Files
Bubberstation/code/game/objects/items/storage/toolbox.dm
T
PaxilmaniacandGitHub b98afcd140 Replaces my old and crusty pp-95 with the cool new nukeops tech on the block, smart SMGs (#85211)
## About The Pull Request


![image](https://github.com/user-attachments/assets/c399db0d-c8b8-4f0e-b20d-e81e153a4fac)

![smart
bullet](https://github.com/user-attachments/assets/02af6174-f967-487c-b5ee-90c73300d179)

Adds the Abielle Smart-SMG to replace the pp-95 entirely.

The Abielle performs nearly identically to the pp-95 in nearly all
aspects, doing 0.5 less damage because it's not a projectile modifier on
9mm anymore.

What the Abielle does do majorly differently, is give it's bullets a
slight homing ability VS whatever you clicked on. This keeps the weapon
equally useless to it's predecessor at spraying blindly down hallways,
while rewarding careful aim with bullets that slightly track the target.

## Why It's Good For The Game

The surplus smg sucks, and I don't mean performance-wise (although it
certainly does, that's the idea). The surplus smg sucks because
typically you would be better suited using it as a melee weapon due to
the inaccuracy and low damage. Making the cheapo "I forgot to buy a
weapon" gun practically useless is super punishing especially for newer
ops who might not remember to buy a weapon first. The smartgun makes the
surplus smg still pretty shit compared to the other nukeops guns that
can down a man nearly instantly, but means that reinforcements or broke
ass nukeops can still be relatively effective so long as they can click
on a spaceman across the screen.

## Changelog
🆑
balance: The nukeops surplus smg, the pp-95, has been reworked into the
Abielle Smart-SMG. It performs nearly identically to the pp-95, however
it's projectiles get a slight homing ability towards whatever you click
on.
sound: New firing sounds for the surplus smg, credit to the m41 sound
effects from tgmc
image: New sprites for the surplus smg, made by me
/🆑
2024-07-29 17:31:18 +01:00

511 lines
17 KiB
Plaintext

/obj/item/storage/toolbox
name = "toolbox"
desc = "Danger. Very robust."
icon = 'icons/obj/storage/toolbox.dmi'
icon_state = "toolbox_default"
inhand_icon_state = "toolbox_default"
lefthand_file = 'icons/mob/inhands/equipment/toolbox_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/toolbox_righthand.dmi'
obj_flags = CONDUCTS_ELECTRICITY
force = 12
throwforce = 12
throw_speed = 2
throw_range = 7
demolition_mod = 1.25
w_class = WEIGHT_CLASS_BULKY
custom_materials = list(/datum/material/iron = SMALL_MATERIAL_AMOUNT*5)
attack_verb_continuous = list("robusts")
attack_verb_simple = list("robust")
hitsound = 'sound/weapons/smash.ogg'
drop_sound = 'sound/items/handling/toolbox_drop.ogg'
pickup_sound = 'sound/items/handling/toolbox_pickup.ogg'
material_flags = MATERIAL_EFFECTS | MATERIAL_COLOR
var/latches = "single_latch"
var/has_latches = TRUE
wound_bonus = 5
/obj/item/storage/toolbox/Initialize(mapload)
. = ..()
atom_storage.max_specific_storage = WEIGHT_CLASS_NORMAL
if(has_latches)
if(prob(10))
latches = "double_latch"
if(prob(1))
latches = "triple_latch"
update_appearance()
AddElement(/datum/element/falling_hazard, damage = force, wound_bonus = wound_bonus, hardhat_safety = TRUE, crushes = FALSE, impact_sound = hitsound)
/obj/item/storage/toolbox/update_overlays()
. = ..()
if(has_latches)
. += latches
/obj/item/storage/toolbox/suicide_act(mob/living/user)
user.visible_message(span_suicide("[user] robusts [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to commit suicide!"))
