Files
Bubberstation/code/game/objects/items/storage/belt.dm
2025-04-29 18:19:23 -06:00

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/obj/item/storage/belt
name = "not actually a toolbelt"
desc = "Can hold various things. This is the base type of /belt, are you sure you should have this?"
icon = 'icons/obj/clothing/belts.dmi'
icon_state = "utility"
inhand_icon_state = "utility"
worn_icon_state = "utility"
lefthand_file = 'icons/mob/inhands/equipment/belt_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/belt_righthand.dmi'
slot_flags = ITEM_SLOT_BELT
attack_verb_continuous = list("whips", "lashes", "disciplines")
attack_verb_simple = list("whip", "lash", "discipline")
max_integrity = 300
equip_sound = 'sound/items/equip/toolbelt_equip.ogg'
w_class = WEIGHT_CLASS_BULKY
var/content_overlays = FALSE //If this is true, the belt will gain overlays based on what it's holding
/obj/item/storage/belt/suicide_act(mob/living/carbon/user)
user.visible_message(span_suicide("[user] begins belting [user.p_them()]self with \the [src]! It looks like [user.p_theyre()] trying to commit suicide!"))
return BRUTELOSS
/obj/item/storage/belt/update_overlays()
. = ..()
if(!content_overlays)
return
for(var/obj/item/I in contents)
. += I.get_belt_overlay()
/obj/item/storage/belt/Initialize(mapload)
. = ..()
AddElement(/datum/element/attack_equip)
update_appearance()
/obj/item/storage/belt/utility
name = "toolbelt" //Carn: utility belt is nicer, but it bamboozles the text parsing.
desc = "Holds tools."
icon_state = "utility"
inhand_icon_state = "utility"
worn_icon_state = "utility"
content_overlays = TRUE
custom_premium_price = PAYCHECK_CREW * 2
drop_sound = 'sound/items/handling/toolbelt_drop.ogg'
pickup_sound = 'sound/items/handling/toolbelt_pickup.ogg'
storage_type = /datum/storage/utility_belt
/obj/item/storage/belt/utility/chief
name = "chief engineer's toolbelt"
desc = "Holds tools, looks snazzy."
icon_state = "utility_ce"
inhand_icon_state = "utility_ce"
worn_icon_state = "utility_ce"
/obj/item/storage/belt/utility/chief/full
preload = TRUE
/obj/item/storage/belt/utility/chief/full/PopulateContents()
SSwardrobe.provide_type(/obj/item/screwdriver/power, src)
SSwardrobe.provide_type(/obj/item/crowbar/power, src)
SSwardrobe.provide_type(/obj/item/weldingtool/experimental, src)
SSwardrobe.provide_type(/obj/item/multitool, src)
SSwardrobe.provide_type(/obj/item/stack/cable_coil, src)
SSwardrobe.provide_type(/obj/item/extinguisher/mini, src)
SSwardrobe.provide_type(/obj/item/analyzer/ranged, src) //SKYRAT EDIT - Ranged Analyzer for CE - ORIGINAL: SSwardrobe.provide_type(/obj/item/analyzer, src)
//much roomier now that we've managed to remove two tools
/obj/item/storage/belt/utility/chief/full/get_types_to_preload()
var/list/to_preload = list() //Yes this is a pain. Yes this is the point
to_preload += /obj/item/screwdriver/power
to_preload += /obj/item/crowbar/power
to_preload += /obj/item/weldingtool/electric // SKYRAT EDIT - Electric welder
to_preload += /obj/item/multitool
to_preload += /obj/item/stack/cable_coil
to_preload += /obj/item/extinguisher/mini
to_preload += /obj/item/analyzer/ranged // SKYRAT EDIT - Ranged Analyzer for CE
return to_preload
/obj/item/storage/belt/utility/full/PopulateContents()
SSwardrobe.provide_type(/obj/item/screwdriver, src)
SSwardrobe.provide_type(/obj/item/wrench, src)
SSwardrobe.provide_type(/obj/item/weldingtool, src)
SSwardrobe.provide_type(/obj/item/crowbar, src)
SSwardrobe.provide_type(/obj/item/wirecutters, src)
SSwardrobe.provide_type(/obj/item/multitool, src)
SSwardrobe.provide_type(/obj/item/stack/cable_coil, src)
/obj/item/storage/belt/utility/full/get_types_to_preload()
var/list/to_preload = list() //Yes this is a pain. Yes this is the point
to_preload += /obj/item/screwdriver
to_preload += /obj/item/wrench
to_preload += /obj/item/weldingtool
