Files
Bubberstation/code/modules/mod/mod_control.dm
MrMelbert 8486f2f7e2 Storage / table interactions at the bottom of the interaction chain (#85512)
Because the wings were in fact made of wax 

## About The Pull Request

Storage goes to the very bottom of the interaction chain, hardcoded in
on `/atom`.
This is not preferred, obviously, but it ends up being a lot less
snowflaking overall.

Tables also go at the very bottom by extending `base_item_interaction`. 

Fixes #83742
Fixes #84434 
Fixes #83982
Fixes #85516
Fixes #84990
Fixes #84890
Closes #85036
Closes #84025 (RMB places it on the table.)
Closes #86616

Other changes:

Refactored pod storage to be less jank. Patches some exploits around it.

## Why It's Good For The Game

Should make a lot more interactions a lot more reliable... hopefully

## Changelog

🆑 Melbert
refactor: Storage and Tables are now a lower priority action, meaning
some uses of items on storage should work... better, now. Here's hoping
at least, report any oddities.
refactor: Note: For an overwhelming majority of items, **combat mode**
will attempt to attack/insert into the target, while **non-combat-mode**
will attempt to use on a target. This means screwdrivering or emagging a
MODsuit must be done on non-combat-mode, as combat mode will simply put
the screwdriver or emag into its storage. Same applies to tables, though
when in doubt, RMB may help (for things which are also weapons, like
mops).
refactor: Refactored escape pod storage, now they actually properly show
as unlocked on red alert and above.
/🆑
2024-09-12 23:48:19 +02:00

732 lines
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Plaintext

/// MODsuits, trade-off between armor and utility
/obj/item/mod
name = "Base MOD"
desc = "You should not see this, yell at a coder!"
icon = 'icons/obj/clothing/modsuit/mod_clothing.dmi'
worn_icon = 'icons/mob/clothing/modsuit/mod_clothing.dmi'
/obj/item/mod/control
name = "MOD control unit"
desc = "The control unit of a Modular Outerwear Device, a powered suit that protects against various environments."
icon_state = "standard-control"
inhand_icon_state = "mod_control"
base_icon_state = "control"
w_class = WEIGHT_CLASS_BULKY
slot_flags = ITEM_SLOT_BACK
interaction_flags_mouse_drop = NEED_HANDS
strip_delay = 10 SECONDS
armor_type = /datum/armor/none
actions_types = list(
/datum/action/item_action/mod/deploy,
/datum/action/item_action/mod/activate,
/datum/action/item_action/mod/panel,
/datum/action/item_action/mod/module,
/datum/action/item_action/mod/deploy/ai,
/datum/action/item_action/mod/activate/ai,
/datum/action/item_action/mod/panel/ai,
/datum/action/item_action/mod/module/ai,
)
resistance_flags = NONE
max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT
min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT
siemens_coefficient = 0.5
alternate_worn_layer = HANDS_LAYER+0.1 //we want it to go above generally everything, but not hands
interaction_flags_click = NEED_DEXTERITY|NEED_HANDS|ALLOW_RESTING
/// The MOD's theme, decides on some stuff like armor and statistics.
var/datum/mod_theme/theme = /datum/mod_theme
/// Looks of the MOD.
var/skin = "standard"
/// Theme of the MOD TGUI
var/ui_theme = "ntos"
/// If the suit is deployed and turned on.
var/active = FALSE
/// If the suit wire/module hatch is open.
var/open = FALSE
/// If the suit is ID locked.
var/locked = FALSE
/// If the suit is malfunctioning.
var/malfunctioning = FALSE
/// If the suit is currently activating/deactivating.
var/activating = FALSE
/// How long the MOD is electrified for.
var/seconds_electrified = MACHINE_NOT_ELECTRIFIED
/// If the suit interface is broken.
var/interface_break = FALSE
/// How much module complexity can this MOD carry.
