mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-15 01:01:36 +01:00
## About The Pull Request   Adds the Abielle Smart-SMG to replace the pp-95 entirely. The Abielle performs nearly identically to the pp-95 in nearly all aspects, doing 0.5 less damage because it's not a projectile modifier on 9mm anymore. What the Abielle does do majorly differently, is give it's bullets a slight homing ability VS whatever you clicked on. This keeps the weapon equally useless to it's predecessor at spraying blindly down hallways, while rewarding careful aim with bullets that slightly track the target. ## Why It's Good For The Game The surplus smg sucks, and I don't mean performance-wise (although it certainly does, that's the idea). The surplus smg sucks because typically you would be better suited using it as a melee weapon due to the inaccuracy and low damage. Making the cheapo "I forgot to buy a weapon" gun practically useless is super punishing especially for newer ops who might not remember to buy a weapon first. The smartgun makes the surplus smg still pretty shit compared to the other nukeops guns that can down a man nearly instantly, but means that reinforcements or broke ass nukeops can still be relatively effective so long as they can click on a spaceman across the screen. ## Changelog 🆑 balance: The nukeops surplus smg, the pp-95, has been reworked into the Abielle Smart-SMG. It performs nearly identically to the pp-95, however it's projectiles get a slight homing ability towards whatever you click on. sound: New firing sounds for the surplus smg, credit to the m41 sound effects from tgmc image: New sprites for the surplus smg, made by me /🆑
511 lines
17 KiB
Plaintext
511 lines
17 KiB
Plaintext
/obj/item/storage/toolbox
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name = "toolbox"
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desc = "Danger. Very robust."
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icon = 'icons/obj/storage/toolbox.dmi'
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icon_state = "toolbox_default"
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inhand_icon_state = "toolbox_default"
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lefthand_file = 'icons/mob/inhands/equipment/toolbox_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/toolbox_righthand.dmi'
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obj_flags = CONDUCTS_ELECTRICITY
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force = 12
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throwforce = 12
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throw_speed = 2
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throw_range = 7
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demolition_mod = 1.25
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w_class = WEIGHT_CLASS_BULKY
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custom_materials = list(/datum/material/iron = SMALL_MATERIAL_AMOUNT*5)
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attack_verb_continuous = list("robusts")
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attack_verb_simple = list("robust")
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hitsound = 'sound/weapons/smash.ogg'
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drop_sound = 'sound/items/handling/toolbox_drop.ogg'
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pickup_sound = 'sound/items/handling/toolbox_pickup.ogg'
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material_flags = MATERIAL_EFFECTS | MATERIAL_COLOR
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var/latches = "single_latch"
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var/has_latches = TRUE
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wound_bonus = 5
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/obj/item/storage/toolbox/Initialize(mapload)
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. = ..()
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atom_storage.max_specific_storage = WEIGHT_CLASS_NORMAL
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if(has_latches)
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if(prob(10))
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latches = "double_latch"
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if(prob(1))
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latches = "triple_latch"
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update_appearance()
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AddElement(/datum/element/falling_hazard, damage = force, wound_bonus = wound_bonus, hardhat_safety = TRUE, crushes = FALSE, impact_sound = hitsound)
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/obj/item/storage/toolbox/update_overlays()
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. = ..()
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if(has_latches)
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. += latches
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/obj/item/storage/toolbox/suicide_act(mob/living/user)
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user.visible_message(span_suicide("[user] robusts [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to commit suicide!"))
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return BRUTELOSS
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/obj/item/storage/toolbox/emergency
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name = "emergency toolbox"
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icon_state = "red"
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inhand_icon_state = "toolbox_red"
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material_flags = NONE
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throw_speed = 3 // red ones go faster
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/obj/item/storage/toolbox/emergency/PopulateContents()
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new /obj/item/crowbar/red(src)
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new /obj/item/weldingtool/mini(src)
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new /obj/item/extinguisher/mini(src)
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switch(rand(1,3))
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if(1)
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new /obj/item/flashlight(src)
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if(2)
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new /obj/item/flashlight/glowstick(src)
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if(3)
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new /obj/item/flashlight/flare(src)
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new /obj/item/radio/off(src)
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/obj/item/storage/toolbox/emergency/old
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name = "rusty red toolbox"
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icon_state = "toolbox_red_old"
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has_latches = FALSE
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material_flags = NONE
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/obj/item/storage/toolbox/mechanical
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name = "mechanical toolbox"
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icon_state = "blue"
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inhand_icon_state = "toolbox_blue"
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material_flags = NONE
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/// If FALSE, someone with a ensouled soulstone can sacrifice a spirit to change the sprite of this toolbox.
