mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-09 00:13:55 +00:00
* 1 * dont commit this * commit this * commit erefasdagsdbsvrsccsdsdfsdfs * changes * fdf * fixes bullet_act * obj_break * (____Y____)
54 lines
1.9 KiB
Plaintext
54 lines
1.9 KiB
Plaintext
|
|
/obj/vehicle/ridden/secway
|
|
name = "secway"
|
|
desc = "A brave security cyborg gave its life to help you look like a complete tool."
|
|
icon_state = "secway"
|
|
max_integrity = 100
|
|
armor = list("melee" = 20, "bullet" = 15, "laser" = 10, "energy" = 0, "bomb" = 30, "bio" = 0, "rad" = 0, "fire" = 60, "acid" = 60)
|
|
key_type = /obj/item/key/security
|
|
integrity_failure = 50
|
|
|
|
/obj/vehicle/ridden/secway/Initialize()
|
|
. = ..()
|
|
var/datum/component/riding/D = LoadComponent(/datum/component/riding)
|
|
D.vehicle_move_delay = 1.5
|
|
D.set_riding_offsets(RIDING_OFFSET_ALL, list(TEXT_NORTH = list(0, 4), TEXT_SOUTH = list(0, 4), TEXT_EAST = list(0, 4), TEXT_WEST = list( 0, 4)))
|
|
|
|
/obj/vehicle/ridden/secway/obj_break()
|
|
START_PROCESSING(SSobj, src)
|
|
return ..()
|
|
|
|
/obj/vehicle/ridden/secway/process()
|
|
if(obj_integrity >= integrity_failure)
|
|
return PROCESS_KILL
|
|
if(prob(20))
|
|
return
|
|
var/datum/effect_system/smoke_spread/smoke = new
|
|
smoke.set_up(0, src)
|
|
smoke.start()
|
|
|
|
/obj/vehicle/ridden/secway/attackby(obj/item/W, mob/user, params)
|
|
if(W.tool_behaviour == TOOL_WELDER && user.a_intent != INTENT_HARM)
|
|
if(obj_integrity < max_integrity)
|
|
if(W.use_tool(src, user, 0, volume = 50, amount = 1))
|
|
user.visible_message("<span class='notice'>[user] repairs some damage to [name].</span>", "<span class='notice'>You repair some damage to \the [src].</span>")
|
|
obj_integrity += min(10, max_integrity-obj_integrity)
|
|
if(obj_integrity == max_integrity)
|
|
to_chat(user, "<span class='notice'>It looks to be fully repaired now.</span>")
|
|
return TRUE
|
|
return ..()
|
|
|
|
/obj/vehicle/ridden/secway/obj_destruction()
|
|
explosion(src, -1, 0, 2, 4, flame_range = 3)
|
|
return ..()
|
|
|
|
/obj/vehicle/ridden/secway/Destroy()
|
|
STOP_PROCESSING(SSobj,src)
|
|
return ..()
|
|
|
|
/obj/vehicle/ridden/secway/bullet_act(obj/item/projectile/P)
|
|
if(prob(60) && buckled_mobs)
|
|
for(var/mob/M in buckled_mobs)
|
|
M.bullet_act(P)
|
|
return TRUE
|
|
return ..() |