var/complexity_max = DEFAULT_MAX_COMPLEXITY
/// How much module complexity this MOD is carrying.
var/complexity = 0
/// Power usage of the MOD.
var/charge_drain = DEFAULT_CHARGE_DRAIN
/// Slowdown of the MOD when not active.
var/slowdown_inactive = 1.25
/// Slowdown of the MOD when active.
var/slowdown_active = 0.75
/// How long this MOD takes each part to seal.
var/activation_step_time = MOD_ACTIVATION_STEP_TIME
/// Extended description of the theme.
var/extended_desc
/// MOD core.
var/obj/item/mod/core/core
/// List of MODsuit part datums.
var/list/mod_parts = list()
/// Modules the MOD currently possesses.
var/list/modules = list()
/// Currently used module.
var/obj/item/mod/module/selected_module
/// AI or pAI mob inhabiting the MOD.
var/mob/living/silicon/ai_assistant
/// The MODlink datum, letting us call people from the suit.
var/datum/mod_link/mod_link
/// The starting MODlink frequency, overridden on subtypes that want it to be something.
var/starting_frequency = null
/// Delay between moves as AI.
var/static/movedelay = 0
/// Cooldown for AI moves.
COOLDOWN_DECLARE(cooldown_mod_move)
/// Person wearing the MODsuit.
var/mob/living/carbon/human/wearer
/obj/item/mod/control/Initialize(mapload, datum/mod_theme/new_theme, new_skin, obj/item/mod/core/new_core)
. = ..()
if(!movedelay)
movedelay = CONFIG_GET(number/movedelay/run_delay)
if(new_theme)
theme = new_theme
theme = GLOB.mod_themes[theme]
theme.set_up_parts(src, new_skin)
for(var/obj/item/part as anything in get_parts())
RegisterSignal(part, COMSIG_ATOM_DESTRUCTION, PROC_REF(on_part_destruction))
RegisterSignal(part, COMSIG_QDELETING, PROC_REF(on_part_deletion))
set_wires(new /datum/wires/mod(src))
if(length(req_access))
locked = TRUE
new_core?.install(src)
update_speed()
RegisterSignal(src, COMSIG_ATOM_EXITED, PROC_REF(on_exit))
RegisterSignal(src, COMSIG_SPEED_POTION_APPLIED, PROC_REF(on_potion))
for(var/obj/item/mod/module/module as anything in theme.inbuilt_modules)
module = new module(src)
install(module)
START_PROCESSING(SSobj, src)
/obj/item/mod/control/Destroy()
STOP_PROCESSING(SSobj, src)
for(var/obj/item/mod/module/module as anything in modules)
uninstall(module, deleting = TRUE)
if(core)
QDEL_NULL(core)
QDEL_NULL(mod_link)
for(var/datum/mod_part/part_datum as anything in get_part_datums(all = TRUE))
part_datum.part_item = null
part_datum.overslotting = null
return ..()
/obj/item/mod/control/atom_destruction(damage_flag)
if(wearer)
wearer.visible_message(span_danger("[src] fall[p_s()] apart, completely destroyed!"), vision_distance = COMBAT_MESSAGE_RANGE)
clean_up()
for(var/obj/item/mod/module/module as anything in modules)
uninstall(module)
if(ai_assistant)
if(ispAI(ai_assistant))
INVOKE_ASYNC(src, PROC_REF(remove_pai), /* user = */ null, /* forced = */ TRUE) // async to appease spaceman DMM because the branch we don't run has a do_after
else
for(var/datum/action/action as anything in actions)
if(action.owner == ai_assistant)
action.Remove(ai_assistant)
new /obj/item/mod/ai_minicard(drop_location(), ai_assistant)
return ..()
/obj/item/mod/control/examine(mob/user)
. = ..()
if(active)
. += span_notice("Charge: [core ? "[get_charge_percent()]%" : "No core"].")
. += span_notice("Selected module: [selected_module || "None"].")
if(!open && !active)
if(!wearer)
. += span_notice("You could equip it to turn it on.")
