Files
Bubberstation/code/datums/wires/_wires.dm
SkyratBot 7d1d0e1fad [MIRROR] Refactors most spans into span procs (#6315)
* Refactors most spans into span procs

* AA

* a

* AAAAAAAAAAAAAAAAAAAAAA

* Update species.dm

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-06-16 00:24:49 +01:00

348 lines
8.6 KiB
Plaintext

#define MAXIMUM_EMP_WIRES 3
/proc/is_wire_tool(obj/item/I)
if(!I)
return
if(I.tool_behaviour == TOOL_WIRECUTTER || I.tool_behaviour == TOOL_MULTITOOL)
return TRUE
if(istype(I, /obj/item/assembly))
var/obj/item/assembly/A = I
if(A.attachable)
return TRUE
/atom/proc/attempt_wire_interaction(mob/user)
if(!wires)
return WIRE_INTERACTION_FAIL
if(!user.CanReach(src))
return WIRE_INTERACTION_FAIL
wires.interact(user)
return WIRE_INTERACTION_BLOCK
/datum/wires
/// The holder (atom that contains these wires).
var/atom/holder = null
/// The holder's typepath (used for sanity checks to make sure the holder is the appropriate type for these wire sets).
var/holder_type = null
/// Key that enables wire assignments to be common across different holders. If null, will use the holder_type as a key.
var/dictionary_key = null
/// The display name for the wire set shown in station blueprints. Not shown in blueprints if randomize is TRUE or it's an item NT wouldn't know about (Explosives/Nuke). Also used in the hacking interface.
var/proper_name = "Unknown"
/// List of all wires.
var/list/wires = list()
/// List of cut wires.
var/list/cut_wires = list() // List of wires that have been cut.
/// Dictionary of colours to wire.
var/list/colors = list()
/// List of attached assemblies.
var/list/assemblies = list()
/// If every instance of these wires should be random. Prevents wires from showing up in station blueprints.
var/randomize = FALSE
/datum/wires/New(atom/holder)
..()
if(!istype(holder, holder_type))
CRASH("Wire holder is not of the expected type!")
src.holder = holder
// If there is a dictionary key set, we'll want to use that. Otherwise, use the holder type.
var/key = dictionary_key ? dictionary_key : holder_type
RegisterSignal(holder, COMSIG_PARENT_QDELETING, .proc/on_holder_qdel)
if(randomize)
randomize()
else
if(!GLOB.wire_color_directory[key])
randomize()
GLOB.wire_color_directory[key] = colors
GLOB.wire_name_directory[key] = proper_name
else
colors = GLOB.wire_color_directory[key]
/datum/wires/Destroy()
holder = null
assemblies = list()
return ..()
/datum/wires/proc/add_duds(duds)
while(duds)
var/dud = WIRE_DUD_PREFIX + "[--duds]"
if(dud in wires)
continue
wires += dud
///Called when holder is qdeleted for us to clean ourselves as not to leave any unlawful references.
/datum/wires/proc/on_holder_qdel(atom/source, force)
SIGNAL_HANDLER
qdel(src)
/datum/wires/proc/randomize()
var/static/list/possible_colors = list(
"blue",
"brown",
"crimson",
"cyan",
"gold",
"grey",
"green",
"magenta",
"orange",
"pink",
"purple",
"red",
"silver",
"violet",
"white",
"yellow"
)
var/list/my_possible_colors = possible_colors.Copy()
for(var/wire in shuffle(wires))
colors[pick_n_take(my_possible_colors)] = wire
/datum/wires/proc/shuffle_wires()
colors.Cut()
randomize()
/datum/wires/proc/repair()
cut_wires.Cut()
/datum/wires/proc/get_wire(color)
return colors[color]
/datum/wires/proc/get_color_of_wire(wire_type)
for(var/color in colors)
var/other_type = colors[color]
if(wire_type == other_type)
return color
/datum/wires/proc/get_attached(color)
if(assemblies[color])
return assemblies[color]
return null
/datum/wires/proc/is_attached(color)
if(assemblies[color])
return TRUE
/datum/wires/proc/is_cut(wire)
return (wire in cut_wires)
/datum/wires/proc/is_color_cut(color)
return is_cut(get_wire(color))
/datum/wires/proc/is_all_cut()
if(cut_wires.len == wires.len)
return TRUE
/datum/wires/proc/is_dud(wire)
return findtext(wire, WIRE_DUD_PREFIX, 1, length(WIRE_DUD_PREFIX) + 1)
/datum/wires/proc/is_dud_color(color)
return is_dud(get_wire(color))
/datum/wires/proc/cut(wire)
if(is_cut(wire))
cut_wires -= wire
on_cut(wire, mend = TRUE)
else
cut_wires += wire
on_cut(wire, mend = FALSE)
/datum/wires/proc/cut_color(color)
cut(get_wire(color))
/datum/wires/proc/cut_random()
cut(wires[rand(1, wires.len)])
/datum/wires/proc/cut_all()
for(var/wire in wires)
cut(wire)
/datum/wires/proc/pulse(wire, user)
if(is_cut(wire))
return
on_pulse(wire, user)