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var/has_soul = FALSE
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/obj/item/storage/toolbox/mechanical/PopulateContents()
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new /obj/item/screwdriver(src)
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new /obj/item/wrench(src)
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new /obj/item/weldingtool(src)
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new /obj/item/crowbar(src)
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new /obj/item/analyzer(src)
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new /obj/item/wirecutters(src)
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/obj/item/storage/toolbox/mechanical/old
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name = "rusty blue toolbox"
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icon_state = "toolbox_blue_old"
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has_latches = FALSE
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has_soul = TRUE
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/obj/item/storage/toolbox/mechanical/old/heirloom
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name = "toolbox" //this will be named "X family toolbox"
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desc = "It's seen better days."
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force = 5
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w_class = WEIGHT_CLASS_NORMAL
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/obj/item/storage/toolbox/mechanical/old/heirloom/Initialize(mapload)
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. = ..()
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atom_storage.max_specific_storage = WEIGHT_CLASS_SMALL
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/obj/item/storage/toolbox/mechanical/old/heirloom/PopulateContents()
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return
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/obj/item/storage/toolbox/mechanical/old/clean // the assistant traitor toolbox, damage scales with TC inside
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name = "toolbox"
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desc = "An old, blue toolbox, it looks robust."
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icon_state = "oldtoolboxclean"
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inhand_icon_state = "toolbox_blue"
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has_latches = FALSE
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force = 19
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throwforce = 22
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/obj/item/storage/toolbox/mechanical/old/clean/proc/calc_damage()
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var/power = 0
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for (var/obj/item/stack/telecrystal/stored_crystals in get_all_contents())
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power += (stored_crystals.amount / 2)
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force = 19 + power
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throwforce = 22 + power
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/obj/item/storage/toolbox/mechanical/old/clean/attack(mob/target, mob/living/user)
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calc_damage()
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..()
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/obj/item/storage/toolbox/mechanical/old/clean/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
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calc_damage()
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..()
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/obj/item/storage/toolbox/mechanical/old/clean/PopulateContents()
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new /obj/item/screwdriver(src)
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new /obj/item/wrench(src)
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new /obj/item/weldingtool(src)
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new /obj/item/crowbar(src)
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new /obj/item/wirecutters(src)
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new /obj/item/multitool(src)
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new /obj/item/clothing/gloves/color/yellow(src)
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/obj/item/storage/toolbox/electrical
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name = "electrical toolbox"
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icon_state = "yellow"
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inhand_icon_state = "toolbox_yellow"
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material_flags = NONE
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/obj/item/storage/toolbox/electrical/PopulateContents()
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var/pickedcolor = pick(GLOB.cable_colors)
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new /obj/item/screwdriver(src)
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new /obj/item/wirecutters(src)
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new /obj/item/t_scanner(src)
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new /obj/item/crowbar(src)
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var/obj/item/stack/cable_coil/new_cable_one = new(src, MAXCOIL)
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new_cable_one.set_cable_color(pickedcolor)
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var/obj/item/stack/cable_coil/new_cable_two = new(src, MAXCOIL)
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new_cable_two.set_cable_color(pickedcolor)
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if(prob(5))
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new /obj/item/clothing/gloves/color/yellow(src)
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else
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var/obj/item/stack/cable_coil/new_cable_three = new(src, MAXCOIL)
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new_cable_three.set_cable_color(pickedcolor)
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/obj/item/storage/toolbox/syndicate
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name = "suspicious looking toolbox"
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icon_state = "syndicate"
