Files
Bubberstation/code/modules/admin/verbs/ert.dm
SkyratBot 124ddd7cca [MIRROR] tgui Preferences Menu + total rewrite of the preferences backend (#8153)
* tgui Preferences Menu + total rewrite of the preferences backend

* nah, we dont need to ping those people

* trying to remove the funny stuff

* unmodularizing this

* prefs reset

* this may need to be reverted, who knows

* okay, this part

* perhaps

* EEEEEEEEE

* unsanitary

* E

* Stage 1 + loadout system

* more fixes

* E

* I mean, it launches?

* More fixes and reorganisation

* E

* customisation code is spaget.

* disable ERP prefs

* Update erp_preferences.dm

* Update erp_preferences.dm

* E

* Slowly getting there

* It may be time for help :)

* tri...colors... help

* preferences now pass preferences

* Update dna.dm

* Fuck this man

* missing savefile return, set_species works, removed dumb stuff from updateappearance

* https://github.com/Skyrat-SS13/Skyrat-tg/pull/8199

* https://github.com/Skyrat-SS13/Skyrat-tg/pull/8224

* https://github.com/tgstation/tgstation/pull/61519

* https://github.com/Skyrat-SS13/Skyrat-tg/pull/8278

* e

* le butonAZARAK HELLO

* hhh

* Proper recognition where it's due, MrMelbert!

* EEEE

* examine block

* Better gen hit sounds from whitedream

* final loadout touches, more bug fixes im sure to come

* i said there would be bugfixes

* Update LoadoutManager.js

* Missing preferences in the html menu

* LIVE TESTING PHASE BABY

* Update LoadoutManager.js

* EEE

* LAUNCH TEST FIRE

* Update job.dm

* Update new_player.dm

* 50gb DAY ONE PATCH

* EEE

* Update preferences.dm

* buggle fixes

* Update examine.dm

* >LOOC starts on

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: jjpark-kb <55967837+jjpark-kb@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2021-09-23 00:40:37 +01:00

