Files
Bubberstation/code/datums/components/tattoo.dm
SkyratBot e510e35167 [MIRROR] [READY] Adds memory system, and engraving walls with chisels (#8066)
* [READY] Adds memory system, and engraving walls with chisels

* EEE

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-09-13 23:36:51 +01:00

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/**
* ### engraved component!
*
* component for walls that applies an engraved overlay and lets you examine it to read a story (+ art element yay)
* new creations will get a high art value, cross round scrawlings will get a low one.
* MUST be a component, though it doesn't look like it. SSPersistence demandeth
*/
/datum/component/tattoo
///the generated story string
var/tattoo_description
/datum/component/tattoo/Initialize(tattoo_description)
. = ..()
if(!isbodypart(parent))
return COMPONENT_INCOMPATIBLE
var/obj/item/bodypart/tatted_limb = parent
if(!tattoo_description)
///okay, i need to add some way to saved tattoos
return COMPONENT_INCOMPATIBLE
src.tattoo_description = tattoo_description
tatted_limb.AddElement(/datum/element/art/commoner, 15)
if(tatted_limb.owner)
setup_tatted_owner(tatted_limb.owner)
/datum/component/tattoo/Destroy(force, silent)
. = ..()
var/obj/item/bodypart/tatted_limb = parent
if(tatted_limb.owner)
clear_tatted_owner(tatted_limb.owner)
parent.RemoveElement(/datum/element/art/commoner)
/datum/component/tattoo/RegisterWithParent()
RegisterSignal(parent, COMSIG_PARENT_EXAMINE, .proc/on_examine)
/datum/component/tattoo/UnregisterFromParent()
UnregisterSignal(parent, COMSIG_PARENT_EXAMINE)
/datum/component/tattoo/proc/on_examine(datum/source, mob/user, list/examine_list)
SIGNAL_HANDLER
examine_list += span_boldnotice(tattoo_description)
/datum/component/tattoo/proc/setup_tatted_owner(mob/living/carbon/new_owner)
RegisterSignal(new_owner, COMSIG_PARENT_EXAMINE, .proc/on_bodypart_owner_examine)
/datum/component/tattoo/proc/clear_tatted_owner(mob/living/carbon/old_owner)
UnregisterSignal(old_owner, COMSIG_PARENT_EXAMINE)
/datum/component/tattoo/proc/on_bodypart_owner_examine(mob/living/carbon/bodypart_owner, mob/user, list/examine_list)
SIGNAL_HANDLER
var/obj/item/bodypart/tatted_limb = parent
for(var/obj/item/clothing/possibly_blocking in bodypart_owner.get_equipped_items())
if(possibly_blocking.body_parts_covered & tatted_limb.body_part) //check to see if something is obscuring their tattoo.
return
examine_list += span_notice("[tatted_limb] of [bodypart_owner] has a tattoo!")
examine_list += span_boldnotice(tattoo_description)