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* Refactors most spans into span procs * AA * a * AAAAAAAAAAAAAAAAAAAAAA * Update species.dm Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com> Co-authored-by: Gandalf <jzo123@hotmail.com>
348 lines
8.6 KiB
Plaintext
348 lines
8.6 KiB
Plaintext
#define MAXIMUM_EMP_WIRES 3
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/proc/is_wire_tool(obj/item/I)
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if(!I)
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return
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if(I.tool_behaviour == TOOL_WIRECUTTER || I.tool_behaviour == TOOL_MULTITOOL)
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return TRUE
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if(istype(I, /obj/item/assembly))
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var/obj/item/assembly/A = I
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if(A.attachable)
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return TRUE
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/atom/proc/attempt_wire_interaction(mob/user)
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if(!wires)
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return WIRE_INTERACTION_FAIL
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if(!user.CanReach(src))
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return WIRE_INTERACTION_FAIL
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wires.interact(user)
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return WIRE_INTERACTION_BLOCK
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/datum/wires
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/// The holder (atom that contains these wires).
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var/atom/holder = null
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/// The holder's typepath (used for sanity checks to make sure the holder is the appropriate type for these wire sets).
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var/holder_type = null
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/// Key that enables wire assignments to be common across different holders. If null, will use the holder_type as a key.
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var/dictionary_key = null
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/// The display name for the wire set shown in station blueprints. Not shown in blueprints if randomize is TRUE or it's an item NT wouldn't know about (Explosives/Nuke). Also used in the hacking interface.
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var/proper_name = "Unknown"
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/// List of all wires.
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var/list/wires = list()
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/// List of cut wires.
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var/list/cut_wires = list() // List of wires that have been cut.
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/// Dictionary of colours to wire.
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var/list/colors = list()
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/// List of attached assemblies.
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var/list/assemblies = list()
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/// If every instance of these wires should be random. Prevents wires from showing up in station blueprints.
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var/randomize = FALSE
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/datum/wires/New(atom/holder)
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..()
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if(!istype(holder, holder_type))
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CRASH("Wire holder is not of the expected type!")
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src.holder = holder
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// If there is a dictionary key set, we'll want to use that. Otherwise, use the holder type.
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var/key = dictionary_key ? dictionary_key : holder_type
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RegisterSignal(holder, COMSIG_PARENT_QDELETING, .proc/on_holder_qdel)
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if(randomize)
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randomize()
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else
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if(!GLOB.wire_color_directory[key])
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randomize()
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GLOB.wire_color_directory[key] = colors
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GLOB.wire_name_directory[key] = proper_name
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else
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colors = GLOB.wire_color_directory[key]
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/datum/wires/Destroy()
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holder = null
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assemblies = list()
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return ..()
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/datum/wires/proc/add_duds(duds)
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while(duds)
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var/dud = WIRE_DUD_PREFIX + "[--duds]"
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if(dud in wires)
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continue
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wires += dud
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///Called when holder is qdeleted for us to clean ourselves as not to leave any unlawful references.
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/datum/wires/proc/on_holder_qdel(atom/source, force)
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SIGNAL_HANDLER
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qdel(src)
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/datum/wires/proc/randomize()
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var/static/list/possible_colors = list(
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"blue",
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"brown",
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"crimson",
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"cyan",
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"gold",
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"grey",
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"green",
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"magenta",
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"orange",
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"pink",
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"purple",
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"red",
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"silver",
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"violet",
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"white",
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"yellow"
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)
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var/list/my_possible_colors = possible_colors.Copy()
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for(var/wire in shuffle(wires))
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colors[pick_n_take(my_possible_colors)] = wire
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/datum/wires/proc/shuffle_wires()
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colors.Cut()
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randomize()
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/datum/wires/proc/repair()
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cut_wires.Cut()
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/datum/wires/proc/get_wire(color)
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return colors[color]
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/datum/wires/proc/get_color_of_wire(wire_type)
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for(var/color in colors)
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var/other_type = colors[color]
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if(wire_type == other_type)
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return color
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/datum/wires/proc/get_attached(color)
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if(assemblies[color])
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return assemblies[color]
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return null
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/datum/wires/proc/is_attached(color)
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if(assemblies[color])
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return TRUE
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/datum/wires/proc/is_cut(wire)
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return (wire in cut_wires)
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/datum/wires/proc/is_color_cut(color)
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return is_cut(get_wire(color))
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/datum/wires/proc/is_all_cut()
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if(cut_wires.len == wires.len)
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return TRUE
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/datum/wires/proc/is_dud(wire)
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return findtext(wire, WIRE_DUD_PREFIX, 1, length(WIRE_DUD_PREFIX) + 1)
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/datum/wires/proc/is_dud_color(color)
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return is_dud(get_wire(color))
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/datum/wires/proc/cut(wire)
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if(is_cut(wire))
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cut_wires -= wire
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on_cut(wire, mend = TRUE)
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else
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cut_wires += wire
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on_cut(wire, mend = FALSE)
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/datum/wires/proc/cut_color(color)
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cut(get_wire(color))
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/datum/wires/proc/cut_random()
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cut(wires[rand(1, wires.len)])
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/datum/wires/proc/cut_all()
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for(var/wire in wires)
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cut(wire)
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/datum/wires/proc/pulse(wire, user)
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if(is_cut(wire))
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return
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on_pulse(wire, user)
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/datum/wires/proc/pulse_color(color, mob/living/user)
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pulse(get_wire(color), user)
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/datum/wires/proc/pulse_assembly(obj/item/assembly/S)
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for(var/color in assemblies)
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if(S == assemblies[color])
