mirror of
https://github.com/Bubberstation/Bubberstation.git
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## About The Pull Request This won't actually do anything on live, since those are all set to UTC±0 currently Pins logging and IC uses of time2text to UTC±0 instead of using the system timezone (byond default) Timezones not being set to utc0 caused issues before (and is again) All timezones are now passed explicitly to make it more likely it's cargo culted properly at least Deletes worldtime2text cus it was gameTimestamp default args ## Why It's Good For The Game Server timezone changes probably shouldn't affect logging, round times, file hashes, IC time, when you caught fish, etc ## Changelog 🆑 refactor: Logging and IC timestamps will now always use UTC±0 and not be affected by server system timezone changes fix: Station and round times will not longer be incorrect if the system timezone is not UTC±0 /🆑 --------- Co-authored-by: TiviPlus <572233640+TiviPlus@users.noreply.com>
306 lines
10 KiB
Plaintext
306 lines
10 KiB
Plaintext
ADMIN_VERB(map_export, R_DEBUG, "Map Export", "Select a part of the map by coordinates and download it.", ADMIN_CATEGORY_DEBUG)
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var/user_x = user.mob.x
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var/user_y = user.mob.y
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var/user_z = user.mob.z
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var/z_level = tgui_input_number(user, "Export Which Z-Level?", "Map Exporter", user_z || 2)
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var/start_x = tgui_input_number(user, "Start X?", "Map Exporter", user_x || 1, world.maxx, 1)
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var/start_y = tgui_input_number(user, "Start Y?", "Map Exporter", user_y || 1, world.maxy, 1)
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var/end_x = tgui_input_number(user, "End X?", "Map Exporter", user_x || 1, world.maxx, 1)
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var/end_y = tgui_input_number(user, "End Y?", "Map Exporter", user_y || 1, world.maxy, 1)
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var/date = time2text(world.timeofday, "YYYY-MM-DD_hh-mm-ss", TIMEZONE_UTC)
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var/file_name = sanitize_filename(tgui_input_text(user, "Filename?", "Map Exporter", "exported_map_[date]"))
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var/confirm = tgui_alert(user, "Are you sure you want to do this? This will cause extreme lag!", "Map Exporter", list("Yes", "No"))
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if(confirm != "Yes")
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return
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var/map_text = write_map(start_x, start_y, z_level, end_x, end_y, z_level)
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log_admin("Build Mode: [key_name(user)] is exporting the map area from ([start_x], [start_y], [z_level]) through ([end_x], [end_y], [z_level])")
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send_exported_map(user, file_name, map_text)
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/**
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* A procedure for saving DMM text to a file and then sending it to the user.
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* Arguments:
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* * user - a user which get map
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* * name - name of file + .dmm
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* * map - text with DMM format
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*/
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/proc/send_exported_map(user, name, map)
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var/file_path = "data/[name].dmm"
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rustg_file_write(map, file_path)
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DIRECT_OUTPUT(user, ftp(file_path, "[name].dmm"))
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var/file_to_delete = file(file_path)
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fdel(file_to_delete)
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/proc/sanitize_filename(text)
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return hashtag_newlines_and_tabs(text, list("\n"="", "\t"="", "/"="", "\\"="", "?"="", "%"="", "*"="", ":"="", "|"="", "\""="", "<"="", ">"=""))
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/proc/hashtag_newlines_and_tabs(text, list/repl_chars = list("\n"="#","\t"="#"))
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for(var/char in repl_chars)
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var/index = findtext(text, char)
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while(index)
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text = copytext(text, 1, index) + repl_chars[char] + copytext(text, index + length(char))
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index = findtext(text, char, index + length(char))
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return text
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/**
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* A procedure for saving non-standard properties of an object.
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* For example, saving ore into a silo, and further spavn by coordinates of metal stacks objects
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*/
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/obj/proc/on_object_saved()
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return null
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// Save resources in silo
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/obj/machinery/ore_silo/on_object_saved()
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var/data
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var/datum/component/material_container/material_holder = GetComponent(/datum/component/material_container)
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for(var/each in material_holder.materials)
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var/amount = material_holder.materials[each] / 100
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var/datum/material/material_datum = each
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while(amount > 0)
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var/amount_in_stack = max(1, min(50, amount))
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amount -= amount_in_stack
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data += "[data ? ",\n" : ""][material_datum.sheet_type]{\n\tamount = [amount_in_stack]\n\t}"
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return data
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/**Map exporter
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* Inputting a list of turfs into convert_map_to_tgm() will output a string
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* with the turfs and their objects / areas on said turf into the TGM mapping format
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* for .dmm files. This file can then be opened in the map editor or imported
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* back into the game.
