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## About The Pull Request Adds a new space ruin to the pool. It's the haunted trading post. It is a whiteship dock with a large (safe) common area. The back rooms contain loot and danger. Here are a few 'teaser' images. https://i.imgur.com/M1te9Ha.png https://i.imgur.com/SF3bJ62.png https://i.imgur.com/i9xeUFP.png https://i.imgur.com/UBwpJAM.png Notable treasures: Cash, Donk Co merch, Donk Co guns, Donk Co Donk Pockets, Donk Co vendors, Donk Co ID Cards, and the Donk Co Secret Recipe. Oh yeah the secret documents teach you how to make three prototype variants of Donk Pockets. There is no limit to the amount of times it can be read, so if you want to corner the market remember to lock up the documents. Or you can share them with your friends. **Now COMPLETE!**  ## Why It's Good For The Game This ruin is a multi-room dungeon with multiple solutions to each room. It has plenty of action from mobs, traps and hazards. Each room has some form of treasure or unique item in it. There's a boss at the end with great rewards for fighting it, including a cool gun (slightly worse variant of laser carbine). This ruin is also a whiteship dock and space base. The public area is entirely safe: stick to the well lit sector and don't trespass in the employees only areas and you won't be harmed. There is a variety of vendors to resupply at (including a brand new Donk Co snack vendor) but unlike most other space ruins you do have to pay. A whiteship can dock at this ruin if you have one, so you can bring groups of people to party or attack the dungeon together. ## Changelog 🆑 add: Adds the Haunted Trading Post space ruin. add: Adds 10+ unique items for the Haunted Trading Post add: Adds 5 dangerous mobs for the Haunted Trading Post add: Adds 4 new types of hazardous traps for the Haunted Trading Post. /🆑 --------- Co-authored-by: Afevis <ShizCalev@users.noreply.github.com> Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
803 lines
29 KiB
Plaintext
803 lines
29 KiB
Plaintext
/obj/item/toy/plush
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name = "plush"
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desc = "This is the special coder plush, do not steal."
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icon = 'icons/obj/toys/plushes.dmi'
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icon_state = "debug"
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worn_icon_state = "plushie"
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attack_verb_continuous = list("thumps", "whomps", "bumps")
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attack_verb_simple = list("thump", "whomp", "bump")
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w_class = WEIGHT_CLASS_SMALL
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resistance_flags = FLAMMABLE
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var/list/squeak_override //Weighted list; If you want your plush to have different squeak sounds use this
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var/stuffed = TRUE //If the plushie has stuffing in it
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var/obj/item/grenade/grenade //You can remove the stuffing from a plushie and add a grenade to it for *nefarious uses*
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//--love ~<3--
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gender = NEUTER
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var/obj/item/toy/plush/lover
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var/obj/item/toy/plush/partner
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var/obj/item/toy/plush/plush_child
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var/obj/item/toy/plush/paternal_parent //who initiated creation
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var/obj/item/toy/plush/maternal_parent //who owns, see love()
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var/static/list/breeding_blacklist = typecacheof(/obj/item/toy/plush/carpplushie/dehy_carp) // you cannot have sexual relations with this plush
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var/list/scorned = list() //who the plush hates
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var/list/scorned_by = list() //who hates the plush, to remove external references on Destroy()
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var/heartbroken = FALSE
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var/vowbroken = FALSE
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var/young = FALSE
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///Prevents players from cutting stuffing out of a plushie if true
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var/divine = FALSE
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var/mood_message
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var/list/love_message
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var/list/partner_message
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var/list/heartbroken_message
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var/list/vowbroken_message
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var/list/parent_message
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var/normal_desc
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//--end of love :'(--
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/*
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** If you add a new plushie please add it to the lists at both:
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** /obj/effect/spawner/random/entertainment/plushie
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** /obj/effect/spawner/random/entertainment/plushie_delux
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*/
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/obj/item/toy/plush/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/squeak, squeak_override)
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AddElement(/datum/element/bed_tuckable, mapload, 6, -5, 90)
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AddElement(/datum/element/toy_talk)
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//have we decided if Pinocchio goes in the blue or pink aisle yet?
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if(gender == NEUTER)
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if(prob(50))
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gender = FEMALE
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else
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gender = MALE
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love_message = list("\n[src] is so happy, \he could rip a seam!")
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partner_message = list("\n[src] has a ring on \his finger! It says bound to my dear [partner].")
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heartbroken_message = list("\n[src] looks so sad.")
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vowbroken_message = list("\n[src] lost \his ring...")
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parent_message = list("\n[src] can't remember what sleep is.")
