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Bubberstation/code/modules/surgery/advanced/viral_bonding.dm
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John WillardandGitHub 3b0794eca9 Surgery code improvements (#71182)
## About The Pull Request

* Changes a lot of things about surgeries to hopefully bring it up to
more modern code standards.
* Removes a ton of single-letter vars used in checking surgeries on
people.
* Makes use of continue/break in for() loops.
* Properly documents the vars on surgeries
* Turns 'ignore clothes', 'self operating', 'lying required', 'require
limb' and 'require real limb' from vars into surgery flags
* Removes a lot re-defines of target_mobtype being set to human, as
that's the base anyways.
* Also tries to organize the vars on each surgery a bit.
* Makes the surgery initiator hopefully a little bit more sane
* Removes the surgery's can_cancel and stomach pump's
accumulated_experience vars, as they were entirely unused.

## Why It's Good For The Game

I looked at surgery code and couldn't stand it, this is hopefully
helping bring it to something we can stand.
This however doesn't touch the individual surgery steps.

## Changelog

im exhausted i don't know if this has in-game effects
2022-11-20 23:22:46 -08:00

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/datum/surgery/advanced/viral_bonding
name = "Viral Bonding"
desc = "A surgical procedure that forces a symbiotic relationship between a virus and its host. The patient must be dosed with spaceacillin, virus food, and formaldehyde."
possible_locs = list(BODY_ZONE_CHEST)
steps = list(
/datum/surgery_step/incise,
/datum/surgery_step/retract_skin,
/datum/surgery_step/clamp_bleeders,
/datum/surgery_step/incise,
/datum/surgery_step/viral_bond,
/datum/surgery_step/close,
)
/datum/surgery/advanced/viral_bonding/can_start(mob/user, mob/living/carbon/target)
. = ..()
if(!.)
return FALSE
if(!LAZYLEN(target.diseases))
return FALSE
return TRUE
/datum/surgery_step/viral_bond
name = "viral bond (cautery)"
implements = list(
TOOL_CAUTERY = 100,
TOOL_WELDER = 50,
/obj/item = 30) // 30% success with any hot item.
time = 100
chems_needed = list(/datum/reagent/medicine/spaceacillin,/datum/reagent/consumable/virus_food,/datum/reagent/toxin/formaldehyde)
/datum/surgery_step/viral_bond/tool_check(mob/user, obj/item/tool)
if(implement_type == TOOL_WELDER || implement_type == /obj/item)
return tool.get_temperature()
return TRUE
/datum/surgery_step/viral_bond/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(
user,
target,
span_notice("You start heating [target]'s bone marrow with [tool]..."),
span_notice("[user] starts heating [target]'s bone marrow with [tool]..."),
span_notice("[user] starts heating something in [target]'s chest with [tool]..."),
)
display_pain(target, "You feel a searing heat spread through your chest!")
/datum/surgery_step/viral_bond/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results)
display_results(
user,
target,
span_notice("[target]'s bone marrow begins pulsing slowly. The viral bonding is complete."),
span_notice("[target]'s bone marrow begins pulsing slowly."),
span_notice("[user] finishes the operation."),
)
display_pain(target, "You feel a faint throbbing in your chest.")
for(var/datum/disease/infected_disease as anything in target.diseases)
infected_disease.carrier = TRUE
return TRUE