Files
Bubberstation/code/modules/lighting/static_lighting_area.dm
2021-09-11 16:30:10 +01:00

34 lines
1.1 KiB
Plaintext

GLOBAL_DATUM_INIT(fullbright_overlay, /mutable_appearance, create_fullbright_overlay())
/proc/create_fullbright_overlay()
var/mutable_appearance/lighting_effect = mutable_appearance('icons/effects/alphacolors.dmi', "white")
lighting_effect.plane = LIGHTING_PLANE
lighting_effect.layer = LIGHTING_PRIMARY_LAYER
lighting_effect.blend_mode = BLEND_ADD
return lighting_effect
/area
///Whether this area allows static lighting and thus loads the lighting objects
var/static_lighting = TRUE
//Non static lighting areas.
//Any lighting area that wont support static lights.
//These areas will NOT have corners generated.
///regenerates lighting objects for turfs in this area, primary use is VV changes
/area/proc/create_area_lighting_objects()
for(var/turf/T in src)
if(T.always_lit)
continue
T.lighting_build_overlay()
CHECK_TICK
///Removes lighting objects from turfs in this area if we have them, primary use is VV changes
/area/proc/remove_area_lighting_objects()
for(var/turf/T in src)
if(T.always_lit)
continue
T.lighting_clear_overlay()
CHECK_TICK