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* Brain damage works on organ damage procs, some defib reworks * Heart and Lung damaging effects and failure, liver damage and failure moved to its organ again * Cleans up reused global * Organ damage procs on living and living/carbon * Changes brain damage procs again * SR heals all organs on revive, no decay for cybernetic implants, stomach damage and fail effects. * Damage and failure effects for the appendix, ears, and some touchups on the stomach * Committing changes so I don't lose them * Organs now cease decaying in the proper containers * Organ Fridges * Reverts map changes * Adds coronary bypass, lobectomy, trying to deal with organ_stat runtime * Actually fixes merge conflict * Smartfridge tweaks * Think I figured out map merger * Evidently not * Still runtiming with glass shards even after I remove the map changes? * Fixes runtime error with brain_item * Runtime fix on living/carbon/life * Cleaning up old PR code * Brain damage fix, moves defines to actually be in _DEFINES, under DNA since that's where organ slots were * Wrong math operation used * Brains in MMIs no longer decay * Removes redundant variable, and defibs no longer work on heart attacks caused by failing hearts * Removes misleading comment * init freezes organs in case organ crates are added, morgue corpses are frozen, removes adjustLiverLoss * Removes random spaces, scanners check brain damage severity now * Swaps numbers for defines, fixes brain surgery, rebalances coronary bypass bleed since that was insane last I tested it * List change * Runs off of an index instead of using cut * Brains can be put into organ fridges * Fixes minor type, hotfix for cloning problem * Removes pointless check * Demon hearts no longer decay * Nightmare hearts no longer decay * Removes istype() check on process, sets can_decompose instead * Condenses organ damage report * Removes organ failure messages * Less organ damage spam, implements organ threshold messages instead * Brain damage messages go to owner, not source * Self-examine shows damaged organs * Minor code cleanup, adds autodoc comments to the new procs * Inverts standard organ vars to prevent random organs decaying, adds a few more autodoc comments. * Merged the booleans into a set of flags * Healthy living improves organ healing rates * dunno why this didn't update * my actions have consequences * Sets ORGAN_SYNTHETIC for overlooked robotics organs * Doubles heart decay time * 3 minute heart decay * Lobectomy/Coronary_Bypass heal more * removes hivemind spells from the changes
48 lines
1.2 KiB
Plaintext
48 lines
1.2 KiB
Plaintext
/obj/item/organ/appendix
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name = "appendix"
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icon_state = "appendix"
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zone = BODY_ZONE_PRECISE_GROIN
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slot = ORGAN_SLOT_APPENDIX
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healing_factor = STANDARD_ORGAN_HEALING
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decay_factor = STANDARD_ORGAN_DECAY
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now_failing = "<span class='warning'>An explosion of pain erupts in your lower right abdomen!</span>"
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now_fixed = "<span class='info'>The pain in your abdomen has subsided.</span>"
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var/inflamed
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/obj/item/organ/appendix/update_icon()
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if(inflamed)
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icon_state = "appendixinflamed"
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name = "inflamed appendix"
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else
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icon_state = "appendix"
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name = "appendix"
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/obj/item/organ/appendix/on_life()
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..()
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if(!(organ_flags & ORGAN_FAILING))
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return
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var/mob/living/carbon/M = owner
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if(M)
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M.adjustToxLoss(4, TRUE, TRUE) //forced to ensure people don't use it to gain tox as slime person
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/obj/item/organ/appendix/Remove(mob/living/carbon/M, special = 0)
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for(var/datum/disease/appendicitis/A in M.diseases)
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A.cure()
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inflamed = TRUE
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update_icon()
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..()
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/obj/item/organ/appendix/Insert(mob/living/carbon/M, special = 0)
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..()
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if(inflamed)
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M.ForceContractDisease(new /datum/disease/appendicitis(), FALSE, TRUE)
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/obj/item/organ/appendix/prepare_eat()
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var/obj/S = ..()
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if(inflamed)
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S.reagents.add_reagent(/datum/reagent/toxin/bad_food, 5)
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return S
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