. += span_notice("You could open the cover with a <b>screwdriver</b>.")
else if(open)
. += span_notice("You could close the cover with a <b>screwdriver</b>.")
. += span_notice("You could use <b>modules</b> on it to install them.")
. += span_notice("You could remove modules with a <b>crowbar</b>.")
. += span_notice("You could update the access lock with an <b>ID</b>.")
. += span_notice("You could access the wire panel with a <b>wire tool</b>.")
if(core)
. += span_notice("You could remove [core] with a <b>wrench</b>.")
else
. += span_notice("You could use a <b>MOD core</b> on it to install one.")
if(isnull(ai_assistant))
. += span_notice("You could install an AI or pAI using their <b>storage card</b>.")
else if(isAI(ai_assistant))
. += span_notice("You could remove [ai_assistant] with an <b>intellicard</b>.")
. += span_notice("You could copy/set link frequency with a <b>multitool</b>.")
. += span_notice("<i>You could examine it more thoroughly...</i>")
/obj/item/mod/control/examine_more(mob/user)
. = ..()
. += "<i>[extended_desc]</i>"
/obj/item/mod/control/process(seconds_per_tick)
if(seconds_electrified > MACHINE_NOT_ELECTRIFIED)
seconds_electrified--
if(mod_link.link_call)
subtract_charge(0.25 * DEFAULT_CHARGE_DRAIN * seconds_per_tick)
if(!active)
return
if(!get_charge() && active && !activating)
power_off()
return
var/malfunctioning_charge_drain = 0
if(malfunctioning)
malfunctioning_charge_drain = rand(0.2 * DEFAULT_CHARGE_DRAIN, 4 * DEFAULT_CHARGE_DRAIN) // About triple power usage on average.
subtract_charge((charge_drain + malfunctioning_charge_drain) * seconds_per_tick)
for(var/obj/item/mod/module/module as anything in modules)
if(malfunctioning && module.active && SPT_PROB(5, seconds_per_tick))
module.deactivate(display_message = TRUE)
module.on_process(seconds_per_tick)
/obj/item/mod/control/visual_equipped(mob/user, slot, initial = FALSE) //needs to be visual because we wanna show it in select equipment
if(slot & slot_flags)
set_wearer(user)
else if(wearer)
unset_wearer()
/obj/item/mod/control/dropped(mob/user)
. = ..()
if(!wearer)
return
clean_up()
/obj/item/mod/control/item_action_slot_check(slot)
if(slot & slot_flags)
return TRUE
// Grant pinned actions to pin owners, gives AI pinned actions to the AI and not the wearer
/obj/item/mod/control/grant_action_to_bearer(datum/action/action)
if (!istype(action, /datum/action/item_action/mod/pinnable))
return ..()
var/datum/action/item_action/mod/pinnable/pinned = action
give_item_action(action, pinned.pinner, slot_flags)
/obj/item/mod/control/Moved(atom/old_loc, movement_dir, forced, list/old_locs, momentum_change = TRUE)
. = ..()
if(!wearer || old_loc != wearer || loc == wearer)
return
clean_up()
/obj/item/mod/control/allow_attack_hand_drop(mob/user)
if(user != wearer)
return ..()
for(var/obj/item/part as anything in get_parts())
if(part.loc != src)
balloon_alert(user, "retract parts first!")
playsound(src, 'sound/machines/scanbuzz.ogg', 25, FALSE, SILENCED_SOUND_EXTRARANGE)
return FALSE
/obj/item/mod/control/mouse_drop_dragged(atom/over_object, mob/user)
if(user != wearer || !istype(over_object, /atom/movable/screen/inventory/hand))
return
for(var/obj/item/part as anything in get_parts())
if(part.loc != src)
balloon_alert(wearer, "retract parts first!")