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normal_desc = desc
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/obj/item/toy/plush/Destroy()
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QDEL_NULL(grenade)
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//inform next of kin and... acquaintances
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if(partner)
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partner.bad_news(src)
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partner = null
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lover = null
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else if(lover)
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lover.bad_news(src)
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lover = null
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if(paternal_parent)
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paternal_parent.bad_news(src)
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paternal_parent = null
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if(maternal_parent)
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maternal_parent.bad_news(src)
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maternal_parent = null
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if(plush_child)
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plush_child.bad_news(src)
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plush_child = null
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var/i
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var/obj/item/toy/plush/P
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for(i=1, i <= scorned.len, i++)
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P = scorned[i]
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P.bad_news(src)
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scorned = null
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for(i=1, i <= scorned_by.len, i++)
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P = scorned_by[i]
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P.bad_news(src)
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scorned_by = null
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//null remaining lists
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squeak_override = null
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love_message = null
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partner_message = null
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heartbroken_message = null
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vowbroken_message = null
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parent_message = null
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return ..()
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/obj/item/toy/plush/Exited(atom/movable/gone, direction)
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. = ..()
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if(gone == grenade)
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grenade = null
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/obj/item/toy/plush/attack_self(mob/user)
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. = ..()
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if(stuffed || grenade)
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to_chat(user, span_notice("You pet [src]. D'awww."))
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if(grenade && !grenade.active)
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user.log_message("activated a hidden grenade in [src].", LOG_VICTIM)
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grenade.arm_grenade(user, msg = FALSE, volume = 10)
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else
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to_chat(user, span_notice("You try to pet [src], but it has no stuffing. Aww..."))
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/obj/item/toy/plush/attackby(obj/item/I, mob/living/user, params)
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if(I.get_sharpness())
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if(!grenade)
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if(!stuffed)
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to_chat(user, span_warning("You already murdered it!"))
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return
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if(!divine)
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user.visible_message(span_notice("[user] tears out the stuffing from [src]!"), span_notice("You rip a bunch of the stuffing from [src]. Murderer."))
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I.play_tool_sound(src)
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stuffed = FALSE
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else
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to_chat(user, span_notice("What a fool you are. [src] is a god, how can you kill a god? What a grand and intoxicating innocence."))
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user.adjust_drunk_effect(20, up_to = 50)
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var/turf/current_location = get_turf(user)
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var/area/current_area = current_location.loc //copied from hand tele code
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if(current_location && current_area && (current_area.area_flags & NOTELEPORT))
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to_chat(user, span_notice("There is no escape. No recall or intervention can work in this place."))
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else
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to_chat(user, span_notice("There is no escape. Although recall or intervention can work in this place, attempting to flee from [src]'s immense power would be futile."))
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user.visible_message(span_notice("[user] lays down their weapons and begs for [src]'s mercy!"), span_notice("You lay down your weapons and beg for [src]'s mercy."))
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user.drop_all_held_items()
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else
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to_chat(user, span_notice("You remove the grenade from [src]."))
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user.put_in_hands(grenade)
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return
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if(isgrenade(I))
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if(stuffed)
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to_chat(user, span_warning("You need to remove some stuffing first!"))
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return
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if(grenade)
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to_chat(user, span_warning("[src] already has a grenade!"))
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return
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if(!user.transferItemToLoc(I, src))
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return
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user.visible_message(span_warning("[user] slides [grenade] into [src]."), \
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span_danger("You slide [I] into [src]."))
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grenade = I
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user.log_message("added a grenade ([I.name]) to [src]", LOG_GAME)
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return
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if(istype(I, /obj/item/toy/plush))
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love(I, user)
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return
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return ..()
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/obj/item/toy/plush/proc/love(obj/item/toy/plush/Kisser, mob/living/user) //~<3
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var/chance = 100 //to steal a kiss, surely there's a 100% chance no-one would reject a plush such as I?
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var/concern = 20 //perhaps something might cloud true love with doubt
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var/loyalty = 30 //why should another get between us?
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var/duty = 50 //conquering another's is what I live for
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//we are not catholic
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if(young == TRUE || Kisser.young == TRUE)
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user.show_message(span_notice("[src] plays tag with [Kisser]."), MSG_VISUAL,
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span_notice("They're happy."), NONE)
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Kisser.cheer_up()
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cheer_up()
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//never again
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else if(Kisser in scorned)
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//message, visible, alternate message, neither visible nor audible
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user.show_message(span_notice("[src] rejects the advances of [Kisser]!"), MSG_VISUAL,
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span_notice("That didn't feel like it worked."), NONE)
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else if(src in Kisser.scorned)
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user.show_message(span_notice("[Kisser] realises who [src] is and turns away."), MSG_VISUAL,
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span_notice("That didn't feel like it worked."), NONE)
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//first comes love
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else if(Kisser.lover != src && Kisser.partner != src) //cannot be lovers or married
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if(Kisser.lover) //if the initiator has a lover
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Kisser.lover.heartbreak(Kisser) //the old lover can get over the kiss-and-run whilst the kisser has some fun
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chance -= concern //one heart already broken, what does another mean?
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if(lover) //if the recipient has a lover
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chance -= loyalty //mustn't... but those lips
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if(partner) //if the recipient has a partner
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chance -= duty //do we mate for life?
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if(prob(chance)) //did we bag a date?
