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* The to_chat proc no longer accepts null or empty strings and runtimes instead. (#59843) * Catch null text sent to to_chat * Brain traumas no longer send empty to_chat gain strings * Make to_chat_immediate changes and clean up args list formatting * Fix empty to_chat message where there is no memo for admins * Fix additional edge case where there are no messages for the ckey. * The to_chat proc no longer accepts null or empty strings and runtimes instead. Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
60 lines
2.1 KiB
Plaintext
60 lines
2.1 KiB
Plaintext
//Brain Traumas are the new actual brain damage. Brain damage itself acts as a way to acquire traumas: every time brain damage is dealt, there's a chance of receiving a trauma.
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//This chance gets higher the higher the mob's brainloss is. Removing traumas is a separate thing from removing brain damage: you can get restored to full brain operativity,
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// but keep the quirks, until repaired by neurine, surgery, lobotomy or magic; depending on the resilience
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// of the trauma.
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/datum/brain_trauma
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var/name = "Brain Trauma"
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var/desc = "A trauma caused by brain damage, which causes issues to the patient."
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var/scan_desc = "generic brain trauma" //description when detected by a health scanner
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var/mob/living/carbon/owner //the poor bastard
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var/obj/item/organ/brain/brain //the poor bastard's brain
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var/gain_text = "<span class='notice'>You feel traumatized.</span>"
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var/lose_text = "<span class='notice'>You no longer feel traumatized.</span>"
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var/can_gain = TRUE
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var/random_gain = TRUE //can this be gained through random traumas?
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var/resilience = TRAUMA_RESILIENCE_BASIC //how hard is this to cure?
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/datum/brain_trauma/Destroy()
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if(brain?.traumas)
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brain.traumas -= src
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if(owner)
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on_lose()
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brain = null
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owner = null
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return ..()
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//Called on life ticks
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/datum/brain_trauma/proc/on_life(delta_time, times_fired)
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return
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//Called on death
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/datum/brain_trauma/proc/on_death()
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return
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//Called when given to a mob
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/datum/brain_trauma/proc/on_gain()
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if(gain_text)
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to_chat(owner, gain_text)
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RegisterSignal(owner, COMSIG_MOB_SAY, .proc/handle_speech)
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RegisterSignal(owner, COMSIG_MOVABLE_HEAR, .proc/handle_hearing)
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//Called when removed from a mob
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/datum/brain_trauma/proc/on_lose(silent)
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if(!silent)
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to_chat(owner, lose_text)
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UnregisterSignal(owner, COMSIG_MOB_SAY)
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UnregisterSignal(owner, COMSIG_MOVABLE_HEAR)
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//Called when hearing a spoken message
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/datum/brain_trauma/proc/handle_hearing(datum/source, list/hearing_args)
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SIGNAL_HANDLER
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UnregisterSignal(owner, COMSIG_MOVABLE_HEAR)
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//Called when speaking
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/datum/brain_trauma/proc/handle_speech(datum/source, list/speech_args)
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SIGNAL_HANDLER
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UnregisterSignal(owner, COMSIG_MOB_SAY)
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