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inhand_icon_state = "toolbox_syndi"
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force = 15
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throwforce = 18
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material_flags = NONE
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/obj/item/storage/toolbox/syndicate/Initialize(mapload)
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. = ..()
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atom_storage.silent = TRUE
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/obj/item/storage/toolbox/syndicate/PopulateContents()
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new /obj/item/screwdriver/nuke(src)
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new /obj/item/wrench(src)
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new /obj/item/weldingtool/largetank(src)
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new /obj/item/crowbar/red(src)
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new /obj/item/wirecutters(src, "red")
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new /obj/item/multitool(src)
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new /obj/item/clothing/gloves/combat(src)
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/obj/item/storage/toolbox/drone
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name = "mechanical toolbox"
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icon_state = "blue"
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inhand_icon_state = "toolbox_blue"
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material_flags = NONE
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/obj/item/storage/toolbox/drone/PopulateContents()
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var/pickedcolor = pick("red","yellow","green","blue","pink","orange","cyan","white")
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new /obj/item/screwdriver(src)
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new /obj/item/wrench(src)
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new /obj/item/weldingtool(src)
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new /obj/item/crowbar(src)
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new /obj/item/stack/cable_coil(src,MAXCOIL,pickedcolor)
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new /obj/item/wirecutters(src)
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new /obj/item/multitool(src)
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/obj/item/storage/toolbox/artistic
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name = "artistic toolbox"
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desc = "A toolbox painted bright green. Why anyone would store art supplies in a toolbox is beyond you, but it has plenty of extra space."
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icon_state = "green"
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inhand_icon_state = "artistic_toolbox"
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w_class = WEIGHT_CLASS_GIGANTIC //Holds more than a regular toolbox!
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material_flags = NONE
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/obj/item/storage/toolbox/artistic/Initialize(mapload)
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. = ..()
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atom_storage.max_total_storage = 20
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atom_storage.max_slots = 11
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/obj/item/storage/toolbox/artistic/PopulateContents()
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new /obj/item/storage/crayons(src)
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new /obj/item/crowbar(src)
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new /obj/item/stack/pipe_cleaner_coil/red(src)
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new /obj/item/stack/pipe_cleaner_coil/yellow(src)
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new /obj/item/stack/pipe_cleaner_coil/blue(src)
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new /obj/item/stack/pipe_cleaner_coil/green(src)
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new /obj/item/stack/pipe_cleaner_coil/pink(src)
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new /obj/item/stack/pipe_cleaner_coil/orange(src)
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new /obj/item/stack/pipe_cleaner_coil/cyan(src)
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new /obj/item/stack/pipe_cleaner_coil/white(src)
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new /obj/item/stack/pipe_cleaner_coil/brown(src)
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/obj/item/storage/toolbox/ammobox
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name = "ammo canister"
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desc = "A metal canister designed to hold ammunition"
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icon_state = "ammobox"
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inhand_icon_state = "ammobox"
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lefthand_file = 'icons/mob/inhands/equipment/toolbox_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/toolbox_righthand.dmi'
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has_latches = FALSE
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drop_sound = 'sound/items/handling/ammobox_drop.ogg'
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pickup_sound = 'sound/items/handling/ammobox_pickup.ogg'
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var/ammo_to_spawn
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/obj/item/storage/toolbox/ammobox/PopulateContents()
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if(!isnull(ammo_to_spawn))
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for(var/i in 1 to 6)
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new ammo_to_spawn(src)
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/obj/item/storage/toolbox/ammobox/strilka310
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name = ".310 Strilka ammo box (Surplus?)"
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desc = "It contains a few clips. Goddamn, this thing smells awful. \
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Has this been sitting in a warehouse for the last several centuries?"