return BRUTELOSS
/obj/item/storage/toolbox/emergency
name = "emergency toolbox"
icon_state = "red"
inhand_icon_state = "toolbox_red"
material_flags = NONE
throw_speed = 3 // red ones go faster
/obj/item/storage/toolbox/emergency/PopulateContents()
new /obj/item/crowbar/red(src)
new /obj/item/weldingtool/mini(src)
new /obj/item/extinguisher/mini(src)
switch(rand(1,3))
if(1)
new /obj/item/flashlight(src)
if(2)
new /obj/item/flashlight/glowstick(src)
if(3)
new /obj/item/flashlight/flare(src)
new /obj/item/radio/off(src)
/obj/item/storage/toolbox/emergency/old
name = "rusty red toolbox"
icon_state = "toolbox_red_old"
has_latches = FALSE
material_flags = NONE
/obj/item/storage/toolbox/mechanical
name = "mechanical toolbox"
icon_state = "blue"
inhand_icon_state = "toolbox_blue"
material_flags = NONE
/// If FALSE, someone with a ensouled soulstone can sacrifice a spirit to change the sprite of this toolbox.
var/has_soul = FALSE
/obj/item/storage/toolbox/mechanical/PopulateContents()
new /obj/item/screwdriver(src)
new /obj/item/wrench(src)
new /obj/item/weldingtool(src)
new /obj/item/crowbar(src)
new /obj/item/analyzer(src)
new /obj/item/wirecutters(src)
/obj/item/storage/toolbox/mechanical/old
name = "rusty blue toolbox"
icon_state = "toolbox_blue_old"
has_latches = FALSE
has_soul = TRUE
/obj/item/storage/toolbox/mechanical/old/heirloom
name = "toolbox" //this will be named "X family toolbox"
desc = "It's seen better days."
force = 5
w_class = WEIGHT_CLASS_NORMAL
/obj/item/storage/toolbox/mechanical/old/heirloom/Initialize(mapload)
. = ..()
atom_storage.max_specific_storage = WEIGHT_CLASS_SMALL
/obj/item/storage/toolbox/mechanical/old/heirloom/PopulateContents()
return
/obj/item/storage/toolbox/mechanical/old/clean // the assistant traitor toolbox, damage scales with TC inside
name = "toolbox"
desc = "An old, blue toolbox, it looks robust."
icon_state = "oldtoolboxclean"
inhand_icon_state = "toolbox_blue"
has_latches = FALSE
force = 19
throwforce = 22
/obj/item/storage/toolbox/mechanical/old/clean/proc/calc_damage()
var/power = 0
for (var/obj/item/stack/telecrystal/stored_crystals in get_all_contents())
power += (stored_crystals.amount / 2)
force = 19 + power
throwforce = 22 + power
/obj/item/storage/toolbox/mechanical/old/clean/attack(mob/target, mob/living/user)
calc_damage()
..()
/obj/item/storage/toolbox/mechanical/old/clean/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
calc_damage()
..()
/obj/item/storage/toolbox/mechanical/old/clean/PopulateContents()
new /obj/item/screwdriver(src)
new /obj/item/wrench(src)
new /obj/item/weldingtool(src)
new /obj/item/crowbar(src)
new /obj/item/wirecutters(src)
new /obj/item/multitool(src)
new /obj/item/clothing/gloves/color/yellow(src)
/obj/item/storage/toolbox/electrical
name = "electrical toolbox"
icon_state = "yellow"
inhand_icon_state = "toolbox_yellow"
material_flags = NONE
/obj/item/storage/toolbox/electrical/PopulateContents()
var/pickedcolor = pick(GLOB.cable_colors)
new /obj/item/screwdriver(src)
new /obj/item/wirecutters(src)
new /obj/item/t_scanner(src)
new /obj/item/crowbar(src)
var/obj/item/stack/cable_coil/new_cable_one = new(src, MAXCOIL)
new_cable_one.set_cable_color(pickedcolor)