playsound(src, 'sound/machines/scanbuzz.ogg', 25, FALSE, SILENCED_SOUND_EXTRARANGE)
return
if(!wearer.incapacitated)
var/atom/movable/screen/inventory/hand/ui_hand = over_object
if(wearer.putItemFromInventoryInHandIfPossible(src, ui_hand.held_index))
add_fingerprint(user)
/obj/item/mod/control/wrench_act(mob/living/user, obj/item/wrench)
if(seconds_electrified && get_charge() && shock(user))
return ITEM_INTERACT_BLOCKING
if(open)
if(!core)
balloon_alert(user, "no core!")
return ITEM_INTERACT_BLOCKING
balloon_alert(user, "removing core...")
wrench.play_tool_sound(src, 100)
if(!wrench.use_tool(src, user, 3 SECONDS) || !open)
balloon_alert(user, "interrupted!")
return ITEM_INTERACT_BLOCKING
wrench.play_tool_sound(src, 100)
balloon_alert(user, "core removed")
core.forceMove(drop_location())
return ITEM_INTERACT_SUCCESS
return NONE
/obj/item/mod/control/screwdriver_act(mob/living/user, obj/item/screwdriver)
if(active || activating || ai_controller)
balloon_alert(user, "deactivate suit first!")
playsound(src, 'sound/machines/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
return ITEM_INTERACT_BLOCKING
balloon_alert(user, "[open ? "closing" : "opening"] cover...")
screwdriver.play_tool_sound(src, 100)
if(screwdriver.use_tool(src, user, 1 SECONDS))
if(active || activating)
balloon_alert(user, "deactivate suit first!")
screwdriver.play_tool_sound(src, 100)
balloon_alert(user, "cover [open ? "closed" : "opened"]")
open = !open
else
balloon_alert(user, "interrupted!")
return ITEM_INTERACT_SUCCESS
/obj/item/mod/control/crowbar_act(mob/living/user, obj/item/crowbar)
if(!open)
balloon_alert(user, "open the cover first!")
playsound(src, 'sound/machines/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
return ITEM_INTERACT_BLOCKING
if(!allowed(user))
balloon_alert(user, "insufficient access!")
playsound(src, 'sound/machines/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
return ITEM_INTERACT_BLOCKING
if(SEND_SIGNAL(src, COMSIG_MOD_MODULE_REMOVAL, user) & MOD_CANCEL_REMOVAL)
playsound(src, 'sound/machines/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
return ITEM_INTERACT_BLOCKING
if(length(modules))
var/list/removable_modules = list()
for(var/obj/item/mod/module/module as anything in modules)
if(!module.removable)
continue
removable_modules += module
var/obj/item/mod/module/module_to_remove = tgui_input_list(user, "Which module to remove?", "Module Removal", removable_modules)
if(!module_to_remove?.mod)
return ITEM_INTERACT_BLOCKING
uninstall(module_to_remove)
module_to_remove.forceMove(drop_location())
crowbar.play_tool_sound(src, 100)
SEND_SIGNAL(src, COMSIG_MOD_MODULE_REMOVED, user)
return ITEM_INTERACT_SUCCESS
balloon_alert(user, "no modules!")
playsound(src, 'sound/machines/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
return ITEM_INTERACT_BLOCKING
// Makes use of tool act to prevent shoving stuff into our internal storage
/obj/item/mod/control/tool_act(mob/living/user, obj/item/tool, list/modifiers)
if(istype(tool, /obj/item/pai_card))
if(!open)
balloon_alert(user, "open the cover first!")
return NONE // shoves the card in the storage anyways
insert_pai(user, tool)
return ITEM_INTERACT_SUCCESS
if(istype(tool, /obj/item/mod/paint))
var/obj/item/mod/paint/paint_kit = tool
if(active || activating)
balloon_alert(user, "suit is active!")
