Files
Bubberstation/code/game/objects/items/pitchfork.dm
Tim 4397d63a55 Split weapons_and_items.dmi icons into their own categories (#74363)
## About The Pull Request
This sprite file had been a dumping ground for miscellaneous sprites for
the past decade. It's bloated and full of random kinds of icons and even
has a few unused ones. It's time to reorganize them into their own
separate dmi's based on theme.

## Why It's Good For The Game
Better organization and easier access when looking for stuff.

## Changelog
🆑
imageadd: Split all icons in weapons_and_items.dmi to their own
categories
imagedel: Removed some unused icons
/🆑
2023-04-06 08:30:57 +12:00

37 lines
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/**
* Pitchfork item
*
* Essentially spears with different stats and sprites.
* Also fireproof for some reason.
*/
/obj/item/pitchfork
icon = 'icons/obj/weapons/spear.dmi'
icon_state = "pitchfork0"
base_icon_state = "pitchfork"
lefthand_file = 'icons/mob/inhands/weapons/polearms_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/polearms_righthand.dmi'
name = "pitchfork"
desc = "A simple tool used for moving hay."
force = 7
throwforce = 15
w_class = WEIGHT_CLASS_BULKY
attack_verb_continuous = list("attacks", "impales", "pierces")
attack_verb_simple = list("attack", "impale", "pierce")
hitsound = 'sound/weapons/bladeslice.ogg'
sharpness = SHARP_EDGED
max_integrity = 200
armor_type = /datum/armor/item_pitchfork
resistance_flags = FIRE_PROOF
/datum/armor/item_pitchfork
fire = 100
acid = 30
/obj/item/pitchfork/Initialize(mapload)
. = ..()
AddComponent(/datum/component/two_handed, force_unwielded=7, force_wielded=15, icon_wielded="[base_icon_state]1")
/obj/item/pitchfork/update_icon_state()
icon_state = "[base_icon_state]0"
return ..()