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user.visible_message(span_notice("[user] makes [Kisser] kiss [src]!"),
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span_notice("You make [Kisser] kiss [src]!"))
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if(lover) //who cares for the past, we live in the present
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lover.heartbreak(src)
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new_lover(Kisser)
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Kisser.new_lover(src)
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else
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user.show_message(span_notice("[src] rejects the advances of [Kisser], maybe next time?"), MSG_VISUAL,
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span_notice("That didn't feel like it worked, this time."), NONE)
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//then comes marriage
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else if(Kisser.lover == src && Kisser.partner != src) //need to be lovers (assumes loving is a two way street) but not married (also assumes similar)
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user.visible_message(span_notice("[user] pronounces [Kisser] and [src] married! D'aw."),
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span_notice("You pronounce [Kisser] and [src] married!"))
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new_partner(Kisser)
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Kisser.new_partner(src)
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//then comes a baby in a baby's carriage, or an adoption in an adoption's orphanage
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else if(Kisser.partner == src && !plush_child) //the one advancing does not take ownership of the child and we have a one child policy in the toyshop
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user.visible_message(span_notice("[user] is going to break [Kisser] and [src] by bashing them like that."),
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span_notice("[Kisser] passionately embraces [src] in your hands. Look away you perv!"))
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user.client.give_award(/datum/award/achievement/misc/rule8, user)
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if(plop(Kisser))
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user.visible_message(span_notice("Something drops at the feet of [user]."),
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span_notice("The miracle of oh god did that just come out of [src]?!"))
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//then comes protection, or abstinence if we are catholic
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else if(Kisser.partner == src && plush_child)
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user.visible_message(span_notice("[user] makes [Kisser] nuzzle [src]!"),
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span_notice("You make [Kisser] nuzzle [src]!"))
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//then oh fuck something unexpected happened
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else
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user.show_message(span_warning("[Kisser] and [src] don't know what to do with one another."), NONE)
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/obj/item/toy/plush/proc/heartbreak(obj/item/toy/plush/Brutus)
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if(lover != Brutus)
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CRASH("plushie heartbroken by a plushie that is not their lover")
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scorned.Add(Brutus)
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Brutus.scorned_by(src)
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lover = null
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Brutus.lover = null //feeling's mutual
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heartbroken = TRUE
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mood_message = pick(heartbroken_message)
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if(partner == Brutus) //oh dear...
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partner = null
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Brutus.partner = null //it'd be weird otherwise
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vowbroken = TRUE
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mood_message = pick(vowbroken_message)
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update_desc()
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/obj/item/toy/plush/proc/scorned_by(obj/item/toy/plush/Outmoded)
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scorned_by.Add(Outmoded)
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/obj/item/toy/plush/proc/new_lover(obj/item/toy/plush/Juliet)
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if(lover == Juliet)
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return //nice try
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lover = Juliet
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cheer_up()
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lover.cheer_up()
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mood_message = pick(love_message)
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update_desc()
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if(partner) //who?
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partner = null //more like who cares
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/obj/item/toy/plush/proc/new_partner(obj/item/toy/plush/Apple_of_my_eye)
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if(partner == Apple_of_my_eye)
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return //double marriage is just insecurity
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if(lover != Apple_of_my_eye)
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return //union not born out of love will falter
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partner = Apple_of_my_eye
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heal_memories()
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partner.heal_memories()
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mood_message = pick(partner_message)
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update_desc()
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/obj/item/toy/plush/proc/plop(obj/item/toy/plush/Daddy)
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if(partner != Daddy)
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return FALSE //we do not have bastards in our toyshop
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if(is_type_in_typecache(Daddy, breeding_blacklist))
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return FALSE // some love is forbidden
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if(prob(50)) //it has my eyes
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plush_child = new type(get_turf(loc))
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else //it has your eyes
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plush_child = new Daddy.type(get_turf(loc))
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plush_child.make_young(src, Daddy)
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/obj/item/toy/plush/proc/make_young(obj/item/toy/plush/Mama, obj/item/toy/plush/Dada)
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if(Mama == Dada)
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return //cloning is reserved for plants and spacemen
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maternal_parent = Mama
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paternal_parent = Dada
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young = TRUE
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name = "[Mama] Jr" //Icelandic naming convention pending
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normal_desc = "[src] is a little baby of [maternal_parent] and [paternal_parent]!" //original desc won't be used so the child can have moods
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transform *= 0.75
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update_desc()
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Mama.mood_message = pick(Mama.parent_message)