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ammo_to_spawn = /obj/item/ammo_box/strilka310
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/obj/item/storage/toolbox/ammobox/strilka310/surplus
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ammo_to_spawn = /obj/item/ammo_box/strilka310/surplus
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/obj/item/storage/toolbox/ammobox/wt550m9
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name = "4.6x30mm ammo box"
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ammo_to_spawn = /obj/item/ammo_box/magazine/wt550m9
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/obj/item/storage/toolbox/ammobox/wt550m9ap
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name = "4.6x30mm AP ammo box"
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ammo_to_spawn = /obj/item/ammo_box/magazine/wt550m9/wtap
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/obj/item/storage/toolbox/maint_kit
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name = "gun maintenance kit"
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desc = "It contains some gun maintenance supplies"
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icon_state = "maint_kit"
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inhand_icon_state = "ammobox"
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has_latches = FALSE
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drop_sound = 'sound/items/handling/ammobox_drop.ogg'
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pickup_sound = 'sound/items/handling/ammobox_pickup.ogg'
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/obj/item/storage/toolbox/maint_kit/PopulateContents()
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new /obj/item/gun_maintenance_supplies(src)
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new /obj/item/gun_maintenance_supplies(src)
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new /obj/item/gun_maintenance_supplies(src)
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//floorbot assembly
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/obj/item/storage/toolbox/tool_act(mob/living/user, obj/item/tool, list/modifiers)
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if(!istype(tool, /obj/item/stack/tile/iron))
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return ..()
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var/static/list/allowed_toolbox = list(
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/obj/item/storage/toolbox/artistic,
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/obj/item/storage/toolbox/electrical,
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/obj/item/storage/toolbox/emergency,
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/obj/item/storage/toolbox/mechanical,
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/obj/item/storage/toolbox/syndicate,
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)
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if(!is_type_in_list(src, allowed_toolbox) && (type != /obj/item/storage/toolbox))
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return ITEM_INTERACT_BLOCKING
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if(contents.len >= 1)
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balloon_alert(user, "not empty!")
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return ITEM_INTERACT_BLOCKING
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if(tool.use(10))
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var/obj/item/bot_assembly/floorbot/B = new
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B.toolbox = type
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switch(B.toolbox)
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if(/obj/item/storage/toolbox)
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B.toolbox_color = "r"
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if(/obj/item/storage/toolbox/emergency)
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B.toolbox_color = "r"
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if(/obj/item/storage/toolbox/electrical)
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B.toolbox_color = "y"
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if(/obj/item/storage/toolbox/artistic)
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B.toolbox_color = "g"
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if(/obj/item/storage/toolbox/syndicate)
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B.toolbox_color = "s"
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user.put_in_hands(B)
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B.update_appearance()
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B.balloon_alert(user, "tiles added")
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qdel(src)
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return ITEM_INTERACT_BLOCKING
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balloon_alert(user, "needs 10 tiles!")
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return ITEM_INTERACT_SUCCESS
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/obj/item/storage/toolbox/haunted
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name = "old toolbox"
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custom_materials = list(/datum/material/hauntium = SMALL_MATERIAL_AMOUNT*5)
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/obj/item/storage/toolbox/guncase
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name = "gun case"
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desc = "A weapon's case. Has a blood-red 'S' stamped on the cover."
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icon = 'icons/obj/storage/case.dmi'
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icon_state = "infiltrator_case"
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lefthand_file = 'icons/mob/inhands/equipment/toolbox_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/toolbox_righthand.dmi'
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inhand_icon_state = "infiltrator_case"
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has_latches = FALSE
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var/weapon_to_spawn = /obj/item/gun/ballistic/automatic/pistol
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var/extra_to_spawn = /obj/item/ammo_box/magazine/m9mm
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/obj/item/storage/toolbox/guncase/Initialize(mapload)
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. = ..()
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atom_storage.max_specific_storage = WEIGHT_CLASS_BULKY
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atom_storage.max_total_storage = 7 //enough to hold ONE bulky gun and the ammo boxes
