Files
Bubberstation/code/modules/holiday/holidays.dm
T
+16 4b4e9dff1d Wallening [IDB IGNORE] [MDB IGNORE] (#85491)
## What's going on here

Kept you waitin huh!

This pr resprites most all walls, windows and other "wall adjacent"
things to a 3/4th perspective, technical term is "tall" walls (we are
very smart).

If you're trying to understand the technical details here, much of the
"rendering tech" is built off the idea of split-vis. Basically, split a
sprite up and render it on adjacent turfs, to prevent seeing "through"
walls/doors, and to support seeing "edges" without actually seeing the
atom itself.

Most of the rest of it is pipelining done to accommodate how icons are
cut.

## Path To Merge

Almost* all sprites and code is done at this point. 
There are some things missing both on and off the bounty list, but that
will be the case forever unless we force upstream (you guys) to stop
adding new shit that doesn't fit the style.
I plan on accepting and integrating prs to the current working repo
<https://github.com/wall-nerds/wallening> up until a merge, to make
contribution simpler and allow things like bounties to close out more
easily

This pr is quite bulky, even stripping away map changes it's maybe 7000
LOC (We have a few maps that were modified with UpdatePaths, I am also
tentatively pring our test map, for future use.)
This may inhibit proper review, although that is part of why I am
willing to make it despite my perfectionism. Apologies in advance.

Due to the perspective shift, a lot of mapping work is going to need to
be done at some point. This comes in varying levels of priority. Many
wallmounts are offset by hand, some are stuck in the wall/basically
cannot be placed on the east/west/north edges of walls (posters), some
just don't look great good in their current position.

Tests are currently a minor bit yorked, I thought it was more important
to get this up then to clean them fully.

## What does it look like?


![dreamseeker_hBsU6wCu91](https://github.com/user-attachments/assets/5392fa3b-60f6-40ea-876f-e686f25f996a)

![dreamseeker_CTiK0Je5iR](https://github.com/user-attachments/assets/1aee23bd-a5ec-4679-b094-d044401b7222)

![dreamseeker_HYkS1Q9GRq](https://github.com/user-attachments/assets/bad8844b-3179-4856-8684-f912e14e844a)

![dreamseeker_Pa18tgyKYp](https://github.com/user-attachments/assets/c2e1d222-9e5c-4500-8829-dd065428644a)

![dreamseeker_BfOBwS2mjH](https://github.com/user-attachments/assets/7dc51153-111d-4b17-93c3-8389daa6b60b)

![dreamseeker_iJazOumiMQ](https://github.com/user-attachments/assets/5837e203-3865-4f60-854e-62b4875c6b99)

## Credits

<details>
<summary>Historical Mumbojumbo</summary>

I am gonna do my best to document how this project came to be. I am
operating off third party info and half remembered details, so if I'm
wrong please yell at me.

This project started sometime in late 2020, as a product of Rohesie
trying to integrate and make easier work from Mojave Sun (A recently
defunct fallout server) with /tg/.

Mojave Sun (Apparently this was LITERALLY JUST infrared baron, that man
is insane) was working with tall walls, IE walls that are 48px tall
instead of the normal 32. This was I THINK done based off a technical
prototype from aao7 proving A it was possible and B it didn't look like
dogwater.

This alongside oranges begging the art team for 3/4th walls (he meant
TGMC style) lead to Rohesie bringing on contributors from general /tg/,
including actionninja who would eventually take over as technical lead
and Kryson, who would define /tg/'s version of the artstyle. Much of the
formative aspects of this project are their work.

The project was coming along pretty well for a few months, but ran into
serious technical issues with `SIDE_MAP`, a byond map_format that allows
for simpler 3/4th rendering.
Due to BULLSHIT I will not detail here, the map format caused issues
both at random with flickering and heavily with multiz.

Concurrent with this, action stepped down after hacking out the
rendering tech and starting work on an icon cutter that would allow for
simpler icon generation, leaving ninjanomnom to manage the project.

Some time passed, and the project stalled out due to the technical
issues. Eventually I built a test case for the issues we had with
`SIDE_MAP` and convinced lummox jr (byond's developer) to explain how
the fuckin thing actually worked. This understanding made the project
theoretically possible, but did not resolve the problems with multi-z.
Resolving those required a full rework of how rendering like, worked. I
(alongside tattle) took over project development from ninjanomnom at
this time, and started work on Plane Cube (#69115), which when finished
would finally make the project technically feasible.

The time between then and now has been slow, progressive work. Many many
artists and technical folks have dumped their time into this (as you can
see from the credits). I will get into this more below but I would like
to explicitly thank (in no particular order) tattle, draco, arcanemusic,
actionninja, imaginos, viro and kylerace for keeping the project alive
in this time period. I would have curled up into a ball and died if I
had to do this all myself, your help has been indispensable.

</details>

<details>
<summary>Detailed Credits</summary>

Deep apologies if I have forgotten someone (I am sure I have, if someone
is you please contact me). I've done my best to collate from the git
log/my memory.