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Mama.update_desc()
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Dada.mood_message = pick(Dada.parent_message)
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Dada.update_desc()
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/obj/item/toy/plush/proc/bad_news(obj/item/toy/plush/Deceased) //cotton to cotton, sawdust to sawdust
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var/is_that_letter_for_me = FALSE
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if(partner == Deceased) //covers marriage
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is_that_letter_for_me = TRUE
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partner = null
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lover = null
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else if(lover == Deceased) //covers lovers
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is_that_letter_for_me = TRUE
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lover = null
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//covers children
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if(maternal_parent == Deceased)
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is_that_letter_for_me = TRUE
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maternal_parent = null
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if(paternal_parent == Deceased)
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is_that_letter_for_me = TRUE
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paternal_parent = null
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//covers parents
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if(plush_child == Deceased)
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is_that_letter_for_me = TRUE
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plush_child = null
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//covers bad memories
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if(Deceased in scorned)
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scorned.Remove(Deceased)
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cheer_up() //what cold button eyes you have
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if(Deceased in scorned_by)
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scorned_by.Remove(Deceased)
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//all references to the departed should be cleaned up by now
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if(is_that_letter_for_me)
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heartbroken = TRUE
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mood_message = pick(heartbroken_message)
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update_desc()
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/obj/item/toy/plush/proc/cheer_up() //it'll be all right
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if(!heartbroken)
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return //you cannot make smile what is already
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if(vowbroken)
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return //it's a pretty big deal
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heartbroken = !heartbroken
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if(mood_message in heartbroken_message)
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mood_message = null
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update_desc()
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/obj/item/toy/plush/proc/heal_memories() //time fixes all wounds
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if(!vowbroken)
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vowbroken = !vowbroken
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if(mood_message in vowbroken_message)
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mood_message = null
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cheer_up()
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/obj/item/toy/plush/update_desc()
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desc = normal_desc
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. = ..()
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if(mood_message)
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desc += mood_message
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/obj/item/toy/plush/carpplushie
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name = "space carp plushie"
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desc = "An adorable stuffed toy that resembles a space carp."
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icon_state = "map_plushie_carp"
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greyscale_config = /datum/greyscale_config/plush_carp
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greyscale_colors = "#cc99ff#000000"
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inhand_icon_state = "carp_plushie"
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attack_verb_continuous = list("bites", "eats", "fin slaps")
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attack_verb_simple = list("bite", "eat", "fin slap")
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squeak_override = list('sound/weapons/bite.ogg'=1)
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/obj/item/toy/plush/bubbleplush
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name = "\improper Bubblegum plushie"
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desc = "The friendly red demon that gives good miners gifts."
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icon_state = "bubbleplush"
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attack_verb_continuous = list("rents")
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attack_verb_simple = list("rent")
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squeak_override = list('sound/magic/demon_attack1.ogg'=1)
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/obj/item/toy/plush/ratplush
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name = "\improper Ratvar plushie"
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desc = "An adorable plushie of the clockwork justiciar himself with new and improved spring arm action."
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icon_state = "plushvar"
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divine = TRUE
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var/obj/item/toy/plush/narplush/clash_target
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gender = MALE //he's a boy, right?
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/obj/item/toy/plush/ratplush/Moved(atom/old_loc, movement_dir, forced, list/old_locs, momentum_change = TRUE)
|
|
. = ..()
|
|
if(clash_target)
|
|
return
|
|
var/obj/item/toy/plush/narplush/P = locate() in range(1, src)
|
|
if(P && istype(P.loc, /turf/open) && !P.clashing)
|
|
clash_of_the_plushies(P)
|
|
|
|
/obj/item/toy/plush/ratplush/proc/clash_of_the_plushies(obj/item/toy/plush/narplush/P)
|
|
clash_target = P
|
|
P.clashing = TRUE
|
|
say("YOU.")
|
|
P.say("Ratvar?!")
|
|
var/obj/item/toy/plush/a_winnar_is
|
|
var/victory_chance = 10
|
|
for(var/i in 1 to 10) //We only fight ten times max
|
|
if(QDELETED(src))
|
|
P.clashing = FALSE
|
|
return
|
|
if(QDELETED(P))
|
|
clash_target = null
|
|
return
|
|
if(!Adjacent(P))
|
|
visible_message(span_warning("The two plushies angrily flail at each other before giving up."))
|
|
clash_target = null
|
|
P.clashing = FALSE
|
|
return
|
|
playsound(src, 'sound/magic/clockwork/ratvar_attack.ogg', 50, TRUE, frequency = 2)
|
|
sleep(0.24 SECONDS)
|
|
if(QDELETED(src))
|
|
P.clashing = FALSE
|
|
return
|
|
if(QDELETED(P))
|
|
clash_target = null
|
|
return
|
|
if(prob(victory_chance))
|
|
a_winnar_is = src
|
|
break
|
|
P.SpinAnimation(5, 0)
|
|
sleep(0.5 SECONDS)
|
|
if(QDELETED(src))
|
|
P.clashing = FALSE
|
|
return
|
|
if(QDELETED(P))
|
|
clash_target = null
|
|
return
|
|
playsound(P, 'sound/magic/clockwork/narsie_attack.ogg', 50, TRUE, frequency = 2)
|
|
sleep(0.33 SECONDS)
|
|
if(QDELETED(src))
|
|
P.clashing = FALSE
|
|
return
|
|
if(QDELETED(P))
|
|
clash_target = null
|
|
return
|
|
if(prob(victory_chance))
|
|
a_winnar_is = P
|
|
break
|
|
SpinAnimation(5, 0)
|
|
victory_chance += 10
|
|
sleep(0.5 SECONDS)
|
|
if(!a_winnar_is)
|
|
a_winnar_is = pick(src, P)
|
|
if(a_winnar_is == src)
|
|
say(pick("DIE.", "ROT."))