var/obj/item/stack/cable_coil/new_cable_two = new(src, MAXCOIL)
new_cable_two.set_cable_color(pickedcolor)
if(prob(5))
new /obj/item/clothing/gloves/color/yellow(src)
else
var/obj/item/stack/cable_coil/new_cable_three = new(src, MAXCOIL)
new_cable_three.set_cable_color(pickedcolor)
/obj/item/storage/toolbox/syndicate
name = "suspicious looking toolbox"
icon_state = "syndicate"
inhand_icon_state = "toolbox_syndi"
force = 15
throwforce = 18
material_flags = NONE
/obj/item/storage/toolbox/syndicate/Initialize(mapload)
. = ..()
atom_storage.silent = TRUE
/obj/item/storage/toolbox/syndicate/PopulateContents()
new /obj/item/screwdriver/nuke(src)
new /obj/item/wrench(src)
new /obj/item/weldingtool/largetank(src)
new /obj/item/crowbar/red(src)
new /obj/item/wirecutters(src, "red")
new /obj/item/multitool(src)
new /obj/item/clothing/gloves/combat(src)
/obj/item/storage/toolbox/drone
name = "mechanical toolbox"
icon_state = "blue"
inhand_icon_state = "toolbox_blue"
material_flags = NONE
/obj/item/storage/toolbox/drone/PopulateContents()
var/pickedcolor = pick("red","yellow","green","blue","pink","orange","cyan","white")
new /obj/item/screwdriver(src)
new /obj/item/wrench(src)
new /obj/item/weldingtool(src)
new /obj/item/crowbar(src)
new /obj/item/stack/cable_coil(src,MAXCOIL,pickedcolor)
new /obj/item/wirecutters(src)
new /obj/item/multitool(src)
/obj/item/storage/toolbox/artistic
name = "artistic toolbox"
desc = "A toolbox painted bright green. Why anyone would store art supplies in a toolbox is beyond you, but it has plenty of extra space."
icon_state = "green"
inhand_icon_state = "artistic_toolbox"
w_class = WEIGHT_CLASS_GIGANTIC //Holds more than a regular toolbox!
material_flags = NONE
/obj/item/storage/toolbox/artistic/Initialize(mapload)
. = ..()
atom_storage.max_total_storage = 20
atom_storage.max_slots = 11
/obj/item/storage/toolbox/artistic/PopulateContents()
new /obj/item/storage/crayons(src)
new /obj/item/crowbar(src)
new /obj/item/stack/pipe_cleaner_coil/red(src)
new /obj/item/stack/pipe_cleaner_coil/yellow(src)
new /obj/item/stack/pipe_cleaner_coil/blue(src)
new /obj/item/stack/pipe_cleaner_coil/green(src)
new /obj/item/stack/pipe_cleaner_coil/pink(src)
new /obj/item/stack/pipe_cleaner_coil/orange(src)
new /obj/item/stack/pipe_cleaner_coil/cyan(src)
new /obj/item/stack/pipe_cleaner_coil/white(src)
new /obj/item/stack/pipe_cleaner_coil/brown(src)
/obj/item/storage/toolbox/ammobox
name = "ammo canister"
desc = "A metal canister designed to hold ammunition"
icon_state = "ammobox"
inhand_icon_state = "ammobox"
lefthand_file = 'icons/mob/inhands/equipment/toolbox_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/toolbox_righthand.dmi'
has_latches = FALSE
drop_sound = 'sound/items/handling/ammobox_drop.ogg'
pickup_sound = 'sound/items/handling/ammobox_pickup.ogg'
var/ammo_to_spawn
/obj/item/storage/toolbox/ammobox/PopulateContents()
if(!isnull(ammo_to_spawn))
for(var/i in 1 to 6)
new ammo_to_spawn(src)
/obj/item/storage/toolbox/ammobox/strilka310
name = ".310 Strilka ammo box (Surplus?)"
desc = "It contains a few clips. Goddamn, this thing smells awful. \
Has this been sitting in a warehouse for the last several centuries?"