to_preload += /obj/item/crowbar
to_preload += /obj/item/wirecutters
to_preload += /obj/item/multitool
to_preload += /obj/item/stack/cable_coil
return to_preload
/obj/item/storage/belt/utility/full/powertools
preload = FALSE
/obj/item/storage/belt/utility/full/powertools/PopulateContents()
new /obj/item/screwdriver/power(src)
new /obj/item/crowbar/power(src)
new /obj/item/weldingtool/electric(src) // SKYRAT EDIT - original: new /obj/item/weldingtool/experimental(src)
new /obj/item/multitool(src)
new /obj/item/holosign_creator/atmos(src)
new /obj/item/extinguisher/mini(src)
new /obj/item/stack/cable_coil(src)
/obj/item/storage/belt/utility/full/powertools/rcd/PopulateContents()
new /obj/item/screwdriver/power(src)
new /obj/item/crowbar/power(src)
new /obj/item/weldingtool/experimental(src)
new /obj/item/multitool(src)
new /obj/item/construction/rcd/loaded/upgraded(src)
new /obj/item/extinguisher/mini(src)
new /obj/item/stack/cable_coil(src)
/obj/item/storage/belt/utility/full/engi/PopulateContents()
SSwardrobe.provide_type(/obj/item/screwdriver, src)
SSwardrobe.provide_type(/obj/item/wrench, src)
SSwardrobe.provide_type(/obj/item/weldingtool/largetank, src)
SSwardrobe.provide_type(/obj/item/crowbar, src)
SSwardrobe.provide_type(/obj/item/wirecutters, src)
SSwardrobe.provide_type(/obj/item/multitool, src)
SSwardrobe.provide_type(/obj/item/stack/cable_coil, src)
/obj/item/storage/belt/utility/full/engi/get_types_to_preload()
var/list/to_preload = list() //Yes this is a pain. Yes this is the point
to_preload += /obj/item/screwdriver
to_preload += /obj/item/wrench
to_preload += /obj/item/weldingtool/largetank
to_preload += /obj/item/crowbar
to_preload += /obj/item/wirecutters
to_preload += /obj/item/multitool
to_preload += /obj/item/stack/cable_coil
return to_preload
/obj/item/storage/belt/utility/atmostech/PopulateContents()
SSwardrobe.provide_type(/obj/item/screwdriver, src)
SSwardrobe.provide_type(/obj/item/wrench, src)
SSwardrobe.provide_type(/obj/item/weldingtool, src)
SSwardrobe.provide_type(/obj/item/crowbar, src)
SSwardrobe.provide_type(/obj/item/wirecutters, src)
SSwardrobe.provide_type(/obj/item/t_scanner, src)
SSwardrobe.provide_type(/obj/item/extinguisher/mini, src)
/obj/item/storage/belt/utility/atmostech/get_types_to_preload()
var/list/to_preload = list() //Yes this is a pain. Yes this is the point
to_preload += /obj/item/screwdriver
to_preload += /obj/item/wrench
to_preload += /obj/item/weldingtool
to_preload += /obj/item/crowbar
to_preload += /obj/item/wirecutters
to_preload += /obj/item/t_scanner
to_preload += /obj/item/extinguisher/mini
return to_preload
/obj/item/storage/belt/utility/full/inducer/PopulateContents()
SSwardrobe.provide_type(/obj/item/screwdriver, src)
SSwardrobe.provide_type(/obj/item/wrench, src)
SSwardrobe.provide_type(/obj/item/weldingtool, src)
SSwardrobe.provide_type(/obj/item/crowbar/red, src)
SSwardrobe.provide_type(/obj/item/wirecutters, src)
SSwardrobe.provide_type(/obj/item/multitool, src)
SSwardrobe.provide_type(/obj/item/inducer, src)
/obj/item/storage/belt/utility/full/inducer/get_types_to_preload()
var/list/to_preload = list() //Yes this is a pain. Yes this is the point
to_preload += /obj/item/screwdriver
to_preload += /obj/item/wrench
to_preload += /obj/item/weldingtool
to_preload += /obj/item/crowbar
to_preload += /obj/item/wirecutters
to_preload += /obj/item/multitool
to_preload += /obj/item/inducer
return to_preload
/obj/item/storage/belt/utility/syndicate
preload = FALSE
/obj/item/storage/belt/utility/syndicate/PopulateContents()
new /obj/item/screwdriver/nuke(src)
new /obj/item/wrench/combat(src)
new /obj/item/weldingtool/largetank(src)
new /obj/item/crowbar(src)
new /obj/item/wirecutters(src)
new /obj/item/multitool(src)
new /obj/item/inducer/syndicate(src)
/obj/item/storage/belt/medical
name = "medical belt"
desc = "Can hold various medical equipment."