|
|
P.say(pick("Nooooo...", "Not die. To y-", "Die. Ratv-", "Sas tyen re-"))
|
|
playsound(src, 'sound/magic/clockwork/anima_fragment_attack.ogg', 50, TRUE, frequency = 2)
|
|
playsound(P, 'sound/magic/demon_dies.ogg', 50, TRUE, frequency = 2)
|
|
explosion(P, light_impact_range = 1)
|
|
qdel(P)
|
|
clash_target = null
|
|
else
|
|
say("NO! I will not be banished again...")
|
|
P.say(pick("Ha.", "Ra'sha fonn dest.", "You fool. To come here."))
|
|
playsound(src, 'sound/magic/clockwork/anima_fragment_death.ogg', 62, TRUE, frequency = 2)
|
|
playsound(P, 'sound/magic/demon_attack1.ogg', 50, TRUE, frequency = 2)
|
|
explosion(src, light_impact_range = 1)
|
|
qdel(src)
|
|
P.clashing = FALSE
|
|
|
|
/obj/item/toy/plush/narplush
|
|
name = "\improper Nar'Sie plushie"
|
|
desc = "A small stuffed doll of the elder goddess Nar'Sie. Who thought this was a good children's toy?"
|
|
icon_state = "narplush"
|
|
divine = TRUE
|
|
var/clashing
|
|
gender = FEMALE //it's canon if the toy is
|
|
|
|
/obj/item/toy/plush/narplush/Moved(atom/old_loc, movement_dir, forced, list/old_locs, momentum_change = TRUE)
|
|
. = ..()
|
|
var/obj/item/toy/plush/ratplush/P = locate() in range(1, src)
|
|
if(P && istype(P.loc, /turf/open) && !P.clash_target && !clashing)
|
|
P.clash_of_the_plushies(src)
|
|
|
|
/obj/item/toy/plush/lizard_plushie
|
|
name = "lizard plushie"
|
|
desc = "An adorable stuffed toy that resembles a lizardperson."
|
|
icon_state = "map_plushie_lizard"
|
|
greyscale_config = /datum/greyscale_config/plush_lizard
|
|
attack_verb_continuous = list("claws", "hisses", "tail slaps")
|
|
attack_verb_simple = list("claw", "hiss", "tail slap")
|
|
squeak_override = list('sound/weapons/slash.ogg' = 1)
|
|
|
|
/obj/item/toy/plush/lizard_plushie/Initialize(mapload)
|
|
. = ..()
|
|
if(!greyscale_colors)
|
|
// Generate a random valid lizard color for our plushie friend
|
|
var/generated_lizard_color = "#" + random_color()
|
|
var/list/lizard_hsv = rgb2hsv(generated_lizard_color)
|
|
|
|
// If our color is too dark, use the classic green lizard plush color
|
|
if(lizard_hsv[3] < 50)
|
|
generated_lizard_color = "#66ff33"
|
|
|
|
// Set our greyscale colors to the lizard color we made + black eyes
|
|
set_greyscale(colors = list(generated_lizard_color, COLOR_BLACK))
|
|
|
|
// Preset lizard plushie that uses the original lizard plush green. (Or close to it)
|
|
/obj/item/toy/plush/lizard_plushie/green
|
|
desc = "An adorable stuffed toy that resembles a green lizardperson. This one fills you with nostalgia and soul."
|
|
greyscale_colors = "#66ff33#000000"
|
|
|
|
/obj/item/toy/plush/lizard_plushie/greyscale
|
|
desc = "An adorable stuffed toy that resembles a lizardperson. This one has been custom made."
|
|
greyscale_colors = "#d3d3d3#000000"
|
|
flags_1 = IS_PLAYER_COLORABLE_1
|
|
|
|
/obj/item/toy/plush/lizard_plushie/space
|
|
name = "space lizard plushie"
|
|
desc = "An adorable stuffed toy that resembles a very determined spacefaring lizardperson. To infinity and beyond, little guy."
|
|
icon_state = "map_plushie_spacelizard"
|
|
greyscale_config = /datum/greyscale_config/plush_spacelizard
|
|
// space lizards can't hit people with their tail, it's stuck in their suit
|
|
attack_verb_continuous = list("claws", "hisses", "bops")
|
|
attack_verb_simple = list("claw", "hiss", "bops")
|
|
|
|
/obj/item/toy/plush/lizard_plushie/space/green
|
|
desc = "An adorable stuffed toy that resembles a very determined spacefaring green lizardperson. To infinity and beyond, little guy. This one fills you with nostalgia and soul."
