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Bubberstation/code/modules/research/bepis.dm
SkyratBot 6f60fcb60a [MIRROR] Replaces downloading research notes with a new antag objective and station sabotage point. (#8401)
* Replaces downloading research notes with a new antag objective and station sabotage point. (#61685)

    Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* Replaces downloading research notes with a new antag objective and station sabotage point.

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
2021-09-26 01:49:02 +01:00

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//This system is designed to act as an in-between for cargo and science, and the first major money sink in the game outside of just buying things from cargo (As of 10/9/19, anyway).
//economics defined values, subject to change should anything be too high or low in practice.
#define MACHINE_OPERATION 100000
#define MACHINE_OVERLOAD 500000
#define MAJOR_THRESHOLD 6*CARGO_CRATE_VALUE
#define MINOR_THRESHOLD 4*CARGO_CRATE_VALUE
#define STANDARD_DEVIATION 2*CARGO_CRATE_VALUE
/obj/machinery/rnd/bepis
name = "\improper B.E.P.I.S. Chamber"
desc = "A high fidelity testing device which unlocks the secrets of the known universe using the two most powerful substances available to man: excessive amounts of electricity and capital."
icon = 'icons/obj/machines/bepis.dmi'
icon_state = "chamber"
base_icon_state = "chamber"
density = TRUE
layer = ABOVE_MOB_LAYER
use_power = IDLE_POWER_USE
active_power_usage = 1500
circuit = /obj/item/circuitboard/machine/bepis
///How much cash the UI and machine are depositing at a time.
var/banking_amount = 100
///How much stored player cash exists within the machine.
var/banked_cash = 0
///Payer's bank account.
var/datum/bank_account/account
///Name on the payer's bank account.
var/account_name
///When the BEPIS fails to hand out any reward, the ERROR cause will be a randomly picked string displayed on the UI.
var/error_cause = null
//Vars related to probability and chance of success for testing, using gaussian normal distribution.
///How much cash you will need to obtain a Major Tech Disk reward.
var/major_threshold = MAJOR_THRESHOLD
///How much cash you will need to obtain a minor invention reward.
var/minor_threshold = MINOR_THRESHOLD
///The standard deviation of the BEPIS's gaussian normal distribution.
var/std = STANDARD_DEVIATION
//Stock part variables
///Multiplier that lowers how much the BEPIS' power costs are. Maximum of 1, upgraded to a minimum of 0.7. See RefreshParts.
var/power_saver = 1
///Variability on the money you actively spend on the BEPIS, with higher inaccuracy making the most change, good and bad to spent cash.
var/inaccuracy_percentage = 1.5
///How much "cash" is added to your inserted cash efforts for free. Based on manipulator stock part level.
var/positive_cash_offset = 0
///How much "cost" is removed from both the minor and major threshold costs. Based on laser stock part level.
var/negative_cash_offset = 0
///List of objects that constitute your minor rewards. All rewards are unique or rare outside of the BEPIS.
var/minor_rewards = list(
//To add a new minor reward, add it here.
/obj/item/stack/circuit_stack/full,
/obj/item/pen/survival,
/obj/item/flashlight/flashdark,//SKYRAT EDIT
/obj/item/circuitboard/machine/sleeper/party,
/obj/item/toy/sprayoncan,
)
/obj/machinery/rnd/bepis/attackby(obj/item/O, mob/user, params)
if(!is_operational)
to_chat(user, span_notice("[src] can't accept money when it's not functioning."))
return
if(istype(O, /obj/item/holochip) || istype(O, /obj/item/stack/spacecash))
var/deposit_value = O.get_item_credit_value()
banked_cash += deposit_value
qdel(O)
