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## About The Pull Request Added Untie Shoes. This is a wizard spell that's seemingly weak but has some power under the surface. The first level unties, then knots shoes. The second level allows you to tie jackboots and the like. The third level allows you to summon shoes if the target has none. And, for the true pranksters out there, the fourth level makes invocations silent and gestureless. Also, it always slows noncarbons down a bit. It's also given to clowns after Jubilation, and the wizard themself, at max level for the latter, if they dont have it already. ### Why would you ever pick this?? Knotted shoes make the wearer unable to walk without being stunned and tripping on the floor. Let that sink in! Anyone hit twice by the spell is forced to crawl around or risk stepping on broken glass. Worse, they need to go through a looong process to untie their shoes to even drop them. This spell has infinite range, although casting from beyond screen range or through zlevels multiplies the cooldown by ten, which is excellent for softening up targets. It's a 1-point, ranged, supportive spell with low cooldown, which makes it excellent as a deterrent for harassing wizards at long range - something they often lack answers to. It's great for whittling down antimagic charges. It's funny. ## Why It's Good For The Game This spell is silly, comical, yet also very versatile and adds a rather large amount of depth to Wizard while also expanding on shoe knotting, which is inherently funny and rarely looked at. I also wanted it to work through camera consoles because that's EXTREMELY funny. The long cooldown should prevent it from being too annoying. ## Changelog 🆑 add: Adds Untie Shoes, a 1-point wizard spell. It can be upgraded to untie jackboots, summon shoes to untie, and become completely silent! /🆑
178 lines
4.5 KiB
Plaintext
178 lines
4.5 KiB
Plaintext
/datum/movespeed_modifier/obesity
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// large weight slows even if flying and floating
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multiplicative_slowdown = 1.5
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/datum/movespeed_modifier/monkey_reagent_speedmod
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variable = TRUE
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/datum/movespeed_modifier/monkey_health_speedmod
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variable = TRUE
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/datum/movespeed_modifier/monkey_temperature_speedmod
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variable = TRUE
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/datum/movespeed_modifier/hunger
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movetypes = GROUND|FLYING
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variable = TRUE
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/datum/movespeed_modifier/golem_hunger
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variable = TRUE
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/datum/movespeed_modifier/slaughter
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multiplicative_slowdown = -1
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/datum/movespeed_modifier/resonance
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multiplicative_slowdown = 0.75
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/datum/movespeed_modifier/damage_slowdown
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blacklisted_movetypes = FLOATING|FLYING
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variable = TRUE
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/datum/movespeed_modifier/damage_slowdown_flying
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movetypes = FLYING
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variable = TRUE
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/// Movespeed modifier applied by worn equipment.
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/datum/movespeed_modifier/equipment_speedmod
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variable = TRUE
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blacklisted_movetypes = FLOATING
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/// Movespeed modifier applied by immutably slow worn equipment. Should never be ignored, because that's the point.
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/datum/movespeed_modifier/equipment_speedmod/immutable
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/datum/movespeed_modifier/grab_slowdown
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id = MOVESPEED_ID_MOB_GRAB_STATE
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blacklisted_movetypes = FLOATING
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/datum/movespeed_modifier/grab_slowdown/aggressive
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multiplicative_slowdown = 3
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/datum/movespeed_modifier/grab_slowdown/neck
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multiplicative_slowdown = 6
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/datum/movespeed_modifier/grab_slowdown/kill
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multiplicative_slowdown = 9
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/datum/movespeed_modifier/config_walk_run
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multiplicative_slowdown = 1
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id = MOVESPEED_ID_MOB_WALK_RUN
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flags = IGNORE_NOSLOW
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/datum/movespeed_modifier/config_walk_run/proc/sync()
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/datum/movespeed_modifier/config_walk_run/walk/sync()
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var/mod = CONFIG_GET(number/movedelay/walk_delay)
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multiplicative_slowdown = isnum(mod)? mod : initial(multiplicative_slowdown)
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/datum/movespeed_modifier/config_walk_run/run/sync()
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var/mod = CONFIG_GET(number/movedelay/run_delay)
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multiplicative_slowdown = isnum(mod)? mod : initial(multiplicative_slowdown)
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/datum/movespeed_modifier/turf_slowdown
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movetypes = GROUND
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blacklisted_movetypes = (FLYING|FLOATING)
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variable = TRUE
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/datum/movespeed_modifier/bulky_drag
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variable = TRUE
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blacklisted_movetypes = FLOATING
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/datum/movespeed_modifier/cold
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blacklisted_movetypes = FLOATING
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variable = TRUE
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/datum/movespeed_modifier/staggered
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multiplicative_slowdown = STAGGERED_SLOWDOWN_STRENGTH
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/datum/movespeed_modifier/human_carry
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multiplicative_slowdown = HUMAN_CARRY_SLOWDOWN
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blacklisted_movetypes = FLOATING
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/datum/movespeed_modifier/limbless
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variable = TRUE
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movetypes = GROUND
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blacklisted_movetypes = FLOATING|FLYING
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flags = IGNORE_NOSLOW
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/datum/movespeed_modifier/simplemob_varspeed
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variable = TRUE
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flags = IGNORE_NOSLOW
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/datum/movespeed_modifier/fast_web
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multiplicative_slowdown = 0.2
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/datum/movespeed_modifier/young_web
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multiplicative_slowdown = 0.5
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/datum/movespeed_modifier/spiderling_web
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multiplicative_slowdown = 0.7
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/datum/movespeed_modifier/average_web
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multiplicative_slowdown = 1.2
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/datum/movespeed_modifier/below_average_web
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multiplicative_slowdown = 2.5
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/datum/movespeed_modifier/slow_web
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multiplicative_slowdown = 5
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/datum/movespeed_modifier/viper_defensive
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multiplicative_slowdown = 1.5
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/datum/movespeed_modifier/gravity
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blacklisted_movetypes = FLOATING
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variable = TRUE
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flags = IGNORE_NOSLOW
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/datum/movespeed_modifier/carbon_softcrit
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multiplicative_slowdown = SOFTCRIT_ADD_SLOWDOWN
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flags = IGNORE_NOSLOW
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/datum/movespeed_modifier/carbon_crawling
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multiplicative_slowdown = CRAWLING_ADD_SLOWDOWN
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flags = IGNORE_NOSLOW
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/datum/movespeed_modifier/mob_config_speedmod
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variable = TRUE
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flags = IGNORE_NOSLOW
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/datum/movespeed_modifier/metabolicboost
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multiplicative_slowdown = -1.5
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/datum/movespeed_modifier/dragon_rage
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multiplicative_slowdown = -0.5
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/datum/movespeed_modifier/dragon_depression
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multiplicative_slowdown = 5
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/datum/movespeed_modifier/morph_disguised
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multiplicative_slowdown = -1
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/datum/movespeed_modifier/auto_wash
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multiplicative_slowdown = 3
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/datum/movespeed_modifier/player_spider_modifier
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variable = TRUE
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/datum/movespeed_modifier/health_scaling_speed_buff
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variable = TRUE
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/datum/movespeed_modifier/alien_speed
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variable = TRUE
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/datum/movespeed_modifier/grown_killer_tomato
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variable = TRUE
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/datum/movespeed_modifier/goliath_mount
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multiplicative_slowdown = -26
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/datum/movespeed_modifier/settler
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multiplicative_slowdown = 0.2
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blacklisted_movetypes = FLOATING|FLYING
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/datum/movespeed_modifier/basilisk_overheat
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multiplicative_slowdown = -18
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/datum/movespeed_modifier/magic_ties
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multiplicative_slowdown = 0.5
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