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* tgui Preferences Menu + total rewrite of the preferences backend * nah, we dont need to ping those people * trying to remove the funny stuff * unmodularizing this * prefs reset * this may need to be reverted, who knows * okay, this part * perhaps * EEEEEEEEE * unsanitary * E * Stage 1 + loadout system * more fixes * E * I mean, it launches? * More fixes and reorganisation * E * customisation code is spaget. * disable ERP prefs * Update erp_preferences.dm * Update erp_preferences.dm * E * Slowly getting there * It may be time for help :) * tri...colors... help * preferences now pass preferences * Update dna.dm * Fuck this man * missing savefile return, set_species works, removed dumb stuff from updateappearance * https://github.com/Skyrat-SS13/Skyrat-tg/pull/8199 * https://github.com/Skyrat-SS13/Skyrat-tg/pull/8224 * https://github.com/tgstation/tgstation/pull/61519 * https://github.com/Skyrat-SS13/Skyrat-tg/pull/8278 * e * le butonAZARAK HELLO * hhh * Proper recognition where it's due, MrMelbert! * EEEE * examine block * Better gen hit sounds from whitedream * final loadout touches, more bug fixes im sure to come * i said there would be bugfixes * Update LoadoutManager.js * Missing preferences in the html menu * LIVE TESTING PHASE BABY * Update LoadoutManager.js * EEE * LAUNCH TEST FIRE * Update job.dm * Update new_player.dm * 50gb DAY ONE PATCH * EEE * Update preferences.dm * buggle fixes * Update examine.dm * >LOOC starts on Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com> Co-authored-by: jjpark-kb <55967837+jjpark-kb@users.noreply.github.com> Co-authored-by: Gandalf <jzo123@hotmail.com> Co-authored-by: Azarak <azarak10@gmail.com>
892 lines
32 KiB
Plaintext
892 lines
32 KiB
Plaintext
/* Note from Carnie:
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The way datum/mind stuff works has been changed a lot.
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Minds now represent IC characters rather than following a client around constantly.
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Guidelines for using minds properly:
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- Never mind.transfer_to(ghost). The var/current and var/original of a mind must always be of type mob/living!
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ghost.mind is however used as a reference to the ghost's corpse
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- When creating a new mob for an existing IC character (e.g. cloning a dead guy or borging a brain of a human)
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the existing mind of the old mob should be transfered to the new mob like so:
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mind.transfer_to(new_mob)
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- You must not assign key= or ckey= after transfer_to() since the transfer_to transfers the client for you.
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By setting key or ckey explicitly after transferring the mind with transfer_to you will cause bugs like DCing
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the player.
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- IMPORTANT NOTE 2, if you want a player to become a ghost, use mob.ghostize() It does all the hard work for you.
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- When creating a new mob which will be a new IC character (e.g. putting a shade in a construct or randomly selecting
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a ghost to become a xeno during an event). Simply assign the key or ckey like you've always done.
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new_mob.key = key
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The Login proc will handle making a new mind for that mobtype (including setting up stuff like mind.name). Simple!
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However if you want that mind to have any special properties like being a traitor etc you will have to do that
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yourself.
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*/
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/datum/mind
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var/key
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var/name //replaces mob/var/original_name
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var/ghostname //replaces name for observers name if set
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var/mob/living/current
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var/active = FALSE
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///a list of /datum/memories. assoc type of memory = memory datum. only one type of memory will be stored, new ones of the same type overriding the last.
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var/list/memories = list()
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///reference to the memory panel tgui
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var/datum/memory_panel/memory_panel
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/// Job datum indicating the mind's role. This should always exist after initialization, as a reference to a singleton.
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var/datum/job/assigned_role
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var/special_role
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var/list/restricted_roles = list()
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var/list/datum/objective/objectives = list()
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var/list/spell_list = list() // Wizard mode & "Give Spell" badmin button.
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var/datum/martial_art/martial_art
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var/static/default_martial_art = new/datum/martial_art
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var/miming = FALSE // Mime's vow of silence
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var/list/antag_datums
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var/antag_hud_icon_state = null //this mind's ANTAG_HUD should have this icon_state
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var/datum/atom_hud/antag/antag_hud = null //this mind's antag HUD
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var/holy_role = NONE //is this person a chaplain or admin role allowed to use bibles, Any rank besides 'NONE' allows for this.
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var/mob/living/enslaved_to //If this mind's master is another mob (i.e. adamantine golems)
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var/datum/language_holder/language_holder
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var/unconvertable = FALSE
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var/late_joiner = FALSE
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var/last_death = 0
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var/force_escaped = FALSE // Set by Into The Sunset command of the shuttle manipulator
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var/list/learned_recipes //List of learned recipe TYPES.
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///List of skills the user has received a reward for. Should not be used to keep track of currently known skills. Lazy list because it shouldnt be filled often
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var/list/skills_rewarded
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///Assoc list of skills. Use SKILL_LVL to access level, and SKILL_EXP to access skill's exp.
