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About The Pull Request See title. Why It's Good For The Game Plasmamen get the same welding protection as everyone else, that is with welding helmets, with the same trade-off and negatives. Goggles are rather hard to obtain for most roles, (provided #45460 is reverted, which is kind of ought to be) and plasmamen aren't able to use helmets. Basically nullifies the concept of using this as flash protection unless used by a particularly quick-witted plasmaman, (or someone willing to always be half-blind) while still offering welding protection. I might consider re-adding transparent helmets but only if humans wear them, as it doesn't look good on plasmamen, which is the whole point of the helmet. Changelog cl balance: Plasmaman helmets now have welding visors, which can't stack with their torches in the helmet and are visible. fix: Clicking on the helmet with any item no longer tells you that someone's already drawn a face on it, you can't put infinite faces on it. tweak: Plasmaman helmets hide masks again, the sprites are no longer transparent. Mind, the original bounty just wanted it so you could see faces through it, not for it to be transparent. tweak:Plasmaman helmets now have special smile sprites rather than pulling from the EVA one, as the visors are different sizes. balance: You can't eat through plasmaman helmets anymore. /cl
778 lines
21 KiB
Plaintext
778 lines
21 KiB
Plaintext
#define AB_CHECK_RESTRAINED 1
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#define AB_CHECK_STUN 2
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#define AB_CHECK_LYING 4
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#define AB_CHECK_CONSCIOUS 8
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/datum/action
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var/name = "Generic Action"
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var/desc = null
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var/obj/target = null
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var/check_flags = NONE
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var/processing = FALSE
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var/obj/screen/movable/action_button/button = null
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var/buttontooltipstyle = ""
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var/transparent_when_unavailable = TRUE
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var/button_icon = 'icons/mob/actions/backgrounds.dmi' //This is the file for the BACKGROUND icon
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var/background_icon_state = ACTION_BUTTON_DEFAULT_BACKGROUND //And this is the state for the background icon
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var/icon_icon = 'icons/mob/actions.dmi' //This is the file for the ACTION icon
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var/button_icon_state = "default" //And this is the state for the action icon
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var/mob/owner
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/datum/action/New(Target)
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link_to(Target)
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button = new
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button.linked_action = src
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button.name = name
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button.actiontooltipstyle = buttontooltipstyle
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if(desc)
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button.desc = desc
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/datum/action/proc/link_to(Target)
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target = Target
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/datum/action/Destroy()
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if(owner)
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Remove(owner)
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target = null
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qdel(button)
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button = null
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return ..()
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/datum/action/proc/Grant(mob/M)
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if(M)
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if(owner)
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if(owner == M)
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return
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Remove(owner)
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owner = M
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//button id generation
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var/counter = 0
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var/bitfield = 0
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for(var/datum/action/A in M.actions)
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if(A.name == name && A.button.id)
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counter += 1
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bitfield |= A.button.id
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bitfield = ~bitfield
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var/bitflag = 1
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for(var/i in 1 to (counter + 1))
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if(bitfield & bitflag)
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button.id = bitflag
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break
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bitflag *= 2
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M.actions += src
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if(M.client)
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M.client.screen += button
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button.locked = M.client.prefs.buttons_locked || button.id ? M.client.prefs.action_buttons_screen_locs["[name]_[button.id]"] : FALSE //even if it's not defaultly locked we should remember we locked it before
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button.moved = button.id ? M.client.prefs.action_buttons_screen_locs["[name]_[button.id]"] : FALSE
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M.update_action_buttons()
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else
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Remove(owner)
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/datum/action/proc/Remove(mob/M)
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if(M)
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if(M.client)
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M.client.screen -= button
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M.actions -= src
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M.update_action_buttons()
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owner = null
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button.moved = FALSE //so the button appears in its normal position when given to another owner.