/datum/wires/proc/pulse_color(color, mob/living/user)
pulse(get_wire(color), user)
/datum/wires/proc/pulse_assembly(obj/item/assembly/S)
for(var/color in assemblies)
if(S == assemblies[color])
pulse_color(color)
return TRUE
/datum/wires/proc/attach_assembly(color, obj/item/assembly/S)
if(S && istype(S) && S.attachable && !is_attached(color))
assemblies[color] = S
S.forceMove(holder)
S.connected = src
return S
/datum/wires/proc/detach_assembly(color)
var/obj/item/assembly/S = get_attached(color)
if(S && istype(S))
assemblies -= color
S.connected = null
S.forceMove(holder.drop_location())
return S
/// Called from [/atom/proc/emp_act]
/datum/wires/proc/emp_pulse()
var/list/possible_wires = shuffle(wires)
var/remaining_pulses = MAXIMUM_EMP_WIRES
for(var/wire in possible_wires)
if(prob(33))
pulse(wire)
remaining_pulses--
if(!remaining_pulses)
break
// Overridable Procs
/datum/wires/proc/interactable(mob/user)
SHOULD_CALL_PARENT(TRUE)
if((SEND_SIGNAL(user, COMSIG_TRY_WIRES_INTERACT, holder) & COMPONENT_CANT_INTERACT_WIRES))
return FALSE
return TRUE
/datum/wires/proc/get_status()
return list()
/datum/wires/proc/on_cut(wire, mend = FALSE)
return
/datum/wires/proc/on_pulse(wire, user)
return
// End Overridable Procs
/datum/wires/proc/interact(mob/user)
if(!interactable(user))
return
ui_interact(user)
for(var/A in assemblies)
var/obj/item/I = assemblies[A]
if(istype(I) && I.on_found(user))
return
/**
* Checks whether wire assignments should be revealed.
*
* Returns TRUE if the wires should be revealed, FALSE otherwise.
* Currently checks for admin ghost AI, abductor multitool and blueprints.
* Arguments:
* * user - The mob to check when deciding whether to reveal wires.
*/
/datum/wires/proc/can_reveal_wires(mob/user)
// Admin ghost can see a purpose of each wire.
if(isAdminGhostAI(user))
return TRUE
// Same for anyone with an abductor multitool.
if(user.is_holding_item_of_type(/obj/item/multitool/abductor))
return TRUE
// Station blueprints do that too, but only if the wires are not randomized.
if(user.is_holding_item_of_type(/obj/item/areaeditor/blueprints) && !randomize)
return TRUE
return FALSE
/**
* Whether the given wire should always be revealed.
*
* Intended to be overridden. Allows for forcing a wire's assignmenmt to always be revealed
* in the hacking interface.
* Arguments:
* * color - Color string of the wire to check.
*/
/datum/wires/proc/always_reveal_wire(color)
return FALSE
/datum/wires/ui_host()
return holder
/datum/wires/ui_status(mob/user)
if(interactable(user))
return ..()
return UI_CLOSE
/datum/wires/ui_state(mob/user)
return GLOB.physical_state
/datum/wires/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if (!ui)
ui = new(user, src, "Wires", "[holder.name] Wires")
ui.open()
/datum/wires/ui_data(mob/user)
var/list/data = list()
var/list/payload = list()
var/reveal_wires = can_reveal_wires(user)
for(var/color in colors)
payload.Add(list(list(
"color" = color,
"wire" = (((reveal_wires || always_reveal_wire(color)) && !is_dud_color(color)) ? get_wire(color) : null),
"cut" = is_color_cut(color),
"attached" = is_attached(color)
)))
data["wires"] = payload
data["status"] = get_status()
data["proper_name"] = (proper_name != "Unknown") ? proper_name : null
return data
/datum/wires/ui_act(action, params)
. = ..()
if(. || !interactable(usr))
return
var/target_wire = params["wire"]
var/mob/living/L = usr
var/obj/item/I
switch(action)
if("cut")
I = L.is_holding_tool_quality(TOOL_WIRECUTTER)
if(I || isAdminGhostAI(usr))
if(I && holder)
I.play_tool_sound(holder, 20)
cut_color(target_wire)
. = TRUE
else
to_chat(L, span_warning("You need wirecutters!"))
if("pulse")
I = L.is_holding_tool_quality(TOOL_MULTITOOL)
if(I || isAdminGhostAI(usr))
if(I && holder)
I.play_tool_sound(holder, 20)
pulse_color(target_wire, L)
. = TRUE
else
to_chat(L, span_warning("You need a multitool!"))
if("attach")
if(is_attached(target_wire))
I = detach_assembly(target_wire)
if(I)
L.put_in_hands(I)
. = TRUE
else
I = L.get_active_held_item()
if(istype(I, /obj/item/assembly))
var/obj/item/assembly/A = I
if(A.attachable)
if(!L.temporarilyRemoveItemFromInventory(A))
return
if(!attach_assembly(target_wire, A))
A.forceMove(L.drop_location())
. = TRUE
else
to_chat(L, span_warning("You need an attachable assembly!"))
#undef MAXIMUM_EMP_WIRES