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var/list/known_skills = list()
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///Weakref to thecharacter we joined in as- either at roundstart or latejoin, so we know for persistent scars if we ended as the same person or not
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var/datum/weakref/original_character
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/// The index for what character slot, if any, we were loaded from, so we can track persistent scars on a per-character basis. Each character slot gets PERSISTENT_SCAR_SLOTS scar slots
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var/original_character_slot_index
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/// The index for our current scar slot, so we don't have to constantly check the savefile (unlike the slots themselves, this index is independent of selected char slot, and increments whenever a valid char is joined with)
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var/current_scar_slot_index
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///Skill multiplier, adjusts how much xp you get/loose from adjust_xp. Dont override it directly, add your reason to experience_multiplier_reasons and use that as a key to put your value in there.
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var/experience_multiplier = 1
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///Skill multiplier list, just slap your multiplier change onto this with the type it is coming from as key.
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var/list/experience_multiplier_reasons = list()
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/// A lazy list of statuses to add next to this mind in the traitor panel
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var/list/special_statuses
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///Assoc list of addiction values, key is the type of withdrawal (as singleton type), and the value is the amount of addiction points (as number)
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var/list/addiction_points
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///Assoc list of key active addictions and value amount of cycles that it has been active.
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var/list/active_addictions
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///List of objective-specific equipment that couldn't properly be given to the mind
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var/list/failed_special_equipment
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/datum/mind/New(_key)
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key = _key
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martial_art = default_martial_art
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init_known_skills()
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set_assigned_role(SSjob.GetJobType(/datum/job/unassigned)) // Unassigned by default.
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/datum/mind/Destroy()
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SSticker.minds -= src
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QDEL_LIST(memories)
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QDEL_NULL(memory_panel)
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QDEL_LIST(antag_datums)
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QDEL_NULL(language_holder)
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set_current(null)
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return ..()
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/datum/mind/vv_edit_var(var_name, var_value)
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switch(var_name)
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if(NAMEOF(src, assigned_role))
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set_assigned_role(var_value)
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. = TRUE
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if(!isnull(.))
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datum_flags |= DF_VAR_EDITED
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return
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return ..()
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/datum/mind/proc/set_current(mob/new_current)
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if(new_current && QDELETED(new_current))
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CRASH("Tried to set a mind's current var to a qdeleted mob, what the fuck")
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if(current)
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UnregisterSignal(src, COMSIG_PARENT_QDELETING)
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current = new_current
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if(current)
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RegisterSignal(src, COMSIG_PARENT_QDELETING, .proc/clear_current)
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/datum/mind/proc/clear_current(datum/source)
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SIGNAL_HANDLER
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set_current(null)
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/datum/mind/proc/get_language_holder()
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if(!language_holder)
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language_holder = new (src)
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return language_holder
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/datum/mind/proc/transfer_to(mob/new_character, force_key_move = 0)
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set_original_character(null)
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if(current) // remove ourself from our old body's mind variable
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current.mind = null
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UnregisterSignal(current, COMSIG_LIVING_DEATH)
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SStgui.on_transfer(current, new_character)
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if(key)
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if(new_character.key != key) //if we're transferring into a body with a key associated which is not ours
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new_character.ghostize(1) //we'll need to ghostize so that key isn't mobless.
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else
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key = new_character.key
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if(new_character.mind) //disassociate any mind currently in our new body's mind variable
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new_character.mind.set_current(null)
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var/datum/atom_hud/antag/hud_to_transfer = antag_hud//we need this because leave_hud() will clear this list
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var/mob/living/old_current = current
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if(current)
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current.transfer_observers_to(new_character) //transfer anyone observing the old character to the new one
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//SKYRAT CHANGE ADDITION BEGIN - AMBITIONS
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if(my_ambitions)
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remove_verb(current, /mob/proc/view_ambitions)
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add_verb(new_character, /mob/proc/view_ambitions)
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//SKYRAT CHANGE ADDITION END
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set_current(new_character) //associate ourself with our new body
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new_character.mind = src //and associate our new body with ourself
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for(var/a in antag_datums) //Makes sure all antag datums effects are applied in the new body
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var/datum/antagonist/A = a
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A.on_body_transfer(old_current, current)
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if(iscarbon(new_character))
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var/mob/living/carbon/C = new_character
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C.last_mind = src
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transfer_antag_huds(hud_to_transfer) //inherit the antag HUD
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transfer_actions(new_character)
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transfer_martial_arts(new_character)
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RegisterSignal(new_character, COMSIG_LIVING_DEATH, .proc/set_death_time)
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if(active || force_key_move)
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new_character.key = key //now transfer the key to link the client to our new body
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if(new_character.client)
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LAZYCLEARLIST(new_character.client.recent_examines)
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new_character.client.init_verbs() // re-initialize character specific verbs
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current.update_atom_languages()
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//I cannot trust you fucks to do this properly
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/datum/mind/proc/set_original_character(new_original_character)
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original_character = WEAKREF(new_original_character)
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/datum/mind/proc/init_known_skills()
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for (var/type in GLOB.skill_types)
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known_skills[type] = list(SKILL_LEVEL_NONE, 0)
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///Return the amount of EXP needed to go to the next level. Returns 0 if max level
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/datum/mind/proc/exp_needed_to_level_up(skill)
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var/lvl = update_skill_level(skill)
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if (lvl >= length(SKILL_EXP_LIST)) //If we're already past the last exp threshold