return ITEM_INTERACT_BLOCKING
if(LAZYACCESS(modifiers, RIGHT_CLICK)) // Right click
if(paint_kit.editing_mod == src)
return ITEM_INTERACT_BLOCKING
paint_kit.editing_mod = src
paint_kit.proxy_view = new()
paint_kit.proxy_view.generate_view("color_matrix_proxy_[REF(user.client)]")
paint_kit.proxy_view.appearance = paint_kit.editing_mod.appearance
paint_kit.proxy_view.color = null
paint_kit.proxy_view.display_to(user)
paint_kit.ui_interact(user)
return ITEM_INTERACT_SUCCESS
else // Left click
paint_kit.paint_skin(src, user)
return ITEM_INTERACT_SUCCESS
if(istype(tool, /obj/item/mod/module))
if(!open)
balloon_alert(user, "open the cover first!")
playsound(src, 'sound/machines/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
return ITEM_INTERACT_BLOCKING
install(tool, user)
SEND_SIGNAL(src, COMSIG_MOD_MODULE_ADDED, user)
return ITEM_INTERACT_SUCCESS
if(istype(tool, /obj/item/mod/core))
if(!open)
balloon_alert(user, "open the cover first!")
playsound(src, 'sound/machines/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
return ITEM_INTERACT_BLOCKING
if(core)
balloon_alert(user, "core already installed!")
playsound(src, 'sound/machines/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
return ITEM_INTERACT_BLOCKING
var/obj/item/mod/core/attacking_core = tool
attacking_core.install(src)
balloon_alert(user, "core installed")
playsound(src, 'sound/machines/click.ogg', 50, TRUE, SILENCED_SOUND_EXTRARANGE)
return ITEM_INTERACT_SUCCESS
if(open)
if(is_wire_tool(tool))
wires.interact(user)
return ITEM_INTERACT_SUCCESS
var/obj/item/id = tool.GetID()
if(id)
update_access(user, id)
return ITEM_INTERACT_SUCCESS
return ..()
/obj/item/mod/control/get_cell()
var/obj/item/stock_parts/power_store/cell = get_charge_source()
if(!istype(cell))
return null
return cell
/obj/item/mod/control/GetAccess()
if(ai_controller)
return req_access.Copy()
else
return ..()
/obj/item/mod/control/emag_act(mob/user, obj/item/card/emag/emag_card)
locked = !locked
balloon_alert(user, "suit access [locked ? "locked" : "unlocked"]")
return TRUE
/obj/item/mod/control/emp_act(severity)
. = ..()
if(!active || !wearer)
return
to_chat(wearer, span_notice("[severity > 1 ? "Light" : "Strong"] electromagnetic pulse detected!"))
if(. & EMP_PROTECT_CONTENTS)
return
selected_module?.deactivate(display_message = TRUE)
wearer.apply_damage(5 / severity, BURN, spread_damage=TRUE)
to_chat(wearer, span_danger("You feel [src] heat up from the EMP, burning you slightly."))
if(wearer.stat < UNCONSCIOUS && prob(10))
wearer.emote("scream")
/obj/item/mod/control/on_outfit_equip(mob/living/carbon/human/outfit_wearer, visuals_only, item_slot)
. = ..()
quick_activation()
/obj/item/mod/control/doStrip(mob/stripper, mob/owner)
if(active && !toggle_activate(stripper, force_deactivate = TRUE))
return
for(var/obj/item/part as anything in get_parts())
if(part.loc == src)
continue
retract(null, part)
return ..()
/obj/item/mod/control/update_icon_state()
icon_state = "[skin]-[base_icon_state][active ? "-sealed" : ""]"
return ..()
/obj/item/mod/control/proc/get_parts(all = FALSE)
. = list()
for(var/key in mod_parts)
var/datum/mod_part/part = mod_parts[key]
if(!all && part.part_item == src)
continue
. += part.part_item
/obj/item/mod/control/proc/get_part_datums(all = FALSE)
. = list()
for(var/key in mod_parts)
var/datum/mod_part/part = mod_parts[key]
if(!all && part.part_item == src)
continue
. += part
/obj/item/mod/control/proc/get_part_datum(obj/item/part)
RETURN_TYPE(/datum/mod_part)
var/datum/mod_part/potential_part = mod_parts["[part.slot_flags]"]
if(potential_part?.part_item == part)
return potential_part
for(var/datum/mod_part/mod_part in get_part_datums())
if(mod_part.part_item == part)
return mod_part
CRASH("get_part_datum called with incorrect item [part] passed.")