icon_state = "medical"
inhand_icon_state = "medical"
worn_icon_state = "medical"
drop_sound = 'sound/items/handling/toolbelt_drop.ogg'
pickup_sound = 'sound/items/handling/toolbelt_pickup.ogg'
storage_type = /datum/storage/medical_belt
/obj/item/storage/belt/medical/paramedic
name = "EMT belt"
icon_state = "emt"
inhand_icon_state = "security"
worn_icon_state = "emt"
preload = TRUE
/obj/item/storage/belt/medical/paramedic/PopulateContents()
SSwardrobe.provide_type(/obj/item/sensor_device, src)
SSwardrobe.provide_type(/obj/item/stack/medical/gauze/twelve, src)
SSwardrobe.provide_type(/obj/item/stack/medical/bone_gel, src)
SSwardrobe.provide_type(/obj/item/stack/sticky_tape/surgical, src)
SSwardrobe.provide_type(/obj/item/reagent_containers/syringe, src)
SSwardrobe.provide_type(/obj/item/reagent_containers/cup/bottle/ammoniated_mercury, src)
SSwardrobe.provide_type(/obj/item/reagent_containers/cup/bottle/formaldehyde, src)
update_appearance()
/obj/item/storage/belt/medical/paramedic/get_types_to_preload()
var/list/to_preload = list() //Yes this is a pain. Yes this is the point
to_preload += /obj/item/sensor_device
to_preload += /obj/item/stack/medical/gauze/twelve
to_preload += /obj/item/stack/medical/bone_gel
to_preload += /obj/item/stack/sticky_tape/surgical
to_preload += /obj/item/reagent_containers/syringe
to_preload += /obj/item/reagent_containers/cup/bottle/ammoniated_mercury
to_preload += /obj/item/reagent_containers/cup/bottle/formaldehyde
return to_preload
/obj/item/storage/belt/medical/ert
icon_state = "emt"
inhand_icon_state = "security"
worn_icon_state = "emt"
preload = TRUE
/obj/item/storage/belt/medical/ert/PopulateContents()
SSwardrobe.provide_type(/obj/item/sensor_device, src)
SSwardrobe.provide_type(/obj/item/pinpointer/crew, src)
SSwardrobe.provide_type(/obj/item/scalpel/advanced, src)
SSwardrobe.provide_type(/obj/item/retractor/advanced, src)
SSwardrobe.provide_type(/obj/item/stack/medical/bone_gel, src)
SSwardrobe.provide_type(/obj/item/cautery/advanced, src)
SSwardrobe.provide_type(/obj/item/surgical_drapes, src)
update_appearance()
/obj/item/storage/belt/medical/ert/get_types_to_preload()
var/list/to_preload = list()
to_preload += /obj/item/sensor_device
to_preload += /obj/item/pinpointer/crew
to_preload += /obj/item/scalpel/advanced
to_preload += /obj/item/retractor/advanced
to_preload += /obj/item/stack/medical/bone_gel
to_preload += /obj/item/cautery/advanced
to_preload += /obj/item/surgical_drapes
return to_preload
/obj/item/storage/belt/security
name = "security belt"
desc = "Can hold security gear like handcuffs and flashes."
icon_state = "security"
inhand_icon_state = "security"//Could likely use a better one.