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return 0
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return SKILL_EXP_LIST[lvl+1] - known_skills[skill][SKILL_EXP]
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///Adjust experience of a specific skill
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/datum/mind/proc/adjust_experience(skill, amt, silent = FALSE, force_old_level = 0)
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var/datum/skill/S = GetSkillRef(skill)
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var/old_level = force_old_level ? force_old_level : known_skills[skill][SKILL_LVL] //Get current level of the S skill
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experience_multiplier = initial(experience_multiplier)
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for(var/key in experience_multiplier_reasons)
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experience_multiplier += experience_multiplier_reasons[key]
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known_skills[skill][SKILL_EXP] = max(0, known_skills[skill][SKILL_EXP] + amt*experience_multiplier) //Update exp. Prevent going below 0
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known_skills[skill][SKILL_LVL] = update_skill_level(skill)//Check what the current skill level is based on that skill's exp
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if(silent)
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return
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if(known_skills[skill][SKILL_LVL] > old_level)
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S.level_gained(src, known_skills[skill][SKILL_LVL], old_level)
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else if(known_skills[skill][SKILL_LVL] < old_level)
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S.level_lost(src, known_skills[skill][SKILL_LVL], old_level)
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///Set experience of a specific skill to a number
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/datum/mind/proc/set_experience(skill, amt, silent = FALSE)
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var/old_level = known_skills[skill][SKILL_EXP]
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known_skills[skill][SKILL_EXP] = amt
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adjust_experience(skill, 0, silent, old_level) //Make a call to adjust_experience to handle updating level
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///Set level of a specific skill
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/datum/mind/proc/set_level(skill, newlevel, silent = FALSE)
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var/oldlevel = get_skill_level(skill)
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var/difference = SKILL_EXP_LIST[newlevel] - SKILL_EXP_LIST[oldlevel]
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adjust_experience(skill, difference, silent)
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///Check what the current skill level is based on that skill's exp
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/datum/mind/proc/update_skill_level(skill)
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var/i = 0
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for (var/exp in SKILL_EXP_LIST)
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i ++
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if (known_skills[skill][SKILL_EXP] >= SKILL_EXP_LIST[i])
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continue
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return i - 1 //Return level based on the last exp requirement that we were greater than
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return i //If we had greater EXP than even the last exp threshold, we return the last level
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///Gets the skill's singleton and returns the result of its get_skill_modifier
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/datum/mind/proc/get_skill_modifier(skill, modifier)
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var/datum/skill/S = GetSkillRef(skill)
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return S.get_skill_modifier(modifier, known_skills[skill][SKILL_LVL])
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///Gets the player's current level number from the relevant skill
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/datum/mind/proc/get_skill_level(skill)
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return known_skills[skill][SKILL_LVL]
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///Gets the player's current exp from the relevant skill
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/datum/mind/proc/get_skill_exp(skill)
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return known_skills[skill][SKILL_EXP]
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/datum/mind/proc/get_skill_level_name(skill)
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var/level = get_skill_level(skill)
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return SSskills.level_names[level]
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/datum/mind/proc/print_levels(user)
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var/list/shown_skills = list()
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for(var/i in known_skills)
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if(known_skills[i][SKILL_LVL] > SKILL_LEVEL_NONE) //Do we actually have a level in this?
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shown_skills += i
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if(!length(shown_skills))
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to_chat(user, span_notice("You don't seem to have any particularly outstanding skills."))
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return
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var/msg = "[span_info("<EM>Your skills</EM>")]\n<span class='notice'><hr>" //SKYRAT EDIT CHANGE
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for(var/i in shown_skills)
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var/datum/skill/the_skill = i
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msg += "[initial(the_skill.name)] - [get_skill_level_name(the_skill)]\n"
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msg += "</span>"
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to_chat(user, examine_block(msg)) //SKYRAT EDIT CHANGE
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/datum/mind/proc/set_death_time()
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SIGNAL_HANDLER
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last_death = world.time
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// Datum antag mind procs
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/datum/mind/proc/add_antag_datum(datum_type_or_instance, team)
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if(!datum_type_or_instance)
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return
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var/datum/antagonist/A
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if(!ispath(datum_type_or_instance))
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A = datum_type_or_instance
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if(!istype(A))
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return
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else
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A = new datum_type_or_instance()
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//Choose snowflake variation if antagonist handles it
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var/datum/antagonist/S = A.specialization(src)
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if(S && S != A)
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qdel(A)
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A = S
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if(!A.can_be_owned(src))
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qdel(A)
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return
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A.owner = src
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LAZYADD(antag_datums, A)
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A.create_team(team)
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var/datum/team/antag_team = A.get_team()
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if(antag_team)
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antag_team.add_member(src)
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INVOKE_ASYNC(A, /datum/antagonist.proc/on_gain)
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log_game("[key_name(src)] has gained antag datum [A.name]([A.type])")
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//SKYRAT EDIT ADDITION BEGIN - AMBITIONS
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if(A.uses_ambitions)
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if(!my_ambitions)
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my_ambitions = new(src)
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add_verb(current, /mob/proc/view_ambitions)
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//If we already have ambitions done, call the add proc to give us the proper powers/uplinks
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if(my_ambitions.submitted)
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A.ambitions_add()
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//SKYRAT EDIT ADDITION END
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return A
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/datum/mind/proc/remove_antag_datum(datum_type)
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if(!datum_type)
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return
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var/datum/antagonist/A = has_antag_datum(datum_type)
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if(A)
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A.on_removal()
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//SKYRAT EDIT ADDITION BEGIN - AMBITIONS
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if(A.uses_ambitions && my_ambitions.submitted)
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A.ambitions_removal()
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//SKYRAT EDIT ADDITION END
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return TRUE
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/datum/mind/proc/remove_all_antag_datums() //For the Lazy amongst us.
