Files
Bubberstation/code/modules/modular_computers/file_system/programs/airestorer.dm
zxaber e911747713 Give dead AIs an alert when they are being restored (#44870)
AIs now get an alert and sound effect just like what other mobs get
from a defib (and used to get from cloning). I used the same sound
effect because it's recognizable in that it means being brought back
to life.

Currently AIs don't get notified at all when they get revived, and the
best hope for whoever revives them is that they happen to check their
body to see if anything changed (or if someone calls out over common
and the AI player sees it).
2019-06-30 19:55:39 -07:00

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/datum/computer_file/program/aidiag
filename = "aidiag"
filedesc = "AI Integrity Restorer"
program_icon_state = "generic"
extended_desc = "This program is capable of reconstructing damaged AI systems. Requires direct AI connection via intellicard slot."
size = 12
requires_ntnet = 0
usage_flags = PROGRAM_CONSOLE
transfer_access = ACCESS_HEADS
available_on_ntnet = 1
tgui_id = "ntos_ai_restorer"
ui_x = 600
ui_y = 400
var/restoring = FALSE
/datum/computer_file/program/aidiag/proc/get_ai(cardcheck)
var/obj/item/computer_hardware/ai_slot/ai_slot
if(computer)
ai_slot = computer.all_components[MC_AI]
if(computer && ai_slot && ai_slot.check_functionality())
if(cardcheck == 1)
return ai_slot
if(ai_slot.enabled && ai_slot.stored_card)
if(cardcheck == 2)
return ai_slot.stored_card
if(ai_slot.stored_card.AI)
return ai_slot.stored_card.AI
return null
/datum/computer_file/program/aidiag/ui_act(action, params)
if(..())
return TRUE
var/mob/living/silicon/ai/A = get_ai()
if(!A)
restoring = FALSE
switch(action)
if("PRG_beginReconstruction")
if(A && A.health < 100)
restoring = TRUE
A.notify_ghost_cloning("Your core files are being restored!", source = computer)
return TRUE
if("PRG_eject")
if(computer.all_components[MC_AI])
var/obj/item/computer_hardware/ai_slot/ai_slot = computer.all_components[MC_AI]
if(ai_slot && ai_slot.stored_card)
ai_slot.try_eject(0,usr)
return TRUE
/datum/computer_file/program/aidiag/process_tick()
..()
if(!restoring) //Put the check here so we don't check for an ai all the time
return
var/obj/item/aicard/cardhold = get_ai(2)
var/obj/item/computer_hardware/ai_slot/ai_slot = get_ai(1)
var/mob/living/silicon/ai/A = get_ai()
if(!A || !cardhold)
restoring = FALSE // If the AI was removed, stop the restoration sequence.
if(ai_slot)
ai_slot.locked = FALSE
return
if(cardhold.flush)
ai_slot.locked = FALSE
restoring = FALSE
return
ai_slot.locked =TRUE
A.adjustOxyLoss(-1, 0)
A.adjustFireLoss(-1, 0)
A.adjustToxLoss(-1, 0)
A.adjustBruteLoss(-1, 0)
A.updatehealth()
if(A.health >= 0 && A.stat == DEAD)
A.revive()
// Finished restoring
if(A.health >= 100)
ai_slot.locked = FALSE
restoring = FALSE
return TRUE
/datum/computer_file/program/aidiag/ui_data(mob/user)
var/list/data = get_header_data()
var/mob/living/silicon/ai/AI
// A shortcut for getting the AI stored inside the computer. The program already does necessary checks.
AI = get_ai()
var/obj/item/aicard/aicard = get_ai(2)
if(!aicard)
data["nocard"] = TRUE
data["error"] = "Please insert an intelliCard."
else
if(!AI)
data["error"] = "No AI located"
else
var/obj/item/aicard/cardhold = AI.loc
if(cardhold.flush)
data["error"] = "Flush in progress"
else
data["name"] = AI.name
data["restoring"] = restoring
data["laws"] = AI.laws.get_law_list(include_zeroth = 1)
data["health"] = (AI.health + 100) / 2
data["isDead"] = AI.stat == DEAD
data["ai_laws"] = AI.laws.get_law_list(include_zeroth = 1)
return data
/datum/computer_file/program/aidiag/kill_program(forced)
restoring = FALSE
return ..(forced)