Files
Bubberstation/code/datums/components
SkyratBot 841f3596b8 [MIRROR] fixes SM crystals dusting themselves after falling [MDB IGNORE] (#22729)
* fixes SM crystals dusting themselves after falling (#77128)

## About The Pull Request

get_z_move_affected always returns src which is something that wasnt
exactly accounted in this case

## Why It's Good For The Game

fixes #76811

## Changelog
🆑
fix: shoving a crystal down a hole no longer makes it dust itself
/🆑

* fixes SM crystals dusting themselves after falling

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Co-authored-by: jimmyl <70376633+mc-oofert@users.noreply.github.com>
2023-07-27 16:22:38 -04:00
..

Datum Component System (DCS)

Concept

Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a SendSignal() call. Now every component that want's to can also know about this happening.

HackMD page for an introduction to the system as a whole.

See/Define signals and their arguments in __DEFINES\components.dm