Thanks to (In no particular order):
Raccoff: Being funny to bully, creating threshold decals for airlocks
aa07: (I think) inspiring the project
ActionNinja: Laying the technical rock we build off, supporting me
despite byond trying to kill him, building the icon cutter that makes
this possible
ArcaneMusic: Artistic and technical work spanning from the project's
start to literally today, being a constant of motivation and positivity.
I can't list all the stuff he's done
Armhulen: Key rendering work (he's the reason thindows render right), an
upbeat personality and a kick in the ass. Love you arm
Azlan: Damn cool sprites, consistently
Ben10Omintrix: You know ben showed up just to make basic mobs work, he's
just fuckin like that man
BigBimmer: A large amount of bounty work, alongside just like, throwing
shit around. An absolute joy to work with
Capsandi: Plaques, blastdoors, artistic work early on
CapybaraExtravagante: Rendering work on wall frames
Draco: SO MUCH STUFF. Much of the spritework done over the past two
years is his, constantly engaged and will take on anything. I would have
given up if not for you
Floyd: Early rendering work, so early I don't even know the details.
Enjoy freedom brother
Imaginos16: A guiding hand through the middle years, handled much of the
sprite review and contribution for a good bit there
Iamgoofball: A dedication to detail and aesthetic goals, spends a lot of
effort dissecting feedback with a focus on making things as good as they
can be at the jump
Infrared: Part of the impetus for the project, made all the xenomorph
stuff in the MS style
Jacquerel: A bunch of little upkeep/technical things, has done so much
sprite gruntwork (WHY ARE THERE SO MANY PAINTING TYPES)
Justice12354: Solved a bunch of error sprites (and worked out how to
actually make prs to the project) Thanks bro!
Kryson: Built the artstyle of the project, carrying on for years even
when it was technically dying, only stopping to casually beat cancer. So
much of our style and art is Kryson
KylerAce: Handled annoying technical stuff for me, built window frame
logic and fully got rid of grilles.
LemonInTheDark: Rendering dirtywork, project management and just so much
fucking time in dreammaker editing sprites
Meyhazah: Table buttons, brass windows and alll the old style doors
Mothblocks: Has provided constant support, gave me a deadline and
motivation, erased worries about "it not being done", gave just SO much
money to fill in the critical holes in sprites. Thanks moth
MTandi: Contributed art despite his own blackjack and hookers club
opening right down the road, I'm sorry I rolled over some of your
sprites man I wish we had finished earlier
Ninjanomnomnom: Consulted on gags issues, kept things alive through some
truly shit times
oranges: This is his fault
Rohesie: Organized the effort, did much of the initial like, proof of
concept stuff. I hope you're doin well whatever you're up to.
san7890: Consulting on mapper UX/design problems, being my pet mapper
Senefi: Offsetting items with a focus on detail/the more unused
canidates
SimplyLogan: Detailed map work and mapper feedback, personally very kind
even if we end up talking past each other sometimes. Thank you!
SpaceSmithers: Just like, random mapping support out of nowhere, and
bein a straight up cool dude
Tattle: A bunch of misc project management stuff, organizing the
discord, managing the test server, dealing with all the mapping bullshit
for me, being my backup in case of bus. I know you think you didn't do
much but your presence and work have been a great help
Thunder12345: Came out of nowhere and just so much of the random
bounties, I'm kind of upset about how much we paid him
Time-Green: I hooked him in by fucking with stuff he made and now he's
just doin shit, thanks for helping out man!
Twaticus: Provided artistic feedback and authority for my poor feeble
coder brain, believed in the project for YEARS, was a constant source of
❤️ and affirmation
unit0016: I have no god damn idea who she is, popped out of nowhere on
the github one day and dealt with a bunch of annoying
rendering/refactoring. Godspeed random furry thank you for all your
effort and issue reports
Viro: A bunch of detailed spriting moving towards 3/4ths, both on and
off the wallening fork. If anyone believed this project would be done,
it was viro
Wallem: Artistic review and consultation, was my go-to guy for a long
time when the other two spritetainers were inactive
Waltermeldon: Cracked out a bunch of rendering work, he's the reason
windows look like not dogwater. Alongside floyd and action spent a TON
of time speaking to lummox/unearthing how byond rendering worked trying
to make this thing happen
ZephyrTFA: Added directional airlock helpers, dealt with a big fuckin
bugaboo that was living in my brain like it was nothing. Love you
brother

And finally:
The Mojave Sun development team. They provided a testbed for the idea,
committed hundreds and hundreds of hours to the artstyle, and were a
large reason we caught issues early enough to meaningfully deal with
them. Your work is a testament to what longterm effort and deep detailed
care produce. I hope you're doing well whatever you're up to. Go out
with a bang!
</details>

## Changelog
🆑 Raccoff, aa07, ActionNinja, ArcaneMusic, Armhulen, Azlan,
Ben10Omintrix, BigBimmer, Capsandi, CapybaraExtravagante, Draco, Floyd,
Iamgoofball, Imaginos16, Infrared, Jacquerel, Justice12354, Kryson,
KylerAce, LemonInTheDark, Meyhazah, Mothblocks, MTandi, Ninjanomnom,
oranges, Rohesie, Runi-c, san7890, Senefi, SimplyLogan, SomeAngryMiner,
SpaceSmithers, Tattle, Thunder12345, Time-Green, Twaticus, unit0016,
Viro, Waltermeldon, ZephyrTFA with thanks to the Mojave Sun team!
add: Resprites or offsets almost all "tall" objects in the game to match
a 3/4ths perspective
add: Bunch of rendering mumbo jumbo to make said 3/4ths perspective work
/🆑

