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Bubberstation/code/modules/surgery/advanced/necrotic_revival.dm
T
ecbcef778d Refactors Regenerate Organs, and a few organ helpers (#74219)
## About The Pull Request

Refactors regenerate organs to be slightly more intelligent in handling
organ changes and replacements.
Noteably:
- We don't remove organs that were modified by the owner; such as
changing out your heart for a cybernetic
- We early break out of the for loop if they aren't supposed to have an
organ there and remove it
- We check for the organ already being correct, and just healing it and
continuing if it is

Also changes the names of some of the organ helpers into snake_case
### Mapping March
Ckey to receive rewards: N/A

## Why It's Good For The Game
## Changelog

---------

Co-authored-by: Jacquerel <hnevard@gmail.com>
2023-03-26 17:54:36 +01:00

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/datum/surgery/advanced/necrotic_revival
name = "Necrotic Revival"
desc = "An experimental surgical procedure that stimulates the growth of a Romerol tumor inside the patient's brain. Requires zombie powder or rezadone."
possible_locs = list(BODY_ZONE_HEAD)
steps = list(
/datum/surgery_step/incise,
/datum/surgery_step/retract_skin,
/datum/surgery_step/saw,
/datum/surgery_step/clamp_bleeders,
/datum/surgery_step/bionecrosis,
/datum/surgery_step/close,
)
/datum/surgery/advanced/necrotic_revival/can_start(mob/user, mob/living/carbon/target)
. = ..()
var/obj/item/organ/internal/zombie_infection/z_infection = target.get_organ_slot(ORGAN_SLOT_ZOMBIE)
if(z_infection)
return FALSE
/datum/surgery_step/bionecrosis
name = "start bionecrosis (syringe)"
implements = list(
/obj/item/reagent_containers/syringe = 100,
/obj/item/pen = 30)
time = 50
chems_needed = list(/datum/reagent/toxin/zombiepowder, /datum/reagent/medicine/rezadone)
require_all_chems = FALSE
/datum/surgery_step/bionecrosis/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(
user,
target,
span_notice("You begin to grow a romerol tumor on [target]'s brain..."),
span_notice("[user] begins to tinker with [target]'s brain..."),
span_notice("[user] begins to perform surgery on [target]'s brain."),
)
display_pain(target, "Your head pounds with unimaginable pain!") // Same message as other brain surgeries
/datum/surgery_step/bionecrosis/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results = FALSE)
display_results(
user,
target,
span_notice("You succeed in growing a romerol tumor on [target]'s brain."),
span_notice("[user] successfully grows a romerol tumor on [target]'s brain!"),
span_notice("[user] completes the surgery on [target]'s brain."),
)
display_pain(target, "Your head goes totally numb for a moment, the pain is overwhelming!")
if(!target.get_organ_slot(ORGAN_SLOT_ZOMBIE))
var/obj/item/organ/internal/zombie_infection/z_infection = new()
z_infection.Insert(target)
return ..()