Files
Bubberstation/code/datums/brain_damage/imaginary_friend.dm
SkyratBot 124ddd7cca [MIRROR] tgui Preferences Menu + total rewrite of the preferences backend (#8153)
* tgui Preferences Menu + total rewrite of the preferences backend

* nah, we dont need to ping those people

* trying to remove the funny stuff

* unmodularizing this

* prefs reset

* this may need to be reverted, who knows

* okay, this part

* perhaps

* EEEEEEEEE

* unsanitary

* E

* Stage 1 + loadout system

* more fixes

* E

* I mean, it launches?

* More fixes and reorganisation

* E

* customisation code is spaget.

* disable ERP prefs

* Update erp_preferences.dm

* Update erp_preferences.dm

* E

* Slowly getting there

* It may be time for help :)

* tri...colors... help

* preferences now pass preferences

* Update dna.dm

* Fuck this man

* missing savefile return, set_species works, removed dumb stuff from updateappearance

* https://github.com/Skyrat-SS13/Skyrat-tg/pull/8199

* https://github.com/Skyrat-SS13/Skyrat-tg/pull/8224

* https://github.com/tgstation/tgstation/pull/61519

* https://github.com/Skyrat-SS13/Skyrat-tg/pull/8278

* e

* le butonAZARAK HELLO

* hhh

* Proper recognition where it's due, MrMelbert!

* EEEE

* examine block

* Better gen hit sounds from whitedream

* final loadout touches, more bug fixes im sure to come

* i said there would be bugfixes

* Update LoadoutManager.js

* Missing preferences in the html menu

* LIVE TESTING PHASE BABY

* Update LoadoutManager.js

* EEE

* LAUNCH TEST FIRE

* Update job.dm

* Update new_player.dm

* 50gb DAY ONE PATCH

* EEE

* Update preferences.dm

* buggle fixes

* Update examine.dm

* >LOOC starts on

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: jjpark-kb <55967837+jjpark-kb@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2021-09-23 00:40:37 +01:00