---------

Co-authored-by: Jacquerel <hnevard@gmail.com>
Co-authored-by: san7890 <the@san7890.com>
Co-authored-by: = <stewartareid@outlook.com>
Co-authored-by: Capsandi <dansullycc@gmail.com>
Co-authored-by: ArcaneMusic <hero12290@aol.com>
Co-authored-by: tattle <66640614+dragomagol@users.noreply.github.com>
Co-authored-by: SomeAngryMiner <53237389+SomeAngryMiner@users.noreply.github.com>
Co-authored-by: KylerAce <kylerlumpkin1@gmail.com>
Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
Co-authored-by: Time-Green <7501474+Time-Green@users.noreply.github.com>
Co-authored-by: lessthanthree <83487515+lessthnthree@users.noreply.github.com>
Co-authored-by: Ben10Omintrix <138636438+Ben10Omintrix@users.noreply.github.com>
Co-authored-by: Runi-c <5150427+Runi-c@users.noreply.github.com>
Co-authored-by: Roryl-c <5150427+Roryl-c@users.noreply.github.com>
Co-authored-by: tattle <article.disaster@gmail.com>
Co-authored-by: Senefi <20830349+Peliex@users.noreply.github.com>
Co-authored-by: Justice <42555530+Justice12354@users.noreply.github.com>
Co-authored-by: BluBerry016 <50649185+unit0016@users.noreply.github.com>
Co-authored-by: SmArtKar <44720187+SmArtKar@users.noreply.github.com>
Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: SimplyLogan <47579821+loganuk@users.noreply.github.com>
Co-authored-by: Emmett Gaines <ninjanomnom@gmail.com>
Co-authored-by: Rob Bailey <github@criticalaction.net>
Co-authored-by: MMMiracles <lolaccount1@hotmail.com>
2024-08-14 09:07:45 +00:00