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button.locked = FALSE
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button.id = null
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/datum/action/proc/Trigger()
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if(!IsAvailable())
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return FALSE
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if(SEND_SIGNAL(src, COMSIG_ACTION_TRIGGER, src) & COMPONENT_ACTION_BLOCK_TRIGGER)
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return FALSE
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return TRUE
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/datum/action/proc/Process()
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return
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/datum/action/proc/IsAvailable()
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if(!owner)
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return FALSE
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if(check_flags & AB_CHECK_RESTRAINED)
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if(owner.restrained())
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return FALSE
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if(check_flags & AB_CHECK_STUN)
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if(isliving(owner))
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var/mob/living/L = owner
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if(L.IsParalyzed() || L.IsStun())
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return FALSE
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if(check_flags & AB_CHECK_LYING)
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if(isliving(owner))
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var/mob/living/L = owner
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if(!(L.mobility_flags & MOBILITY_STAND))
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return FALSE
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if(check_flags & AB_CHECK_CONSCIOUS)
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if(owner.stat)
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return FALSE
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return TRUE
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/datum/action/proc/UpdateButtonIcon(status_only = FALSE, force = FALSE)
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if(button)
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if(!status_only)
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button.name = name
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button.desc = desc
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if(owner && owner.hud_used && background_icon_state == ACTION_BUTTON_DEFAULT_BACKGROUND)
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var/list/settings = owner.hud_used.get_action_buttons_icons()
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if(button.icon != settings["bg_icon"])
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button.icon = settings["bg_icon"]
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if(button.icon_state != settings["bg_state"])
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button.icon_state = settings["bg_state"]
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else
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if(button.icon != button_icon)
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button.icon = button_icon
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if(button.icon_state != background_icon_state)
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button.icon_state = background_icon_state
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ApplyIcon(button, force)
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if(!IsAvailable())
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button.color = transparent_when_unavailable ? rgb(128,0,0,128) : rgb(128,0,0)
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else
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button.color = rgb(255,255,255,255)
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return 1
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/datum/action/proc/ApplyIcon(obj/screen/movable/action_button/current_button, force = FALSE)
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if(icon_icon && button_icon_state && ((current_button.button_icon_state != button_icon_state) || force))
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current_button.cut_overlays(TRUE)
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current_button.add_overlay(mutable_appearance(icon_icon, button_icon_state))
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current_button.button_icon_state = button_icon_state
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//Presets for item actions
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/datum/action/item_action
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check_flags = AB_CHECK_RESTRAINED|AB_CHECK_STUN|AB_CHECK_LYING|AB_CHECK_CONSCIOUS
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button_icon_state = null
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// If you want to override the normal icon being the item
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// then change this to an icon state
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/datum/action/item_action/New(Target)
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..()
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var/obj/item/I = target
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LAZYINITLIST(I.actions)
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I.actions += src
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/datum/action/item_action/Destroy()
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var/obj/item/I = target
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I.actions -= src
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UNSETEMPTY(I.actions)
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return ..()
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/datum/action/item_action/Trigger()
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if(!..())
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return 0
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if(target)
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var/obj/item/I = target
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I.ui_action_click(owner, src)
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return 1
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/datum/action/item_action/ApplyIcon(obj/screen/movable/action_button/current_button, force)
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if(button_icon && button_icon_state)
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// If set, use the custom icon that we set instead
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// of the item appearence
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..()
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else if((target && current_button.appearance_cache != target.appearance) || force) //replace with /ref comparison if this is not valid.