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for(var/a in antag_datums)
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var/datum/antagonist/A = a
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A.on_removal()
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/datum/mind/proc/has_antag_datum(datum_type, check_subtypes = TRUE)
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if(!datum_type)
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return
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for(var/a in antag_datums)
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var/datum/antagonist/A = a
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if(check_subtypes && istype(A, datum_type))
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return A
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else if(A.type == datum_type)
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return A
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/*
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Removes antag type's references from a mind.
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objectives, uplinks, powers etc are all handled.
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*/
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/datum/mind/proc/remove_changeling()
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var/datum/antagonist/changeling/C = has_antag_datum(/datum/antagonist/changeling)
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if(C)
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remove_antag_datum(/datum/antagonist/changeling)
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special_role = null
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/datum/mind/proc/remove_traitor()
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remove_antag_datum(/datum/antagonist/traitor)
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/datum/mind/proc/remove_nukeop()
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var/datum/antagonist/nukeop/nuke = has_antag_datum(/datum/antagonist/nukeop,TRUE)
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if(nuke)
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remove_antag_datum(nuke.type)
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special_role = null
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/datum/mind/proc/remove_wizard()
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remove_antag_datum(/datum/antagonist/wizard)
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special_role = null
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/datum/mind/proc/remove_rev()
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var/datum/antagonist/rev/rev = has_antag_datum(/datum/antagonist/rev)
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if(rev)
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remove_antag_datum(rev.type)
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special_role = null
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/datum/mind/proc/remove_antag_equip()
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var/list/Mob_Contents = current.get_contents()
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for(var/obj/item/I in Mob_Contents)
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var/datum/component/uplink/O = I.GetComponent(/datum/component/uplink) //Todo make this reset signal
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if(O)
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O.unlock_code = null
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/// Remove the antagonists that should not persist when being borged
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/datum/mind/proc/remove_antags_for_borging()
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remove_antag_datum(/datum/antagonist/cult)
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var/datum/antagonist/rev/revolutionary = has_antag_datum(/datum/antagonist/rev)
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revolutionary?.remove_revolutionary(borged = TRUE)
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/**
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* ## give_uplink
|
|
*
|
|
* A mind proc for giving anyone an uplink.
|
|
* arguments:
|
|
* * silent: if this should send a message to the mind getting the uplink. traitors do not use this silence, but the silence var on their antag datum.
|
|
* * antag_datum: the antag datum of the uplink owner, for storing it in antag memory. optional!
|
|
*/
|
|
/datum/mind/proc/give_uplink(silent = FALSE, datum/antagonist/antag_datum)
|
|
if(!current)
|
|
return
|
|
var/mob/living/carbon/human/traitor_mob = current
|
|
if (!istype(traitor_mob))
|
|
return
|
|
//SKYRAT EDIT ADDITION BEGIN - AMBITIONS (no doubling uplinks)
|
|
if(find_syndicate_uplink())
|
|
return
|
|
//SKYRAT EDIT ADDITION END
|
|
|
|
var/list/all_contents = traitor_mob.GetAllContents()
|
|
var/obj/item/pda/PDA = locate() in all_contents
|
|
var/obj/item/radio/R = locate() in all_contents
|
|
var/obj/item/pen/P
|
|
|
|
if (PDA) // Prioritize PDA pen, otherwise the pocket protector pens will be chosen, which causes numerous ahelps about missing uplink
|
|
P = locate() in PDA
|
|
if (!P) // If we couldn't find a pen in the PDA, or we didn't even have a PDA, do it the old way
|
|
P = locate() in all_contents
|
|
|
|
var/obj/item/uplink_loc
|
|
var/implant = FALSE
|
|
|
|
var/uplink_spawn_location = traitor_mob.client?.prefs?.read_preference(/datum/preference/choiced/uplink_location)
|
|
switch (uplink_spawn_location)
|
|
if(UPLINK_PDA)
|
|
uplink_loc = PDA
|
|
if(!uplink_loc)
|
|
uplink_loc = R
|
|
if(!uplink_loc)
|
|
uplink_loc = P
|
|
if(UPLINK_RADIO)
|
|
uplink_loc = R
|
|
if(!uplink_loc)
|
|
uplink_loc = PDA
|
|
if(!uplink_loc)
|
|
uplink_loc = P
|
|
if(UPLINK_PEN)
|
|
uplink_loc = P
|
|
if(UPLINK_IMPLANT)
|
|
implant = TRUE
|
|
|
|
if(!uplink_loc) // We've looked everywhere, let's just implant you
|
|
implant = TRUE
|
|
|
|
if(implant)
|
|
var/obj/item/implant/uplink/starting/new_implant = new(traitor_mob)
|
|
new_implant.implant(traitor_mob, null, silent = TRUE)
|
|
if(!silent)
|
|
to_chat(traitor_mob, span_boldnotice("Your Syndicate Uplink has been cunningly implanted in you, for a small TC fee. Simply trigger the uplink to access it."))