/obj/item/mod/control/proc/get_part_from_slot(slot)
slot = "[slot]"
for(var/part_slot in mod_parts)
if(slot != part_slot)
continue
var/datum/mod_part/part = mod_parts[part_slot]
return part.part_item
/obj/item/mod/control/proc/set_wearer(mob/living/carbon/human/user)
if(wearer == user)
CRASH("set_wearer() was called with the new wearer being the current wearer: [wearer]")
else if(!isnull(wearer))
stack_trace("set_wearer() was called with a new wearer without unset_wearer() being called")
wearer = user
SEND_SIGNAL(src, COMSIG_MOD_WEARER_SET, wearer)
RegisterSignal(wearer, COMSIG_ATOM_EXITED, PROC_REF(on_exit))
RegisterSignal(wearer, COMSIG_SPECIES_GAIN, PROC_REF(on_species_gain))
RegisterSignal(wearer, COMSIG_MOB_CLICKON, PROC_REF(click_on))
update_charge_alert()
for(var/obj/item/mod/module/module as anything in modules)
module.on_equip()
/obj/item/mod/control/proc/unset_wearer()
for(var/obj/item/mod/module/module as anything in modules)
module.on_unequip()
UnregisterSignal(wearer, list(COMSIG_ATOM_EXITED, COMSIG_SPECIES_GAIN, COMSIG_MOB_CLICKON))
SEND_SIGNAL(src, COMSIG_MOD_WEARER_UNSET, wearer)
wearer.update_spacesuit_hud_icon("0")
wearer = null
/obj/item/mod/control/proc/clean_up()
if(QDELING(src))
unset_wearer()
return
if(active || activating)
for(var/obj/item/mod/module/module as anything in modules)
if(!module.active)
continue
module.deactivate(display_message = FALSE)
for(var/obj/item/part as anything in get_parts())
seal_part(part, is_sealed = FALSE)
for(var/obj/item/part as anything in get_parts())
retract(null, part)
if(active)
finish_activation(is_on = FALSE)
mod_link?.end_call()
var/mob/old_wearer = wearer
unset_wearer()
old_wearer.temporarilyRemoveItemFromInventory(src)
/obj/item/mod/control/proc/on_species_gain(datum/source, datum/species/new_species, datum/species/old_species)
SIGNAL_HANDLER
for(var/obj/item/part in get_parts(all = TRUE))
if(!(new_species.no_equip_flags & part.slot_flags) || is_type_in_list(new_species, part.species_exception))
continue
forceMove(drop_location())
return
/obj/item/mod/control/proc/click_on(mob/source, atom/A, list/modifiers)
SIGNAL_HANDLER
if (LAZYACCESS(modifiers, CTRL_CLICK) && LAZYACCESS(modifiers, source.client?.prefs.read_preference(/datum/preference/choiced/mod_select) || MIDDLE_CLICK))
INVOKE_ASYNC(src, PROC_REF(quick_module), source, get_turf(A))
return COMSIG_MOB_CANCEL_CLICKON
/obj/item/mod/control/proc/quick_module(mob/user, anchor_override = null)
if(!length(modules))
return
var/list/display_names = list()
var/list/items = list()
for(var/obj/item/mod/module/module as anything in modules)
if(module.module_type == MODULE_PASSIVE)
continue
display_names[module.name] = REF(module)
var/image/module_image = image(icon = module.icon, icon_state = module.icon_state)
if(module == selected_module)
module_image.underlays += image(icon = 'icons/hud/radial.dmi', icon_state = "module_selected")
else if(module.active)
module_image.underlays += image(icon = 'icons/hud/radial.dmi', icon_state = "module_active")
if(!COOLDOWN_FINISHED(module, cooldown_timer))
module_image.add_overlay(image(icon = 'icons/hud/radial.dmi', icon_state = "module_cooldown"))