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var/obj/item/I = target
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var/old_layer = I.layer
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var/old_plane = I.plane
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I.layer = FLOAT_LAYER //AAAH
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I.plane = FLOAT_PLANE //^ what that guy said
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current_button.cut_overlays()
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current_button.add_overlay(I)
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I.layer = old_layer
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I.plane = old_plane
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current_button.appearance_cache = I.appearance
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/datum/action/item_action/toggle_light
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name = "Toggle Light"
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/datum/action/item_action/toggle_hood
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name = "Toggle Hood"
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/datum/action/item_action/toggle_firemode
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name = "Toggle Firemode"
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/datum/action/item_action/rcl_col
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name = "Change Cable Color"
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icon_icon = 'icons/mob/actions/actions_items.dmi'
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button_icon_state = "rcl_rainbow"
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/datum/action/item_action/rcl_gui
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name = "Toggle Fast Wiring Gui"
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icon_icon = 'icons/mob/actions/actions_items.dmi'
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button_icon_state = "rcl_gui"
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/datum/action/item_action/startchainsaw
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name = "Pull The Starting Cord"
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/datum/action/item_action/toggle_gunlight
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name = "Toggle Gunlight"
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/datum/action/item_action/toggle_mode
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name = "Toggle Mode"
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/datum/action/item_action/toggle_barrier_spread
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name = "Toggle Barrier Spread"
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/datum/action/item_action/equip_unequip_TED_Gun
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name = "Equip/Unequip TED Gun"
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/datum/action/item_action/toggle_paddles
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name = "Toggle Paddles"
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/datum/action/item_action/set_internals
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name = "Set Internals"
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/datum/action/item_action/set_internals/UpdateButtonIcon(status_only = FALSE, force)
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if(..()) //button available
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if(iscarbon(owner))
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var/mob/living/carbon/C = owner
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if(target == C.internal)
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button.icon_state = "template_active"
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/datum/action/item_action/pick_color
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name = "Choose A Color"
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/datum/action/item_action/toggle_mister
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name = "Toggle Mister"
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/datum/action/item_action/activate_injector
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name = "Activate Injector"
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/datum/action/item_action/toggle_helmet_light
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name = "Toggle Helmet Light"
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/datum/action/item_action/toggle_welding_screen
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name = "Toggle Welding Screen"
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/datum/action/item_action/toggle_welding_screen/Trigger()
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var/obj/item/clothing/head/hardhat/weldhat/H = target
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if(istype(H))
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H.toggle_welding_screen(owner)
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/datum/action/item_action/toggle_welding_screen/plasmaman
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name = "Toggle Welding Screen"
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/datum/action/item_action/toggle_welding_screen/plasmaman/Trigger()
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var/obj/item/clothing/head/helmet/space/plasmaman/H = target
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if(istype(H))
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H.toggle_welding_screen(owner)
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/datum/action/item_action/toggle_headphones
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name = "Toggle Headphones"
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desc = "UNTZ UNTZ UNTZ"
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/datum/action/item_action/toggle_headphones/Trigger()
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var/obj/item/clothing/ears/headphones/H = target
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if(istype(H))
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H.toggle(owner)
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/datum/action/item_action/toggle_unfriendly_fire
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name = "Toggle Friendly Fire \[ON\]"
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desc = "Toggles if the club's blasts cause friendly fire."
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icon_icon = 'icons/mob/actions/actions_items.dmi'
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button_icon_state = "vortex_ff_on"
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/datum/action/item_action/toggle_unfriendly_fire/Trigger()
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if(..())
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UpdateButtonIcon()
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/datum/action/item_action/toggle_unfriendly_fire/UpdateButtonIcon(status_only = FALSE, force)
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if(istype(target, /obj/item/hierophant_club))
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var/obj/item/hierophant_club/H = target
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if(H.friendly_fire_check)
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button_icon_state = "vortex_ff_off"
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name = "Toggle Friendly Fire \[OFF\]"
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else
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button_icon_state = "vortex_ff_on"
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name = "Toggle Friendly Fire \[ON\]"
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..()
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/datum/action/item_action/synthswitch
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name = "Change Synthesizer Instrument"
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desc = "Change the type of instrument your synthesizer is playing as."
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/datum/action/item_action/synthswitch/Trigger()
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if(istype(target, /obj/item/instrument/piano_synth))
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var/obj/item/instrument/piano_synth/synth = target
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return synth.selectInstrument()
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return ..()
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/datum/action/item_action/vortex_recall
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name = "Vortex Recall"
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desc = "Recall yourself, and anyone nearby, to an attuned hierophant beacon at any time.<br>If the beacon is still attached, will detach it."
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icon_icon = 'icons/mob/actions/actions_items.dmi'
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button_icon_state = "vortex_recall"
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/datum/action/item_action/vortex_recall/IsAvailable()
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if(istype(target, /obj/item/hierophant_club))
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var/obj/item/hierophant_club/H = target
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if(H.teleporting)
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return 0
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return ..()
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/datum/action/item_action/clock
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icon_icon = 'icons/mob/actions/actions_clockcult.dmi'
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background_icon_state = "bg_clock"
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buttontooltipstyle = "clockcult"
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/datum/action/item_action/clock/IsAvailable()
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if(!is_servant_of_ratvar(owner))
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return 0
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return ..()
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/datum/action/item_action/clock/toggle_visor
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name = "Create Judicial Marker"
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desc = "Allows you to create a stunning Judicial Marker at any location in view. Click again to disable."