|
|
greyscale_colors = "#66ff33#000000"
|
|
|
|
/obj/item/toy/plush/snakeplushie
|
|
name = "snake plushie"
|
|
desc = "An adorable stuffed toy that resembles a snake. Not to be mistaken for the real thing."
|
|
icon_state = "map_plushie_snake"
|
|
greyscale_config = /datum/greyscale_config/plush_snake
|
|
greyscale_colors = "#99ff99#000000"
|
|
inhand_icon_state = null
|
|
attack_verb_continuous = list("bites", "hisses", "tail slaps")
|
|
attack_verb_simple = list("bite", "hiss", "tail slap")
|
|
squeak_override = list('sound/weapons/bite.ogg' = 1)
|
|
|
|
/obj/item/toy/plush/nukeplushie
|
|
name = "operative plushie"
|
|
desc = "A stuffed toy that resembles a syndicate nuclear operative. The tag claims operatives to be purely fictitious."
|
|
icon_state = "plushie_nuke"
|
|
inhand_icon_state = null
|
|
attack_verb_continuous = list("shoots", "nukes", "detonates")
|
|
attack_verb_simple = list("shoot", "nuke", "detonate")
|
|
squeak_override = list('sound/effects/hit_punch.ogg' = 1)
|
|
|
|
/obj/item/toy/plush/plasmamanplushie
|
|
name = "plasmaman plushie"
|
|
desc = "A stuffed toy that resembles your purple coworkers. Mmm, yeah, in true plasmaman fashion, it's not cute at all despite the designer's best efforts."
|
|
icon_state = "plushie_pman"
|
|
inhand_icon_state = null
|
|
attack_verb_continuous = list("burns", "space beasts", "fwooshes")
|
|
attack_verb_simple = list("burn", "space beast", "fwoosh")
|
|
squeak_override = list('sound/effects/extinguish.ogg' = 1)
|
|
|
|
/obj/item/toy/plush/slimeplushie
|
|
name = "slime plushie"
|
|
desc = "An adorable stuffed toy that resembles a slime. It is practically just a hacky sack."
|
|
icon_state = "map_plushie_slime"
|
|
greyscale_config = /datum/greyscale_config/plush_slime
|
|
greyscale_colors = "#aaaaff#000000"
|
|
inhand_icon_state = null
|
|
attack_verb_continuous = list("blorbles", "slimes", "absorbs")
|
|
attack_verb_simple = list("blorble", "slime", "absorb")
|
|
squeak_override = list('sound/effects/blobattack.ogg' = 1)
|
|
gender = FEMALE //given all the jokes and drawings, I'm not sure the xenobiologists would make a slimeboy
|
|
|
|
// This is supposed to be only in the bus ruin, don't spawn it elsewhere
|
|
/obj/item/toy/plush/awakenedplushie
|
|
name = "awakened plushie"
|
|
desc = "An ancient plushie that has grown enlightened to the true nature of reality."
|
|
icon_state = "plushie_awake"
|
|
inhand_icon_state = null
|
|
|
|
/obj/item/toy/plush/awakenedplushie/Initialize(mapload)
|
|
. = ..()
|
|
AddComponent(/datum/component/edit_complainer)
|
|
|
|
/obj/item/toy/plush/whiny_plushie
|
|
name = "whiny plushie"
|
|
desc = "An ancient plushie that demands constant companionship, after being forgotten for too long."
|
|
icon_state = "plushie_whiny"
|
|
inhand_icon_state = null
|
|
/// static list of cry messages it picks from to speak when it is insecure from no movement
|
|
var/static/list/cry_still_messages
|
|
/// static list of cry messages it picks from to speak when it is insecure from no holder
|
|
var/static/list/cry_alone_messages
|
|
/// cooldown for it sending messages, it will every 10 seconds
|
|
COOLDOWN_DECLARE(cry_cooldown)
|
|
|
|
/obj/item/toy/plush/whiny_plushie/Initialize(mapload)
|
|
. = ..()
|
|
if(!cry_still_messages)
|
|
cry_still_messages = list(
|
|
"WHY DID WE STOP MOVING?! ARE YOU GOING TO LEAVE ME?!!",
|
|
"WE COULD GET ATTACKED WE'RE SITTING DUCKS MOVE MOOOOOOOVE!!",
|
|
"YOU'RE PLANNING ON DROPPING ME AREN'T YOU I KNOW YOU AAAAAAAREE!!",
|
|
"THE SYNDICATE ARE TRIANGULATING OUR LOCAAAAAAAATIONNN!!",