|
|
return new_implant
|
|
|
|
. = uplink_loc
|
|
var/unlock_text
|
|
var/datum/component/uplink/new_uplink = uplink_loc.AddComponent(/datum/component/uplink, traitor_mob.key)
|
|
if(!new_uplink)
|
|
CRASH("Uplink creation failed.")
|
|
new_uplink.setup_unlock_code()
|
|
if(uplink_loc == R)
|
|
unlock_text = "Your Uplink is cunningly disguised as your [R.name]. Simply dial the frequency [format_frequency(new_uplink.unlock_code)] to unlock its hidden features."
|
|
else if(uplink_loc == PDA)
|
|
unlock_text = "Your Uplink is cunningly disguised as your [PDA.name]. Simply enter the code \"[new_uplink.unlock_code]\" into the ringtone select to unlock its hidden features."
|
|
else if(uplink_loc == P)
|
|
unlock_text = "Your Uplink is cunningly disguised as your [P.name]. Simply twist the top of the pen [english_list(new_uplink.unlock_code)] from its starting position to unlock its hidden features."
|
|
new_uplink.unlock_text = unlock_text
|
|
if(!silent)
|
|
to_chat(traitor_mob, span_boldnotice(unlock_text))
|
|
antag_datum.antag_memory += new_uplink.unlock_note + "<br>"
|
|
|
|
|
|
//Link a new mobs mind to the creator of said mob. They will join any team they are currently on, and will only switch teams when their creator does.
|
|
|
|
/datum/mind/proc/enslave_mind_to_creator(mob/living/creator)
|
|
if(IS_CULTIST(creator))
|
|
add_antag_datum(/datum/antagonist/cult)
|
|
|
|
else if(IS_REVOLUTIONARY(creator))
|
|
var/datum/antagonist/rev/converter = creator.mind.has_antag_datum(/datum/antagonist/rev,TRUE)
|
|
converter.add_revolutionary(src,FALSE)
|
|
|
|
else if(IS_NUKE_OP(creator))
|
|
var/datum/antagonist/nukeop/converter = creator.mind.has_antag_datum(/datum/antagonist/nukeop,TRUE)
|
|
var/datum/antagonist/nukeop/N = new()
|
|
N.send_to_spawnpoint = FALSE
|
|
N.nukeop_outfit = null
|
|
add_antag_datum(N,converter.nuke_team)
|
|
|
|
enslaved_to = creator
|
|
|
|
current.faction |= creator.faction
|
|
creator.faction |= current.faction
|
|
|
|
if(creator.mind.special_role)
|
|
message_admins("[ADMIN_LOOKUPFLW(current)] has been created by [ADMIN_LOOKUPFLW(creator)], an antagonist.")
|
|
to_chat(current, span_userdanger("Despite your creator's current allegiances, your true master remains [creator.real_name]. If their loyalties change, so do yours. This will never change unless your creator's body is destroyed."))
|
|
|
|
/datum/mind/Topic(href, href_list)
|
|
if(!check_rights(R_ADMIN))
|
|
return
|
|
|
|
var/self_antagging = usr == current
|
|
|
|
if(href_list["add_antag"])
|
|
add_antag_wrapper(text2path(href_list["add_antag"]),usr)
|
|
if(href_list["remove_antag"])
|
|
var/datum/antagonist/A = locate(href_list["remove_antag"]) in antag_datums
|
|
if(!istype(A))
|
|
to_chat(usr,span_warning("Invalid antagonist ref to be removed."))
|
|
return
|
|
A.admin_remove(usr)
|
|
|
|
if (href_list["role_edit"])
|
|
var/new_role = input("Select new role", "Assigned role", assigned_role.title) as null|anything in sortList(SSjob.station_jobs)
|
|
if(isnull(new_role))
|
|
return
|
|
var/datum/job/new_job = SSjob.GetJob(new_role)
|
|
if (!new_job)
|
|
to_chat(usr, span_warning("Job not found."))
|
|
return
|
|
set_assigned_role(new_job)
|
|
|
|
else if (href_list["obj_edit"] || href_list["obj_add"])
|
|
var/objective_pos //Edited objectives need to keep same order in antag objective list
|
|
var/def_value
|
|
var/datum/antagonist/target_antag
|
|
var/datum/objective/old_objective //The old objective we're replacing/editing
|
|
var/datum/objective/new_objective //New objective we're be adding
|
|
|
|
if(href_list["obj_edit"])
|
|
for(var/datum/antagonist/A in antag_datums)
|
|
old_objective = locate(href_list["obj_edit"]) in A.objectives
|
|
if(old_objective)
|
|
target_antag = A
|
|
objective_pos = A.objectives.Find(old_objective)
|
|
break
|
|
if(!old_objective)
|
|
to_chat(usr,"Invalid objective.")