items += list(module.name = module_image)
if(!length(items))
return
var/radial_anchor = src
if(istype(user.loc, /obj/effect/dummy/phased_mob))
radial_anchor = get_turf(user.loc) //they're phased out via some module, anchor the radial on the turf so it may still display
if (!isnull(anchor_override))
radial_anchor = anchor_override
var/pick = show_radial_menu(user, radial_anchor, items, custom_check = FALSE, require_near = isnull(anchor_override), tooltips = TRUE, user_space = !isnull(anchor_override))
if(!pick)
return
var/module_reference = display_names[pick]
var/obj/item/mod/module/picked_module = locate(module_reference) in modules
if(!istype(picked_module))
return
picked_module.on_select()
/obj/item/mod/control/proc/shock(mob/living/user)
if(!istype(user) || get_charge() < 1)
return FALSE
do_sparks(5, TRUE, src)
var/check_range = TRUE
return electrocute_mob(user, get_charge_source(), src, 0.7, check_range)
/obj/item/mod/control/proc/install(obj/item/mod/module/new_module, mob/user)
for(var/obj/item/mod/module/old_module as anything in modules)
if(is_type_in_list(new_module, old_module.incompatible_modules) || is_type_in_list(old_module, new_module.incompatible_modules))
if(user)
balloon_alert(user, "[new_module] incompatible with [old_module]!")
playsound(src, 'sound/machines/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
return
var/complexity_with_module = complexity
complexity_with_module += new_module.complexity
if(complexity_with_module > complexity_max)
if(user)
balloon_alert(user, "[new_module] would make [src] too complex!")
playsound(src, 'sound/machines/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
return
if(!new_module.has_required_parts(mod_parts))
if(user)
balloon_alert(user, "[new_module] incompatible with [src]'s parts!")
playsound(src, 'sound/machines/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
return
if(!new_module.can_install(src))
if(user)
balloon_alert(user, "[new_module] cannot be installed into [src]!")
playsound(src, 'sound/machines/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
return
new_module.forceMove(src)
modules += new_module
complexity += new_module.complexity
new_module.mod = src
new_module.RegisterSignal(src, COMSIG_ITEM_GET_WORN_OVERLAYS, TYPE_PROC_REF(/obj/item/mod/module, add_module_overlay))
new_module.on_install()
if(wearer)
new_module.on_equip()
if(active)
new_module.on_suit_activation()
if(user)
balloon_alert(user, "[new_module] added")
playsound(src, 'sound/machines/click.ogg', 50, TRUE, SILENCED_SOUND_EXTRARANGE)
/obj/item/mod/control/proc/uninstall(obj/item/mod/module/old_module, deleting = FALSE)
modules -= old_module
complexity -= old_module.complexity
if(wearer)
old_module.on_unequip()
if(active)
old_module.on_suit_deactivation(deleting = deleting)
if(old_module.active)
old_module.deactivate(display_message = !deleting, deleting = deleting)
old_module.UnregisterSignal(src, COMSIG_ITEM_GET_WORN_OVERLAYS)
old_module.on_uninstall(deleting = deleting)
QDEL_LIST_ASSOC_VAL(old_module.pinned_to)
old_module.mod = null
/// Intended for callbacks, don't use normally, just get wearer by itself.
