Only applies to non-ghost, non-camera mob movement. Scales automatically to any fps and any move delay.
Also took this oppurtunity to remove tickcomp because it was USELESS and shit.
All the rounding is because of floating point imprecision. round(2.7, 0.9) != 2.7, for example. 2.7 + world.time would wind up being < than world.time 3 ticks later even though they should be equal.