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/datum/holiday
///Name of the holiday itself. Visible to players.
var/name = "If you see this the holiday calendar code is broken"
///What day of begin_month does the holiday begin on?
var/begin_day = 1
///What month does the holiday begin on?
var/begin_month = 0
/// What day of end_month does the holiday end? Default of 0 means the holiday lasts a single.
var/end_day = 0
/// What month does the holiday end on?
var/end_month = 0
/// for christmas neverending, or testing. Forces a holiday to be celebrated.
var/always_celebrate = FALSE
/// Held variable to better calculate when certain holidays may fall on, like easter.
var/current_year = 0
/// How many years are you offsetting your calculations for begin_day and end_day on. Used for holidays like easter.
var/year_offset = 0
///Timezones this holiday is celebrated in (defaults to three timezones spanning a 50 hour window covering all timezones)
var/list/timezones = list(TIMEZONE_LINT, TIMEZONE_UTC, TIMEZONE_ANYWHERE_ON_EARTH)
///If this is defined, drones/assistants without a default hat will spawn with this item in their head clothing slot.
var/obj/item/holiday_hat
///When this holiday is active, does this prevent mail from arriving to cargo? Try not to use this for longer holidays.
var/mail_holiday = FALSE
var/poster_name = "generic celebration poster"
var/poster_desc = "A poster for celebrating some holiday. Unfortunately, its unfinished, so you can't see what the holiday is."
var/poster_icon = "holiday_unfinished"
/// Color scheme for this holiday
var/list/holiday_colors
/// The default pattern of the holiday, if the requested pattern is null.
var/holiday_pattern = PATTERN_DEFAULT
// This proc gets run before the game starts when the holiday is activated. Do festive shit here.
/datum/holiday/proc/celebrate()
if(mail_holiday)
SSeconomy.mail_blocked = TRUE
return
// When the round starts, this proc is ran to get a text message to display to everyone to wish them a happy holiday
/datum/holiday/proc/greet()
return "Have a happy [name]!"
// Returns special prefixes for the station name on certain days. You wind up with names like "Christmas Object Epsilon". See new_station_name()
/datum/holiday/proc/getStationPrefix()
//get the first word of the Holiday and use that
var/i = findtext(name, " ")
return copytext(name, 1, i)
// Return 1 if this holidy should be celebrated today
/datum/holiday/proc/shouldCelebrate(dd, mm, yyyy, ddd)
if(always_celebrate)
return TRUE
if(!end_day)
end_day = begin_day
if(!end_month)
end_month = begin_month
if(end_month > begin_month) //holiday spans multiple months in one year
if(mm == end_month) //in final month
if(dd <= end_day)
return TRUE
else if(mm == begin_month)//in first month
if(dd >= begin_day)
return TRUE
else if(mm in begin_month to end_month) //holiday spans 3+ months and we're in the middle, day doesn't matter at all
return TRUE
else if(end_month == begin_month) // starts and stops in same month, simplest case
if(mm == begin_month && (dd in begin_day to end_day))
return TRUE
else // starts in one year, ends in the next
if(mm >= begin_month && dd >= begin_day) // Holiday ends next year
return TRUE
if(mm <= end_month && dd <= end_day) // Holiday started last year
return TRUE
return FALSE
/// Procs to return holiday themed colors for recoloring atoms
/datum/holiday/proc/get_holiday_colors(atom/thing_to_color, pattern = holiday_pattern)
if(!holiday_colors)
return
switch(pattern)
if(PATTERN_DEFAULT)
return holiday_colors[(thing_to_color.y % holiday_colors.len) + 1]
if(PATTERN_VERTICAL_STRIPE)
return holiday_colors[(thing_to_color.x % holiday_colors.len) + 1]
/proc/request_holiday_colors(atom/thing_to_color, pattern)
switch(pattern)
if(PATTERN_RANDOM)
return "#[random_short_color()]"
if(PATTERN_RAINBOW)
var/datum/holiday/pride_week/rainbow_datum = new()
return rainbow_datum.get_holiday_colors(thing_to_color, PATTERN_DEFAULT)
if(!length(GLOB.holidays))
return
for(var/holiday_key in GLOB.holidays)
var/datum/holiday/holiday_real = GLOB.holidays[holiday_key]
if(!holiday_real.holiday_colors)
continue
return holiday_real.get_holiday_colors(thing_to_color, pattern || holiday_real.holiday_pattern)
// The actual holidays
// JANUARY
//Fleet Day is celebrated on Jan 19th, the date on which moths were merged (#34498)
/datum/holiday/fleet_day
name = "Fleet Day"
begin_month = JANUARY
begin_day = 19
holiday_hat = /obj/item/clothing/head/mothcap
/datum/holiday/fleet_day/greet()
return "This day commemorates another year of successful survival aboard the Mothic Grand Nomad Fleet. Moths galaxywide are encouraged to eat, drink, and be merry."
/datum/holiday/fleet_day/getStationPrefix()
return pick("Moth", "Fleet", "Nomadic")
// FEBRUARY
/datum/holiday/groundhog
name = "Groundhog Day"
begin_day = 2
begin_month = FEBRUARY
/datum/holiday/groundhog/getStationPrefix()
return pick("Deja Vu") //I have been to this place before
/datum/holiday/nz
name = "Waitangi Day"
timezones = list(TIMEZONE_NZDT, TIMEZONE_CHADT)
begin_day = 6
begin_month = FEBRUARY
holiday_colors = list(
COLOR_UNION_JACK_BLUE,
COLOR_WHITE,
COLOR_UNION_JACK_RED,
COLOR_WHITE,
)
