mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-21 14:34:49 +00:00
Converts most spans into span procs. Mostly used regex for this and sorted out any compile time errors afterwards so there could be some bugs. Was initially going to do defines, but ninja said to make it into a proc, and if there's any overhead, they can easily be changed to defines. Makes it easier to control the formatting and prevents typos when creating spans as it'll runtime if you misspell instead of silently failing. Reduces the code you need to write when writing spans, as you don't need to close the span as that's automatically handled by the proc. (Note from Lemon: This should be converted to defines once we update the minimum version to 514. Didn't do it now because byond pain and such)
236 lines
7.6 KiB
Plaintext
236 lines
7.6 KiB
Plaintext
//Pinpointers are used to track atoms from a distance as long as they're on the same z-level. The captain and nuke ops have ones that track the nuclear authentication disk.
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/obj/item/pinpointer
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name = "pinpointer"
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desc = "A handheld tracking device that locks onto certain signals."
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icon = 'icons/obj/device.dmi'
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icon_state = "pinpointer"
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flags_1 = CONDUCT_1
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slot_flags = ITEM_SLOT_BELT
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w_class = WEIGHT_CLASS_SMALL
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inhand_icon_state = "electronic"
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worn_icon_state = "pinpointer"
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lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
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throw_speed = 3
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throw_range = 7
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custom_materials = list(/datum/material/iron = 500, /datum/material/glass = 250)
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var/active = FALSE
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var/atom/movable/target //The thing we're searching for
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var/minimum_range = 0 //at what range the pinpointer declares you to be at your destination
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var/alert = FALSE // TRUE to display things more seriously
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var/process_scan = TRUE // some pinpointers change target every time they scan, which means we can't have it change very process but instead when it turns on.
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var/icon_suffix = "" // for special pinpointer icons
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/obj/item/pinpointer/Initialize()
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. = ..()
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GLOB.pinpointer_list += src
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/obj/item/pinpointer/Destroy()
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STOP_PROCESSING(SSfastprocess, src)
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GLOB.pinpointer_list -= src
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target = null
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return ..()
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/obj/item/pinpointer/attack_self(mob/living/user)
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if(!process_scan) //since it's not scanning on process, it scans here.
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scan_for_target()
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toggle_on()
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user.visible_message(span_notice("[user] [active ? "" : "de"]activates [user.p_their()] pinpointer."), span_notice("You [active ? "" : "de"]activate your pinpointer."))
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/obj/item/pinpointer/proc/toggle_on()
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active = !active
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playsound(src, 'sound/items/screwdriver2.ogg', 50, TRUE)
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if(active)
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START_PROCESSING(SSfastprocess, src)
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else
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target = null
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STOP_PROCESSING(SSfastprocess, src)
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update_appearance()
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/obj/item/pinpointer/process()
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if(!active)
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return PROCESS_KILL
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if(process_scan)
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scan_for_target()
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update_appearance()
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/obj/item/pinpointer/proc/scan_for_target()
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return
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/obj/item/pinpointer/update_overlays()
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. = ..()
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if(!active)
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return
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if(!target)
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. += "pinon[alert ? "alert" : ""]null[icon_suffix]"
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return
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var/turf/here = get_turf(src)
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var/turf/there = get_turf(target)
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if(!here || !there || here.z != there.z)
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. += "pinon[alert ? "alert" : ""]null[icon_suffix]"
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return
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. += get_direction_icon(here, there)
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///Called by update_icon after sanity. There is a target
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/obj/item/pinpointer/proc/get_direction_icon(here, there)
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if(get_dist_euclidian(here,there) <= minimum_range)
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return "pinon[alert ? "alert" : ""]direct[icon_suffix]"
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else
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setDir(get_dir(here, there))
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switch(get_dist(here, there))
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if(1 to 8)
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return "pinon[alert ? "alert" : "close"][icon_suffix]"
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if(9 to 16)
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return "pinon[alert ? "alert" : "medium"][icon_suffix]"
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if(16 to INFINITY)
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return "pinon[alert ? "alert" : "far"][icon_suffix]"
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/obj/item/pinpointer/crew // A replacement for the old crew monitoring consoles
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name = "crew pinpointer"
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desc = "A handheld tracking device that points to crew suit sensors."