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/// If we spawn an ERT with the "choose experienced leader" option, select the leader from the top X playtimes
#define ERT_EXPERIENCED_LEADER_CHOOSE_TOP 3
// CENTCOM RESPONSE TEAM
/datum/admins/proc/makeERTTemplateModified(list/settings)
. = settings
var/datum/ert/newtemplate = settings["mainsettings"]["template"]["value"]
if (isnull(newtemplate))
return
if (!ispath(newtemplate))
newtemplate = text2path(newtemplate)
newtemplate = new newtemplate
.["mainsettings"]["teamsize"]["value"] = newtemplate.teamsize
.["mainsettings"]["mission"]["value"] = newtemplate.mission
.["mainsettings"]["polldesc"]["value"] = newtemplate.polldesc
.["mainsettings"]["open_armory"]["value"] = newtemplate.opendoors ? "Yes" : "No"
.["mainsettings"]["leader_experience"]["value"] = newtemplate.leader_experience ? "Yes" : "No"
.["mainsettings"]["random_names"]["value"] = newtemplate.random_names ? "Yes" : "No"
.["mainsettings"]["spawn_admin"]["value"] = newtemplate.spawn_admin ? "Yes" : "No"
/datum/admins/proc/equipAntagOnDummy(mob/living/carbon/human/dummy/mannequin, datum/antagonist/antag)
for(var/I in mannequin.get_equipped_items(TRUE))
qdel(I)
if (ispath(antag, /datum/antagonist/ert))
var/datum/antagonist/ert/ert = antag
mannequin.equipOutfit(initial(ert.outfit), TRUE)
/datum/admins/proc/makeERTPreviewIcon(list/settings)
// Set up the dummy for its photoshoot
var/mob/living/carbon/human/dummy/mannequin = generate_or_wait_for_human_dummy(DUMMY_HUMAN_SLOT_ADMIN)
var/prefs = settings["mainsettings"]
var/datum/ert/template = prefs["template"]["value"]
if (isnull(template))
return null
if (!ispath(template))
template = text2path(prefs["template"]["value"]) // new text2path ... doesn't compile in 511
template = new template
var/datum/antagonist/ert/ert = template.leader_role
equipAntagOnDummy(mannequin, ert)
COMPILE_OVERLAYS(mannequin)
CHECK_TICK
var/icon/preview_icon = icon('icons/effects/effects.dmi', "nothing")
preview_icon.Scale(48+32, 16+32)
CHECK_TICK
mannequin.setDir(NORTH)
var/icon/stamp = getFlatIcon(mannequin)
CHECK_TICK
preview_icon.Blend(stamp, ICON_OVERLAY, 25, 17)
CHECK_TICK
mannequin.setDir(WEST)
stamp = getFlatIcon(mannequin)
CHECK_TICK
preview_icon.Blend(stamp, ICON_OVERLAY, 1, 9)
CHECK_TICK
mannequin.setDir(SOUTH)
stamp = getFlatIcon(mannequin)
CHECK_TICK
preview_icon.Blend(stamp, ICON_OVERLAY, 49, 1)
CHECK_TICK
preview_icon.Scale(preview_icon.Width() * 2, preview_icon.Height() * 2) // Scaling here to prevent blurring in the browser.
CHECK_TICK
unset_busy_human_dummy(DUMMY_HUMAN_SLOT_ADMIN)
return preview_icon
/datum/admins/proc/makeEmergencyresponseteam(datum/ert/ertemplate = null)
if (ertemplate)
ertemplate = new ertemplate
else
ertemplate = new /datum/ert/centcom_official
var/list/settings = list(
"preview_callback" = CALLBACK(src, .proc/makeERTPreviewIcon),
"mainsettings" = list(
"template" = list("desc" = "Template", "callback" = CALLBACK(src, .proc/makeERTTemplateModified), "type" = "datum", "path" = "/datum/ert", "subtypesonly" = TRUE, "value" = ertemplate.type),
"teamsize" = list("desc" = "Team Size", "type" = "number", "value" = ertemplate.teamsize),
"mission" = list("desc" = "Mission", "type" = "string", "value" = ertemplate.mission),
"polldesc" = list("desc" = "Ghost poll description", "type" = "string", "value" = ertemplate.polldesc),
"enforce_human" = list("desc" = "Enforce human authority", "type" = "boolean", "value" = "[(CONFIG_GET(flag/enforce_human_authority) ? "Yes" : "No")]"),
"open_armory" = list("desc" = "Open armory doors", "type" = "boolean", "value" = "[(ertemplate.opendoors ? "Yes" : "No")]"),
"leader_experience" = list("desc" = "Pick an experienced leader", "type" = "boolean", "value" = "[(ertemplate.leader_experience ? "Yes" : "No")]"),
"random_names" = list("desc" = "Randomize names", "type" = "boolean", "value" = "[(ertemplate.random_names ? "Yes" : "No")]"),
"spawn_admin" = list("desc" = "Spawn yourself as briefing officer", "type" = "boolean", "value" = "[(ertemplate.spawn_admin ? "Yes" : "No")]"),
"notify_players" = list("desc" = "Notify players that you have sent an ERT", "type" = "boolean", "value" = "[(ertemplate.notify_players ? "Yes" : "No")]") //SKYRAT EDIT ADDITION
)
)
var/list/prefreturn = presentpreflikepicker(usr,"Customize ERT", "Customize ERT", Button1="Ok", width = 600, StealFocus = 1,Timeout = 0, settings=settings)
if (isnull(prefreturn))
return FALSE
if (prefreturn["button"] == 1)
var/list/prefs = settings["mainsettings"]
var/templtype = prefs["template"]["value"]
if (!ispath(prefs["template"]["value"]))
templtype = text2path(prefs["template"]["value"]) // new text2path ... doesn't compile in 511
if (ertemplate.type != templtype)
ertemplate = new templtype
ertemplate.teamsize = prefs["teamsize"]["value"]
ertemplate.mission = prefs["mission"]["value"]
ertemplate.polldesc = prefs["polldesc"]["value"]
ertemplate.enforce_human = prefs["enforce_human"]["value"] == "Yes" // these next 5 are effectively toggles
