Files
Bubberstation/code/modules/bitrunning/objects/byteforge.dm
T
Tad Hardesty 4d7b9be4a2 Fix a variety of grammar errors (#94707)
* Fix uncapitalized sentences, lack of "the", and singular/plural mixup
when inserting items into lathes
* Conform some job descriptions to the pattern used by the majority:
bitrunner, chemist, coroner, janitor, RD, shaft miner
* Remove extra colon from "Open Special Role Information" action buttons
* Uncapitalize "no alerts" / "systems nominal" messages in atmos and
station alert consoles
* Fix incorrect feedback when wrenching down a freezer/heater with its
panel open
* Fix "Thank you for restocking the station!" appearing in the wrong
place in the cargo export summary
* Fix "pizza boxs" on cargo manifests
* Fix mid-sentence capital "The" when:
  * Examining walls with mounted items
  * Inserting parts into machine frames
* Fix "Pete's the udder"
* Fix double-"the" and stringified datum typepath when scooping reagents
* Fix missing spaces in door remote descriptions
* Fix uncapitalized "Nanotrasen" in emergency respone drone ghost role
poll
* Fix double-space in canister opening admin log
* Fix missing "the" when casting bear-form spell
* Fix "auxiliry" in NebulaStation airlocks
* Add `check_grep.sh` rules against "maintainance", "maintainence", and
"maintenence"
* Fix "maintainance" in NebulaStation airlocks, TCG cards, and in
examines of netpod, byteforge, quantum server
* Fix "maintainence" in examines of autolathe, flatpacker, cryo cell,
ore silo, floodlight, power storage unit, turbine, chromatography
machine, ChemMaster, all-in-one grinder, smoke machine, R&D machines,
vending machines
  * Fix "maintenence" in Sulaco ruin terminal
* Add missing periods to:
  * "That's X." examine block header
  * steal objective explanation text
  * atmospheric shield generator examine
  * autolathe examine
  * telescreen examine
  * accidentally stepping on a mousetrap
  * netpod examine
  * byteforge examine
  * hat/mask visor toggling
  * bizza box stack examine
  * ChemMaster 3000 examine
  * floodlight examine
  * power storage unit examine
  * ChemMaster interact messages
  * disposal bin animal eject message
  * techfab examine
  * vending machine examine
  * flatpacker examine
* Fix name capitalization/propriety of:
  * big manipulator
  * DeForest first aid station
  * Christmas tree
  * Thunderdome plaque
  * commission plaque
  * chalkboard coffee menu
  * experimental destructive scanner
  * scanner array
  * prison cube
  * RaptorDex
  * atmospheric shield generator
  * high-performance liquid chromatography machine
  * all-in-one grinder
  * keycard authentication device
* Fix plurality of:
  * fake stairs
  * HUDs
  * restaurant and bar seating
* Fix misc grammar/typos in:
  * recharging station description
  * worm description
  * surgery tray description
  * access failure message of restaurant portal
  * mysterious pillar description
  * Pennywise painting description
  * floodlight examine
  * power storage unit examine
  * flatpacker examine
* Remove extra newline from "Debug Z-Levels" verb
2026-01-03 21:34:59 -07:00

100 lines
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/obj/machinery/byteforge
name = "byteforge"
circuit = /obj/item/circuitboard/machine/byteforge
desc = "A machine used by the quantum server. Quantum code converges here, materializing decrypted assets from the virtual abyss."
icon = 'icons/obj/machines/bitrunning.dmi'
icon_state = "byteforge"
base_icon_state = "byteforge"
obj_flags = BLOCKS_CONSTRUCTION | CAN_BE_HIT
/// Idle particles
var/mutable_appearance/byteforge_particles
/obj/machinery/byteforge/Initialize(mapload)
. = ..()
register_context()
/obj/machinery/byteforge/post_machine_initialize()
. = ..()
setup_particles()
/obj/machinery/byteforge/add_context(atom/source, list/context, obj/item/held_item, mob/user)
. = NONE
if(isnull(held_item))
return
if(held_item.tool_behaviour == TOOL_SCREWDRIVER)
context[SCREENTIP_CONTEXT_LMB] = "[panel_open ? "Close" : "Open"] Panel"
return CONTEXTUAL_SCREENTIP_SET
else if(held_item.tool_behaviour == TOOL_CROWBAR && panel_open)
context[SCREENTIP_CONTEXT_LMB] = "Deconstruct"
return CONTEXTUAL_SCREENTIP_SET
/obj/machinery/byteforge/examine(mob/user)
. = ..()
. += span_notice("Must be within 4 tiles of the quantum server.")
. += span_notice("Its maintenance panel can be [EXAMINE_HINT("screwed")] [panel_open ? "close" : "open"].")
if(panel_open)
. += span_notice("It can be [EXAMINE_HINT("pried")] apart.")
/obj/machinery/byteforge/update_appearance(updates)
. = ..()
setup_particles()
/obj/machinery/byteforge/screwdriver_act(mob/living/user, obj/item/screwdriver)
. = ITEM_INTERACT_FAILURE
if(default_deconstruction_screwdriver(user, "[base_icon_state]_panel", base_icon_state, screwdriver))
return ITEM_INTERACT_SUCCESS
/obj/machinery/byteforge/crowbar_act(mob/living/user, obj/item/crowbar)
. = ITEM_INTERACT_FAILURE
if(default_deconstruction_crowbar(crowbar))
return ITEM_INTERACT_SUCCESS
/// Does some sparks after it's done
/obj/machinery/byteforge/proc/flash(atom/movable/thing)
playsound(src, 'sound/effects/magic/blink.ogg', 50, TRUE)
var/datum/effect_system/spark_spread/quantum/sparks = new()
sparks.set_up(5, 1, loc)
sparks.start()
set_light(l_on = FALSE)
/// Forge begins to process
/obj/machinery/byteforge/proc/flicker(angry = FALSE)
var/mutable_appearance/lighting = mutable_appearance(initial(icon), "on_overlay[angry ? "_angry" : ""]")
flick_overlay_view(lighting, 1 SECONDS)
set_light(l_range = 2, l_power = 1.5, l_color = angry ? LIGHT_COLOR_BUBBLEGUM : LIGHT_COLOR_BABY_BLUE, l_on = TRUE)
/// Adds the particle overlays to the byteforge
/obj/machinery/byteforge/proc/setup_particles(angry = FALSE)
cut_overlay(byteforge_particles)
byteforge_particles = mutable_appearance(initial(icon), "on_particles[angry ? "_angry" : ""]", ABOVE_MOB_LAYER)
if(is_operational)
add_overlay(byteforge_particles)
/// Forge is done processing
/obj/machinery/byteforge/proc/spawn_cache(obj/cache)
if(QDELETED(cache))
return
flash()
cache.forceMove(loc)
/// Timed flash
/obj/machinery/byteforge/proc/start_to_spawn(obj/cache)
flicker()
addtimer(CALLBACK(src, PROC_REF(spawn_cache), cache), 1 SECONDS)