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## About The Pull Request Space turfs will now assign the nearspace area to themselves whenever they're replaced, or lattice or catwalks are placed ontop of them. This fixes lighting missing from player-created space structures until they create a custom area, and resolves a similar issue with shuttle ceilings. To track this we had ceilings spawn the "shit be fucked" marker whenever they were created outside of nearspace, which is now gone. Shuttles bypass this autotiler for non-space areas, because they'd replace it anyways. **This does not work on mapload to cut down on init times**, mappers still have to place nearstation areas on their maps where they place some sort of a structure in space. They do not have to do this for shuttle landing areas now, however. Closes #84597 ## Why It's Good For The Game Shit be fucked markers created by ceilings are a god awful solution because we have player-controlled shuttles with custom positioning, so every time you moved a shuttle to a bottom level of any multiz map, you get a bunch of them on your shuttle's roof. ## Changelog 🆑 fix: Fixed "shit be fucked" errors and missing lighting on shuttle ceilings docked to bottom z levels of multiz maps /🆑