/datum/holiday/nz/getStationPrefix()
return pick("Aotearoa","Kiwi","Fish 'n' Chips","Kākāpō","Southern Cross")
/datum/holiday/nz/greet()
var/nz_age = text2num(time2text(world.timeofday, "YYYY")) - 1840
return "On this day [nz_age] years ago, New Zealand's Treaty of Waitangi, the founding document of the nation, was signed!"
/datum/holiday/valentines
name = VALENTINES
begin_day = 13
end_day = 15
begin_month = FEBRUARY
poster_name = "lovey poster"
poster_desc = "A poster celebrating all the relationships built today. Of course, you probably don't have one."
poster_icon = "holiday_love"
/datum/holiday/valentines/getStationPrefix()
return pick("Love","Amore","Single","Smootch","Hug")
/datum/holiday/birthday
name = "Birthday of Space Station 13"
begin_day = 16
begin_month = FEBRUARY
holiday_hat = /obj/item/clothing/head/costume/festive
poster_name = "station birthday poster"
poster_desc = "A poster celebrating another year of the station's operation. Why anyone would be happy to be here is byond you."
poster_icon = "holiday_cake" // is a lie
/datum/holiday/birthday/greet()
var/game_age = text2num(time2text(world.timeofday, "YYYY")) - 2003
var/Fact
switch(game_age)
if(16)
Fact = " SS13 is now old enough to drive!"
if(18)
Fact = " SS13 is now legal!"
if(21)
Fact = " SS13 can now drink!"
if(26)
Fact = " SS13 can now rent a car!"
if(30)
Fact = " SS13 can now go home and be a family man!"
if(35)
Fact = " SS13 can now run for President of the United States!"
if(40)
Fact = " SS13 can now suffer a midlife crisis!"
if(50)
Fact = " Happy golden anniversary!"
if(65)
Fact = " SS13 can now start thinking about retirement!"
if(!Fact)
Fact = " SS13 is now [game_age] years old!"
return "Say 'Happy Birthday' to Space Station 13, first publicly playable on February 16th, 2003![Fact]"
/datum/holiday/random_kindness
name = "Random Acts of Kindness Day"
begin_day = 17
begin_month = FEBRUARY
poster_name = "act of kindness poster"
poster_desc = "A poster notifying the reader today is 'Act of Kindness' day. What a nice thing to do."
poster_icon = "holiday_kind"
/datum/holiday/random_kindness/greet()
return "Go do some random acts of kindness for a stranger!" //haha yeah right
/datum/holiday/leap
name = "Leap Day"
begin_day = 29
begin_month = FEBRUARY
// MARCH
/datum/holiday/pi
name = "Pi Day"
begin_day = 14
begin_month = MARCH
poster_name = "pi day poster"
poster_desc = "A poster celebrating the 3.141529th day of the year. At least theres free pie."
poster_icon = "holiday_pi"
/datum/holiday/pi/getStationPrefix()
return pick("Sine","Cosine","Tangent","Secant", "Cosecant", "Cotangent")
/datum/holiday/no_this_is_patrick
name = "St. Patrick's Day"
begin_day = 17
begin_month = MARCH
holiday_hat = /obj/item/clothing/head/soft/green
holiday_colors = list(
COLOR_IRISH_GREEN,
COLOR_WHITE,
COLOR_IRISH_ORANGE,
)
holiday_pattern = PATTERN_VERTICAL_STRIPE
/datum/holiday/no_this_is_patrick/getStationPrefix()
return pick("Blarney","Green","Leprechaun","Booze")
/datum/holiday/no_this_is_patrick/greet()
return "Happy National Inebriation Day!"
// APRIL
/datum/holiday/april_fools
name = APRIL_FOOLS
begin_month = APRIL
begin_day = 1
end_day = 2
holiday_hat = /obj/item/clothing/head/chameleon/broken
/datum/holiday/april_fools/celebrate()
. = ..()
SSjob.set_overflow_role(/datum/job/clown)
SSticker.login_music = 'sound/ambience/clown.ogg'
for(var/i in GLOB.new_player_list)
var/mob/dead/new_player/P = i
if(P.client)
P.client.playtitlemusic()
/datum/holiday/april_fools/get_holiday_colors(atom/thing_to_color)
return "#[random_short_color()]"
/datum/holiday/spess
name = "Cosmonautics Day"
begin_day = 12
begin_month = APRIL
holiday_hat = /obj/item/clothing/head/syndicatefake
/datum/holiday/spess/greet()
return "On this day over 600 years ago, Comrade Yuri Gagarin first ventured into space!"
/datum/holiday/fourtwenty
name = "Four-Twenty"
begin_day = 20
begin_month = APRIL
holiday_hat = /obj/item/clothing/head/rasta
holiday_colors = list(
COLOR_ETHIOPIA_GREEN,
COLOR_ETHIOPIA_YELLOW,
COLOR_ETHIOPIA_RED,
)
/datum/holiday/fourtwenty/getStationPrefix()
return pick("Snoop","Blunt","Toke","Dank","Cheech","Chong")
/datum/holiday/tea
name = "National Tea Day"
begin_day = 21
begin_month = APRIL
/datum/holiday/tea/getStationPrefix()
return pick("Crumpet","Assam","Oolong","Pu-erh","Sweet Tea","Green","Black")
/datum/holiday/earth
name = "Earth Day"
begin_day = 22
begin_month = APRIL
/datum/holiday/anz
name = "ANZAC Day"
timezones = list(TIMEZONE_TKT, TIMEZONE_TOT, TIMEZONE_NZST, TIMEZONE_NFT, TIMEZONE_LHST, TIMEZONE_AEST, TIMEZONE_ACST, TIMEZONE_ACWST, TIMEZONE_AWST, TIMEZONE_CXT, TIMEZONE_CCT, TIMEZONE_CKT, TIMEZONE_NUT)
begin_day = 25
begin_month = APRIL
holiday_hat = /obj/item/food/grown/poppy
/datum/holiday/anz/getStationPrefix()
return pick("Australian","New Zealand","Poppy", "Southern Cross")
// MAY
/datum/holiday/labor
name = "Labor Day"
begin_day = 1
begin_month = MAY
holiday_hat = /obj/item/clothing/head/utility/hardhat
mail_holiday = TRUE
//Draconic Day is celebrated on May 3rd, the date on which the Draconic language was merged (#26780)
/datum/holiday/draconic_day
name = "Draconic Language Day"
begin_month = MAY