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* ============================
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* This has been made semi-modular so you should be able to use these functions
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* elsewhere in code if you ever need to get a file in the .dmm format
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**/
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/atom/proc/get_save_vars()
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return list(
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NAMEOF(src, color),
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NAMEOF(src, dir),
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NAMEOF(src, icon),
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NAMEOF(src, icon_state),
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NAMEOF(src, name),
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NAMEOF(src, pixel_x),
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NAMEOF(src, pixel_y),
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)
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/obj/get_save_vars()
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return ..() + list(NAMEOF(src, req_access), NAMEOF(src, id_tag))
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/obj/item/stack/get_save_vars()
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return ..() + NAMEOF(src, amount)
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/obj/docking_port/get_save_vars()
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return ..() + list(
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NAMEOF(src, dheight),
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NAMEOF(src, dwidth),
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NAMEOF(src, height),
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NAMEOF(src, shuttle_id),
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NAMEOF(src, width),
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)
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/obj/docking_port/stationary/get_save_vars()
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return ..() + NAMEOF(src, roundstart_template)
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/obj/machinery/atmospherics/get_save_vars()
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return ..() + list(
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NAMEOF(src, piping_layer),
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NAMEOF(src, pipe_color),
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)
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/obj/item/pipe/get_save_vars()
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return ..() + list(
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NAMEOF(src, piping_layer),
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NAMEOF(src, pipe_color),
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)
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GLOBAL_LIST_INIT(save_file_chars, list(
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"a","b","c","d","e",
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"f","g","h","i","j",
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"k","l","m","n","o",
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"p","q","r","s","t",
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"u","v","w","x","y",
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"z","A","B","C","D",
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"E","F","G","H","I",
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"J","K","L","M","N",
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"O","P","Q","R","S",
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"T","U","V","W","X",
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"Y","Z",
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))
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/proc/to_list_string(list/build_from)
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var/list/build_into = list()
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build_into += "list("
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var/first_entry = TRUE
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for(var/item in build_from)
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CHECK_TICK
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if(!first_entry)
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build_into += ", "
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if(isnum(item) || !build_from[item])
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build_into += "[tgm_encode(item)]"
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else
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build_into += "[tgm_encode(item)] = [tgm_encode(build_from[item])]"
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first_entry = FALSE
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build_into += ")"
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return build_into.Join("")
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/// Takes a constant, encodes it into a TGM valid string
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/proc/tgm_encode(value)
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if(istext(value))
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//Prevent symbols from being because otherwise you can name something
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// [";},/obj/item/gun/energy/laser/instakill{name="da epic gun] and spawn yourself an instakill gun.
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return "\"[hashtag_newlines_and_tabs("[value]", list("{"="", "}"="", "\""="", ";"="", ","=""))]\""
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if(isnum(value) || ispath(value))
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return "[value]"
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if(islist(value))
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return to_list_string(value)
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if(isnull(value))
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return "null"
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if(isicon(value) || isfile(value))
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return "'[value]'"
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// not handled:
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// - pops: /obj{name="foo"}
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// - new(), newlist(), icon(), matrix(), sound()
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// fallback: string
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return tgm_encode("[value]")
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/**
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*Procedure for converting a coordinate-selected part of the map into text for the .dmi format
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*/
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/proc/write_map(
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minx,
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miny,
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minz,
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maxx,
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maxy,
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maxz,
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save_flag = ALL,
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shuttle_area_flag = SAVE_SHUTTLEAREA_DONTCARE,
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list/obj_blacklist = list(),
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)
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var/width = maxx - minx
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var/height = maxy - miny
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var/depth = maxz - minz
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//Step 0: Calculate the amount of letters we need (26 ^ n > turf count)
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var/turfs_needed = width * height
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var/layers = FLOOR(log(GLOB.save_file_chars.len, turfs_needed) + 0.999,1)
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//Step 1: Run through the area and generate file data
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var/list/header_data = list() //holds the data of a header -> to its key
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var/list/header = list() //The actual header in text
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var/list/contents = list() //The contents in text (bit at the end)
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var/key_index = 1 // How many keys we've generated so far
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for(var/z in 0 to depth)
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for(var/x in 0 to width)
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contents += "\n([x + 1],1,[z + 1]) = {\"\n"