worn_icon_state = "security"
content_overlays = TRUE
// SKYRAT EDIT ADDITION START
uses_advanced_reskins = TRUE
unique_reskin = list(
"Basic Security" = list(
RESKIN_ICON = 'icons/obj/clothing/belts.dmi',
RESKIN_ICON_STATE = "security",
RESKIN_WORN_ICON = 'icons/mob/clothing/belt.dmi',
RESKIN_WORN_ICON_STATE = "security"
),
"Peacekeeper" = list(
RESKIN_ICON = 'modular_skyrat/master_files/icons/obj/clothing/belts.dmi',
RESKIN_ICON_STATE = "peacekeeperbelt",
RESKIN_WORN_ICON = 'modular_skyrat/master_files/icons/mob/clothing/belt.dmi',
RESKIN_WORN_ICON_STATE = "peacekeeperbelt"
)
)
// SKYRAT EDIT ADDITION END
storage_type = /datum/storage/security_belt
/obj/item/storage/belt/security/full/PopulateContents()
new /obj/item/reagent_containers/spray/pepper(src)
new /obj/item/restraints/handcuffs(src)
new /obj/item/grenade/flashbang(src)
new /obj/item/assembly/flash/handheld(src)
new /obj/item/melee/baton/security/loaded(src)
update_appearance()
/obj/item/storage/belt/security/webbing
name = "security webbing"
desc = "Unique and versatile chest rig, can hold security gear."
icon_state = "securitywebbing"
inhand_icon_state = "securitywebbing"
worn_icon_state = "securitywebbing"
content_overlays = FALSE
custom_premium_price = PAYCHECK_COMMAND * 3
storage_type = /datum/storage/security_belt/webbing
/obj/item/storage/belt/mining
name = "explorer's webbing"
desc = "A versatile chest rig, cherished by miners and hunters alike."
icon_state = "explorer1"
inhand_icon_state = "explorer1"
worn_icon_state = "explorer1"
w_class = WEIGHT_CLASS_BULKY
storage_type = /datum/storage/mining_belt
/obj/item/storage/belt/mining/vendor/PopulateContents()
new /obj/item/survivalcapsule(src)
/obj/item/storage/belt/mining/alt
icon_state = "explorer2"
inhand_icon_state = "explorer2"
worn_icon_state = "explorer2"
/obj/item/storage/belt/mining/healing/PopulateContents()
for(var/i in 1 to 2)
new /obj/item/reagent_containers/hypospray/medipen/survival/luxury(src)
for(var/i in 1 to 2)
new /obj/item/reagent_containers/hypospray/medipen/survival(src)
for(var/i in 1 to 2)
var/obj/item/organ/monster_core/core = new /obj/item/organ/monster_core/regenerative_core/legion(src)
core.preserve()
/obj/item/storage/belt/mining/primitive
name = "hunter's belt"
desc = "A versatile belt, woven from sinew."
icon_state = "ebelt"
inhand_icon_state = "ebelt"
worn_icon_state = "ebelt"
storage_type = /datum/storage/mining_belt/primitive
/obj/item/storage/belt/soulstone
name = "soul stone belt"
desc = "Designed for ease of access to the shards during a fight, as to not let a single enemy spirit slip away."
icon_state = "soulstonebelt"
inhand_icon_state = "soulstonebelt"
worn_icon_state = "soulstonebelt"
drop_sound = 'sound/items/handling/toolbelt_drop.ogg'
pickup_sound = 'sound/items/handling/toolbelt_pickup.ogg'
storage_type = /datum/storage/soulstone_belt
/obj/item/storage/belt/soulstone/full/PopulateContents()
for(var/i in 1 to 6)
new /obj/item/soulstone/mystic(src)
/obj/item/storage/belt/soulstone/full/chappy/PopulateContents()
for(var/i in 1 to 6)
new /obj/item/soulstone/anybody/chaplain(src)
/obj/item/storage/belt/champion
name = "championship belt"
desc = "Proves to the world that you are the strongest!"