begin_day = 3
/datum/holiday/draconic_day/greet()
return "On this day, Lizardkind celebrates their language with literature and other cultural works."
/datum/holiday/draconic_day/getStationPrefix()
return pick("Draconic", "Literature", "Reading")
/datum/holiday/firefighter
name = "Firefighter's Day"
begin_day = 4
begin_month = MAY
holiday_hat = /obj/item/clothing/head/utility/hardhat/red
/datum/holiday/firefighter/getStationPrefix()
return pick("Burning","Blazing","Plasma","Fire")
/datum/holiday/bee
name = "Bee Day"
begin_day = 20
begin_month = MAY
/datum/holiday/bee/getStationPrefix()
return pick("Bee","Honey","Hive","Africanized","Mead","Buzz")
// JUNE
//The Festival of Atrakor's Might (Tizira's Moon) is celebrated on June 15th, the date on which the lizard visual revamp was merged (#9808)
/datum/holiday/atrakor_festival
name = "Festival of Atrakor's Might"
begin_month = JUNE
begin_day = 15
/datum/holiday/atrakor_festival/greet()
return "On this day, the Lizards traditionally celebrate the Festival of Atrakor's Might, where they honour the moon god with lavishly adorned clothing, large portions of food, and a massive celebration into the night."
/datum/holiday/atrakor_festival/getStationPrefix()
return pick("Moon", "Night Sky", "Celebration")
/// Garbage DAYYYYY
/// Huh?.... NOOOO
/// *GUNSHOT*
/// AHHHGHHHHHHH
/datum/holiday/garbageday
name = GARBAGEDAY
begin_day = 17
end_day = 17
begin_month = JUNE
/datum/holiday/summersolstice
name = "Summer Solstice"
begin_day = 21
begin_month = JUNE
holiday_hat = /obj/item/clothing/head/costume/garland
/datum/holiday/pride_week
name = PRIDE_WEEK
begin_month = JUNE
// Stonewall was June 28th, this captures its week.
begin_day = 23
end_day = 29
holiday_colors = list(
COLOR_PRIDE_PURPLE,
COLOR_PRIDE_BLUE,
COLOR_PRIDE_GREEN,
COLOR_PRIDE_YELLOW,
COLOR_PRIDE_ORANGE,
COLOR_PRIDE_RED,
)
// JULY
/datum/holiday/doctor
name = "Doctor's Day"
begin_day = 1
begin_month = JULY
holiday_hat = /obj/item/clothing/head/costume/nursehat
/datum/holiday/ufo
name = "UFO Day"
begin_day = 2
begin_month = JULY
holiday_hat = /obj/item/clothing/head/collectable/xenom
/datum/holiday/ufo/getStationPrefix() //Is such a thing even possible?
return pick("Ayy","Truth","Tsoukalos","Mulder","Scully") //Yes it is!
/datum/holiday/usa
name = "US Independence Day"
timezones = list(TIMEZONE_EDT, TIMEZONE_CDT, TIMEZONE_MDT, TIMEZONE_MST, TIMEZONE_PDT, TIMEZONE_AKDT, TIMEZONE_HDT, TIMEZONE_HST)
begin_day = 4
begin_month = JULY
mail_holiday = TRUE
holiday_hat = /obj/item/clothing/head/cowboy/brown
holiday_colors = list(
COLOR_OLD_GLORY_BLUE,
COLOR_OLD_GLORY_RED,
COLOR_WHITE,
COLOR_OLD_GLORY_RED,
COLOR_WHITE,
)
/datum/holiday/usa/getStationPrefix()
return pick("Independent","American","Burger","Bald Eagle","Star-Spangled", "Fireworks")
/datum/holiday/writer
name = "Writer's Day"
begin_day = 8
begin_month = JULY
/datum/holiday/france
name = "Bastille Day"
timezones = list(TIMEZONE_CEST)
begin_day = 14
begin_month = JULY
holiday_hat = /obj/item/clothing/head/beret
mail_holiday = TRUE
holiday_colors = list(
COLOR_FRENCH_BLUE,
COLOR_WHITE,
COLOR_FRENCH_RED
)
holiday_pattern = PATTERN_VERTICAL_STRIPE
/datum/holiday/france/getStationPrefix()
return pick("Francais", "Fromage", "Zut", "Merde", "Sacrebleu")
/datum/holiday/france/greet()
return "Do you hear the people sing?"
/datum/holiday/hotdogday
name = HOTDOG_DAY
begin_day = 17
begin_month = JULY
/datum/holiday/hotdogday/greet()
return "Happy National Hot Dog Day!"
//Gary Gygax's birthday, a fitting day for Wizard's Day
/datum/holiday/wizards_day
name = "Wizard's Day"
begin_month = JULY
begin_day = 27
holiday_hat = /obj/item/clothing/head/wizard
/datum/holiday/wizards_day/getStationPrefix()
return pick("Dungeon", "Elf", "Magic", "D20", "Edition")
/datum/holiday/friendship
name = "Friendship Day"
begin_day = 30
begin_month = JULY
/datum/holiday/friendship/greet()
return "Have a magical [name]!"
// AUGUST
/datum/holiday/indigenous //Indigenous Peoples' Day from Earth!
name = "International Day of the World's Indigenous Peoples"
begin_month = AUGUST
begin_day = 9
/datum/holiday/indigenous/getStationPrefix()
return pick("Endangered language", "Word", "Language", "Language revitalization", "Potato", "Corn")
// AUGUST
/datum/holiday/ukraine
name = "Independence Day of Ukraine"
begin_month = AUGUST
begin_day = 24
holiday_colors = list(COLOR_TRUE_BLUE, COLOR_TANGERINE_YELLOW)
/datum/holiday/ukraine/getStationPrefix()
return pick("Kyiv", "Ukraine")
// SEPTEMBER
//Tiziran Unification Day is celebrated on Sept 1st, the day on which lizards were made a roundstart race
/datum/holiday/tiziran_unification
name = "Tiziran Unification Day"
begin_month = SEPTEMBER
begin_day = 1
holiday_hat = /obj/item/clothing/head/costume/lizard
/datum/holiday/tiziran_unification/greet()
return "On this day over 400 years ago, Lizardkind first united under a single banner, ready to face the stars as one unified people."
/datum/holiday/tiziran_unification/getStationPrefix()
return pick("Tizira", "Lizard", "Imperial")
/datum/holiday/ianbirthday
name = IAN_HOLIDAY //github.com/tgstation/tgstation/commit/de7e4f0de0d568cd6e1f0d7bcc3fd34700598acb
