Files
Bubberstation/code/datums/skills
Ghom a89673b68d Making fishing a bit more bearable. (#85326)
## About The Pull Request
Ok, I've had a bit of false memories about fishing being easy. It's
actually tough. It also has some issues that I didn't completely
understand until very recently.

First of all, I thought anything that count as a bait would be good
enough for fishing, but it turns attaching a raw meatball doesn't remove
dud chances from fishing spots. Having finally played with the feature
enough, I came to realize it's quite dumb to have something like that IF
you have a bait regardless of quality. We have other ways to handle bait
related stuff.

Second, I've lowered the time to raise a lobstrosity slightly. Waiting
20 minutes to get an adult one is a tad much if you add in all the prep
needed for it. Conversely, I've also increased their feeding frequency.
I think they should eat a bit more than once every 15 minutes to
survive. 10 should be ok.

I've also halved the reproduction timeout for the sludgefish. When I
first added it. I didn't take in consideration I'd have later have made
it so newly spawned fish would be on cooldown for double the standard
duration.

The abstract fishing rod that "profound fisher" mobs use now comes with
the same omni-bait advanced fishing rods use, so that they can catch all
kind of fish with less bad RNG.

Buffed the fishing skill a bit.

Aquariums that unanchored (except pre-filled ones) and do not
auto-connect to plumbing; ferer issues if you were to build one near the
toilets. They alo have the 'enable breeding' enabled by default.

I've also re-increased the deceleration of the minigame bait. Making the
controls less slippery.


## Why It's Good For The Game
I've been suffering from some Mandela effect about fishing. It's
definitely more challenging when the server isn't shitting the bed.

## Changelog

🆑
qol: Aquariums start unanchored and don't autoconnect to plumbing. Their
reproduction prevention is also disabled by default.
balance: Made it a tad easier to control the bait during the minigame.
Buffed the fishing skill. No fishing duds at all when using ANY bait.
balance: Chasm Chrabs take less time to grow into Lobstrosities but need
food a bit more frequently.
balance: "Profound fisher" mobs will have less RNG-dependant time
fishing.
fix: You can now ACTUALLY interact with other things while fishing if
the fishing rod isn't in your active hand.
/🆑
2024-07-29 16:49:48 +01:00
..
2024-07-21 13:52:21 -07:00