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Done using this command sed -Ei 's/(\s*\S+)\s*\t+/\1 /g' code/**/*.dm We have countless examples in the codebase with this style gone wrong, and defines and such being on hideously different levels of indentation. Fixing this to keep the alignment involves tainting the blames of code your PR doesn't need to be touching at all. And ultimately, it's hideous. There are some files that this sed makes uglier. I can fix these when they are pointed out, but I believe this is ultimately for the greater good of readability. I'm more concerned with if any strings relied on this. Hi codeowners! Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@users.noreply.github.com>
103 lines
3.7 KiB
Plaintext
103 lines
3.7 KiB
Plaintext
//CONTAINS: Suit fibers and Detective's Scanning Computer
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/atom/proc/return_fingerprints()
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var/datum/component/forensics/D = GetComponent(/datum/component/forensics)
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if(D)
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. = D.fingerprints
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/atom/proc/return_hiddenprints()
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var/datum/component/forensics/D = GetComponent(/datum/component/forensics)
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if(D)
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. = D.hiddenprints
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/atom/proc/return_blood_DNA()
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var/datum/component/forensics/D = GetComponent(/datum/component/forensics)
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if(D)
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. = D.blood_DNA
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/atom/proc/blood_DNA_length()
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var/datum/component/forensics/D = GetComponent(/datum/component/forensics)
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if(D)
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. = length(D.blood_DNA)
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/atom/proc/return_fibers()
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var/datum/component/forensics/D = GetComponent(/datum/component/forensics)
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if(D)
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. = D.fibers
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/atom/proc/add_fingerprint_list(list/fingerprints) //ASSOC LIST FINGERPRINT = FINGERPRINT
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if(length(fingerprints))
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. = AddComponent(/datum/component/forensics, fingerprints)
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//Set ignoregloves to add prints irrespective of the mob having gloves on.
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/atom/proc/add_fingerprint(mob/M, ignoregloves = FALSE)
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var/datum/component/forensics/D = AddComponent(/datum/component/forensics)
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. = D.add_fingerprint(M, ignoregloves)
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/atom/proc/add_fiber_list(list/fibertext) //ASSOC LIST FIBERTEXT = FIBERTEXT
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if(length(fibertext))
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. = AddComponent(/datum/component/forensics, null, null, null, fibertext)
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/atom/proc/add_fibers(mob/living/carbon/human/M)
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var/old = 0
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if(M.gloves && istype(M.gloves, /obj/item/clothing))
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var/obj/item/clothing/gloves/G = M.gloves
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old = length(G.return_blood_DNA())
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if(G.transfer_blood > 1) //bloodied gloves transfer blood to touched objects
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if(add_blood_DNA(G.return_blood_DNA()) && length(G.return_blood_DNA()) > old) //only reduces the bloodiness of our gloves if the item wasn't already bloody
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G.transfer_blood--
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else if(M.blood_in_hands > 1)
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old = length(M.return_blood_DNA())
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if(add_blood_DNA(M.return_blood_DNA()) && length(M.return_blood_DNA()) > old)
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M.blood_in_hands--
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var/datum/component/forensics/D = AddComponent(/datum/component/forensics)
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. = D.add_fibers(M)
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/atom/proc/add_hiddenprint_list(list/hiddenprints) //NOTE: THIS IS FOR ADMINISTRATION FINGERPRINTS, YOU MUST CUSTOM SET THIS TO INCLUDE CKEY/REAL NAMES! CHECK FORENSICS.DM
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if(length(hiddenprints))
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. = AddComponent(/datum/component/forensics, null, hiddenprints)
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/atom/proc/add_hiddenprint(mob/M)
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var/datum/component/forensics/D = AddComponent(/datum/component/forensics)
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. = D.add_hiddenprint(M)
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/atom/proc/add_blood_DNA(list/dna) //ASSOC LIST DNA = BLOODTYPE
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return FALSE
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/obj/add_blood_DNA(list/dna)
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. = ..()
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if(length(dna))
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. = AddComponent(/datum/component/forensics, null, null, dna)
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/obj/item/clothing/gloves/add_blood_DNA(list/blood_dna, list/datum/disease/diseases)
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. = ..()
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transfer_blood = rand(2, 4)
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/turf/add_blood_DNA(list/blood_dna, list/datum/disease/diseases)
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var/obj/effect/decal/cleanable/blood/splatter/B = locate() in src
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if(!B)
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B = new /obj/effect/decal/cleanable/blood/splatter(src, diseases)
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B.add_blood_DNA(blood_dna) //give blood info to the blood decal.
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return TRUE //we bloodied the floor
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/mob/living/carbon/human/add_blood_DNA(list/blood_dna, list/datum/disease/diseases)
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if(wear_suit)
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wear_suit.add_blood_DNA(blood_dna)
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update_inv_wear_suit()
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else if(w_uniform)
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w_uniform.add_blood_DNA(blood_dna)
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update_inv_w_uniform()
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if(gloves)
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var/obj/item/clothing/gloves/G = gloves
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G.add_blood_DNA(blood_dna)
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else if(length(blood_dna))
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AddComponent(/datum/component/forensics, null, null, blood_dna)
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blood_in_hands = rand(2, 4)
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update_inv_gloves() //handles bloody hands overlays and updating
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return TRUE
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/atom/proc/transfer_fingerprints_to(atom/A)
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A.add_fingerprint_list(return_fingerprints())
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A.add_hiddenprint_list(return_hiddenprints())
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A.fingerprintslast = fingerprintslast
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