begin_month = SEPTEMBER
begin_day = 9
end_day = 10
/datum/holiday/ianbirthday/greet()
return "Happy birthday, Ian!"
/datum/holiday/ianbirthday/getStationPrefix()
return pick("Ian", "Corgi", "Erro")
/datum/holiday/pirate
name = "Talk-Like-a-Pirate Day"
begin_day = 19
begin_month = SEPTEMBER
holiday_hat = /obj/item/clothing/head/costume/pirate
/datum/holiday/pirate/greet()
return "Ye be talkin' like a pirate today or else ye'r walkin' tha plank, matey!"
/datum/holiday/pirate/getStationPrefix()
return pick("Yarr","Scurvy","Yo-ho-ho")
/datum/holiday/questions
name = "Stupid-Questions Day"
begin_day = 28
begin_month = SEPTEMBER
/datum/holiday/questions/greet()
return "Are you having a happy [name]?"
// OCTOBER
/datum/holiday/animal
name = "Animal's Day"
begin_day = 4
begin_month = OCTOBER
/datum/holiday/animal/getStationPrefix()
return pick("Parrot","Corgi","Cat","Pug","Goat","Fox")
/datum/holiday/smile
name = "Smiling Day"
begin_day = 7
begin_month = OCTOBER
holiday_hat = /obj/item/clothing/head/costume/papersack/smiley
/datum/holiday/boss
name = "Boss' Day"
begin_day = 16
begin_month = OCTOBER
holiday_hat = /obj/item/clothing/head/hats/tophat
/datum/holiday/un_day
name = "Anniversary of the Foundation of the United Nations"
begin_month = OCTOBER
begin_day = 24
/datum/holiday/un_day/greet()
return "On this day in 1945, the United Nations was founded, laying the foundation for humanity's united government!"
/datum/holiday/un_day/getStationPrefix()
return pick("United", "Cooperation", "Humanitarian")
/datum/holiday/halloween
name = HALLOWEEN
begin_day = 29
begin_month = OCTOBER
end_day = 2
end_month = NOVEMBER
holiday_colors = list(COLOR_MOSTLY_PURE_ORANGE, COLOR_PRISONER_BLACK)
/datum/holiday/halloween/greet()
return "Have a spooky Halloween!"
/datum/holiday/halloween/getStationPrefix()
return pick("Bone-Rattling","Mr. Bones' Own","2SPOOKY","Spooky","Scary","Skeletons")
// NOVEMBER
/datum/holiday/vegan
name = "Vegan Day"
begin_day = 1
begin_month = NOVEMBER
/datum/holiday/vegan/getStationPrefix()
return pick("Tofu", "Tempeh", "Seitan", "Tofurkey")
/datum/holiday/october_revolution
name = "October Revolution"
begin_day = 6
begin_month = NOVEMBER
end_day = 7
holiday_colors = list(
COLOR_MEDIUM_DARK_RED,
COLOR_GOLD,
COLOR_MEDIUM_DARK_RED,
)
/datum/holiday/october_revolution/getStationPrefix()
return pick("Communist", "Soviet", "Bolshevik", "Socialist", "Red", "Workers'")
/datum/holiday/remembrance_day
name = "Remembrance Day"
begin_month = NOVEMBER
begin_day = 11
holiday_hat = /obj/item/food/grown/poppy
/datum/holiday/remembrance_day/greet()
return "Lest we forget."
/datum/holiday/remembrance_day/getStationPrefix()
return pick("Peace", "Armistice", "Poppy")
/datum/holiday/lifeday
name = "Life Day"
begin_day = 17
begin_month = NOVEMBER
/datum/holiday/lifeday/getStationPrefix()
return pick("Itchy", "Lumpy", "Malla", "Kazook") //he really pronounced it "Kazook", I wish I was making shit up
/datum/holiday/kindness
name = "Kindness Day"
begin_day = 13
begin_month = NOVEMBER
/datum/holiday/flowers
name = "Flowers Day"
begin_day = 19
begin_month = NOVEMBER
holiday_hat = /obj/item/food/grown/moonflower
/datum/holiday/hello
name = "Saying-'Hello' Day"
begin_day = 21
begin_month = NOVEMBER
/datum/holiday/hello/greet()
return "[pick(list("Aloha", "Bonjour", "Hello", "Hi", "Greetings", "Salutations", "Bienvenidos", "Hola", "Howdy", "Ni hao", "Guten Tag", "Konnichiwa", "G'day cunt"))]! " + ..()
//The Festival of Holy Lights is celebrated on Nov 28th, the date on which ethereals were merged (#40995)
/datum/holiday/holy_lights
name = "Festival of Holy Lights"
begin_month = NOVEMBER
begin_day = 28
/datum/holiday/holy_lights/greet()
return "The Festival of Holy Lights is the final day of the Ethereal calendar. It is typically a day of prayer followed by celebration to close out the year in style."
/datum/holiday/holy_lights/getStationPrefix()
return pick("Ethereal", "Lantern", "Holy")
// DECEMBER
/datum/holiday/festive_season
name = FESTIVE_SEASON
begin_day = 1
begin_month = DECEMBER
end_day = 31
holiday_hat = /obj/item/clothing/head/costume/santa
/datum/holiday/festive_season/greet()
return "Have a nice festive season!"
/datum/holiday/human_rights
name = "Human-Rights Day"
begin_day = 10
begin_month = DECEMBER
/datum/holiday/monkey
name = MONKEYDAY
begin_day = 14
begin_month = DECEMBER
/datum/holiday/doomsday
name = "Mayan Doomsday Anniversary"
begin_day = 21
begin_month = DECEMBER
/datum/holiday/xmas
name = CHRISTMAS
begin_day = 23
begin_month = DECEMBER
end_day = 27
holiday_hat = /obj/item/clothing/head/costume/santa
mail_holiday = TRUE
holiday_colors = list(
COLOR_CHRISTMAS_GREEN,
COLOR_CHRISTMAS_RED,
)
/datum/holiday/xmas/getStationPrefix()
return pick(
"Bible",
"Birthday",
"Chimney",
"Claus",
"Crucifixion",
"Elf",
"Fir",
"Ho Ho Ho",
"Jesus",
"Jolly",
"Merry",
"Present",
"Sack",
"Santa",
"Sleigh",
"Yule",
)
/datum/holiday/xmas/greet()
return "Have a merry Christmas!"
/datum/holiday/boxing
name = "Boxing Day"
begin_day = 26
begin_month = DECEMBER
/datum/holiday/new_year
name = NEW_YEAR
begin_day = 31
begin_month = DECEMBER
end_day = 2
end_month = JANUARY