ertemplate.opendoors = prefs["open_armory"]["value"] == "Yes"
ertemplate.leader_experience = prefs["leader_experience"]["value"] == "Yes"
ertemplate.random_names = prefs["random_names"]["value"] == "Yes"
ertemplate.spawn_admin = prefs["spawn_admin"]["value"] == "Yes"
ertemplate.notify_players = prefs["notify_players"]["value"] == "Yes" //SKYRAT EDIT ADDITION
var/list/spawnpoints = GLOB.emergencyresponseteamspawn
var/index = 0
if(ertemplate.spawn_admin)
if(isobserver(usr))
var/mob/living/carbon/human/admin_officer = new (spawnpoints[1])
var/chosen_outfit = usr.client?.prefs?.read_preference(/datum/preference/choiced/brief_outfit)
usr.client.prefs.safe_transfer_prefs_to(admin_officer, is_antag = TRUE)
admin_officer.equipOutfit(chosen_outfit)
admin_officer.key = usr.key
else
to_chat(usr, "<span class='warning'>Could not spawn you in as briefing officer as you are not a ghost!</spawn>")
var/list/mob/dead/observer/candidates = pollGhostCandidates("Do you wish to be considered for [ertemplate.polldesc]?", "deathsquad")
var/teamSpawned = FALSE
if(candidates.len == 0)
return FALSE
//Pick the (un)lucky players
var/numagents = min(ertemplate.teamsize,candidates.len)
//Create team
var/datum/team/ert/ert_team = new ertemplate.team ()
if(ertemplate.rename_team)
ert_team.name = ertemplate.rename_team
//Assign team objective
var/datum/objective/missionobj = new ()
missionobj.team = ert_team
missionobj.explanation_text = ertemplate.mission
missionobj.completed = TRUE
ert_team.objectives += missionobj
ert_team.mission = missionobj
var/mob/dead/observer/earmarked_leader
var/leader_spawned = FALSE // just in case the earmarked leader disconnects or becomes unavailable, we can try giving leader to the last guy to get chosen
if(ertemplate.leader_experience)
var/list/candidate_living_exps = list()
for(var/i in candidates)
var/mob/dead/observer/potential_leader = i
candidate_living_exps[potential_leader] = potential_leader.client?.get_exp_living(TRUE)
candidate_living_exps = sortList(candidate_living_exps, cmp=/proc/cmp_numeric_dsc)
if(candidate_living_exps.len > ERT_EXPERIENCED_LEADER_CHOOSE_TOP)
candidate_living_exps = candidate_living_exps.Cut(ERT_EXPERIENCED_LEADER_CHOOSE_TOP+1) // pick from the top ERT_EXPERIENCED_LEADER_CHOOSE_TOP contenders in playtime
earmarked_leader = pick(candidate_living_exps)
else
earmarked_leader = pick(candidates)
while(numagents && candidates.len)
var/spawnloc = spawnpoints[index+1]
//loop through spawnpoints one at a time
index = (index + 1) % spawnpoints.len
var/mob/dead/observer/chosen_candidate = earmarked_leader || pick(candidates) // this way we make sure that our leader gets chosen
candidates -= chosen_candidate
if(!chosen_candidate?.key)
continue
//Spawn the body
var/mob/living/carbon/human/ert_operative = new ertemplate.mobtype(spawnloc)
chosen_candidate.client.prefs.safe_transfer_prefs_to(ert_operative, is_antag = TRUE)
ert_operative.key = chosen_candidate.key
if(ertemplate.enforce_human || !(ert_operative.dna.species.changesource_flags & ERT_SPAWN)) // Don't want any exploding plasmemes
ert_operative.set_species(/datum/species/human)
//Give antag datum
var/datum/antagonist/ert/ert_antag
if((chosen_candidate == earmarked_leader) || (numagents == 1 && !leader_spawned))
ert_antag = new ertemplate.leader_role ()
earmarked_leader = null
leader_spawned = TRUE
else
ert_antag = ertemplate.roles[WRAP(numagents,1,length(ertemplate.roles) + 1)]
ert_antag = new ert_antag ()
ert_antag.random_names = ertemplate.random_names
ert_operative.mind.add_antag_datum(ert_antag,ert_team)
ert_operative.mind.set_assigned_role(SSjob.GetJobType(ert_antag.ert_job_path))
//Logging and cleanup
log_game("[key_name(ert_operative)] has been selected as an [ert_antag.name]")
numagents--
teamSpawned++
if (teamSpawned)
message_admins("[ertemplate.polldesc] has spawned with the mission: [ertemplate.mission]")
//SKYRAT EDIT ADDITION BEGIN
if(ertemplate.notify_players)
priority_announce("Central command has responded to your request for a CODE [uppertext(ertemplate.code)] Emergency Response Team and have confirmed one to be enroute.", "ERT Request", ANNOUNCER_ERTYES)
//SKYRAT EDIT END
//Open the Armory doors
if(ertemplate.opendoors)
for(var/obj/machinery/door/poddoor/ert/door in GLOB.airlocks)
door.open()
CHECK_TICK
return TRUE
return
/client/proc/summon_ert()
set category = "Admin.Fun"
set name = "Summon ERT"
set desc = "Summons an emergency response team"
message_admins("[key_name(usr)] is creating a CentCom response team...")
if(holder?.makeEmergencyresponseteam())
message_admins("[key_name(usr)] created a CentCom response team.")
log_admin("[key_name(usr)] created a CentCom response team.")
else
message_admins("[key_name_admin(usr)] tried to create a CentCom response team. Unfortunately, there were not enough candidates available.")
log_admin("[key_name(usr)] failed to create a CentCom response team.")
#undef ERT_EXPERIENCED_LEADER_CHOOSE_TOP