icon_state = "championbelt"
inhand_icon_state = "championbelt"
worn_icon_state = "championbelt"
custom_materials = list(/datum/material/gold=SMALL_MATERIAL_AMOUNT *4)
storage_type = /datum/storage/champion_belt
/obj/item/storage/belt/champion/Initialize(mapload)
. = ..()
AddComponent(/datum/component/adjust_fishing_difficulty, -2)
/obj/item/storage/belt/military
name = "chest rig"
desc = "A set of tactical webbing worn by Syndicate boarding parties."
icon_state = "militarywebbing"
inhand_icon_state = "militarywebbing"
worn_icon_state = "militarywebbing"
resistance_flags = FIRE_PROOF
storage_type = /datum/storage/military_belt
/obj/item/storage/belt/military/snack
name = "tactical snack rig"
storage_type = /datum/storage/military_belt/snack
/obj/item/storage/belt/military/snack/Initialize(mapload)
. = ..()
var/sponsor = pick("Donk Co.", "Waffle Corp.", "Roffle Co.", "Gorlex Marauders", "Tiger Cooperative")
desc = "A set of snack-tical webbing worn by athletes of the [sponsor] VR sports division."
/obj/item/storage/belt/military/snack/full/Initialize(mapload)
. = ..()
var/amount = 5
var/rig_snacks
while(contents.len <= amount)
rig_snacks = pick(list(
/obj/item/food/candy,
/obj/item/food/cheesiehonkers,
/obj/item/food/cheesynachos,
/obj/item/food/chips,
/obj/item/food/cubannachos,
/obj/item/food/donkpocket,
/obj/item/food/nachos,
/obj/item/food/nugget,
/obj/item/food/rofflewaffles,
/obj/item/food/sosjerky,
/obj/item/food/spacetwinkie,
/obj/item/food/spaghetti/pastatomato,
/obj/item/food/syndicake,
/obj/item/reagent_containers/cup/glass/drinkingglass/filled/nuka_cola,
/obj/item/reagent_containers/cup/glass/dry_ramen,
/obj/item/reagent_containers/cup/soda_cans/cola,
/obj/item/reagent_containers/cup/soda_cans/dr_gibb,
/obj/item/reagent_containers/cup/soda_cans/lemon_lime,
/obj/item/reagent_containers/cup/soda_cans/pwr_game,
/obj/item/reagent_containers/cup/soda_cans/space_mountain_wind,
/obj/item/reagent_containers/cup/soda_cans/space_up,
/obj/item/reagent_containers/cup/soda_cans/starkist,
))
new rig_snacks(src)
/obj/item/storage/belt/military/abductor
name = "agent belt"
desc = "A belt used by abductor agents."
icon = 'icons/obj/antags/abductor.dmi'
icon_state = "belt"
inhand_icon_state = "security"
worn_icon_state = "security"
content_overlays = TRUE
/obj/item/storage/belt/military/abductor/full/PopulateContents()
new /obj/item/screwdriver/abductor(src)
new /obj/item/wrench/abductor(src)
new /obj/item/weldingtool/abductor(src)
new /obj/item/crowbar/abductor(src)
new /obj/item/wirecutters/abductor(src)
new /obj/item/multitool/abductor(src)
new /obj/item/stack/cable_coil(src)
/obj/item/storage/belt/military/army
name = "army belt"
desc = "A belt used by military forces."
icon_state = "military"
inhand_icon_state = "security"
worn_icon_state = "military"
/obj/item/storage/belt/military/assault
name = "assault belt"
desc = "A tactical assault belt."
icon_state = "assault"
inhand_icon_state = "security"
worn_icon_state = "assault"
storage_type = /datum/storage/military_belt/assault
/obj/item/storage/belt/military/assault/full/PopulateContents()
generate_items_inside(list(
/obj/item/ammo_box/magazine/wt550m9 = 4,
/obj/item/ammo_box/magazine/wt550m9/wtap = 2,
), src)
/obj/item/storage/belt/grenade
name = "grenadier belt"
desc = "A belt for holding grenades."