holiday_hat = /obj/item/clothing/head/costume/festive
mail_holiday = TRUE
/datum/holiday/new_year/getStationPrefix()
return pick("Party","New","Hangover","Resolution", "Auld")
// MOVING DATES
/datum/holiday/friday_thirteenth
name = "Friday the 13th"
/datum/holiday/friday_thirteenth/shouldCelebrate(dd, mm, yyyy, ddd)
if(dd == 13 && ddd == FRIDAY)
return TRUE
return FALSE
/datum/holiday/friday_thirteenth/getStationPrefix()
return pick("Mike","Friday","Evil","Myers","Murder","Deathly","Stabby")
/datum/holiday/programmers
name = "Programmers' Day"
/datum/holiday/programmers/shouldCelebrate(dd, mm, yyyy, ddd) //Programmer's day falls on the 2^8th day of the year
if(mm == 9)
if(yyyy/4 == round(yyyy/4)) //Note: Won't work right on September 12th, 2200 (at least it's a Friday!)
if(dd == 12)
return TRUE
else
if(dd == 13)
return TRUE
return FALSE
/datum/holiday/programmers/getStationPrefix()
return pick("span>","DEBUG: ","null","/list","EVENT PREFIX NOT FOUND") //Portability
// ISLAMIC
/datum/holiday/islamic
name = "Islamic calendar code broken"
/datum/holiday/islamic/shouldCelebrate(dd, mm, yyyy, ddd)
var/datum/foreign_calendar/islamic/cal = new(yyyy, mm, dd)
return ..(cal.dd, cal.mm, cal.yyyy, ddd)
/datum/holiday/islamic/ramadan
name = "Start of Ramadan"
begin_month = 9
begin_day = 1
end_day = 3
/datum/holiday/islamic/ramadan/getStationPrefix()
return pick("Haram","Halaal","Jihad","Muslim", "Al", "Mohammad", "Rashidun", "Umayyad", "Abbasid", "Abdul", "Fatimid", "Ayyubid", "Almohad", "Abu")
/datum/holiday/islamic/ramadan/end
name = "End of Ramadan"
end_month = 10
begin_day = 28
end_day = 1
// HEBREW
/datum/holiday/hebrew
name = "If you see this the Hebrew holiday calendar code is broken"
/datum/holiday/hebrew/shouldCelebrate(dd, mm, yyyy, ddd)
var/datum/foreign_calendar/hebrew/cal = new(yyyy, mm, dd)
return ..(cal.dd, cal.mm, cal.yyyy, ddd)
/datum/holiday/hebrew/hanukkah
name = "Hanukkah"
begin_day = 25
begin_month = 9
end_day = 2
end_month = 10
/datum/holiday/hebrew/hanukkah/greet()
return "Happy [pick("Hanukkah", "Chanukah")]!"
/datum/holiday/hebrew/hanukkah/getStationPrefix()
return pick("Dreidel", "Menorah", "Latkes", "Gelt")
/datum/holiday/hebrew/passover
name = "Passover"
begin_day = 15
begin_month = 1
end_day = 22
/datum/holiday/hebrew/passover/getStationPrefix()
return pick("Matzah", "Moses", "Red Sea")
// HOLIDAY ADDONS
/datum/holiday/xmas/celebrate()
. = ..()
SSticker.OnRoundstart(CALLBACK(src, PROC_REF(roundstart_celebrate)))
GLOB.maintenance_loot += list(
list(
/obj/item/clothing/head/costume/santa = 1,
/obj/item/gift/anything = 1,
/obj/item/toy/xmas_cracker = 3,
) = maint_holiday_weight,
)
/datum/holiday/xmas/proc/roundstart_celebrate()
for(var/mob/living/basic/pet/dog/corgi/ian/Ian in GLOB.mob_living_list)
Ian.place_on_head(new /obj/item/clothing/head/helmet/space/santahat(Ian))
// EASTER (this having its own spot should be understandable)
/datum/holiday/easter
name = EASTER
holiday_hat = /obj/item/clothing/head/costume/rabbitears
var/const/days_early = 1 //to make editing the holiday easier
var/const/days_extra = 1
/datum/holiday/easter/shouldCelebrate(dd, mm, yyyy, ddd)
if(!begin_month)
current_year = text2num(time2text(world.timeofday, "YYYY"))
var/list/easterResults = EasterDate(current_year+year_offset)
begin_day = easterResults["day"]
begin_month = easterResults["month"]
end_day = begin_day + days_extra
end_month = begin_month
if(end_day >= 32 && end_month == MARCH) //begins in march, ends in april
end_day -= 31
end_month++
if(end_day >= 31 && end_month == APRIL) //begins in april, ends in june
end_day -= 30
end_month++
begin_day -= days_early
if(begin_day <= 0)
if(begin_month == APRIL)
begin_day += 31
begin_month-- //begins in march, ends in april
return ..()
/datum/holiday/easter/celebrate()
. = ..()
GLOB.maintenance_loot += list(
list(
/obj/item/surprise_egg = 15,
/obj/item/storage/basket/easter = 15
) = maint_holiday_weight,
)
/datum/holiday/easter/greet()
return "Greetings! Have a Happy Easter and keep an eye out for Easter Bunnies!"
/datum/holiday/easter/getStationPrefix()
return pick("Fluffy","Bunny","Easter","Egg")
/// Takes a holiday datum, a starting month, ending month, max amount of days to test in, and min/max year as input
/// Returns a list in the form list("yyyy/m/d", ...) representing all days the holiday runs on in the tested range
/proc/poll_holiday(datum/holiday/path, min_month, max_month, min_year, max_year, max_day)
var/list/deets = list()
for(var/year in min_year to max_year)
for(var/month in min_month to max_month)
for(var/day in 1 to max_day)
var/datum/holiday/new_day = new path()
if(new_day.shouldCelebrate(day, month, year, iso_to_weekday(day_of_month(year, month, day))))
deets += "[year]/[month]/[day]"
return deets
/// Does the same as [/proc/poll_holiday], but prints the output to admins instead of returning it
/proc/print_holiday(datum/holiday/path, min_month, max_month, min_year, max_year, max_day)
var/list/deets = poll_holiday(path, min_month, max_month, min_year, max_year, max_day)
message_admins("The accepted dates for [path] in the input range [min_year]-[max_year]/[min_month]-[max_month]/1-[max_day] are [deets.Join("\n")]")