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/datum/action/item_action/clock/toggle_visor/IsAvailable()
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if(!is_servant_of_ratvar(owner))
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return 0
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if(istype(target, /obj/item/clothing/glasses/judicial_visor))
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var/obj/item/clothing/glasses/judicial_visor/V = target
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if(V.recharging)
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return 0
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return ..()
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/datum/action/item_action/clock/hierophant
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name = "Hierophant Network"
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desc = "Lets you discreetly talk with all other servants. Nearby listeners can hear you whispering, so make sure to do this privately."
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button_icon_state = "hierophant_slab"
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/datum/action/item_action/clock/quickbind
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name = "Quickbind"
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desc = "If you're seeing this, file a bug report."
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var/scripture_index = 0 //the index of the scripture we're associated with
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/datum/action/item_action/toggle_helmet_flashlight
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name = "Toggle Helmet Flashlight"
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/datum/action/item_action/toggle_helmet_mode
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name = "Toggle Helmet Mode"
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/datum/action/item_action/toggle
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/datum/action/item_action/toggle/New(Target)
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..()
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name = "Toggle [target.name]"
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button.name = name
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/datum/action/item_action/halt
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name = "HALT!"
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/datum/action/item_action/toggle_voice_box
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name = "Toggle Voice Box"
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/datum/action/item_action/change
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name = "Change"
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/datum/action/item_action/nano_picket_sign
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name = "Retext Nano Picket Sign"
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var/obj/item/picket_sign/S
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/datum/action/item_action/nano_picket_sign/New(Target)
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..()
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if(istype(Target, /obj/item/picket_sign))
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S = Target
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/datum/action/item_action/nano_picket_sign/Trigger()
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if(istype(S))
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S.retext(owner)
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/datum/action/item_action/adjust
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/datum/action/item_action/adjust/New(Target)
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..()
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name = "Adjust [target.name]"
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button.name = name
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/datum/action/item_action/switch_hud
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name = "Switch HUD"
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/datum/action/item_action/toggle_wings
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name = "Toggle Wings"
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/datum/action/item_action/toggle_human_head
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name = "Toggle Human Head"
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/datum/action/item_action/toggle_helmet
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name = "Toggle Helmet"
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/datum/action/item_action/toggle_jetpack
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name = "Toggle Jetpack"
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/datum/action/item_action/jetpack_stabilization
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name = "Toggle Jetpack Stabilization"
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/datum/action/item_action/jetpack_stabilization/IsAvailable()
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var/obj/item/tank/jetpack/J = target
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if(!istype(J) || !J.on)
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return 0
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return ..()
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/datum/action/item_action/hands_free
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check_flags = AB_CHECK_CONSCIOUS
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/datum/action/item_action/hands_free/activate
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name = "Activate"
