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* Mapping DLC - Random Spawner Pack [MDB IGNORE] (#60522) First off, I am aware of the Feature Freeze for this month. This PR was initially started in #60401 about a month ago to break the changes into smaller PRs. The end result for this PR is a poor man's attempt at roguelike procedural generation. Enjoy! Link to the README for how the new spawner system works. Added the following new random mapping spawners: pen, crayon, stamp, paper, pamphlet, briefcase, folder, wardrobe closet, wardrobe closet colored, backpack, narcotics, permabrig_weapon, permabrig_gear, prison, material, carpet, ornament, generic decoration, statue, showcase, paint, tool, tool_advanced, tool_rare, material_cheap, material, material_rare, toolbox, flashlight, canister, tank, vending_restock, atmospherics_portable, tracking_beacon, musical_instrument, gambling, coin, money_small, money, money_large, drugs, dice, cigarette_pack, cigarette, cigar, wallet_lighter, lighter, wallet_storage, deck, toy, toy_figure, booze, snack, condiment, cups, minor_healing, injector, surgery_tool, surgery_tool_advanced, surgery_tool_rare, firstaid_rare, firstaid, patient_stretcher, medical supplies, crate, crate_abandoned, girder, grille, lattice, spare_parts, table_or_rack, table, table_fancy, tank_holder, crate_empty, crate_loot, closet_private, closet_hallway, closet_empty, closet_maintencne, chair, chair_maintence, chair_flipped, chair_comfy, barricade, data_disk, graffiti, mopbucket, caution_sign, bucket, soap, box, bin, janitor_supplies, soup, salad, dinner Removed deprecated wizard trap, vault, and armory spawners. * Mapping DLC - Random Spawner Pack [MDB IGNORE] * HNNGH Co-authored-by: Tim <timothymtorres@gmail.com> Co-authored-by: Gandalf <jzo123@hotmail.com>
167 lines
5.4 KiB
Plaintext
167 lines
5.4 KiB
Plaintext
/datum/crafting_recipe/durathread_vest
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name = "Durathread Vest"
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result = /obj/item/clothing/suit/armor/vest/durathread
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reqs = list(/obj/item/stack/sheet/durathread = 5,
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/obj/item/stack/sheet/leather = 4)
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time = 50
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category = CAT_CLOTHING
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/datum/crafting_recipe/durathread_helmet
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name = "Durathread Helmet"
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result = /obj/item/clothing/head/helmet/durathread
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reqs = list(/obj/item/stack/sheet/durathread = 4,
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/obj/item/stack/sheet/leather = 5)
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time = 40
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category = CAT_CLOTHING
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/datum/crafting_recipe/durathread_jumpsuit
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name = "Durathread Jumpsuit"
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result = /obj/item/clothing/under/misc/durathread
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reqs = list(/obj/item/stack/sheet/durathread = 4)
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time = 40
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category = CAT_CLOTHING
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/datum/crafting_recipe/durathread_beret
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name = "Durathread Beret"
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result = /obj/item/clothing/head/beret/durathread
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reqs = list(/obj/item/stack/sheet/durathread = 2)
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time = 40
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category = CAT_CLOTHING
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/datum/crafting_recipe/durathread_beanie
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name = "Durathread Beanie"
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result = /obj/item/clothing/head/beanie/durathread
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reqs = list(/obj/item/stack/sheet/durathread = 2)
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time = 40
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category = CAT_CLOTHING
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/datum/crafting_recipe/durathread_bandana
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name = "Durathread Bandana"
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result = /obj/item/clothing/mask/bandana/durathread
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reqs = list(/obj/item/stack/sheet/durathread = 1)
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time = 25
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category = CAT_CLOTHING
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/datum/crafting_recipe/fannypack
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name = "Fannypack"
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result = /obj/item/storage/belt/fannypack
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reqs = list(/obj/item/stack/sheet/cloth = 2,
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/obj/item/stack/sheet/leather = 1)
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time = 20
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category = CAT_CLOTHING
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/datum/crafting_recipe/hudsunsec
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name = "Security HUDsunglasses"
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result = /obj/item/clothing/glasses/hud/security/sunglasses
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time = 20
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tool_behaviors = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER)
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reqs = list(/obj/item/clothing/glasses/hud/security = 1,
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/obj/item/clothing/glasses/sunglasses = 1,
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/obj/item/stack/cable_coil = 5)
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category = CAT_CLOTHING
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/datum/crafting_recipe/hudsunsecremoval
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name = "Security HUD removal"
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result = /obj/item/clothing/glasses/sunglasses
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time = 20
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tool_behaviors = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER)
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reqs = list(/obj/item/clothing/glasses/hud/security/sunglasses = 1)
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category = CAT_CLOTHING
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/datum/crafting_recipe/hudsunmed
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name = "Medical HUDsunglasses"
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result = /obj/item/clothing/glasses/hud/health/sunglasses
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time = 20
