* Makes mob resizing a smidge more precise. (#77619)
## About The Pull Request
I've recently come to learn recently that transform translation, unlike
pixel x/y/w/z, doesn't disregard values after the decimal separator, and
while that has little effect on atoms with identity
transform/interpolation matrices, can alter how the atom is rendered
slightly.
This way, there shouldn't be visible differences between an icon, scaled
by, let's say, 1.23, translated by 2.4 vertically, and a similar icon
scaled the same, offset by another 2pixels in the same direction yet
translated by the remainder 0.4.
## Why It's Good For The Game
Manily because I've a PR up on Skyrat to replace some of the code to
actually use the current size variable, tho some players have reported
it looks worse than before. Also, title.
## Changelog
N/A
* Makes mob resizing a smidge more precise.
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Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>