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Bubberstation/code/game/objects/items/clown_items.dm
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MrMelbertandGitHub 8486f2f7e2 Storage / table interactions at the bottom of the interaction chain (#85512)
Because the wings were in fact made of wax 

## About The Pull Request

Storage goes to the very bottom of the interaction chain, hardcoded in
on `/atom`.
This is not preferred, obviously, but it ends up being a lot less
snowflaking overall.

Tables also go at the very bottom by extending `base_item_interaction`. 

Fixes #83742
Fixes #84434 
Fixes #83982
Fixes #85516
Fixes #84990
Fixes #84890
Closes #85036
Closes #84025 (RMB places it on the table.)
Closes #86616

Other changes:

Refactored pod storage to be less jank. Patches some exploits around it.

## Why It's Good For The Game

Should make a lot more interactions a lot more reliable... hopefully

## Changelog

🆑 Melbert
refactor: Storage and Tables are now a lower priority action, meaning
some uses of items on storage should work... better, now. Here's hoping
at least, report any oddities.
refactor: Note: For an overwhelming majority of items, **combat mode**
will attempt to attack/insert into the target, while **non-combat-mode**
will attempt to use on a target. This means screwdrivering or emagging a
MODsuit must be done on non-combat-mode, as combat mode will simply put
the screwdriver or emag into its storage. Same applies to tables, though
when in doubt, RMB may help (for things which are also weapons, like
mops).
refactor: Refactored escape pod storage, now they actually properly show
as unlocked on red alert and above.
/🆑
2024-09-12 23:48:19 +02:00