|
|
"THIS PLACE IS SCARY I WANNA LEEEEEAAAAAVVVEEEEEE!!",
|
|
"CHELP, CHELP CCCCHHHHEEEEEEEEEEEEEEELLLLLLLPPPPPP!!",
|
|
)
|
|
cry_alone_messages = list(
|
|
"NOOOOOOOOOOOOOOOOOO DON'T LEAVE MEEEEE!!",
|
|
"WUH WHERE DID EVERYONE GOOOOOOHHHHHHH WAHHH!!",
|
|
"SOMEONE, ANYONEEEEEEEEE PICK ME UPP!!",
|
|
"I DIDN'T DESERVE ITTTTTTTTTT!!",
|
|
"I WILL DIE TO JUST ONE ATTTTTTAAAAACKKKKKK!!",
|
|
"I WILLLLLL NOT DROP GOOOD IITITTEEEEEMMMS!!",
|
|
)
|
|
AddComponent(/datum/component/keep_me_secure, CALLBACK(src, PROC_REF(secured_process)) , CALLBACK(src, PROC_REF(unsecured_process)))
|
|
|
|
/obj/item/toy/plush/whiny_plushie/proc/secured_process(last_move)
|
|
icon_state = initial(icon_state)
|
|
|
|
/obj/item/toy/plush/whiny_plushie/proc/unsecured_process(last_move)
|
|
if(!COOLDOWN_FINISHED(src, cry_cooldown))
|
|
return
|
|
COOLDOWN_START(src, cry_cooldown, 10 SECONDS)
|
|
icon_state = "plushie_whiny_crying"
|
|
if(isturf(loc))
|
|
say(pick(cry_alone_messages))
|
|
else
|
|
say(pick(cry_still_messages))
|
|
playsound(src, 'sound/items/intents/Help.ogg', 50, FALSE)
|
|
|
|
/obj/item/toy/plush/beeplushie
|
|
name = "bee plushie"
|
|
desc = "A cute toy that resembles an even cuter bee."
|
|
icon_state = "plushie_h"
|
|
inhand_icon_state = null
|
|
attack_verb_continuous = list("stings")
|
|
attack_verb_simple = list("sting")
|
|
gender = FEMALE
|
|
squeak_override = list('sound/voice/moth/scream_moth.ogg'=1)
|
|
|
|
/obj/item/toy/plush/goatplushie
|
|
name = "strange goat plushie"
|
|
icon_state = "goat"
|
|
desc = "Despite its cuddly appearance and plush nature, it will beat you up all the same. Goats never change."
|
|
squeak_override = list('sound/weapons/punch1.ogg'=1)
|
|
/// Whether or not this goat is currently taking in a monsterous doink
|
|
var/going_hard = FALSE
|
|
/// Whether or not this goat has been flattened like a funny pancake
|
|
var/splat = FALSE
|
|
|
|
/obj/item/toy/plush/goatplushie/Initialize(mapload)
|
|
. = ..()
|
|
var/static/list/loc_connections = list(
|
|
COMSIG_TURF_INDUSTRIAL_LIFT_ENTER = PROC_REF(splat),
|
|
)
|
|
AddElement(/datum/element/connect_loc, loc_connections)
|
|
|
|
/obj/item/toy/plush/goatplushie/attackby(obj/item/cigarette/rollie/fat_dart, mob/user, params)
|
|
if(!istype(fat_dart))
|
|
return ..()
|
|
if(splat)
|
|
to_chat(user, span_notice("[src] doesn't seem to be able to go hard right now."))
|
|
return
|
|
if(going_hard)
|
|
to_chat(user, span_notice("[src] is already going too hard!"))
|
|
return
|
|
if(!fat_dart.lit)
|
|
to_chat(user, span_notice("You'll have to light that first!"))
|
|
return
|
|
to_chat(user, span_notice("You put [fat_dart] into [src]'s mouth."))
|
|
qdel(fat_dart)
|
|
going_hard = TRUE
|
|
update_icon(UPDATE_OVERLAYS)
|
|
|
|
/obj/item/toy/plush/goatplushie/proc/splat(datum/source)
|
|
SIGNAL_HANDLER
|
|
if(splat)
|
|
return
|
|
if(going_hard)
|
|
going_hard = FALSE
|
|
update_icon(UPDATE_OVERLAYS)
|
|
icon_state = "goat_splat"
|
|
playsound(src, SFX_DESECRATION, 50, TRUE)
|
|
visible_message(span_danger("[src] gets absolutely flattened!"))
|
|
splat = TRUE
|
|
|
|
/obj/item/toy/plush/goatplushie/examine()
|
|
. = ..()
|
|
if(splat)
|
|
. += span_notice("[src] might need medical attention.")
|
|
if(going_hard)
|
|
. += span_notice("[src] is going so hard, feel free to take a picture.")
|
|
|
|
/obj/item/toy/plush/goatplushie/update_overlays()
|
|
. = ..()
|
|
if(going_hard)
|
|
. += "goat_dart"
|
|
|
|
/obj/item/toy/plush/moth
|
|
name = "moth plushie"
|
|
desc = "A plushie depicting an adorable mothperson. It's a huggable bug!"
