* tgui datum (represents a UI).
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*/
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/datum/tgui
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/// The mob who opened/is using the UI.
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var/mob/user
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/// The object which owns the UI.
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var/datum/src_object
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/// The title of te UI.
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var/title
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/// The window_id for browse() and onclose().
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var/datum/tgui_window/window
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/// Key that is used for remembering the window geometry.
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var/window_key
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/// Deprecated: Window size.
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var/window_size
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/// The interface (template) to be used for this UI.
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var/interface
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/// Update the UI every MC tick.
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var/autoupdate = TRUE
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/// If the UI has been initialized yet.
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var/initialized = FALSE
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/// Time of opening the window.
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var/opened_at
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/// Stops further updates when close() was called.
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var/closing = FALSE
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/// The status/visibility of the UI.
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var/status = UI_INTERACTIVE
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/// Timed refreshing state
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var/refreshing = FALSE
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/// Topic state used to determine status/interactability.
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var/datum/ui_state/state = null
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/// Rate limit client refreshes to prevent DoS.
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COOLDOWN_DECLARE(refresh_cooldown)
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/// Are byond mouse events beyond the window passed in to the ui
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var/mouse_hooked = FALSE
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/**
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* public
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*
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* Create a new UI.
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*
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* required user mob The mob who opened/is using the UI.
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* required src_object datum The object or datum which owns the UI.
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* required interface string The interface used to render the UI.
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* optional title string The title of the UI.
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* optional ui_x int Deprecated: Window width.
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* optional ui_y int Deprecated: Window height.
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*
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* return datum/tgui The requested UI.
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*/
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/datum/tgui/New(mob/user, datum/src_object, interface, title, ui_x, ui_y)
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log_tgui(user,
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"new [interface] fancy [user?.client?.prefs.read_preference(/datum/preference/toggle/tgui_fancy)]",
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src_object = src_object)
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src.user = user
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src.src_object = src_object
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src.window_key = "[REF(src_object)]-main"
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src.interface = interface
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if(title)
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src.title = title
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src.state = src_object.ui_state(user)
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// Deprecated
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if(ui_x && ui_y)
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src.window_size = list(ui_x, ui_y)
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/datum/tgui/Destroy()
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user = null
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src_object = null
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return ..()
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/**
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* public
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*
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* Open this UI (and initialize it with data).
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*
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* return bool - TRUE if a new pooled window is opened, FALSE in all other situations including if a new pooled window didn't open because one already exists.
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*/
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/datum/tgui/proc/open()
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if(!user.client)
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return FALSE
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if(window)
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return FALSE
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process_status()
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if(status < UI_UPDATE)
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return FALSE
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window = SStgui.request_pooled_window(user)
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if(!window)
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return FALSE
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opened_at = world.time
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window.acquire_lock(src)
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if(!window.is_ready())
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window.initialize(
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strict_mode = TRUE,
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fancy = user.client.prefs.read_preference(/datum/preference/toggle/tgui_fancy),
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assets = list(
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get_asset_datum(/datum/asset/simple/tgui),
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))
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else
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window.send_message("ping")
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var/flush_queue = window.send_asset(get_asset_datum(
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/datum/asset/simple/namespaced/fontawesome))
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flush_queue |= window.send_asset(get_asset_datum(
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/datum/asset/simple/namespaced/tgfont))
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for(var/datum/asset/asset in src_object.ui_assets(user))
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flush_queue |= window.send_asset(asset)
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if (flush_queue)
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user.client.browse_queue_flush()
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window.send_message("update", get_payload(
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with_data = TRUE,
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with_static_data = TRUE))
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if(mouse_hooked)
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window.set_mouse_macro()
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SStgui.on_open(src)
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return TRUE
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/**
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* public
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*
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* Close the UI.
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*
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* optional can_be_suspended bool
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*/
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/datum/tgui/proc/close(can_be_suspended = TRUE)
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if(closing)
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return
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closing = TRUE
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// If we don't have window_id, open proc did not have the opportunity
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// to finish, therefore it's safe to skip this whole block.
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if(window)
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// Windows you want to keep are usually blue screens of death
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// and we want to keep them around, to allow user to read
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// the error message properly.
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window.release_lock()
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window.close(can_be_suspended)
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src_object.ui_close(user)
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SStgui.on_close(src)
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state = null
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qdel(src)
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/**
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* public
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*
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* Enable/disable auto-updating of the UI.
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*
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* required value bool Enable/disable auto-updating.
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*/
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/datum/tgui/proc/set_autoupdate(autoupdate)
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src.autoupdate = autoupdate
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/**
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* public
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*
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* Enable/disable passing through byond mouse events to the window
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*
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* required value bool Enable/disable hooking.
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*/
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/datum/tgui/proc/set_mouse_hook(value)
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src.mouse_hooked = value
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//Handle unhooking/hooking on already open windows ?
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/**
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* public
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*
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* Replace current ui.state with a new one.
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*
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* required state datum/ui_state/state Next state
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*/
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/datum/tgui/proc/set_state(datum/ui_state/state)
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src.state = state
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/**
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* public
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*
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* Makes an asset available to use in tgui.
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*
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* required asset datum/asset
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*
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* return bool - true if an asset was actually sent
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*/
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/datum/tgui/proc/send_asset(datum/asset/asset)
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if(!window)
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CRASH("send_asset() was called either without calling open() first or when open() did not return TRUE.")