ammo_to_spawn = /obj/item/ammo_box/strilka310
/obj/item/storage/toolbox/ammobox/strilka310/surplus
ammo_to_spawn = /obj/item/ammo_box/strilka310/surplus
/obj/item/storage/toolbox/ammobox/wt550m9
name = "4.6x30mm ammo box"
ammo_to_spawn = /obj/item/ammo_box/magazine/wt550m9
/obj/item/storage/toolbox/ammobox/wt550m9ap
name = "4.6x30mm AP ammo box"
ammo_to_spawn = /obj/item/ammo_box/magazine/wt550m9/wtap
/obj/item/storage/toolbox/maint_kit
name = "gun maintenance kit"
desc = "It contains some gun maintenance supplies"
icon_state = "maint_kit"
inhand_icon_state = "ammobox"
has_latches = FALSE
drop_sound = 'sound/items/handling/ammobox_drop.ogg'
pickup_sound = 'sound/items/handling/ammobox_pickup.ogg'
/obj/item/storage/toolbox/maint_kit/PopulateContents()
new /obj/item/gun_maintenance_supplies(src)
new /obj/item/gun_maintenance_supplies(src)
new /obj/item/gun_maintenance_supplies(src)
//floorbot assembly
/obj/item/storage/toolbox/tool_act(mob/living/user, obj/item/tool, list/modifiers)
if(!istype(tool, /obj/item/stack/tile/iron))
return ..()
var/static/list/allowed_toolbox = list(
/obj/item/storage/toolbox/artistic,
/obj/item/storage/toolbox/electrical,
/obj/item/storage/toolbox/emergency,
/obj/item/storage/toolbox/mechanical,
/obj/item/storage/toolbox/syndicate,
)
if(!is_type_in_list(src, allowed_toolbox) && (type != /obj/item/storage/toolbox))
return ITEM_INTERACT_BLOCKING
if(contents.len >= 1)
balloon_alert(user, "not empty!")
return ITEM_INTERACT_BLOCKING
if(tool.use(10))
var/obj/item/bot_assembly/floorbot/B = new
B.toolbox = type
switch(B.toolbox)
if(/obj/item/storage/toolbox)
B.toolbox_color = "r"
if(/obj/item/storage/toolbox/emergency)
B.toolbox_color = "r"
if(/obj/item/storage/toolbox/electrical)
B.toolbox_color = "y"
if(/obj/item/storage/toolbox/artistic)
B.toolbox_color = "g"
if(/obj/item/storage/toolbox/syndicate)
B.toolbox_color = "s"
user.put_in_hands(B)
B.update_appearance()
B.balloon_alert(user, "tiles added")
qdel(src)
return ITEM_INTERACT_BLOCKING
balloon_alert(user, "needs 10 tiles!")
return ITEM_INTERACT_SUCCESS
/obj/item/storage/toolbox/haunted
name = "old toolbox"
custom_materials = list(/datum/material/hauntium = SMALL_MATERIAL_AMOUNT*5)
/obj/item/storage/toolbox/guncase
name = "gun case"
desc = "A weapon's case. Has a blood-red 'S' stamped on the cover."
