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Done using this command sed -Ei 's/(\s*\S+)\s*\t+/\1 /g' code/**/*.dm We have countless examples in the codebase with this style gone wrong, and defines and such being on hideously different levels of indentation. Fixing this to keep the alignment involves tainting the blames of code your PR doesn't need to be touching at all. And ultimately, it's hideous. There are some files that this sed makes uglier. I can fix these when they are pointed out, but I believe this is ultimately for the greater good of readability. I'm more concerned with if any strings relied on this. Hi codeowners! Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@users.noreply.github.com>
149 lines
4.8 KiB
Plaintext
149 lines
4.8 KiB
Plaintext
//Speech verbs.
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///Say verb
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/mob/verb/say_verb(message as text)
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set name = "Say"
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set category = "IC"
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if(GLOB.say_disabled) //This is here to try to identify lag problems
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to_chat(usr, "<span class='danger'>Speech is currently admin-disabled.</span>")
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return
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if(message)
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say(message)
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///Whisper verb
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/mob/verb/whisper_verb(message as text)
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set name = "Whisper"
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set category = "IC"
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if(GLOB.say_disabled) //This is here to try to identify lag problems
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to_chat(usr, "<span class='danger'>Speech is currently admin-disabled.</span>")
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return
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whisper(message)
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///whisper a message
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/mob/proc/whisper(message, datum/language/language=null)
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say(message, language) //only living mobs actually whisper, everything else just talks
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///The me emote verb
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/mob/verb/me_verb(message as text)
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set name = "Me"
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set category = "IC"
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if(GLOB.say_disabled) //This is here to try to identify lag problems
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to_chat(usr, "<span class='danger'>Speech is currently admin-disabled.</span>")
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return
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message = trim(copytext_char(sanitize(message), 1, MAX_MESSAGE_LEN))
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usr.emote("me",1,message,TRUE)
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///Speak as a dead person (ghost etc)
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/mob/proc/say_dead(message)
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var/name = real_name
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var/alt_name = ""
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if(GLOB.say_disabled) //This is here to try to identify lag problems
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to_chat(usr, "<span class='danger'>Speech is currently admin-disabled.</span>")
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return
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var/jb = is_banned_from(ckey, "Deadchat")
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if(QDELETED(src))
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return
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if(jb)
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to_chat(src, "<span class='danger'>You have been banned from deadchat.</span>")
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return
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if (src.client)
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if(src.client.prefs.muted & MUTE_DEADCHAT)
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to_chat(src, "<span class='danger'>You cannot talk in deadchat (muted).</span>")
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return
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if(src.client.handle_spam_prevention(message,MUTE_DEADCHAT))
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return
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var/mob/dead/observer/O = src
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if(isobserver(src) && O.deadchat_name)
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name = "[O.deadchat_name]"
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else
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if(mind?.name)
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name = "[mind.name]"
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else
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name = real_name
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if(name != real_name)
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alt_name = " (died as [real_name])"
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var/spanned = say_quote(message)
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var/source = "<span class='game'><span class='prefix'>DEAD:</span> <span class='name'>[name]</span>[alt_name]"
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var/rendered = " <span class='message'>[emoji_parse(spanned)]</span></span>"
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log_talk(message, LOG_SAY, tag="DEAD")
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if(SEND_SIGNAL(src, COMSIG_MOB_DEADSAY, message) & MOB_DEADSAY_SIGNAL_INTERCEPT)
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return
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var/displayed_key = key
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if(client?.holder?.fakekey)
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displayed_key = null
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deadchat_broadcast(rendered, source, follow_target = src, speaker_key = displayed_key)
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///Check if this message is an emote
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/mob/proc/check_emote(message, forced)
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if(message[1] == "*")
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emote(copytext(message, length(message[1]) + 1), intentional = !forced)
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return TRUE
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///Check if the mob has a hivemind channel
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/mob/proc/hivecheck()
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return FALSE
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///The amount of items we are looking for in the message
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#define MESSAGE_MODS_LENGTH 6
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/**
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* Extracts and cleans message of any extenstions at the begining of the message
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* Inserts the info into the passed list, returns the cleaned message
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*
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* Result can be
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* * SAY_MODE (Things like aliens, channels that aren't channels)
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* * MODE_WHISPER (Quiet speech)
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* * MODE_SING (Singing)
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* * MODE_HEADSET (Common radio channel)
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* * RADIO_EXTENSION the extension we're using (lots of values here)
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* * RADIO_KEY the radio key we're using, to make some things easier later (lots of values here)
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* * LANGUAGE_EXTENSION the language we're trying to use (lots of values here)
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*/
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/mob/proc/get_message_mods(message, list/mods)
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for(var/I in 1 to MESSAGE_MODS_LENGTH)
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// Prevents "...text" from being read as a radio message
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if (length(message) > 1 && message[2] == message[1])
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continue
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var/key = message[1]
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var/chop_to = 2 //By default we just take off the first char
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if(key == "#" && !mods[WHISPER_MODE])
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mods[WHISPER_MODE] = MODE_WHISPER
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else if(key == "%" && !mods[MODE_SING])
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mods[MODE_SING] = TRUE
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else if(key == ";" && !mods[MODE_HEADSET])
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if(stat == CONSCIOUS) //necessary indentation so it gets stripped of the semicolon anyway.
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mods[MODE_HEADSET] = TRUE
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else if((key in GLOB.department_radio_prefixes) && length(message) > length(key) + 1 && !mods[RADIO_EXTENSION])
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mods[RADIO_KEY] = lowertext(message[1 + length(key)])
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mods[RADIO_EXTENSION] = GLOB.department_radio_keys[mods[RADIO_KEY]]
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chop_to = length(key) + 2
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else if(key == "," && !mods[LANGUAGE_EXTENSION])
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for(var/ld in GLOB.all_languages)
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var/datum/language/LD = ld
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if(initial(LD.key) == message[1 + length(message[1])])
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// No, you cannot speak in xenocommon just because you know the key
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if(!can_speak_language(LD))
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return message
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mods[LANGUAGE_EXTENSION] = LD
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chop_to = length(key) + length(initial(LD.key)) + 1
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if(!mods[LANGUAGE_EXTENSION])
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return message
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else
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return message
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message = trim_left(copytext_char(message, chop_to))
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if(!message)
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return
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return message
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