Files
Bubberstation/code/modules/mob/dead/dead.dm
Mothblocks 0f435d5dff Remove hideous inline tab indentation, and bans it in contributing guidelines (#56912)
Done using this command sed -Ei 's/(\s*\S+)\s*\t+/\1 /g' code/**/*.dm

We have countless examples in the codebase with this style gone wrong, and defines and such being on hideously different levels of indentation. Fixing this to keep the alignment involves tainting the blames of code your PR doesn't need to be touching at all. And ultimately, it's hideous.

There are some files that this sed makes uglier. I can fix these when they are pointed out, but I believe this is ultimately for the greater good of readability. I'm more concerned with if any strings relied on this.

Hi codeowners!

Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@users.noreply.github.com>
2021-02-14 16:53:29 -08:00

127 lines
2.9 KiB
Plaintext

//Dead mobs can exist whenever. This is needful
INITIALIZE_IMMEDIATE(/mob/dead)
/mob/dead
sight = SEE_TURFS | SEE_MOBS | SEE_OBJS | SEE_SELF
move_resist = INFINITY
throwforce = 0
/mob/dead/Initialize()
SHOULD_CALL_PARENT(FALSE)
if(flags_1 & INITIALIZED_1)
stack_trace("Warning: [src]([type]) initialized multiple times!")
flags_1 |= INITIALIZED_1
tag = "mob_[next_mob_id++]"
add_to_mob_list()
prepare_huds()
if(length(CONFIG_GET(keyed_list/cross_server)))
add_verb(src, /mob/dead/proc/server_hop)
set_focus(src)
return INITIALIZE_HINT_NORMAL
/mob/dead/canUseStorage()
return FALSE
/mob/dead/forceMove(atom/destination)
var/turf/old_turf = get_turf(src)
var/turf/new_turf = get_turf(destination)
if (old_turf?.z != new_turf?.z)
onTransitZ(old_turf?.z, new_turf?.z)
var/oldloc = loc
loc = destination
Moved(oldloc, NONE, TRUE)
/mob/dead/get_status_tab_items()
. = ..()
. += ""
. += "Game Mode: [SSticker.hide_mode ? "Secret" : "[GLOB.master_mode]"]"
if(SSticker.HasRoundStarted())
return
var/time_remaining = SSticker.GetTimeLeft()
if(time_remaining > 0)
. += "Time To Start: [round(time_remaining/10)]s"
else if(time_remaining == -10)
. += "Time To Start: DELAYED"
else
. += "Time To Start: SOON"
. += "Players: [SSticker.totalPlayers]"
if(client.holder)
. += "Players Ready: [SSticker.totalPlayersReady]"
/mob/dead/proc/server_hop()
set category = "OOC"
set name = "Server Hop!"
set desc= "Jump to the other server"
if(notransform)
return
var/list/our_id = CONFIG_GET(string/cross_comms_name)
var/list/csa = CONFIG_GET(keyed_list/cross_server) - our_id
var/pick
switch(csa.len)
if(0)
remove_verb(src, /mob/dead/proc/server_hop)
to_chat(src, "<span class='notice'>Server Hop has been disabled.</span>")
if(1)
pick = csa[1]
else
pick = input(src, "Pick a server to jump to", "Server Hop") as null|anything in csa
if(!pick)
return
var/addr = csa[pick]
if(alert(src, "Jump to server [pick] ([addr])?", "Server Hop", "Yes", "No") != "Yes")
return
var/client/C = client
to_chat(C, "<span class='notice'>Sending you to [pick].</span>")
new /atom/movable/screen/splash(C)
notransform = TRUE
sleep(29) //let the animation play
notransform = FALSE
if(!C)
return
winset(src, null, "command=.options") //other wise the user never knows if byond is downloading resources
C << link("[addr]")
/mob/dead/proc/update_z(new_z) // 1+ to register, null to unregister
if (registered_z != new_z)
if (registered_z)
SSmobs.dead_players_by_zlevel[registered_z] -= src
if (client)
if (new_z)
SSmobs.dead_players_by_zlevel[new_z] += src
registered_z = new_z
else
registered_z = null
/mob/dead/Login()
. = ..()
if(!. || !client)
return FALSE
var/turf/T = get_turf(src)
if (isturf(T))
update_z(T.z)
/mob/dead/auto_deadmin_on_login()
return
/mob/dead/Logout()
update_z(null)
return ..()
/mob/dead/onTransitZ(old_z,new_z)
..()
update_z(new_z)