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/datum/brain_trauma/special/imaginary_friend
name = "Imaginary Friend"
desc = "Patient can see and hear an imaginary person."
scan_desc = "partial schizophrenia"
gain_text = "<span class='notice'>You feel in good company, for some reason.</span>"
lose_text = "<span class='warning'>You feel lonely again.</span>"
var/mob/camera/imaginary_friend/friend
var/friend_initialized = FALSE
/datum/brain_trauma/special/imaginary_friend/on_gain()
var/mob/living/M = owner
if(M.stat == DEAD || !M.client)
qdel(src)
return
..()
make_friend()
get_ghost()
/datum/brain_trauma/special/imaginary_friend/on_life(delta_time, times_fired)
if(get_dist(owner, friend) > 9)
friend.recall()
if(!friend)
qdel(src)
return
if(!friend.client && friend_initialized)
addtimer(CALLBACK(src, .proc/reroll_friend), 600)
/datum/brain_trauma/special/imaginary_friend/on_death()
..()
qdel(src) //friend goes down with the ship
/datum/brain_trauma/special/imaginary_friend/on_lose()
..()
QDEL_NULL(friend)
//If the friend goes afk, make a brand new friend. Plenty of fish in the sea of imagination.
/datum/brain_trauma/special/imaginary_friend/proc/reroll_friend()
if(friend.client) //reconnected
return
friend_initialized = FALSE
QDEL_NULL(friend)
make_friend()
get_ghost()
/datum/brain_trauma/special/imaginary_friend/proc/make_friend()
friend = new(get_turf(owner), owner)
/datum/brain_trauma/special/imaginary_friend/proc/get_ghost()
set waitfor = FALSE
var/list/mob/dead/observer/candidates = poll_candidates_for_mob("Do you want to play as [owner.real_name]'s imaginary friend?", ROLE_PAI, null, 7.5 SECONDS, friend, POLL_IGNORE_IMAGINARYFRIEND)
if(LAZYLEN(candidates))
var/mob/dead/observer/C = pick(candidates)
friend.key = C.key
friend_initialized = TRUE
else
qdel(src)
/mob/camera/imaginary_friend
name = "imaginary friend"
real_name = "imaginary friend"
move_on_shuttle = TRUE
desc = "A wonderful yet fake friend."
see_in_dark = 0
lighting_alpha = LIGHTING_PLANE_ALPHA_VISIBLE
sight = NONE
mouse_opacity = MOUSE_OPACITY_ICON
see_invisible = SEE_INVISIBLE_LIVING
invisibility = INVISIBILITY_MAXIMUM
var/icon/human_image
var/image/current_image
var/hidden = FALSE
var/move_delay = 0
var/mob/living/owner
var/datum/action/innate/imaginary_join/join
var/datum/action/innate/imaginary_hide/hide
/mob/camera/imaginary_friend/Login()
. = ..()
if(!. || !client)
return FALSE
greet()
Show()
/mob/camera/imaginary_friend/proc/greet()
to_chat(src, span_notice("<b>You are the imaginary friend of [owner]!</b>"))
to_chat(src, span_notice("You are absolutely loyal to your friend, no matter what."))
to_chat(src, span_notice("You cannot directly influence the world around you, but you can see what [owner] cannot."))
/**
* Arguments:
* * imaginary_friend_owner - The living mob that owns the imaginary friend.
* * appearance_from_prefs - If this is a valid set of prefs, the appearance of the imaginary friend is based on these prefs.
*/
/mob/camera/imaginary_friend/Initialize(mapload, mob/living/imaginary_friend_owner, datum/preferences/appearance_from_prefs = null)
. = ..()
owner = imaginary_friend_owner
if(appearance_from_prefs)
INVOKE_ASYNC(src, .proc/setup_friend_from_prefs, appearance_from_prefs)
else
INVOKE_ASYNC(src, .proc/setup_friend)
join = new
join.Grant(src)
hide = new
hide.Grant(src)
/mob/camera/imaginary_friend/proc/setup_friend()
var/gender = pick(MALE, FEMALE)
real_name = random_unique_name(gender)
name = real_name
human_image = get_flat_human_icon(null, pick(SSjob.joinable_occupations))
/**
* Sets up the imaginary friend's name and look using a set of datum preferences.
*
* Arguments:
* * appearance_from_prefs - If this is a valid set of prefs, the appearance of the imaginary friend is based on the currently selected character in them. Otherwise, it's random.
*/
/mob/camera/imaginary_friend/proc/setup_friend_from_prefs(datum/preferences/appearance_from_prefs)
if(!istype(appearance_from_prefs))
stack_trace("Attempted to create imaginary friend appearance from null prefs. Using random appearance.")
setup_friend()
return
real_name = appearance_from_prefs.read_preference(/datum/preference/name/real_name)
name = real_name
// Determine what job is marked as 'High' priority.
var/datum/job/appearance_job
var/highest_pref = 0
for(var/job in appearance_from_prefs.job_preferences)
var/this_pref = appearance_from_prefs.job_preferences[job]
if(this_pref > highest_pref)
appearance_job = SSjob.GetJob(job)
highest_pref = this_pref
if(!appearance_job)
appearance_job = SSjob.GetJob("Assistant")
if(istype(appearance_job, /datum/job/ai))
human_image = icon('icons/mob/ai.dmi', icon_state = resolve_ai_icon(appearance_from_prefs.read_preference(/datum/preference/choiced/ai_core_display)), dir = SOUTH)
return
if(istype(appearance_job, /datum/job/cyborg))
human_image = icon('icons/mob/robots.dmi', icon_state = "robot")
return
human_image = get_flat_human_icon(null, appearance_job, appearance_from_prefs)
/mob/camera/imaginary_friend/proc/Show()
if(!client) //nobody home
return
//Remove old image from owner and friend
if(owner.client)
owner.client.images.Remove(current_image)
client.images.Remove(current_image)
//Generate image from the static icon and the current dir