icon = 'icons/obj/storage/case.dmi'
icon_state = "infiltrator_case"
lefthand_file = 'icons/mob/inhands/equipment/toolbox_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/toolbox_righthand.dmi'
inhand_icon_state = "infiltrator_case"
has_latches = FALSE
var/weapon_to_spawn = /obj/item/gun/ballistic/automatic/pistol
var/extra_to_spawn = /obj/item/ammo_box/magazine/m9mm
/obj/item/storage/toolbox/guncase/Initialize(mapload)
. = ..()
atom_storage.max_specific_storage = WEIGHT_CLASS_BULKY
atom_storage.max_total_storage = 7 //enough to hold ONE bulky gun and the ammo boxes
atom_storage.max_slots = 4
/obj/item/storage/toolbox/guncase/PopulateContents()
new weapon_to_spawn (src)
for(var/i in 1 to 3)
new extra_to_spawn (src)
/obj/item/storage/toolbox/guncase/bulldog
name = "bulldog gun case"
weapon_to_spawn = /obj/item/gun/ballistic/shotgun/bulldog
extra_to_spawn = /obj/item/ammo_box/magazine/m12g
/obj/item/storage/toolbox/guncase/c20r
name = "c-20r gun case"
weapon_to_spawn = /obj/item/gun/ballistic/automatic/c20r
extra_to_spawn = /obj/item/ammo_box/magazine/smgm45
/obj/item/storage/toolbox/guncase/smartgun
name = "adielle smartgun case"
weapon_to_spawn = /obj/item/gun/ballistic/automatic/smartgun
extra_to_spawn = /obj/item/ammo_box/magazine/smartgun
/obj/item/storage/toolbox/guncase/clandestine
name = "clandestine gun case"
weapon_to_spawn = /obj/item/gun/ballistic/automatic/pistol/clandestine
extra_to_spawn = /obj/item/ammo_box/magazine/m10mm
/obj/item/storage/toolbox/guncase/m90gl
name = "m-90gl gun case"
weapon_to_spawn = /obj/item/gun/ballistic/automatic/m90
extra_to_spawn = /obj/item/ammo_box/magazine/m223
/obj/item/storage/toolbox/guncase/m90gl/PopulateContents()
new weapon_to_spawn (src)
for(var/i in 1 to 2)
new extra_to_spawn (src)
new /obj/item/ammo_box/a40mm/rubber (src)
/obj/item/storage/toolbox/guncase/rocketlauncher
name = "rocket launcher gun case"
weapon_to_spawn = /obj/item/gun/ballistic/rocketlauncher
extra_to_spawn = /obj/item/ammo_box/rocket
/obj/item/storage/toolbox/guncase/rocketlauncher/PopulateContents()
new weapon_to_spawn (src)
new extra_to_spawn (src)
/obj/item/storage/toolbox/guncase/revolver
name = "revolver gun case"
weapon_to_spawn = /obj/item/gun/ballistic/revolver/syndicate/nuclear
extra_to_spawn = /obj/item/ammo_box/a357
/obj/item/storage/toolbox/guncase/sword_and_board
name = "energy sword and shield weapon case"
weapon_to_spawn = /obj/item/melee/energy/sword
extra_to_spawn = /obj/item/shield/energy
/obj/item/storage/toolbox/guncase/sword_and_board/PopulateContents()
new weapon_to_spawn (src)
new extra_to_spawn (src)
new /obj/item/clothing/head/costume/knight (src)
/obj/item/storage/toolbox/guncase/cqc
name = "\improper CQC equipment case"
weapon_to_spawn = /obj/item/book/granter/martial/cqc
extra_to_spawn = /obj/item/storage/box/syndie_kit/imp_stealth
/obj/item/storage/toolbox/guncase/cqc/PopulateContents()
new weapon_to_spawn (src)
new extra_to_spawn (src)
new /obj/item/clothing/head/costume/snakeeater (src)
new /obj/item/storage/fancy/cigarettes/cigpack_syndicate (src)
/obj/item/clothing/head/costume/snakeeater
name = "strange bandana"
desc = "A bandana. It seems to have a little carp embroidered on the inside, as well as the kanji '魚'."
icon_state = "snake_eater"
inhand_icon_state = null
/obj/item/clothing/head/costume/knight
name = "fake medieval helmet"
desc = "A classic metal helmet. Though, this one seems to be very obviously fake..."