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/datum/action/item_action/hands_free/shift_nerves
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name = "Shift Nerves"
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/datum/action/item_action/explosive_implant
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check_flags = NONE
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name = "Activate Explosive Implant"
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/datum/action/item_action/toggle_research_scanner
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name = "Toggle Research Scanner"
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icon_icon = 'icons/mob/actions/actions_items.dmi'
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button_icon_state = "scan_mode"
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var/active = FALSE
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/datum/action/item_action/toggle_research_scanner/Trigger()
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if(IsAvailable())
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active = !active
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if(active)
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owner.research_scanner++
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else
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owner.research_scanner--
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to_chat(owner, "<span class='notice'>[target] research scanner has been [active ? "activated" : "deactivated"].</span>")
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return 1
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/datum/action/item_action/toggle_research_scanner/Remove(mob/M)
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if(owner && active)
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owner.research_scanner--
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active = FALSE
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..()
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/datum/action/item_action/instrument
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name = "Use Instrument"
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desc = "Use the instrument specified"
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/datum/action/item_action/instrument/Trigger()
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if(istype(target, /obj/item/instrument))
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var/obj/item/instrument/I = target
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I.interact(usr)
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return
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return ..()
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/datum/action/item_action/organ_action
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check_flags = AB_CHECK_CONSCIOUS
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/datum/action/item_action/organ_action/IsAvailable()
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var/obj/item/organ/I = target
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if(!I.owner)
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return 0
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return ..()
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/datum/action/item_action/organ_action/toggle/New(Target)
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..()
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|
name = "Toggle [target.name]"
|
|
button.name = name
|
|
|
|
/datum/action/item_action/organ_action/use/New(Target)
|
|
..()
|
|
name = "Use [target.name]"
|
|
button.name = name
|
|
|
|
/datum/action/item_action/cult_dagger
|
|
name = "Draw Blood Rune"
|
|
desc = "Use the ritual dagger to create a powerful blood rune"
|
|
icon_icon = 'icons/mob/actions/actions_cult.dmi'
|
|
button_icon_state = "draw"
|
|
buttontooltipstyle = "cult"
|
|
background_icon_state = "bg_demon"
|
|
|
|
/datum/action/item_action/cult_dagger/Grant(mob/M)
|
|
if(iscultist(M))
|
|
..()
|
|
button.screen_loc = "6:157,4:-2"
|
|
button.moved = "6:157,4:-2"
|
|
else
|
|
Remove(owner)
|
|
|
|
/datum/action/item_action/cult_dagger/Trigger()
|
|
for(var/obj/item/H in owner.held_items) //In case we were already holding another dagger
|
|
if(istype(H, /obj/item/melee/cultblade/dagger))
|
|
H.attack_self(owner)
|
|
return
|
|
var/obj/item/I = target
|
|
if(owner.can_equip(I, SLOT_HANDS))
|
|
owner.temporarilyRemoveItemFromInventory(I)
|
|
owner.put_in_hands(I)
|
|
I.attack_self(owner)
|
|
else
|
|
if (owner.get_num_arms() <= 0)
|
|
to_chat(owner, "<span class='warning'>You dont have any usable hands!</span>")
|
|
else
|
|
to_chat(owner, "<span class='warning'>Your hands are full!</span>")
|
|
|
|
///MGS BOX!
|
|
/datum/action/item_action/agent_box
|
|
name = "Deploy Box"
|
|
desc = "Find inner peace, here, in the box."
|
|
check_flags = AB_CHECK_RESTRAINED|AB_CHECK_STUN|AB_CHECK_CONSCIOUS
|
|
background_icon_state = "bg_agent"
|
|
icon_icon = 'icons/mob/actions/actions_items.dmi'
|
|
button_icon_state = "deploy_box"
|
|
///Cooldown between deploys. Uses world.time
|
|
var/cooldown = 0
|
|
///The type of closet this action spawns.
|
|
var/boxtype = /obj/structure/closet/cardboard/agent
|
|
|
|
///Handles opening and closing the box.
|
|
/datum/action/item_action/agent_box/Trigger()
|
|
. = ..()
|
|
if(!.)
|
|
return FALSE
|
|
if(istype(owner.loc, /obj/structure/closet/cardboard/agent))
|
|
var/obj/structure/closet/cardboard/agent/box = owner.loc
|
|
owner.playsound_local(box, 'sound/misc/box_deploy.ogg', 50, TRUE)
|
|
box.open()
|
|
return
|
|
//Box closing from here on out.
|
|
if(!isturf(owner.loc)) //Don't let the player use this to escape mechs/welded closets.
