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* [READY] Adds memory system, and engraving walls with chisels * EEE Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com> Co-authored-by: Gandalf <jzo123@hotmail.com>
61 lines
2.2 KiB
Plaintext
61 lines
2.2 KiB
Plaintext
/**
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* ### engraved component!
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*
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* component for walls that applies an engraved overlay and lets you examine it to read a story (+ art element yay)
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* new creations will get a high art value, cross round scrawlings will get a low one.
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* MUST be a component, though it doesn't look like it. SSPersistence demandeth
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*/
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/datum/component/tattoo
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///the generated story string
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var/tattoo_description
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/datum/component/tattoo/Initialize(tattoo_description)
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. = ..()
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if(!isbodypart(parent))
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return COMPONENT_INCOMPATIBLE
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var/obj/item/bodypart/tatted_limb = parent
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if(!tattoo_description)
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///okay, i need to add some way to saved tattoos
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return COMPONENT_INCOMPATIBLE
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src.tattoo_description = tattoo_description
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tatted_limb.AddElement(/datum/element/art/commoner, 15)
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if(tatted_limb.owner)
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setup_tatted_owner(tatted_limb.owner)
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/datum/component/tattoo/Destroy(force, silent)
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. = ..()
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var/obj/item/bodypart/tatted_limb = parent
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if(tatted_limb.owner)
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clear_tatted_owner(tatted_limb.owner)
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parent.RemoveElement(/datum/element/art/commoner)
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/datum/component/tattoo/RegisterWithParent()
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RegisterSignal(parent, COMSIG_PARENT_EXAMINE, .proc/on_examine)
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/datum/component/tattoo/UnregisterFromParent()
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UnregisterSignal(parent, COMSIG_PARENT_EXAMINE)
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/datum/component/tattoo/proc/on_examine(datum/source, mob/user, list/examine_list)
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SIGNAL_HANDLER
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examine_list += span_boldnotice(tattoo_description)
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/datum/component/tattoo/proc/setup_tatted_owner(mob/living/carbon/new_owner)
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RegisterSignal(new_owner, COMSIG_PARENT_EXAMINE, .proc/on_bodypart_owner_examine)
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/datum/component/tattoo/proc/clear_tatted_owner(mob/living/carbon/old_owner)
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UnregisterSignal(old_owner, COMSIG_PARENT_EXAMINE)
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/datum/component/tattoo/proc/on_bodypart_owner_examine(mob/living/carbon/bodypart_owner, mob/user, list/examine_list)
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SIGNAL_HANDLER
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var/obj/item/bodypart/tatted_limb = parent
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for(var/obj/item/clothing/possibly_blocking in bodypart_owner.get_equipped_items())
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if(possibly_blocking.body_parts_covered & tatted_limb.body_part) //check to see if something is obscuring their tattoo.
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return
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examine_list += span_notice("[tatted_limb] of [bodypart_owner] has a tattoo!")
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examine_list += span_boldnotice(tattoo_description)
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