Files
Bubberstation/code/datums/elements/weapon_description.dm
SkyratBot 124ddd7cca [MIRROR] tgui Preferences Menu + total rewrite of the preferences backend (#8153)
* tgui Preferences Menu + total rewrite of the preferences backend

* nah, we dont need to ping those people

* trying to remove the funny stuff

* unmodularizing this

* prefs reset

* this may need to be reverted, who knows

* okay, this part

* perhaps

* EEEEEEEEE

* unsanitary

* E

* Stage 1 + loadout system

* more fixes

* E

* I mean, it launches?

* More fixes and reorganisation

* E

* customisation code is spaget.

* disable ERP prefs

* Update erp_preferences.dm

* Update erp_preferences.dm

* E

* Slowly getting there

* It may be time for help :)

* tri...colors... help

* preferences now pass preferences

* Update dna.dm

* Fuck this man

* missing savefile return, set_species works, removed dumb stuff from updateappearance

* https://github.com/Skyrat-SS13/Skyrat-tg/pull/8199

* https://github.com/Skyrat-SS13/Skyrat-tg/pull/8224

* https://github.com/tgstation/tgstation/pull/61519

* https://github.com/Skyrat-SS13/Skyrat-tg/pull/8278

* e

* le butonAZARAK HELLO

* hhh

* Proper recognition where it's due, MrMelbert!

* EEEE

* examine block

* Better gen hit sounds from whitedream

* final loadout touches, more bug fixes im sure to come

* i said there would be bugfixes

* Update LoadoutManager.js

* Missing preferences in the html menu

* LIVE TESTING PHASE BABY

* Update LoadoutManager.js

* EEE

* LAUNCH TEST FIRE

* Update job.dm

* Update new_player.dm

* 50gb DAY ONE PATCH

* EEE

* Update preferences.dm

* buggle fixes

* Update examine.dm

* >LOOC starts on

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: jjpark-kb <55967837+jjpark-kb@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2021-09-23 00:40:37 +01:00

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#define HITS_TO_CRIT(damage) round(130 / damage, 0.1) //Skyrat Edit
/**
*
* The purpose of this element is to widely provide the ability to examine an object and determine its stats, with the ability to add
* additional notes or information based on type or other factors
*
*/
/datum/element/weapon_description
element_flags = ELEMENT_BESPOKE | ELEMENT_DETACH
id_arg_index = 2
// Additional proc to be run for specific object types
var/attached_proc
// Flavor text crimes used in build_weapon_text()
var/list/crimes = list("Assaults", "Third Degree Murders", "Robberies", "Terrorist Attacks", "Different Felonies", "Felinies", "Counts of Tax Evasion", "Mutinies")
var/list/victims = list("a human", "a moth", "a felinid", "a lizard", "a particularly resilient slime", "a syndicate agent", "a clown", "a mime", "a mortal foe", "an innocent bystander")
/datum/element/weapon_description/Attach(datum/target, attached_proc)
. = ..()
if(!isitem(target)) // Do not attach this to anything that isn't an item
return ELEMENT_INCOMPATIBLE
RegisterSignal(target, COMSIG_PARENT_EXAMINE, .proc/warning_label)
RegisterSignal(target, COMSIG_TOPIC, .proc/topic_handler)
// Don't perform the assignment if there is nothing to assign, or if we already have something for this bespoke element
if(attached_proc && !src.attached_proc)
src.attached_proc = attached_proc
/datum/element/weapon_description/Detach(datum/target)
. = ..()
UnregisterSignal(target, list(COMSIG_PARENT_EXAMINE, COMSIG_TOPIC))
/**
*
* This proc is called when the user examines an object with the associated element. This produces a hyperlinked
* text line provided that the given item meets the weapon-determining criteria (Sufficient force or notes)
*
* Arguments:
* * source - Object being examined, cast into an item variable
* * user - Unused
* * examine_texts - The output text list of the original examine function
*/
/datum/element/weapon_description/proc/warning_label(obj/item/item, mob/user, list/examine_texts)
SIGNAL_HANDLER
if(item.force >= 5 || item.throwforce >= 5 || item.override_notes || item.offensive_notes || attached_proc) /// Only show this tag for items that could feasibly be weapons, shields, or those that have special notes
examine_texts += span_notice("It appears to have an ever-updating bluespace <a href='?src=[REF(item)];examine=1'>warning label.</a>")
/**
*
* Details the stats of the examined weapon
*
* This function is called when the user clicks the hyperlink provided by
* warning_label(). It calls build_label_text() and outputs its return value to the user
*
* Arguments:
* * source - Object being examined, sent to build_label_text()
* * href-list - List provided by the href of input values, used to know what hyperlinked action is being attempted
*/
/datum/element/weapon_description/proc/topic_handler(atom/source, user, href_list)
SIGNAL_HANDLER
if(href_list["examine"])
to_chat(user, span_notice(examine_block("[build_label_text(source)]"))) //SKYRAT EDIT CHANGE
/**
*
* Compiles a warning label detailing various statistics of the examined weapon
*
* This function is called by the "examine" function of Topic(), and compiles a number of relevant
* weapon stats into a message that is then shown to the user
* Arguments:
* * source - The object whose stats are being examined
*/
/datum/element/weapon_description/proc/build_label_text(obj/item/source)
var/list/readout = list("") // Readout is used to store the text block output to the user so it all can be sent in one message
// Meaningless flavor text. The number of crimes is constantly changing because of the complex Nanotrasen legal system and the esoteric nature of time itself!
readout += "[span_warning("WARNING:")] This item has been marked as dangerous by the NT legal team because of its use in [span_warning("[rand(2,99)] [crimes[rand(1, crimes.len)]]")] in the past hour.\n"
// Doesn't show the base notes for items that have the override notes variable set to true
if(!source.override_notes)
// Make sure not to divide by 0 on accident
if(source.force > 0)
readout += "Our extensive research has shown that it takes a mere [span_warning("[HITS_TO_CRIT(source.force)] hit\s")] to beat down [victims[rand(1, victims.len)]] with no armor."
else
readout += "Our extensive research found that you couldn't beat anyone to death with this if you tried."
if(source.throwforce > 0)
readout += "If you decide to throw this object instead, one will take [span_warning("[HITS_TO_CRIT(source.throwforce)] hit\s")] before collapsing."
else
readout += "If you decide to throw this object instead, then you will have trouble damaging anything."
if(source.armour_penetration > 0 || source.block_chance > 0)
readout += "This item has proven itself [span_warning("[weapon_tag_convert(source.armour_penetration)]")] of piercing armor and [span_warning("[weapon_tag_convert(source.block_chance)]")] of blocking attacks."
// Custom manual notes
if(source.offensive_notes)
readout += source.offensive_notes
// Check if we have an additional proc, if so, add it to the readout
if(attached_proc)
readout += call(source, attached_proc)()
// Finally bringing the fields together
return readout.Join("\n")
/**
*
* Converts percentile based stats to an adjective appropriate for the
* examined warning label
*
* Arguments:
* * tag_val: The value of the item to be added to the tag
*/
/datum/element/weapon_description/proc/weapon_tag_convert(tag_val)
switch(tag_val)
if(0)
return "INCAPABLE"
if(1 to 25)
return "BARELY CAPABLE"
if(26 to 50)
return "CAPABLE"
if(51 to 75)
return "VERY CAPABLE"
if(76 to INFINITY)
return "EXTREMELY CAPABLE"
else
return "STRANGELY CAPABLE"