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return window.send_asset(asset)
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/**
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* public
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*
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* Send a full update to the client (includes static data).
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*
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* optional custom_data list Custom data to send instead of ui_data.
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* optional force bool Send an update even if UI is not interactive.
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*/
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/datum/tgui/proc/send_full_update(custom_data, force)
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if(!user.client || !initialized || closing)
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return
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if(!COOLDOWN_FINISHED(src, refresh_cooldown))
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refreshing = TRUE
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addtimer(CALLBACK(src, PROC_REF(send_full_update), custom_data, force), COOLDOWN_TIMELEFT(src, refresh_cooldown), TIMER_UNIQUE)
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return
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refreshing = FALSE
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var/should_update_data = force || status >= UI_UPDATE
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window.send_message("update", get_payload(
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custom_data,
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with_data = should_update_data,
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with_static_data = TRUE))
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COOLDOWN_START(src, refresh_cooldown, TGUI_REFRESH_FULL_UPDATE_COOLDOWN)
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/**
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* public
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*
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* Send a partial update to the client (excludes static data).
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*
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* optional custom_data list Custom data to send instead of ui_data.
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* optional force bool Send an update even if UI is not interactive.
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*/
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/datum/tgui/proc/send_update(custom_data, force)
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if(!user.client || !initialized || closing)
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return
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var/should_update_data = force || status >= UI_UPDATE
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window.send_message("update", get_payload(
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custom_data,
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with_data = should_update_data))
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/**
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* private
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*
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* Package the data to send to the UI, as JSON.
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*
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* return list
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*/
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/datum/tgui/proc/get_payload(custom_data, with_data, with_static_data)
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var/list/json_data = list()
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json_data["config"] = list(
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"title" = title,
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"status" = status,
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"interface" = interface,
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"refreshing" = refreshing,
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"window" = list(
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"key" = window_key,
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"size" = window_size,
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"fancy" = user.client.prefs.read_preference(/datum/preference/toggle/tgui_fancy),
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"locked" = user.client.prefs.read_preference(/datum/preference/toggle/tgui_lock),
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),
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"client" = list(
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"ckey" = user.client.ckey,
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"address" = user.client.address,
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"computer_id" = user.client.computer_id,
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),
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"user" = list(
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"name" = "[user]",
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"observer" = isobserver(user),
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),
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)
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var/data = custom_data || with_data && src_object.ui_data(user)
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if(data)
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json_data["data"] = data
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var/static_data = with_static_data && src_object.ui_static_data(user)
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if(static_data)
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json_data["static_data"] = static_data
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if(src_object.tgui_shared_states)
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json_data["shared"] = src_object.tgui_shared_states
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return json_data
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/**
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* private
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*
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* Run an update cycle for this UI. Called internally by SStgui
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* every second or so.
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*/
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/datum/tgui/process(delta_time, force = FALSE)
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if(closing)
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return
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var/datum/host = src_object.ui_host(user)
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// If the object or user died (or something else), abort.
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if(QDELETED(src_object) || QDELETED(host) || QDELETED(user) || QDELETED(window))
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close(can_be_suspended = FALSE)
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return
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// Validate ping
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if(!initialized && world.time - opened_at > TGUI_PING_TIMEOUT)
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log_tgui(user, "Error: Zombie window detected, closing.",
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window = window,
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src_object = src_object)
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close(can_be_suspended = FALSE)
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return
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// Update through a normal call to ui_interact
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if(status != UI_DISABLED && (autoupdate || force))
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src_object.ui_interact(user, src)
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return
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// Update status only
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var/needs_update = process_status()
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if(status <= UI_CLOSE)
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close()
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return
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if(needs_update)
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window.send_message("update", get_payload())
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/**
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* private
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*
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* Updates the status, and returns TRUE if status has changed.
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*/
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/datum/tgui/proc/process_status()
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var/prev_status = status
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status = src_object.ui_status(user, state)
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return prev_status != status
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/**
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* private
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*
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* Callback for handling incoming tgui messages.
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*/
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/datum/tgui/proc/on_message(type, list/payload, list/href_list)
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// Pass act type messages to ui_act
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if(type && copytext(type, 1, 5) == "act/")
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var/act_type = copytext(type, 5)
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log_tgui(user, "Action: [act_type] [href_list["payload"]]",
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window = window,
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src_object = src_object)
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process_status()
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DEFAULT_QUEUE_OR_CALL_VERB(VERB_CALLBACK(src, PROC_REF(on_act_message), act_type, payload, state))
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return FALSE
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switch(type)
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if("ready")
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// Send a full update when the user manually refreshes the UI
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if(initialized)
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send_full_update()
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initialized = TRUE
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if("ping/reply")
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initialized = TRUE
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if("suspend")
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close(can_be_suspended = TRUE)
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if("close")
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close(can_be_suspended = FALSE)
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if("log")
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if(href_list["fatal"])
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close(can_be_suspended = FALSE)
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if("setSharedState")
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if(status != UI_INTERACTIVE)
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return
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LAZYINITLIST(src_object.tgui_shared_states)
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src_object.tgui_shared_states[href_list["key"]] = href_list["value"]
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SStgui.update_uis(src_object)
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/// Wrapper for behavior to potentially wait until the next tick if the server is overloaded
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/datum/tgui/proc/on_act_message(act_type, payload, state)
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if(QDELETED(src) || QDELETED(src_object))
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return
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if(src_object.ui_act(act_type, payload, src, state))
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SStgui.update_uis(src_object)
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