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for(var/y in height to 0 step -1)
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CHECK_TICK
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//====Get turfs Data====
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var/turf/place
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var/area/location
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var/turf/pull_from = locate((minx + x), (miny + y), (minz + z))
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//If there is nothing there, save as a noop (For odd shapes)
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if(isnull(pull_from))
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place = /turf/template_noop
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location = /area/template_noop
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//Ignore things in space, must be a space turf
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else if(istype(pull_from, /turf/open/space) && !(save_flag & SAVE_SPACE))
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place = /turf/template_noop
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location = /area/template_noop
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pull_from = null
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//Stuff to add
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else
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var/area/place_area = get_area(pull_from)
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location = place_area.type
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place = pull_from.type
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//====Saving shuttles only / non shuttles only====
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var/is_shuttle_area = ispath(location, /area/shuttle)
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if((is_shuttle_area && shuttle_area_flag == SAVE_SHUTTLEAREA_IGNORE) || (!is_shuttle_area && shuttle_area_flag == SAVE_SHUTTLEAREA_ONLY))
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place = /turf/template_noop
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location = /area/template_noop
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pull_from = null
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//====For toggling not saving areas and turfs====
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if(!(save_flag & SAVE_AREAS))
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location = /area/template_noop
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if(!(save_flag & SAVE_TURFS))
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place = /turf/template_noop
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//====Generate Header Character====
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// Info that describes this turf and all its contents
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// Unique, will be checked for existing later
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var/list/current_header = list()
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current_header += "(\n"
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//Add objects to the header file
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var/empty = TRUE
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//====SAVING OBJECTS====
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if(save_flag & SAVE_OBJECTS)
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for(var/obj/thing in pull_from)
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CHECK_TICK
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if(obj_blacklist[thing.type])
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continue
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var/metadata = generate_tgm_metadata(thing)
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current_header += "[empty ? "" : ",\n"][thing.type][metadata]"
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empty = FALSE
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//====SAVING SPECIAL DATA====
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//This is what causes lockers and machines to save stuff inside of them
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if(save_flag & SAVE_OBJECT_PROPERTIES)
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var/custom_data = thing.on_object_saved()
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current_header += "[custom_data ? ",\n[custom_data]" : ""]"
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//====SAVING MOBS====
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if(save_flag & SAVE_MOBS)
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for(var/mob/living/thing in pull_from)
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CHECK_TICK
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if(istype(thing, /mob/living/carbon)) //Ignore people, but not animals
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continue
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var/metadata = generate_tgm_metadata(thing)
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current_header += "[empty ? "" : ",\n"][thing.type][metadata]"
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empty = FALSE
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current_header += "[empty ? "" : ",\n"][place],\n[location])\n"
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//====Fill the contents file====
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var/textiftied_header = current_header.Join()
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// If we already know this header just use its key, otherwise we gotta make a new one
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var/key = header_data[textiftied_header]
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if(!key)
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key = calculate_tgm_header_index(key_index, layers)
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key_index++
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header += "\"[key]\" = [textiftied_header]"
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header_data[textiftied_header] = key
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contents += "[key]\n"
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contents += "\"}"
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return "//[DMM2TGM_MESSAGE]\n[header.Join()][contents.Join()]"
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/proc/generate_tgm_metadata(atom/object)
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var/list/data_to_add = list()
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var/list/vars_to_save = object.get_save_vars()
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for(var/variable in vars_to_save)
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CHECK_TICK
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var/value = object.vars[variable]
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if(value == initial(object.vars[variable]) || !issaved(object.vars[variable]))
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continue
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if(variable == "icon_state" && object.smoothing_flags)
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continue
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var/text_value = tgm_encode(value)
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if(!text_value)
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continue
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data_to_add += "[variable] = [text_value]"
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if(!length(data_to_add))
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return
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return "{\n\t[data_to_add.Join(";\n\t")]\n\t}"
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// Could be inlined, not a massive cost tho so it's fine
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/// Generates a key matching our index
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/proc/calculate_tgm_header_index(index, key_length)
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var/list/output = list()
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// We want to stick the first one last, so we walk backwards
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var/list/pull_from = GLOB.save_file_chars
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var/length = length(pull_from)
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for(var/i in key_length to 1 step -1)
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var/calculated = FLOOR((index-1) / (length ** (i - 1)), 1)
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calculated = (calculated % length) + 1
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output += pull_from[calculated]
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return output.Join()
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