icon = 'icons/obj/clothing/head/helmet.dmi'
worn_icon = 'icons/mob/clothing/head/helmet.dmi'
icon_state = "knight_green"
inhand_icon_state = "knight_helmet"
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT
flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
dog_fashion = null
/obj/item/storage/toolbox/guncase/doublesword
name = "double-bladed energy sword weapon case"
weapon_to_spawn = /obj/item/dualsaber
extra_to_spawn = /obj/item/soap/syndie
/obj/item/storage/toolbox/guncase/doublesword/Initialize(mapload)
. = ..()
atom_storage.max_specific_storage = WEIGHT_CLASS_BULKY
atom_storage.max_total_storage = 10 //it'll hold enough
atom_storage.max_slots = 5
/obj/item/storage/toolbox/guncase/doublesword/PopulateContents()
new weapon_to_spawn (src)
new extra_to_spawn (src)
new /obj/item/mod/module/noslip (src)
new /obj/item/reagent_containers/hypospray/medipen/methamphetamine (src)
new /obj/item/clothing/under/rank/prisoner/nosensor (src)
/obj/item/storage/toolbox/guncase/soviet
name = "ancient gun case"
desc = "A weapon's case. Has the symbol of the Third Soviet Union stamped on the side."
icon_state = "sakhno_case"
inhand_icon_state = "sakhno_case"
weapon_to_spawn = /obj/effect/spawner/random/sakhno
extra_to_spawn = /obj/effect/spawner/random/sakhno/ammo
/obj/item/storage/toolbox/guncase/monkeycase
name = "monkey gun case"
desc = "Everything a monkey needs to truly go ape-shit. There's a paw-shaped hand scanner lock on the front of the case."
/obj/item/storage/toolbox/guncase/monkeycase/Initialize(mapload)
. = ..()
atom_storage.locked = STORAGE_SOFT_LOCKED
/obj/item/storage/toolbox/guncase/monkeycase/attack_self(mob/user, modifiers)
if(!monkey_check(user))
return
return ..()
/obj/item/storage/toolbox/guncase/monkeycase/attack_self_secondary(mob/user, modifiers)
attack_self(user, modifiers)
return
/obj/item/storage/toolbox/guncase/monkeycase/attack_hand(mob/user, list/modifiers)
if(!monkey_check(user))
return
return ..()
/obj/item/storage/toolbox/guncase/monkeycase/proc/monkey_check(mob/user)
if(atom_storage.locked == STORAGE_NOT_LOCKED)
return TRUE
if(is_simian(user))
atom_storage.locked = STORAGE_NOT_LOCKED
to_chat(user, span_notice("You place your paw on the paw scanner, and hear a soft click as [src] unlocks!"))
playsound(src, 'sound/items/click.ogg', 25, TRUE)
return TRUE
to_chat(user, span_warning("You put your hand on the hand scanner, and it rejects it with an angry chimpanzee screech!"))
playsound(src, SFX_SCREECH, 75, TRUE)
return FALSE
/obj/item/storage/toolbox/guncase/monkeycase/PopulateContents()
switch(rand(1, 3))
if(1)
// Uzi with a boxcutter.
new /obj/item/gun/ballistic/automatic/mini_uzi/chimpgun(src)
new /obj/item/ammo_box/magazine/uzim9mm(src)
new /obj/item/ammo_box/magazine/uzim9mm(src)
new /obj/item/boxcutter/extended(src)
if(2)
// Thompson with a boxcutter.
new /obj/item/gun/ballistic/automatic/tommygun/chimpgun(src)
new /obj/item/ammo_box/magazine/tommygunm45(src)
new /obj/item/ammo_box/magazine/tommygunm45(src)
new /obj/item/boxcutter/extended(src)
if(3)
// M1911 with a switchblade and an extra banana bomb.
new /obj/item/gun/ballistic/automatic/pistol/m1911/chimpgun(src)
new /obj/item/ammo_box/magazine/m45(src)
new /obj/item/ammo_box/magazine/m45(src)
new /obj/item/switchblade/extended(src)
new /obj/item/food/grown/banana/bunch/monkeybomb(src)
// Banana bomb! Basically a tiny flashbang for monkeys.
new /obj/item/food/grown/banana/bunch/monkeybomb(src)
// Somewhere to store it all.
new /obj/item/storage/backpack/messenger(src)