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* use SIGNAL_HANDLER REEEEEE (#59242) makes as many procs as i can find use the SIGNAL_HANDLER define which i assumed they all already did * USE SIGNAL_HANDLER REEEEEE Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
45 lines
1.5 KiB
Plaintext
45 lines
1.5 KiB
Plaintext
// If an item has this element, it can be dried on a drying rack.
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/datum/element/dryable
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element_flags = ELEMENT_BESPOKE
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id_arg_index = 2
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/// The type of atom that is spawned by this element on drying.
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var/dry_result
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/datum/element/dryable/Attach(datum/target, atom/dry_result)
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. = ..()
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if(!isatom(target))
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return ELEMENT_INCOMPATIBLE
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src.dry_result = dry_result
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RegisterSignal(target, COMSIG_ITEM_DRIED, .proc/finish_drying)
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ADD_TRAIT(target, TRAIT_DRYABLE, ELEMENT_TRAIT)
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/datum/element/dryable/Detach(datum/target)
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. = ..()
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UnregisterSignal(target, COMSIG_FOOD_CONSUMED)
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REMOVE_TRAIT(target, TRAIT_DRYABLE, ELEMENT_TRAIT)
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/datum/element/dryable/proc/finish_drying(atom/source)
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SIGNAL_HANDLER
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var/atom/dried_atom = source
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if(dry_result == dried_atom.type)//if the dried type is the same as our currrent state, don't bother creating a whole new item, just re-color it.
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var/atom/movable/resulting_atom = dried_atom
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resulting_atom.add_atom_colour("#ad7257", FIXED_COLOUR_PRIORITY)
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ADD_TRAIT(resulting_atom, TRAIT_DRIED, ELEMENT_TRAIT)
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resulting_atom.forceMove(source.drop_location())
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return
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else if(istype(source, /obj/item/stack)) //Check if its a sheet
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var/obj/item/stack/itemstack = dried_atom
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for(var/i in 1 to itemstack.amount)
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var/atom/movable/resulting_atom = new dry_result(source.drop_location())
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ADD_TRAIT(resulting_atom, TRAIT_DRIED, ELEMENT_TRAIT)
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qdel(source)
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return
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else
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var/atom/movable/resulting_atom = new dry_result(source.drop_location())
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ADD_TRAIT(resulting_atom, TRAIT_DRIED, ELEMENT_TRAIT)
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qdel(source)
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