Files
Bubberstation/code/datums/components/beetlejuice.dm
SkyratBot e65a48e91f [MIRROR] Adds SIGNAL_HANDLER and SIGNAL_HANDLER_DOES_SLEEP to prevent signal callbacks from blocking (#430)
* Adds SIGNAL_HANDLER and SIGNAL_HANDLER_DOES_SLEEP to prevent signal callbacks from blocking (#52761)

Adds SIGNAL_HANDLER, a macro that sets SHOULD_NOT_SLEEP(TRUE). This should ideally be required on all new signal callbacks.

Adds BLOCKING_SIGNAL_HANDLER, a macro that does nothing except symbolize "this is an older signal that didn't necessitate a code rewrite". It should not be allowed for new work.

This comes from discussion around #52735, which yields by calling input, and (though it sets the return type beforehand) will not properly return the flag to prevent attack from slapping.

To fix 60% of the yielding cases, WrapAdminProcCall no longer waits for another admin's proc call to finish. I'm not an admin, so I don't know how many behinds this has saved, but if this is problematic for admins I can just make it so that it lets you do it anyway. I'm not sure what the point of this babysitting was anyway.

Requested by @optimumtact.
Changelog

cl
admin: Calling a proc while another admin is calling one will no longer wait for the first to finish. You will simply just have to call it again.
/cl

* Adds SIGNAL_HANDLER and SIGNAL_HANDLER_DOES_SLEEP to prevent signal callbacks from blocking

Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@users.noreply.github.com>
2020-08-19 20:17:28 -04:00

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/datum/component/beetlejuice
var/keyword
var/list/first_heard
var/list/count
var/max_delay = 3 SECONDS //How fast they need to be said
var/min_count = 3
var/cooldown = 30 SECONDS //Delay between teleports
var/active = TRUE
var/case_sensitive = FALSE
var/regex/R
/datum/component/beetlejuice/Initialize()
if(!ismovable(parent))
return COMPONENT_INCOMPATIBLE
first_heard = list()
count = list()
var/atom/movable/O = parent
keyword = O.name
if(ismob(O))
var/mob/M = parent
keyword = M.real_name
update_regex()
RegisterSignal(SSdcs, COMSIG_GLOB_LIVING_SAY_SPECIAL, .proc/say_react)
/datum/component/beetlejuice/proc/update_regex()
R = regex("[REGEX_QUOTE(keyword)]","g[case_sensitive ? "" : "i"]")
/datum/component/beetlejuice/vv_edit_var(var_name, var_value)
. = ..()
if (var_name == NAMEOF(src, keyword) || var_name == NAMEOF(src, case_sensitive))
update_regex()
/datum/component/beetlejuice/proc/say_react(datum/source, mob/speaker,message)
SIGNAL_HANDLER
if(!speaker || speaker == parent || !message || !active)
return
var/found = R.Find(message)
if(found)
var/occurences = 1
while(R.Find(message))
occurences++
R.next = 1
if(!first_heard[speaker] || (first_heard[speaker] + max_delay < world.time))
first_heard[speaker] = world.time
count[speaker] = 0
count[speaker] += occurences
if(count[speaker] >= min_count)
first_heard -= speaker
count -= speaker
apport(speaker)
/datum/component/beetlejuice/proc/apport(atom/target)
var/atom/movable/AM = parent
do_teleport(AM,get_turf(target))
active = FALSE
addtimer(VARSET_CALLBACK(src, active, TRUE), cooldown)