Files
Bubberstation/code/game/objects/structures/headpike.dm
nemvar 74c8498c08 [Ready]Gives ashwalkers an antag datum (#44396)
* welp

* Savages, savages, barely even human.

* Savages, savages, barely even human

* You didn't see this

* h

* bee gone

* FFS, I mixed up my... ugh

* savage

* removed test line

* Turns ashwalkers into antags

* fuck

* hjjg

* fixes stupid

* g

* h2

* Damn...

* There we go?

* If it compiles, we can ship it

* Forgot the actually remove the thingy
2019-06-14 19:48:12 +02:00

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/obj/structure/headpike
name = "spooky head on a spear"
desc = "When you really want to send a message."
icon = 'icons/obj/structures.dmi'
icon_state = "headpike"
density = FALSE
anchored = TRUE
var/bonespear = FALSE
var/obj/item/twohanded/spear/spear
var/obj/item/bodypart/head/victim
/obj/structure/headpike/bone //for bone spears
icon_state = "headpike-bone"
bonespear = TRUE
/obj/structure/headpike/CheckParts(list/parts_list)
..()
victim = locate(/obj/item/bodypart/head) in parts_list
name = "[victim.name] on a spear"
update_icon()
if(bonespear)
spear = locate(/obj/item/twohanded/bonespear) in parts_list
else
spear = locate(/obj/item/twohanded/spear) in parts_list
/obj/structure/headpike/Initialize()
. = ..()
pixel_x = rand(-8, 8)
/obj/structure/headpike/update_icon()
..()
var/obj/item/bodypart/head/H = locate() in contents
var/mutable_appearance/MA = new()
if(H)
MA.copy_overlays(H)
MA.pixel_y = 12
add_overlay(H)
/obj/structure/headpike/attack_hand(mob/user)
. = ..()
if(.)
return
to_chat(user, "<span class='notice'>You take down [src].</span>")
victim.forceMove(drop_location())
victim = null
spear.forceMove(drop_location())
spear = null
qdel(src)