/obj/item/mod/control/proc/get_wearer()
return wearer
/obj/item/mod/control/proc/update_access(mob/user, obj/item/card/id/card)
if(!allowed(user))
balloon_alert(user, "insufficient access!")
playsound(src, 'sound/machines/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
return
req_access = card.access.Copy()
balloon_alert(user, "access updated")
/obj/item/mod/control/proc/get_charge_source()
return core?.charge_source()
/obj/item/mod/control/proc/get_charge()
return core?.charge_amount() || 0
/obj/item/mod/control/proc/get_max_charge()
return core?.max_charge_amount() || 1 //avoid dividing by 0
/obj/item/mod/control/proc/get_charge_percent()
return ROUND_UP((get_charge() / get_max_charge()) * 100)
/obj/item/mod/control/proc/add_charge(amount)
return core?.add_charge(amount) || FALSE
/obj/item/mod/control/proc/subtract_charge(amount)
return core?.subtract_charge(amount) || FALSE
/obj/item/mod/control/proc/check_charge(amount)
return core?.check_charge(amount) || FALSE
/**
* Updates the wearer's hud according to the current state of the MODsuit
*/
/obj/item/mod/control/proc/update_charge_alert()
if(isnull(wearer))
return
var/state_to_use
if(!active)
state_to_use = "0"
else if(isnull(core))
state_to_use = "coreless"
else
state_to_use = core.get_charge_icon_state()
wearer.update_spacesuit_hud_icon(state_to_use || "0")
/obj/item/mod/control/proc/update_speed()
for(var/obj/item/part as anything in get_parts(all = TRUE))
part.slowdown = (active ? slowdown_active : slowdown_inactive) / length(mod_parts)
wearer?.update_equipment_speed_mods()
/obj/item/mod/control/proc/power_off()
balloon_alert(wearer, "no power!")
toggle_activate(wearer, force_deactivate = TRUE)
/obj/item/mod/control/proc/set_mod_color(new_color)
for(var/obj/item/part as anything in get_parts(all = TRUE))
part.remove_atom_colour(WASHABLE_COLOUR_PRIORITY)
part.add_atom_colour(new_color, FIXED_COLOUR_PRIORITY)
wearer?.regenerate_icons()
/obj/item/mod/control/proc/on_exit(datum/source, atom/movable/part, direction)
SIGNAL_HANDLER
if(part.loc == src)
return
if(part == core)
core.uninstall()
return
if(part.loc == wearer)
return
if(part in modules)
uninstall(part)
return
if(part in get_parts())
if(isnull(part.loc))
return
if(!wearer)
part.forceMove(src)
return
retract(wearer, part)
if(active)
INVOKE_ASYNC(src, PROC_REF(toggle_activate), wearer, TRUE)
/obj/item/mod/control/proc/on_part_destruction(obj/item/part, damage_flag)
SIGNAL_HANDLER
if(QDELING(src))
return
atom_destruction(damage_flag)
/obj/item/mod/control/proc/on_part_deletion(obj/item/part)
SIGNAL_HANDLER
if(QDELING(src))
return
part.moveToNullspace()
qdel(src)
/obj/item/mod/control/proc/on_overslot_exit(obj/item/part, atom/movable/overslot, direction)
SIGNAL_HANDLER
var/datum/mod_part/part_datum = get_part_datum(part)
if(overslot != part_datum.overslotting)
return
part_datum.overslotting = null
/obj/item/mod/control/proc/on_potion(atom/movable/source, obj/item/slimepotion/speed/speed_potion, mob/living/user)
SIGNAL_HANDLER
if(slowdown_inactive <= 0)
to_chat(user, span_warning("[src] has already been coated with red, that's as fast as it'll go!"))
return SPEED_POTION_STOP
if(active)
to_chat(user, span_warning("It's too dangerous to smear [speed_potion] on [src] while it's active!"))
return SPEED_POTION_STOP
to_chat(user, span_notice("You slather the red gunk over [src], making it faster."))
set_mod_color(COLOR_RED)
slowdown_inactive = 0
slowdown_active = 0
update_speed()
qdel(speed_potion)
return SPEED_POTION_STOP
/// Disables the mod link frequency attached to this unit.
/obj/item/mod/control/proc/disable_modlink()
if(isnull(mod_link))
return
mod_link.end_call()
mod_link.frequency = null