|
|
return
|
|
else
|
|
if(href_list["target_antag"])
|
|
var/datum/antagonist/X = locate(href_list["target_antag"]) in antag_datums
|
|
if(X)
|
|
target_antag = X
|
|
if(!target_antag)
|
|
switch(antag_datums.len)
|
|
if(0)
|
|
target_antag = add_antag_datum(/datum/antagonist/custom)
|
|
if(1)
|
|
target_antag = antag_datums[1]
|
|
else
|
|
var/datum/antagonist/target = input("Which antagonist gets the objective:", "Antagonist", "(new custom antag)") as null|anything in sortList(antag_datums) + "(new custom antag)"
|
|
if (QDELETED(target))
|
|
return
|
|
else if(target == "(new custom antag)")
|
|
target_antag = add_antag_datum(/datum/antagonist/custom)
|
|
else
|
|
target_antag = target
|
|
|
|
if(!GLOB.admin_objective_list)
|
|
generate_admin_objective_list()
|
|
|
|
if(old_objective)
|
|
if(old_objective.name in GLOB.admin_objective_list)
|
|
def_value = old_objective.name
|
|
|
|
var/selected_type = input("Select objective type:", "Objective type", def_value) as null|anything in GLOB.admin_objective_list
|
|
selected_type = GLOB.admin_objective_list[selected_type]
|
|
if (!selected_type)
|
|
return
|
|
|
|
if(!old_objective)
|
|
//Add new one
|
|
new_objective = new selected_type
|
|
new_objective.owner = src
|
|
new_objective.admin_edit(usr)
|
|
target_antag.objectives += new_objective
|
|
message_admins("[key_name_admin(usr)] added a new objective for [current]: [new_objective.explanation_text]")
|
|
log_admin("[key_name(usr)] added a new objective for [current]: [new_objective.explanation_text]")
|
|
else
|
|
if(old_objective.type == selected_type)
|
|
//Edit the old
|
|
old_objective.admin_edit(usr)
|
|
new_objective = old_objective
|
|
else
|
|
//Replace the old
|
|
new_objective = new selected_type
|
|
new_objective.owner = src
|
|
new_objective.admin_edit(usr)
|
|
target_antag.objectives -= old_objective
|
|
target_antag.objectives.Insert(objective_pos, new_objective)
|
|
message_admins("[key_name_admin(usr)] edited [current]'s objective to [new_objective.explanation_text]")
|
|
log_admin("[key_name(usr)] edited [current]'s objective to [new_objective.explanation_text]")
|
|
|
|
else if (href_list["obj_delete"])
|
|
var/datum/objective/objective
|
|
for(var/datum/antagonist/A in antag_datums)
|
|
objective = locate(href_list["obj_delete"]) in A.objectives
|
|
if(istype(objective))
|
|
A.objectives -= objective
|
|
break
|
|
if(!objective)
|
|
to_chat(usr,"Invalid objective.")
|
|
return
|
|
//qdel(objective) Needs cleaning objective destroys
|
|
message_admins("[key_name_admin(usr)] removed an objective for [current]: [objective.explanation_text]")
|
|
log_admin("[key_name(usr)] removed an objective for [current]: [objective.explanation_text]")
|
|
|
|
else if(href_list["obj_completed"])
|
|
var/datum/objective/objective
|
|
for(var/datum/antagonist/A in antag_datums)
|
|
objective = locate(href_list["obj_completed"]) in A.objectives
|
|
if(istype(objective))
|
|
objective = objective
|
|
break
|
|
if(!objective)
|
|
to_chat(usr,"Invalid objective.")
|
|
return
|
|
objective.completed = !objective.completed
|
|
log_admin("[key_name(usr)] toggled the win state for [current]'s objective: [objective.explanation_text]")
|
|
|
|
else if (href_list["silicon"])
|
|
switch(href_list["silicon"])
|
|
if("unemag")
|
|
var/mob/living/silicon/robot/R = current
|
|
if (istype(R))
|
|
R.SetEmagged(0)
|
|
message_admins("[key_name_admin(usr)] has unemag'ed [R].")
|
|
log_admin("[key_name(usr)] has unemag'ed [R].")
|
|
|
|
if("unemagcyborgs")
|
|
if(isAI(current))
|
|
var/mob/living/silicon/ai/ai = current
|
|
for (var/mob/living/silicon/robot/R in ai.connected_robots)
|
|
R.SetEmagged(0)
|
|
message_admins("[key_name_admin(usr)] has unemag'ed [ai]'s Cyborgs.")
|
|
log_admin("[key_name(usr)] has unemag'ed [ai]'s Cyborgs.")
|
|
|
|
else if (href_list["common"])
|
|
switch(href_list["common"])
|
|
if("undress")
|
|
for(var/obj/item/W in current)
|
|
current.dropItemToGround(W, TRUE) //The TRUE forces all items to drop, since this is an admin undress.
|
|
if("takeuplink")
|
|
take_uplink()
|
|
wipe_memory()//Remove any memory they may have had.
|
|
log_admin("[key_name(usr)] removed [current]'s uplink.")
|
|
if("crystals")
|
|
if(check_rights(R_FUN, 0))
|
|
var/datum/component/uplink/U = find_syndicate_uplink()
|
|
if(U)
|
|
var/crystals = input("Amount of telecrystals for [key]","Syndicate uplink", U.telecrystals) as null | num
|
|
if(!isnull(crystals))
|
|
U.telecrystals = crystals
|
|
message_admins("[key_name_admin(usr)] changed [current]'s telecrystal count to [crystals].")
|
|
log_admin("[key_name(usr)] changed [current]'s telecrystal count to [crystals].")
|
|
if("uplink")
|
|
if(!give_uplink(antag_datum = has_antag_datum(/datum/antagonist/traitor)))
|
|
to_chat(usr, span_danger("Equipping a syndicate failed!"))
|
|
log_admin("[key_name(usr)] tried and failed to give [current] an uplink.")
