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* Reworks the champion's hardsuit (#55337) fixes hiero staff recall mesage not working Reworks the champion's hardsuit changes: name: champion's hardsuit -> berserker hardsuit armor: (MELEE = 65, BULLET = 50, LASER = 50, ENERGY = 60, BOMB = 50, BIO = 100, RAD = 100, FIRE = 80, ACID = 80) -> (MELEE = 30, BULLET = 10, LASER = 10, ENERGY = 20, BOMB = 10, BIO = 100, RAD = 10, FIRE = 100, ACID = 100) doesnt have ert stripping time so its shorter it cant hold the pka or cutter on itself, but it carries knives, resonators, spears and the crusher adds berserk mechanic: with every hit you take thats not from yourself, you get berserk charge equal to the damage dealt to you divided by 4, if its a projectile attack this value is multiplied by 1.5, so a 20 damage melee hit gives you 5 charge, while a 20 damage projectile gives you 7 charge use berserk ability with 100 charge to go berserk you move a bit faster, you hit 2 times faster, you get a cool color and your melee armor is massively increased for the duration (about 10 seconds?), but you cannot shoot guns during the effect * Reworks the champion's hardsuit Co-authored-by: Fikou <piotrbryla@onet.pl>
16 lines
386 B
Plaintext
16 lines
386 B
Plaintext
/datum/movespeed_modifier/jetpack
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conflicts_with = MOVE_CONFLICT_JETPACK
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movetypes = FLOATING
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/datum/movespeed_modifier/jetpack/cybernetic
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multiplicative_slowdown = -0.5
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/datum/movespeed_modifier/jetpack/fullspeed
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multiplicative_slowdown = -0.5
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/datum/movespeed_modifier/die_of_fate
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multiplicative_slowdown = 1
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/datum/movespeed_modifier/berserk
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multiplicative_slowdown = -0.2
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