current_image = image(human_image, src, , MOB_LAYER, dir=src.dir)
current_image.override = TRUE
current_image.name = name
if(hidden)
current_image.alpha = 150
//Add new image to owner and friend
if(!hidden && owner.client)
owner.client.images |= current_image
client.images |= current_image
/mob/camera/imaginary_friend/Destroy()
if(owner?.client)
owner.client.images.Remove(human_image)
if(client)
client.images.Remove(human_image)
return ..()
/mob/camera/imaginary_friend/say(message, bubble_type, list/spans = list(), sanitize = TRUE, datum/language/language = null, ignore_spam = FALSE, forced = null)
if (!message)
return
if (src.client)
if(client.prefs.muted & MUTE_IC)
to_chat(src, span_boldwarning("You cannot send IC messages (muted)."))
return
if (!(ignore_spam || forced) && src.client.handle_spam_prevention(message,MUTE_IC))
return
friend_talk(message)
/mob/camera/imaginary_friend/Hear(message, atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, list/message_mods = list())
if (client?.prefs.read_preference(/datum/preference/toggle/enable_runechat) && (client.prefs.read_preference(/datum/preference/toggle/enable_runechat_non_mobs) || ismob(speaker)))
create_chat_message(speaker, message_language, raw_message, spans)
to_chat(src, compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mods))
/mob/camera/imaginary_friend/proc/friend_talk(message)
message = capitalize(trim(copytext_char(sanitize(message), 1, MAX_MESSAGE_LEN)))
if(!message)
return
src.log_talk(message, LOG_SAY, tag="imaginary friend")
var/rendered = "<span class='game say'>[span_name("[name]")] <span class='message'>[say_quote(message)]</span></span>"
var/dead_rendered = "<span class='game say'>[span_name("[name] (Imaginary friend of [owner])")] <span class='message'>[say_quote(message)]</span></span>"
to_chat(owner, "[rendered]")
to_chat(src, "[rendered]")
//speech bubble
if(owner.client)
var/mutable_appearance/MA = mutable_appearance('icons/mob/talk.dmi', src, "default[say_test(message)]", FLY_LAYER)
MA.appearance_flags = APPEARANCE_UI_IGNORE_ALPHA
INVOKE_ASYNC(GLOBAL_PROC, /proc/flick_overlay, MA, list(owner.client), 30)
for(var/mob/M in GLOB.dead_mob_list)
var/link = FOLLOW_LINK(M, owner)
to_chat(M, "[link] [dead_rendered]")
/mob/camera/imaginary_friend/Move(NewLoc, Dir = 0)
if(world.time < move_delay)
return FALSE
setDir(Dir)
if(get_dist(src, owner) > 9)
recall()
move_delay = world.time + 10
return FALSE
abstract_move(NewLoc)
move_delay = world.time + 1
/mob/camera/imaginary_friend/keybind_face_direction(direction)
. = ..()
Show()
/mob/camera/imaginary_friend/abstract_move(atom/destination)
. = ..()
Show()
/mob/camera/imaginary_friend/proc/recall()
if(!owner || loc == owner)
return FALSE
abstract_move(owner)
/datum/action/innate/imaginary_join
name = "Join"
desc = "Join your owner, following them from inside their mind."
icon_icon = 'icons/mob/actions/actions_minor_antag.dmi'
background_icon_state = "bg_revenant"
button_icon_state = "join"
/datum/action/innate/imaginary_join/Activate()
var/mob/camera/imaginary_friend/I = owner
I.recall()
/datum/action/innate/imaginary_hide
name = "Hide"
desc = "Hide yourself from your owner's sight."
icon_icon = 'icons/mob/actions/actions_minor_antag.dmi'
background_icon_state = "bg_revenant"
button_icon_state = "hide"
/datum/action/innate/imaginary_hide/proc/update_status()
var/mob/camera/imaginary_friend/I = owner
if(I.hidden)
name = "Show"
desc = "Become visible to your owner."
button_icon_state = "unhide"
else
name = "Hide"
desc = "Hide yourself from your owner's sight."
button_icon_state = "hide"
UpdateButtonIcon()
/datum/action/innate/imaginary_hide/Activate()
var/mob/camera/imaginary_friend/I = owner
I.hidden = !I.hidden
I.Show()
update_status()
//down here is the trapped mind
//like imaginary friend but a lot less imagination and more like mind prison//
/datum/brain_trauma/special/imaginary_friend/trapped_owner
name = "Trapped Victim"
desc = "Patient appears to be targeted by an invisible entity."
gain_text = ""
lose_text = ""
random_gain = FALSE
/datum/brain_trauma/special/imaginary_friend/trapped_owner/make_friend()
friend = new /mob/camera/imaginary_friend/trapped(get_turf(owner), src)
/datum/brain_trauma/special/imaginary_friend/trapped_owner/reroll_friend() //no rerolling- it's just the last owner's hell
if(friend.client) //reconnected
return
friend_initialized = FALSE
QDEL_NULL(friend)
qdel(src)
/datum/brain_trauma/special/imaginary_friend/trapped_owner/get_ghost() //no randoms
return
/mob/camera/imaginary_friend/trapped
name = "figment of imagination?"
real_name = "figment of imagination?"
desc = "The previous host of this body."
/mob/camera/imaginary_friend/trapped/greet()
to_chat(src, span_notice("<b>You have managed to hold on as a figment of the new host's imagination!</b>"))
to_chat(src, span_notice("All hope is lost for you, but at least you may interact with your host. You do not have to be loyal to them."))
to_chat(src, span_notice("You cannot directly influence the world around you, but you can see what the host cannot."))
/mob/camera/imaginary_friend/trapped/setup_friend()
real_name = "[owner.real_name]?"
name = real_name
human_image = icon('icons/mob/lavaland/lavaland_monsters.dmi', icon_state = "curseblob")