|
|
else
|
|
log_admin("[key_name(usr)] gave [current] an uplink.")
|
|
|
|
else if (href_list["obj_announce"])
|
|
announce_objectives()
|
|
//SKYRAT EDIT ADDITION BEGIN - AMBITIONS
|
|
if (href_list["ambitions"])
|
|
if(!my_ambitions)
|
|
return
|
|
//It's admin viewing the user's ambitions. The user can view them through a verb.
|
|
my_ambitions.ShowPanel(usr, TRUE)
|
|
//SKYRAT EDIT ADDITION END
|
|
|
|
//Something in here might have changed your mob
|
|
if(self_antagging && (!usr || !usr.client) && current.client)
|
|
usr = current
|
|
traitor_panel()
|
|
|
|
|
|
/datum/mind/proc/get_all_objectives()
|
|
var/list/all_objectives = list()
|
|
for(var/datum/antagonist/A in antag_datums)
|
|
all_objectives |= A.objectives
|
|
return all_objectives
|
|
|
|
/datum/mind/proc/announce_objectives()
|
|
var/obj_count = 1
|
|
to_chat(current, span_notice("Your current objectives:"))
|
|
for(var/datum/objective/objective as anything in get_all_objectives())
|
|
to_chat(current, "<B>[objective.objective_name] #[obj_count]</B>: [objective.explanation_text]")
|
|
obj_count++
|
|
|
|
/datum/mind/proc/find_syndicate_uplink(check_unlocked)
|
|
var/list/L = current.GetAllContents()
|
|
for (var/i in L)
|
|
var/atom/movable/I = i
|
|
var/datum/component/uplink/found_uplink = I.GetComponent(/datum/component/uplink)
|
|
if(!found_uplink || (check_unlocked && found_uplink.locked))
|
|
continue
|
|
return found_uplink
|
|
|
|
/**
|
|
* Checks to see if the mind has an accessible uplink (their own, if they are a traitor; any unlocked uplink otherwise),
|
|
* and gives them a fallback spell if no uplink was found
|
|
*/
|
|
/datum/mind/proc/try_give_equipment_fallback()
|
|
var/datum/component/uplink/uplink
|
|
var/datum/antagonist/traitor/traitor_datum = has_antag_datum(/datum/antagonist/traitor)
|
|
if(traitor_datum)
|
|
uplink = traitor_datum.uplink
|
|
if(!uplink)
|
|
uplink = find_syndicate_uplink(check_unlocked = TRUE)
|
|
if(!uplink && !(locate(/obj/effect/proc_holder/spell/self/special_equipment_fallback) in spell_list))
|
|
AddSpell(new /obj/effect/proc_holder/spell/self/special_equipment_fallback(null, src))
|
|
|
|
/datum/mind/proc/take_uplink()
|
|
qdel(find_syndicate_uplink())
|
|
|
|
/datum/mind/proc/make_traitor()
|
|
if(!(has_antag_datum(/datum/antagonist/traitor)))
|
|
add_antag_datum(/datum/antagonist/traitor)
|
|
|
|
/datum/mind/proc/make_contractor_support()
|
|
if(!(has_antag_datum(/datum/antagonist/traitor/contractor_support)))
|
|
add_antag_datum(/datum/antagonist/traitor/contractor_support)
|
|
|
|
/datum/mind/proc/make_changeling()
|
|
var/datum/antagonist/changeling/C = has_antag_datum(/datum/antagonist/changeling)
|
|
if(!C)
|
|
C = add_antag_datum(/datum/antagonist/changeling)
|
|
special_role = ROLE_CHANGELING
|
|
return C
|
|
|
|
|
|
/datum/mind/proc/make_wizard()
|
|
if(has_antag_datum(/datum/antagonist/wizard))
|
|
return
|
|
set_assigned_role(SSjob.GetJobType(/datum/job/space_wizard))
|
|
special_role = ROLE_WIZARD
|
|
add_antag_datum(/datum/antagonist/wizard)
|
|
|
|
|
|
/datum/mind/proc/make_rev()
|
|
var/datum/antagonist/rev/head/head = new()
|
|
head.give_flash = TRUE
|
|
head.give_hud = TRUE
|
|
add_antag_datum(head)
|
|
special_role = ROLE_REV_HEAD
|
|
|
|
/datum/mind/proc/AddSpell(obj/effect/proc_holder/spell/S)
|
|
spell_list += S
|
|
S.action.Grant(current)
|
|
|
|
//To remove a specific spell from a mind
|
|
/datum/mind/proc/RemoveSpell(obj/effect/proc_holder/spell/spell)
|
|
if(!spell)
|
|
return
|
|
for(var/X in spell_list)
|
|
var/obj/effect/proc_holder/spell/S = X
|
|
if(istype(S, spell))
|
|
spell_list -= S
|
|
qdel(S)
|
|
current?.client << output(null, "statbrowser:check_spells")
|
|
|
|
/datum/mind/proc/RemoveAllSpells()
|
|
for(var/obj/effect/proc_holder/S in spell_list)
|
|
RemoveSpell(S)
|
|
|
|
/datum/mind/proc/transfer_martial_arts(mob/living/new_character)
|
|
if(!ishuman(new_character))
|
|
return
|
|
if(martial_art)
|
|
if(martial_art.base) //Is the martial art temporary?
