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Bubberstation/code/game/objects/items/tools/screwdriver.dm
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FikouandGitHub 71835a7c1c Nukie Rework Part 2: Nuclear Operative starting gear rework (#68401)
Replaces the nuke op Makarov with the Ansem, a clandestine pistol firing 10mm rounds which do more damage. Ammo costs more.
Replaces the nuke op survival knife with the energy dagger, as well as giving it a soft light, light armor penetration and a light wound bonus.
Replaces the diamond drill in their closet with an entrenching tool, which swaps between crowbar, pickaxe and shovel modes.
Gives the nuke op survival box the syndie box design, as well as a crowbar, screwdriver and mini welder.
Removes the nuke op leader's Krav Maga gloves.
Updates the esword and edagger sprites with ones i had lying around from 2019, they are more consistent.
Moves pistol sprites a bit up to center them.
2022-07-16 19:25:52 -04:00

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/obj/item/screwdriver
name = "screwdriver"
desc = "You can be totally screwy with this."
icon = 'icons/obj/tools.dmi'
icon_state = "screwdriver_map"
inhand_icon_state = "screwdriver"
worn_icon_state = "screwdriver"
belt_icon_state = "screwdriver"
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
flags_1 = CONDUCT_1 | IS_PLAYER_COLORABLE_1
slot_flags = ITEM_SLOT_BELT
force = 5
demolition_mod = 0.5
w_class = WEIGHT_CLASS_TINY
throwforce = 5
throw_speed = 3
throw_range = 5
custom_materials = list(/datum/material/iron=75)
attack_verb_continuous = list("stabs")
attack_verb_simple = list("stab")
hitsound = 'sound/weapons/bladeslice.ogg'
usesound = list('sound/items/screwdriver.ogg', 'sound/items/screwdriver2.ogg')
tool_behaviour = TOOL_SCREWDRIVER
toolspeed = 1
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, FIRE = 50, ACID = 30)
drop_sound = 'sound/items/handling/screwdriver_drop.ogg'
pickup_sound = 'sound/items/handling/screwdriver_pickup.ogg'
sharpness = SHARP_POINTY
greyscale_config = /datum/greyscale_config/screwdriver
greyscale_config_inhand_left = /datum/greyscale_config/screwdriver_inhand_left
greyscale_config_inhand_right = /datum/greyscale_config/screwdriver_inhand_right
greyscale_config_belt = /datum/greyscale_config/screwdriver_belt
/// If the item should be assigned a random color
var/random_color = TRUE
/// List of possible random colors
var/static/list/screwdriver_colors = list(
"blue" = "#1861d5",
"red" = "#ff0000",
"pink" = "#d5188d",
"brown" = "#a05212",
"green" = "#0e7f1b",
"cyan" = "#18a2d5",
"yellow" = "#ffa500"
)
/obj/item/screwdriver/suicide_act(mob/user)
user.visible_message(span_suicide("[user] is stabbing [src] into [user.p_their()] [pick("temple", "heart")]! It looks like [user.p_theyre()] trying to commit suicide!"))
return(BRUTELOSS)
/obj/item/screwdriver/Initialize(mapload)
if(random_color)
var/our_color = pick(screwdriver_colors)
set_greyscale(colors=list(screwdriver_colors[our_color]))
. = ..()
AddElement(/datum/element/eyestab)
/obj/item/screwdriver/abductor
name = "alien screwdriver"
desc = "An ultrasonic screwdriver."
icon = 'icons/obj/abductor.dmi'
icon_state = "screwdriver_a"
inhand_icon_state = "screwdriver_nuke"
custom_materials = list(/datum/material/iron=5000, /datum/material/silver=2500, /datum/material/plasma = 1000, /datum/material/titanium = 2000, /datum/material/diamond = 2000)
usesound = 'sound/items/pshoom.ogg'
toolspeed = 0.1
random_color = FALSE
greyscale_config_inhand_left = null
greyscale_config_inhand_right = null
/obj/item/screwdriver/abductor/get_belt_overlay()
return mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "screwdriver_alien")
/obj/item/screwdriver/power
name = "hand drill"
desc = "A simple powered hand drill."
icon_state = "drill"
belt_icon_state = null
inhand_icon_state = "drill"
worn_icon_state = "drill"
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
custom_materials = list(/datum/material/iron=3500, /datum/material/silver=1500, /datum/material/titanium=2500) //what research value?
force = 8 //might or might not be too high, subject to change
throwforce = 8
throw_speed = 2
throw_range = 3//it's heavier than a screw driver/wrench, so it does more damage, but can't be thrown as far
attack_verb_continuous = list("drills", "screws", "jabs", "whacks")
attack_verb_simple = list("drill", "screw", "jab", "whack")
hitsound = 'sound/items/drill_hit.ogg'
usesound = 'sound/items/drill_use.ogg'
w_class = WEIGHT_CLASS_NORMAL
toolspeed = 0.7
random_color = FALSE
greyscale_config = null
greyscale_config_belt = null
greyscale_config_inhand_left = null
greyscale_config_inhand_right = null
/obj/item/screwdriver/power/Initialize(mapload)
. = ..()
AddComponent(/datum/component/transforming, \
force_on = force, \
throwforce_on = throwforce, \
hitsound_on = hitsound, \
w_class_on = w_class, \
clumsy_check = FALSE)
RegisterSignal(src, COMSIG_TRANSFORMING_ON_TRANSFORM, .proc/on_transform)
/*
* Signal proc for [COMSIG_TRANSFORMING_ON_TRANSFORM].
*
* Toggles between crowbar and wirecutters and gives feedback to the user.
*/
/obj/item/screwdriver/power/proc/on_transform(obj/item/source, mob/user, active)
SIGNAL_HANDLER
tool_behaviour = (active ? TOOL_WRENCH : TOOL_SCREWDRIVER)
balloon_alert(user, "attached [active ? "bolt bit" : "screw bit"]")
playsound(user ? user : src, 'sound/items/change_drill.ogg', 50, TRUE)
return COMPONENT_NO_DEFAULT_MESSAGE
/obj/item/screwdriver/power/examine()
. = ..()
. += " It's fitted with a [tool_behaviour == TOOL_SCREWDRIVER ? "screw" : "bolt"] bit."
/obj/item/screwdriver/power/suicide_act(mob/user)
if(tool_behaviour == TOOL_SCREWDRIVER)
user.visible_message(span_suicide("[user] is putting [src] to [user.p_their()] temple. It looks like [user.p_theyre()] trying to commit suicide!"))
else
user.visible_message(span_suicide("[user] is pressing [src] against [user.p_their()] head! It looks like [user.p_theyre()] trying to commit suicide!"))
playsound(loc, 'sound/items/drill_use.ogg', 50, TRUE, -1)
return(BRUTELOSS)
/obj/item/screwdriver/cyborg
name = "automated screwdriver"
desc = "A powerful automated screwdriver, designed to be both precise and quick."
icon = 'icons/obj/items_cyborg.dmi'
icon_state = "screwdriver_cyborg"
hitsound = 'sound/items/drill_hit.ogg'
usesound = 'sound/items/drill_use.ogg'
toolspeed = 0.5
random_color = FALSE
/obj/item/screwdriver/red
random_color = FALSE
/obj/item/screwdriver/red/Initialize(mapload)
. = ..()
set_greyscale(colors=list(screwdriver_colors["red"]))