|
|
to_chat(owner, "<span class = 'notice'>You need more space to activate this implant.</span>")
|
|
return
|
|
if(cooldown < world.time - 100)
|
|
var/box = new boxtype(owner.drop_location())
|
|
owner.forceMove(box)
|
|
cooldown = world.time
|
|
owner.playsound_local(box, 'sound/misc/box_deploy.ogg', 50, TRUE)
|
|
|
|
//Preset for spells
|
|
/datum/action/spell_action
|
|
check_flags = NONE
|
|
background_icon_state = "bg_spell"
|
|
|
|
/datum/action/spell_action/New(Target)
|
|
..()
|
|
var/obj/effect/proc_holder/S = target
|
|
S.action = src
|
|
name = S.name
|
|
desc = S.desc
|
|
icon_icon = S.action_icon
|
|
button_icon_state = S.action_icon_state
|
|
background_icon_state = S.action_background_icon_state
|
|
button.name = name
|
|
|
|
/datum/action/spell_action/Destroy()
|
|
var/obj/effect/proc_holder/S = target
|
|
S.action = null
|
|
return ..()
|
|
|
|
/datum/action/spell_action/Trigger()
|
|
if(!..())
|
|
return FALSE
|
|
if(target)
|
|
var/obj/effect/proc_holder/S = target
|
|
S.Click()
|
|
return TRUE
|
|
|
|
/datum/action/spell_action/IsAvailable()
|
|
if(!target)
|
|
return FALSE
|
|
return TRUE
|
|
|
|
/datum/action/spell_action/spell
|
|
|
|
/datum/action/spell_action/spell/IsAvailable()
|
|
if(!target)
|
|
return FALSE
|
|
var/obj/effect/proc_holder/spell/S = target
|
|
if(owner)
|
|
return S.can_cast(owner)
|
|
return FALSE
|
|
|
|
/datum/action/spell_action/alien
|
|
|
|
/datum/action/spell_action/alien/IsAvailable()
|
|
if(!target)
|
|
return FALSE
|
|
var/obj/effect/proc_holder/alien/ab = target
|
|
if(owner)
|
|
return ab.cost_check(ab.check_turf,owner,1)
|
|
return FALSE
|
|
|
|
|
|
|
|
//Preset for general and toggled actions
|
|
/datum/action/innate
|
|
check_flags = NONE
|
|
var/active = 0
|
|
|
|
/datum/action/innate/Trigger()
|
|
if(!..())
|
|
return 0
|
|
if(!active)
|
|
Activate()
|
|
else
|
|
Deactivate()
|
|
return 1
|
|
|
|
/datum/action/innate/proc/Activate()
|
|
return
|
|
|
|
/datum/action/innate/proc/Deactivate()
|
|
return
|
|
|
|
//Preset for an action with a cooldown
|
|
|
|
/datum/action/cooldown
|
|
check_flags = NONE
|
|
transparent_when_unavailable = FALSE
|
|
var/cooldown_time = 0
|
|
var/next_use_time = 0
|
|
|
|
/datum/action/cooldown/New()
|
|
..()
|
|
button.maptext = ""
|
|
button.maptext_x = 8
|
|
button.maptext_y = 0
|
|
button.maptext_width = 24
|
|
button.maptext_height = 12
|
|
|
|
/datum/action/cooldown/IsAvailable()
|
|
return next_use_time <= world.time
|
|
|
|
/datum/action/cooldown/proc/StartCooldown()
|
|
next_use_time = world.time + cooldown_time
|
|
button.maptext = "<b>[round(cooldown_time/10, 0.1)]</b>"
|
|
UpdateButtonIcon()
|
|
START_PROCESSING(SSfastprocess, src)
|
|
|
|
/datum/action/cooldown/process()
|
|
if(!owner)
|
|
button.maptext = ""
|
|
STOP_PROCESSING(SSfastprocess, src)
|
|
var/timeleft = max(next_use_time - world.time, 0)
|
|
if(timeleft == 0)
|
|
button.maptext = ""
|
|
UpdateButtonIcon()
|
|
STOP_PROCESSING(SSfastprocess, src)
|
|
else
|
|
button.maptext = "<b>[round(timeleft/10, 0.1)]</b>"
|
|
|
|
/datum/action/cooldown/Grant(mob/M)
|
|
..()
|
|
if(owner)
|
|
UpdateButtonIcon()
|
|
if(next_use_time > world.time)
|
|
START_PROCESSING(SSfastprocess, src)
|
|
|
|
|
|
//Stickmemes
|
|
/datum/action/item_action/stickmen
|
|
name = "Summon Stick Minions"
|
|
desc = "Allows you to summon faithful stickmen allies to aide you in battle."
|
|
icon_icon = 'icons/mob/actions/actions_minor_antag.dmi'
|
|
button_icon_state = "art_summon"
|
|
|
|
//surf_ss13
|
|
/datum/action/item_action/bhop
|
|
name = "Activate Jump Boots"
|
|
desc = "Activates the jump boot's internal propulsion system, allowing the user to dash over 4-wide gaps."
|
|
icon_icon = 'icons/mob/actions/actions_items.dmi'
|
|
button_icon_state = "jetboot"
|
|
|
|
/datum/action/language_menu
|
|
name = "Language Menu"
|
|
desc = "Open the language menu to review your languages, their keys, and select your default language."
