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Bubberstation/code/datums/elements/dryable.dm
SkyratBot 456f347dfa [MIRROR] USE SIGNAL_HANDLER REEEEEE (#5921)
* use SIGNAL_HANDLER REEEEEE (#59242)

makes as many procs as i can find use the SIGNAL_HANDLER define which i assumed they all already did

* USE SIGNAL_HANDLER REEEEEE

Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
2021-05-25 03:42:11 +01:00

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// If an item has this element, it can be dried on a drying rack.
/datum/element/dryable
element_flags = ELEMENT_BESPOKE
id_arg_index = 2
/// The type of atom that is spawned by this element on drying.
var/dry_result
/datum/element/dryable/Attach(datum/target, atom/dry_result)
. = ..()
if(!isatom(target))
return ELEMENT_INCOMPATIBLE
src.dry_result = dry_result
RegisterSignal(target, COMSIG_ITEM_DRIED, .proc/finish_drying)
ADD_TRAIT(target, TRAIT_DRYABLE, ELEMENT_TRAIT)
/datum/element/dryable/Detach(datum/target)
. = ..()
UnregisterSignal(target, COMSIG_FOOD_CONSUMED)
REMOVE_TRAIT(target, TRAIT_DRYABLE, ELEMENT_TRAIT)
/datum/element/dryable/proc/finish_drying(atom/source)
SIGNAL_HANDLER
var/atom/dried_atom = source
if(dry_result == dried_atom.type)//if the dried type is the same as our currrent state, don't bother creating a whole new item, just re-color it.
var/atom/movable/resulting_atom = dried_atom
resulting_atom.add_atom_colour("#ad7257", FIXED_COLOUR_PRIORITY)
ADD_TRAIT(resulting_atom, TRAIT_DRIED, ELEMENT_TRAIT)
resulting_atom.forceMove(source.drop_location())
return
else if(istype(source, /obj/item/stack)) //Check if its a sheet
var/obj/item/stack/itemstack = dried_atom
for(var/i in 1 to itemstack.amount)
var/atom/movable/resulting_atom = new dry_result(source.drop_location())
ADD_TRAIT(resulting_atom, TRAIT_DRIED, ELEMENT_TRAIT)
qdel(source)
return
else
var/atom/movable/resulting_atom = new dry_result(source.drop_location())
ADD_TRAIT(resulting_atom, TRAIT_DRIED, ELEMENT_TRAIT)
qdel(source)