Files
Bubberstation/code/datums/elements/knockback.dm
SkyratBot a1c7bd4bae [MIRROR] knockback component to element. (#7542)
* knockback component to element.

* Update tgstation.dme

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update code/modules/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update code/modules/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update freezer.dm

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2021-08-15 23:09:21 +01:00

73 lines
2.6 KiB
Plaintext

/**
* Mobs and items with this element will knock movable targets they hit away from them.
* Guns and turrets will instead fire projectiles with similar effects.
*/
/datum/element/knockback
/// distance the atom will be thrown
var/throw_distance
/// whether this can throw anchored targets (tables, etc)
var/throw_anchored
/// whether this is a gentle throw (default false means people thrown into walls are stunned / take damage)
var/throw_gentle
/datum/element/knockback/Attach(datum/target, throw_distance = 1, throw_anchored = FALSE, throw_gentle = FALSE)
. = ..()
if(ismachinery(target) || isstructure(target) || isgun(target)) // turrets, etc
RegisterSignal(target, COMSIG_PROJECTILE_ON_HIT, .proc/projectile_hit)
else if(isitem(target))
RegisterSignal(target, COMSIG_ITEM_AFTERATTACK, .proc/item_afterattack)
else if(ishostile(target))
RegisterSignal(target, COMSIG_HOSTILE_POST_ATTACKINGTARGET, .proc/hostile_attackingtarget)
else
return ELEMENT_INCOMPATIBLE
src.throw_distance = throw_distance
src.throw_anchored = throw_anchored
src.throw_gentle = throw_gentle
/datum/element/knockback/Detach(datum/source)
UnregisterSignal(source, list(COMSIG_ITEM_AFTERATTACK, COMSIG_HOSTILE_POST_ATTACKINGTARGET, COMSIG_PROJECTILE_ON_HIT))
return ..()
/// triggered after an item attacks something
/datum/element/knockback/proc/item_afterattack(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters)
SIGNAL_HANDLER
if(!proximity_flag)
return
do_knockback(target, user, get_dir(source, target))
/// triggered after a hostile simplemob attacks something
/datum/element/knockback/proc/hostile_attackingtarget(mob/living/simple_animal/hostile/attacker, atom/target, success)
SIGNAL_HANDLER
if(!success)
return
do_knockback(target, attacker, get_dir(attacker, target))
/// triggered after a projectile hits something
/datum/element/knockback/proc/projectile_hit(atom/fired_from, atom/movable/firer, atom/target, Angle)
SIGNAL_HANDLER
do_knockback(target, null, angle2dir(Angle))
/**
* Throw a target in a direction
*
* Arguments:
* * target - Target atom to throw
* * thrower - Thing that caused this atom to be thrown
* * throw_dir - Direction to throw the atom
*/
/datum/element/knockback/proc/do_knockback(atom/target, mob/thrower, throw_dir)
if(!ismovable(target) || throw_dir == null)
return
var/atom/movable/throwee = target
if(throwee.anchored && !throw_anchored)
return
if(throw_distance < 0)
throw_dir = turn(throw_dir, 180)
throw_distance *= -1
var/atom/throw_target = get_edge_target_turf(throwee, throw_dir)
throwee.safe_throw_at(throw_target, throw_distance, 1, thrower, gentle = throw_gentle)