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tool_behaviors = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER)
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reqs = list(/obj/item/clothing/glasses/hud/health = 1,
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/obj/item/clothing/glasses/sunglasses = 1,
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/obj/item/stack/cable_coil = 5)
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category = CAT_CLOTHING
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/datum/crafting_recipe/hudsunmedremoval
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name = "Medical HUD removal"
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result = /obj/item/clothing/glasses/sunglasses
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time = 20
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tool_behaviors = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER)
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reqs = list(/obj/item/clothing/glasses/hud/health/sunglasses = 1)
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category = CAT_CLOTHING
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/datum/crafting_recipe/hudsundiag
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name = "Diagnostic HUDsunglasses"
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result = /obj/item/clothing/glasses/hud/diagnostic/sunglasses
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time = 20
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tool_behaviors = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER)
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reqs = list(/obj/item/clothing/glasses/hud/diagnostic = 1,
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/obj/item/clothing/glasses/sunglasses = 1,
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/obj/item/stack/cable_coil = 5)
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category = CAT_CLOTHING
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/datum/crafting_recipe/hudsundiagremoval
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name = "Diagnostic HUD removal"
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result = /obj/item/clothing/glasses/sunglasses
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time = 20
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tool_behaviors = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER)
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reqs = list(/obj/item/clothing/glasses/hud/diagnostic/sunglasses = 1)
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category = CAT_CLOTHING
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/datum/crafting_recipe/scienceglasses
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name = "Science Glasses"
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result = /obj/item/clothing/glasses/sunglasses/chemical
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time = 20
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tool_behaviors = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER)
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reqs = list(/obj/item/clothing/glasses/science = 1,
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/obj/item/clothing/glasses/sunglasses = 1,
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/obj/item/stack/cable_coil = 5)
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category = CAT_CLOTHING
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/datum/crafting_recipe/scienceglassesremoval
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name = "Chemical Scanner removal"
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result = /obj/item/clothing/glasses/sunglasses
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time = 20
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tool_behaviors = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER)
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reqs = list(/obj/item/clothing/glasses/sunglasses/chemical = 1)
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category = CAT_CLOTHING
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/datum/crafting_recipe/ghostsheet
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name = "Ghost Sheet"
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result = /obj/item/clothing/suit/ghost_sheet
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time = 5
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tool_behaviors = list(TOOL_WIRECUTTER)
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reqs = list(/obj/item/bedsheet = 1)
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category = CAT_CLOTHING
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/datum/crafting_recipe/cowboyboots
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name = "Cowboy Boots"
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result = /obj/item/clothing/shoes/cowboy
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reqs = list(/obj/item/stack/sheet/leather = 2)
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time = 45
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category = CAT_CLOTHING
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/datum/crafting_recipe/lizardboots
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name = "Lizard Skin Boots"
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result = /obj/effect/spawner/random/clothing/lizardboots
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reqs = list(/obj/item/stack/sheet/animalhide/lizard = 1, /obj/item/stack/sheet/leather = 1)
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time = 60
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category = CAT_CLOTHING
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/datum/crafting_recipe/prisonsuit
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name = "Prisoner Uniform (Suit)"
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result = /obj/item/clothing/under/rank/prisoner
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reqs = list(/obj/item/stack/sheet/cloth = 3, /obj/item/stack/license_plates = 1)
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time = 20
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category = CAT_CLOTHING
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/datum/crafting_recipe/prisonskirt
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name = "Prisoner Uniform (Skirt)"
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result = /obj/item/clothing/under/rank/prisoner/skirt
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reqs = list(/obj/item/stack/sheet/cloth = 3, /obj/item/stack/license_plates = 1)
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time = 20
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category = CAT_CLOTHING
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/datum/crafting_recipe/prisonshoes
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name = "Orange Prison Shoes"
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result = /obj/item/clothing/shoes/sneakers/orange
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reqs = list(/obj/item/stack/sheet/cloth = 2, /obj/item/stack/license_plates = 1)
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time = 10
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category = CAT_CLOTHING
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