|
|
martial_art.remove(new_character)
|
|
else
|
|
martial_art.teach(new_character)
|
|
|
|
/datum/mind/proc/transfer_actions(mob/living/new_character)
|
|
if(current?.actions)
|
|
for(var/datum/action/A in current.actions)
|
|
A.Grant(new_character)
|
|
transfer_mindbound_actions(new_character)
|
|
|
|
/datum/mind/proc/transfer_mindbound_actions(mob/living/new_character)
|
|
for(var/X in spell_list)
|
|
var/obj/effect/proc_holder/spell/S = X
|
|
S.action.Grant(new_character)
|
|
|
|
/datum/mind/proc/disrupt_spells(delay, list/exceptions = New())
|
|
for(var/X in spell_list)
|
|
var/obj/effect/proc_holder/spell/S = X
|
|
for(var/type in exceptions)
|
|
if(istype(S, type))
|
|
continue
|
|
S.charge_counter = delay
|
|
S.updateButtonIcon()
|
|
INVOKE_ASYNC(S, /obj/effect/proc_holder/spell.proc/start_recharge)
|
|
|
|
/datum/mind/proc/get_ghost(even_if_they_cant_reenter, ghosts_with_clients)
|
|
for(var/mob/dead/observer/G in (ghosts_with_clients ? GLOB.player_list : GLOB.dead_mob_list))
|
|
if(G.mind == src)
|
|
if(G.can_reenter_corpse || even_if_they_cant_reenter)
|
|
return G
|
|
break
|
|
|
|
/datum/mind/proc/grab_ghost(force)
|
|
var/mob/dead/observer/G = get_ghost(even_if_they_cant_reenter = force)
|
|
. = G
|
|
if(G)
|
|
G.reenter_corpse()
|
|
|
|
/// Sets our can_hijack to the fastest speed our antag datums allow.
|
|
/datum/mind/proc/get_hijack_speed()
|
|
. = 0
|
|
for(var/datum/antagonist/A in antag_datums)
|
|
. = max(., A.hijack_speed())
|
|
|
|
/datum/mind/proc/has_objective(objective_type)
|
|
for(var/datum/antagonist/A in antag_datums)
|
|
for(var/O in A.objectives)
|
|
if(istype(O,objective_type))
|
|
return TRUE
|
|
|
|
/mob/proc/sync_mind()
|
|
mind_initialize() //updates the mind (or creates and initializes one if one doesn't exist)
|
|
mind.active = TRUE //indicates that the mind is currently synced with a client
|
|
|
|
/datum/mind/proc/has_martialart(string)
|
|
if(martial_art && martial_art.id == string)
|
|
return martial_art
|
|
return FALSE
|
|
|
|
///Adds addiction points to the specified addiction
|
|
/datum/mind/proc/add_addiction_points(type, amount)
|
|
LAZYSET(addiction_points, type, min(LAZYACCESS(addiction_points, type) + amount, MAX_ADDICTION_POINTS))
|
|
var/datum/addiction/affected_addiction = SSaddiction.all_addictions[type]
|
|
return affected_addiction.on_gain_addiction_points(src)
|
|
|
|
///Adds addiction points to the specified addiction
|
|
/datum/mind/proc/remove_addiction_points(type, amount)
|
|
LAZYSET(addiction_points, type, max(LAZYACCESS(addiction_points, type) - amount, 0))
|
|
var/datum/addiction/affected_addiction = SSaddiction.all_addictions[type]
|
|
return affected_addiction.on_lose_addiction_points(src)
|
|
|
|
|
|
/// Setter for the assigned_role job datum.
|
|
/datum/mind/proc/set_assigned_role(datum/job/new_role)
|
|
if(assigned_role == new_role)
|
|
return
|
|
if(!is_job(new_role))
|
|
CRASH("set_assigned_role called with invalid role: [isnull(new_role) ? "null" : new_role]")
|
|
. = assigned_role
|
|
assigned_role = new_role
|
|
|
|
|
|
/mob/dead/new_player/sync_mind()
|
|
return
|
|
|
|
/mob/dead/observer/sync_mind()
|
|
return
|
|
|
|
|
|
//Initialisation procs
|
|
/mob/proc/mind_initialize()
|
|
if(mind)
|
|
mind.key = key
|
|
|
|
else
|
|
mind = new /datum/mind(key)
|
|
SSticker.minds += mind
|
|
if(!mind.name)
|
|
mind.name = real_name
|
|
mind.set_current(src)
|
|
|
|
|
|
/mob/living/carbon/mind_initialize()
|
|
..()
|
|
last_mind = mind
|
|
|
|
|
|
//AI
|
|
/mob/living/silicon/ai/mind_initialize()
|
|
. = ..()
|
|
mind.set_assigned_role(SSjob.GetJobType(/datum/job/ai))
|
|
|
|
|
|
//BORG
|
|
/mob/living/silicon/robot/mind_initialize()
|
|
. = ..()
|
|
mind.set_assigned_role(SSjob.GetJobType(/datum/job/cyborg))
|
|
|
|
|
|
//PAI
|
|
/mob/living/silicon/pai/mind_initialize()
|
|
. = ..()
|
|
mind.set_assigned_role(SSjob.GetJobType(/datum/job/personal_ai))
|
|
mind.special_role = ""
|