icon_state = "grenadebeltnew"
inhand_icon_state = "security"
worn_icon_state = "grenadebeltnew"
drop_sound = 'sound/items/handling/toolbelt_drop.ogg'
pickup_sound = 'sound/items/handling/toolbelt_pickup.ogg'
storage_type = /datum/storage/grenade_belt
/obj/item/storage/belt/grenade/full/PopulateContents()
generate_items_inside(list(
/obj/item/grenade/chem_grenade/incendiary = 2,
/obj/item/grenade/empgrenade = 2,
/obj/item/grenade/frag = 10,
/obj/item/grenade/flashbang = 2,
/obj/item/grenade/gluon = 4,
/obj/item/grenade/smokebomb = 4,
/obj/item/grenade/syndieminibomb = 2,
/obj/item/multitool = 1,
/obj/item/screwdriver = 1,
),src)
/obj/item/storage/belt/wands
name = "wand belt"
desc = "A belt designed to hold various rods of power. A veritable fanny pack of exotic magic."
icon_state = "soulstonebelt"
inhand_icon_state = "soulstonebelt"
worn_icon_state = "soulstonebelt"
storage_type = /datum/storage/wands_belt
/obj/item/storage/belt/wands/full/PopulateContents()
new /obj/item/gun/magic/wand/death(src)
new /obj/item/gun/magic/wand/resurrection(src)
new /obj/item/gun/magic/wand/fireball(src) //SKYRAT EDIT - Trades polymorph for second fireball
new /obj/item/gun/magic/wand/teleport(src)
new /obj/item/gun/magic/wand/door(src)
new /obj/item/gun/magic/wand/fireball(src)
new /obj/item/gun/magic/wand/shrink(src)
for(var/obj/item/gun/magic/wand/W in contents) //All wands in this pack come in the best possible condition
W.max_charges = initial(W.max_charges)
W.charges = W.max_charges
/obj/item/storage/belt/janitor
name = "janibelt"
desc = "A belt used to hold most janitorial supplies."
icon_state = "janibelt"
inhand_icon_state = "janibelt"
worn_icon_state = "janibelt"
drop_sound = 'sound/items/handling/toolbelt_drop.ogg'
pickup_sound = 'sound/items/handling/toolbelt_pickup.ogg'
storage_type = /datum/storage/janitor_belt
/obj/item/storage/belt/janitor/full/PopulateContents()
new /obj/item/lightreplacer(src)
new /obj/item/reagent_containers/spray/cleaner(src)
new /obj/item/soap/nanotrasen(src)
new /obj/item/holosign_creator(src)
new /obj/item/melee/flyswatter(src)
/obj/item/storage/belt/bandolier
name = "bandolier"
desc = "A bandolier for holding rifle shotgun, and bigger revolver caliber ammunition."
icon_state = "bandolier"
inhand_icon_state = "bandolier"
worn_icon_state = "bandolier"
storage_type = /datum/storage/bandolier_belt
/obj/item/storage/belt/fannypack
name = "fannypack"
desc = "A dorky fannypack for keeping small items in. Concealed enough, or ugly enough to avert their eyes, that others won't see what you put in or take out easily."
icon_state = "fannypack_leather"
inhand_icon_state = null
worn_icon_state = "fannypack_leather"
dying_key = DYE_REGISTRY_FANNYPACK
custom_price = PAYCHECK_CREW * 2
storage_type = /datum/storage/fanny_pack
/obj/item/storage/belt/fannypack/black
name = "black fannypack"
icon_state = "fannypack_black"
worn_icon_state = "fannypack_black"
/obj/item/storage/belt/fannypack/red
name = "red fannypack"
icon_state = "fannypack_red"
worn_icon_state = "fannypack_red"
/obj/item/storage/belt/fannypack/purple
name = "purple fannypack"
icon_state = "fannypack_purple"
worn_icon_state = "fannypack_purple"
/obj/item/storage/belt/fannypack/blue
name = "blue fannypack"
icon_state = "fannypack_blue"
worn_icon_state = "fannypack_blue"
/obj/item/storage/belt/fannypack/orange
name = "orange fannypack"
icon_state = "fannypack_orange"
worn_icon_state = "fannypack_orange"
/obj/item/storage/belt/fannypack/white
name = "white fannypack"
icon_state = "fannypack_white"
worn_icon_state = "fannypack_white"
/obj/item/storage/belt/fannypack/green
name = "green fannypack"
icon_state = "fannypack_green"
worn_icon_state = "fannypack_green"
/obj/item/storage/belt/fannypack/pink
name = "pink fannypack"
icon_state = "fannypack_pink"
worn_icon_state = "fannypack_pink"
/obj/item/storage/belt/fannypack/cyan
name = "cyan fannypack"
icon_state = "fannypack_cyan"
worn_icon_state = "fannypack_cyan"
/obj/item/storage/belt/fannypack/yellow
name = "yellow fannypack"
icon_state = "fannypack_yellow"
worn_icon_state = "fannypack_yellow"
/obj/item/storage/belt/fannypack/cummerbund
name = "cummerbund"
desc = "A pleated sash that pairs well with a suit jacket."
