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Done using this command sed -Ei 's/(\s*\S+)\s*\t+/\1 /g' code/**/*.dm We have countless examples in the codebase with this style gone wrong, and defines and such being on hideously different levels of indentation. Fixing this to keep the alignment involves tainting the blames of code your PR doesn't need to be touching at all. And ultimately, it's hideous. There are some files that this sed makes uglier. I can fix these when they are pointed out, but I believe this is ultimately for the greater good of readability. I'm more concerned with if any strings relied on this. Hi codeowners! Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@users.noreply.github.com>
82 lines
2.4 KiB
Plaintext
82 lines
2.4 KiB
Plaintext
/mob/dead/observer/DblClickOn(atom/A, params)
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if(check_click_intercept(params, A))
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return
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if(can_reenter_corpse && mind?.current)
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if(A == mind.current || (mind.current in A)) // double click your corpse or whatever holds it
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reenter_corpse() // (body bag, closet, mech, etc)
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return // seems legit.
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// Things you might plausibly want to follow
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if(ismovable(A))
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ManualFollow(A)
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// Otherwise jump
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else if(A.loc)
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forceMove(get_turf(A))
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update_parallax_contents()
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/mob/dead/observer/ClickOn(atom/A, params)
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if(check_click_intercept(params,A))
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return
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var/list/modifiers = params2list(params)
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if(LAZYACCESS(modifiers, SHIFT_CLICK))
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if(LAZYACCESS(modifiers, MIDDLE_CLICK))
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ShiftMiddleClickOn(A)
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return
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if(LAZYACCESS(modifiers, CTRL_CLICK))
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CtrlShiftClickOn(A)
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return
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ShiftClickOn(A)
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return
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if(LAZYACCESS(modifiers, MIDDLE_CLICK))
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MiddleClickOn(A, params)
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return
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if(LAZYACCESS(modifiers, ALT_CLICK))
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AltClickNoInteract(src, A)
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return
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if(LAZYACCESS(modifiers, CTRL_CLICK))
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CtrlClickOn(A)
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return
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if(world.time <= next_move)
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return
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// You are responsible for checking config.ghost_interaction when you override this function
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// Not all of them require checking, see below
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A.attack_ghost(src)
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// Oh by the way this didn't work with old click code which is why clicking shit didn't spam you
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/atom/proc/attack_ghost(mob/dead/observer/user)
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if(SEND_SIGNAL(src, COMSIG_ATOM_ATTACK_GHOST, user) & COMPONENT_CANCEL_ATTACK_CHAIN)
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return TRUE
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if(user.client)
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if(user.gas_scan && atmosanalyzer_scan(user, src))
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return TRUE
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else if(isAdminGhostAI(user))
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attack_ai(user)
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else if(user.client.prefs.inquisitive_ghost)
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user.examinate(src)
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return FALSE
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/mob/living/attack_ghost(mob/dead/observer/user)
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if(user.client && user.health_scan)
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healthscan(user, src, 1, TRUE)
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if(user.client && user.chem_scan)
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chemscan(user, src)
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return ..()
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// ---------------------------------------
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// And here are some good things for free:
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// Now you can click through portals, wormholes, gateways, and teleporters while observing. -Sayu
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/obj/effect/gateway_portal_bumper/attack_ghost(mob/user)
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if(gateway)
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gateway.Transfer(user)
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return ..()
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/obj/machinery/teleport/hub/attack_ghost(mob/user)
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if(power_station?.engaged && power_station.teleporter_console && power_station.teleporter_console.target)
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user.forceMove(get_turf(power_station.teleporter_console.target))
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return ..()
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