Files
Bubberstation/code/game/objects/effects/countdown.dm
Jared-Fogle 7d3fd4355f Everything that uses maptext now uses the class that makes it actually readable (#55420)
Adds a MAPTEXT macro that wraps the given text in the maptext class, the thing we use for Runechat to make it so you can actually read it. Everything that sets maptext now uses this.
2020-12-10 23:25:46 +00:00

169 lines
4.1 KiB
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/obj/effect/countdown
name = "countdown"
desc = "We're leaving together\n\
But still it's farewell\n\
And maybe we'll come back\n\
To Earth, who can tell?"
invisibility = INVISIBILITY_OBSERVER
anchored = TRUE
layer = GHOST_LAYER
color = "#ff0000" // text color
var/text_size = 3 // larger values clip when the displayed text is larger than 2 digits.
var/started = FALSE
var/displayed_text
var/atom/attached_to
/obj/effect/countdown/Initialize()
. = ..()
attach(loc)
/obj/effect/countdown/examine(mob/user)
. = ..()
. += "This countdown is displaying: [displayed_text]."
/obj/effect/countdown/proc/attach(atom/A)
attached_to = A
forceMove(get_turf(A))
/obj/effect/countdown/proc/start()
if(!started)
START_PROCESSING(SSfastprocess, src)
started = TRUE
/obj/effect/countdown/proc/stop()
if(started)
maptext = null
STOP_PROCESSING(SSfastprocess, src)
started = FALSE
/obj/effect/countdown/proc/get_value()
// Get the value from our atom
return
/obj/effect/countdown/process()
if(!attached_to || QDELETED(attached_to))
qdel(src)
forceMove(get_turf(attached_to))
var/new_val = get_value()
if(new_val == displayed_text)
return
displayed_text = new_val
if(displayed_text)
maptext = MAPTEXT("<font size = [text_size]>[displayed_text]</font>")
else
maptext = null
/obj/effect/countdown/Destroy()
attached_to = null
STOP_PROCESSING(SSfastprocess, src)
. = ..()
/obj/effect/countdown/singularity_pull()
return
/obj/effect/countdown/singularity_act()
return
/obj/effect/countdown/syndicatebomb
name = "syndicate bomb countdown"
/obj/effect/countdown/syndicatebomb/get_value()
var/obj/machinery/syndicatebomb/S = attached_to
if(!istype(S))
return
else if(S.active)
return S.seconds_remaining()
/obj/effect/countdown/nuclearbomb
name = "nuclear bomb countdown"
color = "#81FF14"
/obj/effect/countdown/nuclearbomb/get_value()
var/obj/machinery/nuclearbomb/N = attached_to
if(!istype(N))
return
else if(N.timing)
return round(N.get_time_left(), 1)
/obj/effect/countdown/supermatter
name = "supermatter damage"
text_size = 1
color = "#00ff80"
/obj/effect/countdown/supermatter/get_value()
var/obj/machinery/power/supermatter_crystal/S = attached_to
if(!istype(S))
return
return "<div align='center' valign='middle' style='position:relative; top:0px; left:0px'>[round(S.get_integrity(), 1)]%</div>"
/obj/effect/countdown/transformer
name = "transformer countdown"
color = "#4C5866"
/obj/effect/countdown/transformer/get_value()
var/obj/machinery/transformer/T = attached_to
if(!istype(T))
return
else if(T.cooldown)
var/seconds_left = max(0, (T.cooldown_timer - world.time) / 10)
return "[round(seconds_left)]"
/obj/effect/countdown/doomsday
name = "doomsday countdown"
/obj/effect/countdown/doomsday/get_value()
var/obj/machinery/doomsday_device/DD = attached_to
if(!istype(DD))
return
else if(DD.timing)
return "<div align='center' valign='middle' style='position:relative; top:0px; left:0px'>[DD.seconds_remaining()]</div>"
/obj/effect/countdown/anomaly
name = "anomaly countdown"
/obj/effect/countdown/anomaly/get_value()
var/obj/effect/anomaly/A = attached_to
if(!istype(A))
return
else
var/time_left = max(0, (A.death_time - world.time) / 10)
return round(time_left)
/obj/effect/countdown/hourglass
name = "hourglass countdown"
/obj/effect/countdown/hourglass/get_value()
var/obj/item/hourglass/H = attached_to
if(!istype(H))
return
else
var/time_left = max(0, (H.finish_time - world.time) / 10)
return round(time_left)
/obj/effect/countdown/arena
invisibility = 0
name = "arena countdown"
/obj/effect/countdown/arena/get_value()
var/obj/machinery/arena_spawn/A = attached_to
if(!istype(A))
return
else
var/obj/machinery/computer/arena/C = A.get_controller()
var/time_left = max(0, (C.start_time - world.time) / 10)
return round(time_left)
/obj/effect/countdown/flower_bud
name = "flower bud countdown"
/obj/effect/countdown/flower_bud/get_value()
var/obj/structure/alien/resin/flower_bud/bud = attached_to
if(!istype(bud))
return
if(!bud.finish_time)
return -1
var/time_left = max(0, (bud.finish_time - world.time) / 10)
return time_left