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icon_state = "pinpointer_crew"
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worn_icon_state = "pinpointer_crew"
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custom_price = PAYCHECK_MEDIUM * 4
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custom_premium_price = PAYCHECK_MEDIUM * 6
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var/has_owner = FALSE
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var/pinpointer_owner = null
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var/ignore_suit_sensor_level = FALSE /// Do we find people even if their suit sensors are turned off
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/obj/item/pinpointer/crew/proc/trackable(mob/living/carbon/human/H)
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var/turf/here = get_turf(src)
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var/turf/there = get_turf(H)
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if(here && there && (there.z == here.z || (is_station_level(here.z) && is_station_level(there.z)))) // Device and target should be on the same level or different levels of the same station
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if (H in GLOB.nanite_sensors_list)
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return TRUE
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if (istype(H.w_uniform, /obj/item/clothing/under))
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var/obj/item/clothing/under/U = H.w_uniform
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if(U.has_sensor && (U.sensor_mode >= SENSOR_COORDS || ignore_suit_sensor_level)) // Suit sensors must be on maximum or a contractor pinpointer
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return TRUE
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return FALSE
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/obj/item/pinpointer/crew/attack_self(mob/living/user)
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if(active)
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toggle_on()
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user.visible_message(span_notice("[user] deactivates [user.p_their()] pinpointer."), span_notice("You deactivate your pinpointer."))
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return
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if (has_owner && !pinpointer_owner)
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pinpointer_owner = user
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if (pinpointer_owner && pinpointer_owner != user)
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to_chat(user, span_notice("The pinpointer doesn't respond. It seems to only recognise its owner."))
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return
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var/list/name_counts = list()
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var/list/names = list()
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for(var/i in GLOB.human_list)
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var/mob/living/carbon/human/H = i
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if(!trackable(H))
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continue
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var/crewmember_name = "Unknown"
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if(H.wear_id)
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var/obj/item/card/id/I = H.wear_id.GetID()
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if(I?.registered_name)
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crewmember_name = I.registered_name
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while(crewmember_name in name_counts)
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name_counts[crewmember_name]++
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crewmember_name = text("[] ([])", crewmember_name, name_counts[crewmember_name])
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names[crewmember_name] = H
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name_counts[crewmember_name] = 1
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if(!names.len)
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user.visible_message(span_notice("[user]'s pinpointer fails to detect a signal."), span_notice("Your pinpointer fails to detect a signal."))
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return
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var/A = input(user, "Person to track", "Pinpoint") in sortList(names)
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if(!A || QDELETED(src) || !user || !user.is_holding(src) || user.incapacitated())
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return
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target = names[A]
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toggle_on()
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user.visible_message(span_notice("[user] activates [user.p_their()] pinpointer."), span_notice("You activate your pinpointer."))
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/obj/item/pinpointer/crew/scan_for_target()
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if(target)
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if(ishuman(target))
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var/mob/living/carbon/human/H = target
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if(!trackable(H))
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target = null
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if(!target) //target can be set to null from above code, or elsewhere
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active = FALSE
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/obj/item/pinpointer/crew/prox //Weaker version of crew monitor primarily for EMT
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name = "proximity crew pinpointer"
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desc = "A handheld tracking device that displays its proximity to crew suit sensors."
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icon_state = "pinpointer_crewprox"
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worn_icon_state = "pinpointer_prox"
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custom_price = PAYCHECK_MEDIUM * 3
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/obj/item/pinpointer/crew/prox/get_direction_icon(here, there)
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var/size = ""
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if(here == there)
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size = "small"
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else
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switch(get_dist(here, there))
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if(1 to 4)
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size = "xtrlarge"
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if(5 to 16)
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size = "large"
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//17 through 28 use the normal pinion, "pinondirect"
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if(29 to INFINITY)
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size = "small"
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return "pinondirect[size]"
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/obj/item/pinpointer/pair
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name = "pair pinpointer"
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desc = "A handheld tracking device that locks onto its other half of the matching pair."
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var/other_pair
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/obj/item/pinpointer/pair/Destroy()
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other_pair = null
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. = ..()
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/obj/item/pinpointer/pair/scan_for_target()
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target = other_pair
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/obj/item/pinpointer/pair/examine(mob/user)
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. = ..()
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if(!active || !target)
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return
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var/mob/mob_holder = get(target, /mob)
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if(istype(mob_holder))
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. += "Its pair is being held by [mob_holder]."
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return
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/obj/item/storage/box/pinpointer_pairs
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name = "pinpointer pair box"
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/obj/item/storage/box/pinpointer_pairs/PopulateContents()
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var/obj/item/pinpointer/pair/A = new(src)
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var/obj/item/pinpointer/pair/B = new(src)
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A.other_pair = B
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B.other_pair = A
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/obj/item/pinpointer/shuttle
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name = "fugitive pinpointer"
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desc = "A handheld tracking device that locates the bounty hunter shuttle for quick escapes."
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icon_state = "pinpointer_hunter"
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worn_icon_state = "pinpointer_black"
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icon_suffix = "_hunter"
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var/obj/shuttleport
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/obj/item/pinpointer/shuttle/Initialize(mapload)
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. = ..()
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shuttleport = SSshuttle.getShuttle("huntership")
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/obj/item/pinpointer/shuttle/scan_for_target()
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target = shuttleport
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/obj/item/pinpointer/shuttle/Destroy()
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shuttleport = null
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. = ..()
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