|
|
button_icon_state = "language_menu"
|
|
check_flags = NONE
|
|
|
|
/datum/action/language_menu/Trigger()
|
|
if(!..())
|
|
return FALSE
|
|
if(ismob(owner))
|
|
var/mob/M = owner
|
|
var/datum/language_holder/H = M.get_language_holder()
|
|
H.open_language_menu(usr)
|
|
|
|
/datum/action/item_action/wheelys
|
|
name = "Toggle Wheely-Heel's Wheels"
|
|
desc = "Pops out or in your wheely-heel's wheels."
|
|
icon_icon = 'icons/mob/actions/actions_items.dmi'
|
|
button_icon_state = "wheelys"
|
|
|
|
/datum/action/item_action/kindleKicks
|
|
name = "Activate Kindle Kicks"
|
|
desc = "Kick you feet together, activating the lights in your Kindle Kicks."
|
|
icon_icon = 'icons/mob/actions/actions_items.dmi'
|
|
button_icon_state = "kindleKicks"
|
|
|
|
//Small sprites
|
|
/datum/action/small_sprite
|
|
name = "Toggle Giant Sprite"
|
|
desc = "Others will always see you as giant"
|
|
icon_icon = 'icons/mob/actions/actions_xeno.dmi'
|
|
button_icon_state = "smallqueen"
|
|
background_icon_state = "bg_alien"
|
|
var/small = FALSE
|
|
var/small_icon
|
|
var/small_icon_state
|
|
|
|
/datum/action/small_sprite/queen
|
|
small_icon = 'icons/mob/alien.dmi'
|
|
small_icon_state = "alienq"
|
|
|
|
/datum/action/small_sprite/megafauna
|
|
icon_icon = 'icons/mob/actions/actions_xeno.dmi'
|
|
button_icon_state = "smallqueen"
|
|
background_icon_state = "bg_alien"
|
|
small_icon = 'icons/mob/lavaland/lavaland_monsters.dmi'
|
|
|
|
/datum/action/small_sprite/megafauna/drake
|
|
small_icon_state = "ash_whelp"
|
|
|
|
/datum/action/small_sprite/megafauna/colossus
|
|
small_icon_state = "Basilisk"
|
|
|
|
/datum/action/small_sprite/megafauna/bubblegum
|
|
small_icon_state = "goliath2"
|
|
|
|
/datum/action/small_sprite/megafauna/legion
|
|
small_icon_state = "mega_legion"
|
|
|
|
/datum/action/small_sprite/megafauna/spacedragon
|
|
small_icon = 'icons/mob/carp.dmi'
|
|
small_icon_state = "carp"
|
|
|
|
/datum/action/small_sprite/Trigger()
|
|
..()
|
|
if(!small)
|
|
var/image/I = image(icon = small_icon, icon_state = small_icon_state, loc = owner)
|
|
I.override = TRUE
|
|
I.pixel_x -= owner.pixel_x
|
|
I.pixel_y -= owner.pixel_y
|
|
owner.add_alt_appearance(/datum/atom_hud/alternate_appearance/basic, "smallsprite", I, AA_TARGET_SEE_APPEARANCE | AA_MATCH_TARGET_OVERLAYS)
|
|
small = TRUE
|
|
else
|
|
owner.remove_alt_appearance("smallsprite")
|
|
small = FALSE
|
|
|
|
/datum/action/item_action/storage_gather_mode
|
|
name = "Switch gathering mode"
|
|
desc = "Switches the gathering mode of a storage object."
|
|
icon_icon = 'icons/mob/actions/actions_items.dmi'
|
|
button_icon_state = "storage_gather_switch"
|
|
|
|
/datum/action/item_action/storage_gather_mode/ApplyIcon(obj/screen/movable/action_button/current_button)
|
|
. = ..()
|
|
var/old_layer = target.layer
|
|
var/old_plane = target.plane
|
|
target.layer = FLOAT_LAYER //AAAH
|
|
target.plane = FLOAT_PLANE //^ what that guy said
|
|
current_button.cut_overlays()
|
|
current_button.add_overlay(target)
|
|
target.layer = old_layer
|
|
target.plane = old_plane
|
|
current_button.appearance_cache = target.appearance
|