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/* Clown Items
* Contains:
* Soap
* Bike Horns
* Air Horns
* Canned Laughter
*/
/*
* Soap
*/
/obj/item/soap
name = "soap"
desc = "A cheap bar of soap. Doesn't smell."
gender = PLURAL
icon = 'icons/obj/watercloset.dmi'
icon_state = "soap"
inhand_icon_state = "soap"
worn_icon_state = "soap"
lefthand_file = 'icons/mob/inhands/equipment/custodial_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/custodial_righthand.dmi'
w_class = WEIGHT_CLASS_TINY
item_flags = NOBLUDGEON
throwforce = 0
throw_speed = 3
throw_range = 7
grind_results = list(/datum/reagent/lye = 10)
var/cleanspeed = 3.5 SECONDS //slower than mop
force_string = "robust... against germs"
var/uses = 100
/obj/item/soap/Initialize(mapload)
. = ..()
AddComponent(/datum/component/slippery, 80)
AddComponent(/datum/component/cleaner, cleanspeed, 0.1, pre_clean_callback=CALLBACK(src, PROC_REF(should_clean)), on_cleaned_callback=CALLBACK(src, PROC_REF(decreaseUses))) //less scaling for soapies
/obj/item/soap/examine(mob/user)
. = ..()
var/max_uses = initial(uses)
var/msg = "It looks like it just came out of the package."
if(uses != max_uses)
var/percentage_left = uses / max_uses
switch(percentage_left)
if(0 to 0.15)
msg = "There's just a tiny bit left of what it used to be, you're not sure it'll last much longer."
if(0.15 to 0.30)
msg = "It's dissolved quite a bit, but there's still some life to it."
if(0.30 to 0.50)
msg = "It's past its prime, but it's definitely still good."
if(0.50 to 0.75)
msg = "It's started to get a little smaller than it used to be, but it'll definitely still last for a while."
else
msg = "It's seen some light use, but it's still pretty fresh."
. += span_notice("[msg]")
/obj/item/soap/homemade
desc = "A homemade bar of soap. Smells of... well...."
grind_results = list(/datum/reagent/consumable/liquidgibs = 9, /datum/reagent/lye = 9)
icon_state = "soapgibs"
inhand_icon_state = "soapgibs"
worn_icon_state = "soapgibs"
cleanspeed = 3 SECONDS // faster than base soap to reward chemists for going to the effort
/obj/item/soap/nanotrasen
desc = "A heavy duty bar of Nanotrasen brand soap. Smells of plasma."
grind_results = list(/datum/reagent/toxin/plasma = 10, /datum/reagent/lye = 10)
icon_state = "soapnt"
inhand_icon_state = "soapnt"
worn_icon_state = "soapnt"
cleanspeed = 2.8 SECONDS //janitor gets this
uses = 300
/obj/item/soap/nanotrasen/cyborg
/obj/item/soap/deluxe
desc = "A deluxe Waffle Corporation brand bar of soap. Smells of high-class luxury."
grind_results = list(/datum/reagent/consumable/aloejuice = 10, /datum/reagent/lye = 10)
icon_state = "soapdeluxe"
inhand_icon_state = "soapdeluxe"
worn_icon_state = "soapdeluxe"
cleanspeed = 2 SECONDS //captain gets one of these
/obj/item/soap/syndie
desc = "An untrustworthy bar of soap made of strong chemical agents that dissolve blood faster."
grind_results = list(/datum/reagent/toxin/acid = 10, /datum/reagent/lye = 10)
icon_state = "soapsyndie"
inhand_icon_state = "soapsyndie"
worn_icon_state = "soapsyndie"
cleanspeed = 0.5 SECONDS //faster than mops so it's useful for traitors who want to clean crime scenes
/obj/item/soap/drone
name = "\improper integrated soap module"
inhand_icon_state = "soapnt"
worn_icon_state = "soapnt"
cleanspeed = 0.5 SECONDS //can be changed if someone isn't happy
uses = INFINITY
/obj/item/soap/omega
name = "\improper Omega soap"
desc = "The most advanced soap known to mankind. The beginning of the end for germs."
grind_results = list(/datum/reagent/consumable/potato_juice = 9, /datum/reagent/consumable/ethanol/lizardwine = 9, /datum/reagent/monkey_powder = 9, /datum/reagent/drug/krokodil = 9, /datum/reagent/toxin/acid/nitracid = 9, /datum/reagent/baldium = 9, /datum/reagent/consumable/ethanol/hooch = 9, /datum/reagent/bluespace = 9, /datum/reagent/drug/pumpup = 9, /datum/reagent/consumable/space_cola = 9)
icon_state = "soapomega"
inhand_icon_state = "soapomega"
worn_icon_state = "soapomega"
cleanspeed = 0.3 SECONDS //Only the truest of mind soul and body get one of these
uses = 800 //In the Greek numeric system, Omega has a value of 800
/obj/item/soap/omega/suicide_act(mob/living/user)
user.visible_message(span_suicide("[user] is using [src] to scrub themselves from the timeline! It looks like [user.p_theyre()] trying to commit suicide!"))
new /obj/structure/chrono_field(user.loc, user)
return MANUAL_SUICIDE
/obj/item/paper/fluff/stations/soap
name = "ancient janitorial poem"
desc = "An old paper that has passed many hands."
default_raw_text = "<B>The legend of the omega soap</B><BR><BR> Essence of <B>potato</B>. Juice, not grind.<BR><BR> A <B>lizard's</B> tail, turned into <B>wine</B>.<BR><BR> <B>powder of monkey</B>, to help the workload.<BR><BR> Some <B>Krokodil</B>, because meth would explode.<BR><BR> <B>Nitric acid</B> and <B>Baldium</B>, for organic dissolving.<BR><BR> A cup filled with <B>Hooch</B>, for sinful absolving<BR><BR> Some <B>Bluespace Dust</B>, for removal of stains.<BR><BR> A syringe full of <B>Pump-up</B>, it's security's bane.<BR><BR> Add a can of <B>Space Cola</B>, because we've been paid.<BR><BR> <B>Heat</B> as hot as you can, let the soap be your blade.<BR><BR> <B>Ten units of each reagent create a soap that could topple all others.</B>"