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pulse_color(color)
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return TRUE
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/datum/wires/proc/attach_assembly(color, obj/item/assembly/S)
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if(S && istype(S) && S.attachable && !is_attached(color))
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assemblies[color] = S
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S.forceMove(holder)
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S.connected = src
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return S
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/datum/wires/proc/detach_assembly(color)
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var/obj/item/assembly/S = get_attached(color)
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if(S && istype(S))
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assemblies -= color
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S.connected = null
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S.forceMove(holder.drop_location())
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return S
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/// Called from [/atom/proc/emp_act]
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/datum/wires/proc/emp_pulse()
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var/list/possible_wires = shuffle(wires)
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var/remaining_pulses = MAXIMUM_EMP_WIRES
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for(var/wire in possible_wires)
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if(prob(33))
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pulse(wire)
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remaining_pulses--
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if(!remaining_pulses)
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break
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// Overridable Procs
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/datum/wires/proc/interactable(mob/user)
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SHOULD_CALL_PARENT(TRUE)
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if((SEND_SIGNAL(user, COMSIG_TRY_WIRES_INTERACT, holder) & COMPONENT_CANT_INTERACT_WIRES))
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return FALSE
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return TRUE
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/datum/wires/proc/get_status()
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return list()
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/datum/wires/proc/on_cut(wire, mend = FALSE)
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return
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/datum/wires/proc/on_pulse(wire, user)
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return
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// End Overridable Procs
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/datum/wires/proc/interact(mob/user)
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if(!interactable(user))
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return
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ui_interact(user)
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for(var/A in assemblies)
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var/obj/item/I = assemblies[A]
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if(istype(I) && I.on_found(user))
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return
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/**
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* Checks whether wire assignments should be revealed.
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*
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* Returns TRUE if the wires should be revealed, FALSE otherwise.
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* Currently checks for admin ghost AI, abductor multitool and blueprints.
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* Arguments:
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* * user - The mob to check when deciding whether to reveal wires.
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*/
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/datum/wires/proc/can_reveal_wires(mob/user)
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// Admin ghost can see a purpose of each wire.
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if(isAdminGhostAI(user))
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return TRUE
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// Same for anyone with an abductor multitool.
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if(user.is_holding_item_of_type(/obj/item/multitool/abductor))
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return TRUE
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// Station blueprints do that too, but only if the wires are not randomized.
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if(user.is_holding_item_of_type(/obj/item/areaeditor/blueprints) && !randomize)
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return TRUE
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return FALSE
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/**
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* Whether the given wire should always be revealed.
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*
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* Intended to be overridden. Allows for forcing a wire's assignmenmt to always be revealed
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* in the hacking interface.
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* Arguments:
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* * color - Color string of the wire to check.
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*/
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/datum/wires/proc/always_reveal_wire(color)
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return FALSE
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/datum/wires/ui_host()
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return holder
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/datum/wires/ui_status(mob/user)
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if(interactable(user))
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return ..()
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return UI_CLOSE
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/datum/wires/ui_state(mob/user)
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return GLOB.physical_state
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/datum/wires/ui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if (!ui)
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ui = new(user, src, "Wires", "[holder.name] Wires")
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ui.open()
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/datum/wires/ui_data(mob/user)
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var/list/data = list()
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var/list/payload = list()
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var/reveal_wires = can_reveal_wires(user)
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for(var/color in colors)
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payload.Add(list(list(
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"color" = color,
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"wire" = (((reveal_wires || always_reveal_wire(color)) && !is_dud_color(color)) ? get_wire(color) : null),
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"cut" = is_color_cut(color),
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"attached" = is_attached(color)
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)))
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data["wires"] = payload
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data["status"] = get_status()
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data["proper_name"] = (proper_name != "Unknown") ? proper_name : null
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return data
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/datum/wires/ui_act(action, params)
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. = ..()
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if(. || !interactable(usr))
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return
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var/target_wire = params["wire"]
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var/mob/living/L = usr
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var/obj/item/I
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switch(action)
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if("cut")
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I = L.is_holding_tool_quality(TOOL_WIRECUTTER)
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if(I || isAdminGhostAI(usr))
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if(I && holder)
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I.play_tool_sound(holder, 20)
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cut_color(target_wire)
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. = TRUE
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else
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to_chat(L, span_warning("You need wirecutters!"))
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if("pulse")
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I = L.is_holding_tool_quality(TOOL_MULTITOOL)
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if(I || isAdminGhostAI(usr))
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if(I && holder)
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I.play_tool_sound(holder, 20)
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pulse_color(target_wire, L)
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. = TRUE
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else
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to_chat(L, span_warning("You need a multitool!"))
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if("attach")
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if(is_attached(target_wire))
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I = detach_assembly(target_wire)
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if(I)
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L.put_in_hands(I)
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. = TRUE
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else
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I = L.get_active_held_item()
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if(istype(I, /obj/item/assembly))
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var/obj/item/assembly/A = I
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if(A.attachable)
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if(!L.temporarilyRemoveItemFromInventory(A))
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return
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if(!attach_assembly(target_wire, A))
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A.forceMove(L.drop_location())
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. = TRUE
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else
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to_chat(L, span_warning("You need an attachable assembly!"))
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#undef MAXIMUM_EMP_WIRES
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