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atom_storage.max_slots = 4
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/obj/item/storage/toolbox/guncase/PopulateContents()
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new weapon_to_spawn (src)
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for(var/i in 1 to 3)
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new extra_to_spawn (src)
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/obj/item/storage/toolbox/guncase/bulldog
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name = "bulldog gun case"
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weapon_to_spawn = /obj/item/gun/ballistic/shotgun/bulldog
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extra_to_spawn = /obj/item/ammo_box/magazine/m12g
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/obj/item/storage/toolbox/guncase/c20r
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name = "c-20r gun case"
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weapon_to_spawn = /obj/item/gun/ballistic/automatic/c20r
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extra_to_spawn = /obj/item/ammo_box/magazine/smgm45
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/obj/item/storage/toolbox/guncase/smartgun
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name = "adielle smartgun case"
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weapon_to_spawn = /obj/item/gun/ballistic/automatic/smartgun
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extra_to_spawn = /obj/item/ammo_box/magazine/smartgun
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/obj/item/storage/toolbox/guncase/clandestine
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name = "clandestine gun case"
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weapon_to_spawn = /obj/item/gun/ballistic/automatic/pistol/clandestine
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extra_to_spawn = /obj/item/ammo_box/magazine/m10mm
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/obj/item/storage/toolbox/guncase/m90gl
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name = "m-90gl gun case"
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weapon_to_spawn = /obj/item/gun/ballistic/automatic/m90
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extra_to_spawn = /obj/item/ammo_box/magazine/m223
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/obj/item/storage/toolbox/guncase/m90gl/PopulateContents()
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new weapon_to_spawn (src)
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for(var/i in 1 to 2)
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new extra_to_spawn (src)
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new /obj/item/ammo_box/a40mm/rubber (src)
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/obj/item/storage/toolbox/guncase/rocketlauncher
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name = "rocket launcher gun case"
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weapon_to_spawn = /obj/item/gun/ballistic/rocketlauncher
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extra_to_spawn = /obj/item/ammo_box/rocket
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/obj/item/storage/toolbox/guncase/rocketlauncher/PopulateContents()
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new weapon_to_spawn (src)
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new extra_to_spawn (src)
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/obj/item/storage/toolbox/guncase/revolver
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name = "revolver gun case"
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weapon_to_spawn = /obj/item/gun/ballistic/revolver/syndicate/nuclear
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extra_to_spawn = /obj/item/ammo_box/a357
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/obj/item/storage/toolbox/guncase/sword_and_board
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name = "energy sword and shield weapon case"
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weapon_to_spawn = /obj/item/melee/energy/sword
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extra_to_spawn = /obj/item/shield/energy
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/obj/item/storage/toolbox/guncase/sword_and_board/PopulateContents()
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new weapon_to_spawn (src)
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new extra_to_spawn (src)
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new /obj/item/clothing/head/costume/knight (src)
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/obj/item/storage/toolbox/guncase/cqc
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name = "\improper CQC equipment case"
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weapon_to_spawn = /obj/item/book/granter/martial/cqc
|
|
extra_to_spawn = /obj/item/storage/box/syndie_kit/imp_stealth
|
|
|
|
/obj/item/storage/toolbox/guncase/cqc/PopulateContents()
|
|
new weapon_to_spawn (src)
|
|
new extra_to_spawn (src)
|
|
new /obj/item/clothing/head/costume/snakeeater (src)
|
|
new /obj/item/storage/fancy/cigarettes/cigpack_syndicate (src)
|
|
|
|
/obj/item/clothing/head/costume/snakeeater
|
|
name = "strange bandana"
|
|
desc = "A bandana. It seems to have a little carp embroidered on the inside, as well as the kanji '魚'."
|
|
icon_state = "snake_eater"
|
|
inhand_icon_state = null
|
|
|
|
/obj/item/clothing/head/costume/knight
|
|
name = "fake medieval helmet"
|
|
desc = "A classic metal helmet. Though, this one seems to be very obviously fake..."
|
|
icon = 'icons/obj/clothing/head/helmet.dmi'
|
|
worn_icon = 'icons/mob/clothing/head/helmet.dmi'
|
|
icon_state = "knight_green"
|
|
inhand_icon_state = "knight_helmet"
|
|
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT
|
|
flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
|
|
dog_fashion = null
|
|
|
|
/obj/item/storage/toolbox/guncase/doublesword
|
|
name = "double-bladed energy sword weapon case"
|
|
weapon_to_spawn = /obj/item/dualsaber
|
|
extra_to_spawn = /obj/item/soap/syndie
|
|
|
|
/obj/item/storage/toolbox/guncase/doublesword/Initialize(mapload)
|
|
. = ..()
|
|
atom_storage.max_specific_storage = WEIGHT_CLASS_BULKY
|
|
atom_storage.max_total_storage = 10 //it'll hold enough
|
|
atom_storage.max_slots = 5
|
|
|
|
/obj/item/storage/toolbox/guncase/doublesword/PopulateContents()
|
|
new weapon_to_spawn (src)
|
|
new extra_to_spawn (src)
|
|
new /obj/item/mod/module/noslip (src)
|
|
new /obj/item/reagent_containers/hypospray/medipen/methamphetamine (src)
|
|
new /obj/item/clothing/under/rank/prisoner/nosensor (src)
|
|
|
|
/obj/item/storage/toolbox/guncase/soviet
|
|
name = "ancient gun case"
|
|
desc = "A weapon's case. Has the symbol of the Third Soviet Union stamped on the side."