/obj/item/soap/suicide_act(mob/living/user)
user.say(";FFFFFFFFFFFFFFFFUUUUUUUDGE!!", forced="soap suicide")
user.visible_message(span_suicide("[user] lifts [src] to [user.p_their()] mouth and gnaws on it furiously, producing a thick froth! [user.p_They()]'ll never get that BB gun now!"))
var/datum/effect_system/fluid_spread/foam/foam = new
foam.set_up(1, holder = src, location = get_turf(user))
foam.start()
return TOXLOSS
/obj/item/soap/proc/should_clean(datum/cleaning_source, atom/atom_to_clean, mob/living/cleaner)
. = CLEAN_ALLOWED
if(!check_allowed_items(atom_to_clean))
. |= CLEAN_NO_XP
/**
* Decrease the number of uses the bar of soap has.
*
* The higher the cleaning skill, the less likely the soap will lose a use.
* Arguments
* * source - the source of the cleaning
* * target - The atom that is being cleaned
* * user - The mob that is using the soap to clean.
*/
/obj/item/soap/proc/decreaseUses(datum/source, atom/target, mob/living/user, clean_succeeded)
if(!clean_succeeded)
return
var/skillcheck = 1
if(user?.mind)
skillcheck = user.mind.get_skill_modifier(/datum/skill/cleaning, SKILL_SPEED_MODIFIER)
if(prob(skillcheck*100)) //higher level = more uses assuming RNG is nice
uses--
if(uses <= 0)
noUses(user)
/obj/item/soap/proc/noUses(mob/user)
to_chat(user, span_warning("[src] crumbles into tiny bits!"))
qdel(src)
/obj/item/soap/nanotrasen/cyborg/noUses(mob/user)
to_chat(user, span_warning("[src] has ran out of chemicals! Head to a recharger to refill it."))
/obj/item/soap/nanotrasen/cyborg/should_clean(datum/cleaning_source, atom/atom_to_clean, mob/living/cleaner)
if(uses <= 0)
return CLEAN_BLOCKED
return ..()
/*
* Bike Horns
*/
/obj/item/bikehorn
name = "bike horn"
desc = "A horn off of a bicycle. Rumour has it that they're made from recycled clowns."
icon = 'icons/obj/art/horn.dmi'
icon_state = "bike_horn"
inhand_icon_state = "bike_horn"
worn_icon_state = "horn"
lefthand_file = 'icons/mob/inhands/equipment/horns_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/horns_righthand.dmi'
throwforce = 0
hitsound = null //To prevent tap.ogg playing, as the item lacks of force
w_class = WEIGHT_CLASS_TINY
slot_flags = ITEM_SLOT_BACK|ITEM_SLOT_BELT
throw_speed = 3
throw_range = 7
attack_verb_continuous = list("HONKS")
attack_verb_simple = list("HONK")
///sound file given to the squeaky component we make in Initialize() so sub-types can specify their own sound
var/sound_file = 'sound/items/bikehorn.ogg'
/obj/item/bikehorn/Initialize(mapload)
. = ..()
var/list/sound_list = list()
sound_list[sound_file] = 1
AddComponent(/datum/component/squeak, sound_list, 50, falloff_exponent = 20)
/obj/item/bikehorn/attack(mob/living/carbon/M, mob/living/carbon/user)
if(user != M && ishuman(user))
var/mob/living/carbon/human/H = user
if (HAS_TRAIT(H, TRAIT_CLUMSY)) //only clowns can unlock its true powers
M.add_mood_event("honk", /datum/mood_event/honk)
return ..()
/obj/item/bikehorn/suicide_act(mob/living/user)
user.visible_message(span_suicide("[user] solemnly points [src] at [user.p_their()] temple! It looks like [user.p_theyre()] trying to commit suicide!"))
playsound(src, 'sound/items/bikehorn.ogg', 50, TRUE)
return BRUTELOSS
//air horn
/obj/item/bikehorn/airhorn
name = "air horn"
desc = "Damn son, where'd you find this?"
icon_state = "air_horn"
worn_icon_state = "horn_air"
sound_file = 'sound/items/airhorn2.ogg'
/datum/crafting_recipe/airhorn
name = "Air Horn"
result = /obj/item/bikehorn/airhorn
reqs = list(
/obj/item/bikehorn = 1,
/obj/item/toy/crayon/spraycan = 1,
)
category = CAT_ENTERTAINMENT
//golden bikehorn
/obj/item/bikehorn/golden
name = "golden bike horn"
desc = "Golden? Clearly, it's made with bananium! Honk!"
icon_state = "gold_horn"
inhand_icon_state = "gold_horn"
worn_icon_state = "horn_gold"
COOLDOWN_DECLARE(golden_horn_cooldown)
/obj/item/bikehorn/golden/attack()
flip_mobs()
return ..()
/obj/item/bikehorn/golden/attack_self(mob/user)
flip_mobs()
..()
/obj/item/bikehorn/golden/proc/flip_mobs(mob/living/carbon/M, mob/user)
if(!COOLDOWN_FINISHED(src, golden_horn_cooldown))
return
var/turf/T = get_turf(src)
for(M in ohearers(7, T))
if(M.can_hear())
M.emote("flip")
COOLDOWN_START(src, golden_horn_cooldown, 1 SECONDS)
/obj/item/bikehorn/rubberducky/plasticducky
name = "plastic ducky"
desc = "It's a cheap plastic knockoff of a loveable bathtime toy."
custom_materials = list(/datum/material/plastic = HALF_SHEET_MATERIAL_AMOUNT)
/obj/item/bikehorn/rubberducky
name = "rubber ducky"
desc = "Rubber ducky you're so fine, you make bathtime lots of fuuun. Rubber ducky I'm awfully fooooond of yooooouuuu~" //thanks doohl
icon = 'icons/obj/watercloset.dmi'
icon_state = "rubberducky"
inhand_icon_state = "rubberducky"
lefthand_file = 'icons/mob/inhands/items_lefthand.dmi'
righthand_file = 'icons/mob/inhands/items_righthand.dmi'
worn_icon_state = "duck"
sound_file = 'sound/effects/quack.ogg'
//canned laughter
/obj/item/reagent_containers/cup/soda_cans/canned_laughter
name = "Canned Laughter"
desc = "Just looking at this makes you want to giggle."
icon_state = "laughter"
volume = 50
list_reagents = list(/datum/reagent/consumable/laughter = 50)