|
|
icon_state = "moffplush"
|
|
inhand_icon_state = null
|
|
attack_verb_continuous = list("flutters", "flaps")
|
|
attack_verb_simple = list("flutter", "flap")
|
|
squeak_override = list('sound/voice/moth/scream_moth.ogg'=1)
|
|
///Used to track how many people killed themselves with item/toy/plush/moth
|
|
var/suicide_count = 0
|
|
|
|
/obj/item/toy/plush/moth/suicide_act(mob/living/user)
|
|
user.visible_message(span_suicide("[user] stares deeply into the eyes of [src] and it begins consuming [user.p_them()]! It looks like [user.p_theyre()] trying to commit suicide!"))
|
|
suicide_count++
|
|
if(suicide_count < 3)
|
|
desc = "A plushie depicting an unsettling mothperson. After killing [suicide_count] [suicide_count == 1 ? "person" : "people"] it's not looking so huggable now..."
|
|
else
|
|
desc = "A plushie depicting a creepy mothperson. It's killed [suicide_count] people! I don't think I want to hug it any more!"
|
|
divine = TRUE
|
|
resistance_flags = INDESTRUCTIBLE | FIRE_PROOF | ACID_PROOF | LAVA_PROOF
|
|
playsound(src, 'sound/hallucinations/wail.ogg', 50, TRUE, -1)
|
|
var/list/available_spots = get_adjacent_open_turfs(loc)
|
|
if(available_spots.len) //If the user is in a confined space the plushie will drop normally as the user dies, but in the open the plush is placed one tile away from the user to prevent squeak spam
|
|
var/turf/open/random_open_spot = pick(available_spots)
|
|
forceMove(random_open_spot)
|
|
user.dust(just_ash = FALSE, drop_items = TRUE)
|
|
return MANUAL_SUICIDE
|
|
|
|
/obj/item/toy/plush/pkplush
|
|
name = "peacekeeper plushie"
|
|
desc = "A plushie depicting a peacekeeper cyborg. Only you can prevent human harm!"
|
|
icon_state = "pkplush"
|
|
attack_verb_continuous = list("hugs", "squeezes")
|
|
attack_verb_simple = list("hug", "squeeze")
|
|
squeak_override = list('sound/weapons/thudswoosh.ogg'=1)
|
|
|
|
/obj/item/toy/plush/rouny
|
|
name = "runner plushie"
|
|
desc = "A plushie depicting a xenomorph runner, made to commemorate the centenary of the Battle of LV-426. Much cuddlier than the real thing."
|
|
icon_state = "rouny"
|
|
item_flags = XENOMORPH_HOLDABLE
|
|
inhand_icon_state = null
|
|
attack_verb_continuous = list("slashes", "bites", "charges")
|
|
attack_verb_simple = list("slash", "bite", "charge")
|
|
squeak_override = list('sound/items/intents/Help.ogg' = 1)
|
|
|
|
/obj/item/toy/plush/abductor
|
|
name = "abductor plushie"
|
|
desc = "A plushie depicting an alien abductor. The tag on it is in an indecipherable language."
|
|
icon_state = "abductor"
|
|
inhand_icon_state = null
|
|
attack_verb_continuous = list("abducts", "probes")
|
|
attack_verb_continuous = list("abduct", "probe")
|
|
squeak_override = list('sound/weather/ashstorm/inside/weak_end.ogg' = 1) //very faint sound since abductors are silent as far as "speaking" is concerned.
|
|
|
|
/obj/item/toy/plush/abductor/agent
|
|
name = "abductor agent plushie"
|
|
desc = "A plushie depicting an alien abductor agent. The stun baton is attached to the hand of the plushie, and appears to be inert. I wouldn't stay alone with it."
|
|
icon_state = "abductor_agent"
|
|
inhand_icon_state = null
|
|
attack_verb_continuous = list("abducts", "probes", "stuns")
|
|
attack_verb_continuous = list("abduct", "probe", "stun")
|
|
squeak_override = list(
|
|
'sound/weapons/egloves.ogg' = 2,
|
|
'sound/weapons/cablecuff.ogg' = 1,
|
|
)
|
|
|
|
/obj/item/toy/plush/shark
|
|
name = "shark plushie"
|
|
desc = "A plushie depicting a somewhat cartoonish shark. The tag calls it a 'hákarl', noting that it was made by an obscure furniture manufacturer in old Scandinavia."
|
|
lefthand_file = 'icons/mob/inhands/items/plushes_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/items/plushes_righthand.dmi'
|
|
icon_state = "blahaj"
|
|
inhand_icon_state = "blahaj"
|
|
attack_verb_continuous = list("gnaws", "gnashes", "chews")
|
|
attack_verb_simple = list("gnaw", "gnash", "chew")
|
|
|
|
/obj/item/toy/plush/donkpocket
|
|
name = "donk pocket plushie"
|
|
desc = "The stuffed companion of choice for the seasoned traitor."
|
|
icon_state = "donkpocket"
|
|
attack_verb_continuous = list("donks")
|
|
attack_verb_simple = list("donk")
|