|
|
icon_state = "sakhno_case"
|
|
inhand_icon_state = "sakhno_case"
|
|
weapon_to_spawn = /obj/effect/spawner/random/sakhno
|
|
extra_to_spawn = /obj/effect/spawner/random/sakhno/ammo
|
|
|
|
/obj/item/storage/toolbox/guncase/monkeycase
|
|
name = "monkey gun case"
|
|
desc = "Everything a monkey needs to truly go ape-shit. There's a paw-shaped hand scanner lock on the front of the case."
|
|
|
|
/obj/item/storage/toolbox/guncase/monkeycase/Initialize(mapload)
|
|
. = ..()
|
|
atom_storage.locked = STORAGE_SOFT_LOCKED
|
|
|
|
/obj/item/storage/toolbox/guncase/monkeycase/attack_self(mob/user, modifiers)
|
|
if(!monkey_check(user))
|
|
return
|
|
return ..()
|
|
|
|
/obj/item/storage/toolbox/guncase/monkeycase/attack_self_secondary(mob/user, modifiers)
|
|
attack_self(user, modifiers)
|
|
return
|
|
|
|
/obj/item/storage/toolbox/guncase/monkeycase/attack_hand(mob/user, list/modifiers)
|
|
if(!monkey_check(user))
|
|
return
|
|
return ..()
|
|
|
|
/obj/item/storage/toolbox/guncase/monkeycase/proc/monkey_check(mob/user)
|
|
if(atom_storage.locked == STORAGE_NOT_LOCKED)
|
|
return TRUE
|
|
|
|
if(is_simian(user))
|
|
atom_storage.locked = STORAGE_NOT_LOCKED
|
|
to_chat(user, span_notice("You place your paw on the paw scanner, and hear a soft click as [src] unlocks!"))
|
|
playsound(src, 'sound/items/click.ogg', 25, TRUE)
|
|
return TRUE
|
|
to_chat(user, span_warning("You put your hand on the hand scanner, and it rejects it with an angry chimpanzee screech!"))
|
|
playsound(src, SFX_SCREECH, 75, TRUE)
|
|
return FALSE
|
|
|
|
/obj/item/storage/toolbox/guncase/monkeycase/PopulateContents()
|
|
switch(rand(1, 3))
|
|
if(1)
|
|
// Uzi with a boxcutter.
|
|
new /obj/item/gun/ballistic/automatic/mini_uzi/chimpgun(src)
|
|
new /obj/item/ammo_box/magazine/uzim9mm(src)
|
|
new /obj/item/ammo_box/magazine/uzim9mm(src)
|
|
new /obj/item/boxcutter/extended(src)
|
|
if(2)
|
|
// Thompson with a boxcutter.
|
|
new /obj/item/gun/ballistic/automatic/tommygun/chimpgun(src)
|
|
new /obj/item/ammo_box/magazine/tommygunm45(src)
|
|
new /obj/item/ammo_box/magazine/tommygunm45(src)
|
|
new /obj/item/boxcutter/extended(src)
|
|
if(3)
|
|
// M1911 with a switchblade and an extra banana bomb.
|
|
new /obj/item/gun/ballistic/automatic/pistol/m1911/chimpgun(src)
|
|
new /obj/item/ammo_box/magazine/m45(src)
|
|
new /obj/item/ammo_box/magazine/m45(src)
|
|
new /obj/item/switchblade/extended(src)
|
|
new /obj/item/food/grown/banana/bunch/monkeybomb(src)
|
|
|
|
// Banana bomb! Basically a tiny flashbang for monkeys.
|
|
new /obj/item/food/grown/banana/bunch/monkeybomb(src)
|
|
// Somewhere to store it all.
|
|
new /obj/item/storage/backpack/messenger(src)
|