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## About The Pull Request Ok, I've had a bit of false memories about fishing being easy. It's actually tough. It also has some issues that I didn't completely understand until very recently. First of all, I thought anything that count as a bait would be good enough for fishing, but it turns attaching a raw meatball doesn't remove dud chances from fishing spots. Having finally played with the feature enough, I came to realize it's quite dumb to have something like that IF you have a bait regardless of quality. We have other ways to handle bait related stuff. Second, I've lowered the time to raise a lobstrosity slightly. Waiting 20 minutes to get an adult one is a tad much if you add in all the prep needed for it. Conversely, I've also increased their feeding frequency. I think they should eat a bit more than once every 15 minutes to survive. 10 should be ok. I've also halved the reproduction timeout for the sludgefish. When I first added it. I didn't take in consideration I'd have later have made it so newly spawned fish would be on cooldown for double the standard duration. The abstract fishing rod that "profound fisher" mobs use now comes with the same omni-bait advanced fishing rods use, so that they can catch all kind of fish with less bad RNG. Buffed the fishing skill a bit. Aquariums that unanchored (except pre-filled ones) and do not auto-connect to plumbing; ferer issues if you were to build one near the toilets. They alo have the 'enable breeding' enabled by default. I've also re-increased the deceleration of the minigame bait. Making the controls less slippery. ## Why It's Good For The Game I've been suffering from some Mandela effect about fishing. It's definitely more challenging when the server isn't shitting the bed. ## Changelog 🆑 qol: Aquariums start unanchored and don't autoconnect to plumbing. Their reproduction prevention is also disabled by default. balance: Made it a tad easier to control the bait during the minigame. Buffed the fishing skill. No fishing duds at all when using ANY bait. balance: Chasm Chrabs take less time to grow into Lobstrosities but need food a bit more frequently. balance: "Profound fisher" mobs will have less RNG-dependant time fishing. fix: You can now ACTUALLY interact with other things while fishing if the fishing rod isn't in your active hand. /🆑