icon_state = "cummerbund"
inhand_icon_state = null
worn_icon_state = "cummerbund"
/obj/item/storage/belt/sabre
name = "sabre sheath"
desc = "An ornate sheath designed to hold an officer's blade."
icon_state = "sheath"
inhand_icon_state = "sheath"
worn_icon_state = "sheath"
w_class = WEIGHT_CLASS_BULKY
interaction_flags_click = parent_type::interaction_flags_click | NEED_DEXTERITY | NEED_HANDS
storage_type = /datum/storage/sabre_belt
/obj/item/storage/belt/sabre/Initialize(mapload)
. = ..()
AddElement(/datum/element/update_icon_updates_onmob)
/obj/item/storage/belt/sabre/examine(mob/user)
. = ..()
if(length(contents))
. += span_notice("Alt-click it to quickly draw the blade.")
/obj/item/storage/belt/sabre/click_alt(mob/user)
if(length(contents))
var/obj/item/I = contents[1]
user.visible_message(span_notice("[user] takes [I] out of [src]."), span_notice("You take [I] out of [src]."))
user.put_in_hands(I)
update_appearance()
else
balloon_alert(user, "it's empty!")
return CLICK_ACTION_SUCCESS
/obj/item/storage/belt/sabre/update_icon_state()
icon_state = initial(inhand_icon_state)
inhand_icon_state = initial(inhand_icon_state)
worn_icon_state = initial(worn_icon_state)
if(contents.len)
icon_state += "-sabre"
inhand_icon_state += "-sabre"
worn_icon_state += "-sabre"
return ..()
/obj/item/storage/belt/sabre/PopulateContents()
new /obj/item/melee/sabre(src)
update_appearance()
/obj/item/storage/belt/grass_sabre
name = "sabre sheath"
desc = "A simple grass sheath designed to hold a sabre of... some sort. An actual metal one might be too sharp, though..."
icon_state = "grass_sheath"
inhand_icon_state = "grass_sheath"
worn_icon_state = "grass_sheath"
w_class = WEIGHT_CLASS_BULKY
interaction_flags_click = parent_type::interaction_flags_click | NEED_DEXTERITY | NEED_HANDS
storage_type = /datum/storage/green_sabre_belt
/obj/item/storage/belt/grass_sabre/Initialize(mapload)
. = ..()
AddElement(/datum/element/update_icon_updates_onmob)
/obj/item/storage/belt/grass_sabre/examine(mob/user)
. = ..()
if(length(contents))
. += span_notice("Alt-click it to quickly draw the blade.")
/obj/item/storage/belt/grass_sabre/click_alt(mob/user)
if(length(contents))
var/obj/item/I = contents[1]
user.visible_message(span_notice("[user] takes [I] out of [src]."), span_notice("You take [I] out of [src]."))
user.put_in_hands(I)
update_appearance()
else
balloon_alert(user, "it's empty!")
return CLICK_ACTION_SUCCESS
/obj/item/storage/belt/grass_sabre/update_icon_state()
icon_state = initial(inhand_icon_state)
inhand_icon_state = initial(inhand_icon_state)
worn_icon_state = initial(worn_icon_state)
if(contents.len)
icon_state += "-sabre"
inhand_icon_state += "-sabre"
worn_icon_state += "-sabre"
return ..()
/obj/item/storage/belt/plant
name = "botanical belt"
desc = "A sturdy leather belt used to hold most hydroponics supplies."
icon_state = "plantbelt"
inhand_icon_state = "utility"
worn_icon_state = "plantbelt"
content_overlays = TRUE
storage_type = /datum/storage/plant_belt