say("Deposited [deposit_value] credits into storage.")
update_appearance()
return
if(istype(O, /obj/item/card/id))
var/obj/item/card/id/Card = O
if(Card.registered_account)
account = Card.registered_account
account_name = Card.registered_name
say("New account detected. Console Updated.")
else
say("No account detected on card. Aborting.")
return
return ..()
/obj/machinery/rnd/bepis/screwdriver_act(mob/living/user, obj/item/tool)
return default_deconstruction_screwdriver(user, "chamber_open", "chamber", tool)
/obj/machinery/rnd/bepis/RefreshParts()
var/C = 0
var/M = 0
var/L = 0
var/S = 0
for(var/obj/item/stock_parts/capacitor/Cap in component_parts)
C += ((Cap.rating - 1) * 0.1)
power_saver = 1 - C
for(var/obj/item/stock_parts/manipulator/Manip in component_parts)
M += ((Manip.rating - 1) * 250)
positive_cash_offset = M
for(var/obj/item/stock_parts/micro_laser/Laser in component_parts)
L += ((Laser.rating - 1) * 250)
negative_cash_offset = L
for(var/obj/item/stock_parts/scanning_module/Scan in component_parts)
S += ((Scan.rating - 1) * 0.25)
inaccuracy_percentage = (1.5 - S)
/obj/machinery/rnd/bepis/update_icon_state()
if(panel_open == TRUE)
icon_state = "[base_icon_state]_open"
return ..()
if((use_power == ACTIVE_POWER_USE) && (banked_cash > 0) && (is_operational))
icon_state = "[base_icon_state]_active_loaded"
return ..()
if (((use_power == IDLE_POWER_USE) && (banked_cash > 0)) || (banked_cash > 0) && (!is_operational))
icon_state = "[base_icon_state]_loaded"
return ..()
if(use_power == ACTIVE_POWER_USE && is_operational)
icon_state = "[base_icon_state]_active"
return ..()
if(((use_power == IDLE_POWER_USE) && (banked_cash == 0)) || (!is_operational))
icon_state = base_icon_state
return ..()
return ..()
/obj/machinery/rnd/bepis/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "Bepis", name)
ui.open()
RefreshParts()
if(isliving(user))
var/mob/living/customer = user
account = customer.get_bank_account()
/obj/machinery/rnd/bepis/ui_data(mob/user)
var/list/data = list()
var/powered = FALSE
var/zvalue = ((banking_amount + banked_cash) - (major_threshold - positive_cash_offset - negative_cash_offset))/(std)
var/std_success = 0
var/prob_success = 0
//Admittedly this is messy, but not nearly as messy as the alternative, which is jury-rigging an entire Z-table into the code, or making an adaptive z-table.
var/z = abs(zvalue)
if(z > 0 && z <= 0.5)
std_success = 19.1
else if(z > 0.5 && z <= 1.0)
std_success = 34.1
else if(z > 1.0 && z <= 1.5)
std_success = 43.3
else if(z > 1.5 && z <= 2.0)
std_success = 47.7
else if(z > 2.0 && z <= 2.5)
std_success = 49.4
else
std_success = 50
if(zvalue > 0)
prob_success = 50 + std_success
else if(zvalue == 0)
prob_success = 50
else
prob_success = 50 - std_success
if(use_power == ACTIVE_POWER_USE)
powered = TRUE
data["account_owner"] = account_name
data["amount"] = banking_amount
data["stored_cash"] = account?.account_balance
data["mean_value"] = (major_threshold - positive_cash_offset - negative_cash_offset)
data["error_name"] = error_cause
data["power_saver"] = power_saver
data["accuracy_percentage"] = inaccuracy_percentage * 100
data["positive_cash_offset"] = positive_cash_offset
data["negative_cash_offset"] = negative_cash_offset
data["manual_power"] = powered ? FALSE : TRUE
data["silicon_check"] = issilicon(user)
data["success_estimate"] = prob_success
return data
/obj/machinery/rnd/bepis/ui_act(action,params)
. = ..()
if(.)
return
switch(action)
if("begin_experiment")
if(use_power == IDLE_POWER_USE)
return
depositcash()
if(banked_cash == 0)
say("Please select funds to deposit to begin testing.")
return
calcsuccess()
use_power(MACHINE_OPERATION * power_saver) //This thing should eat your APC battery if you're not careful.
update_use_power(IDLE_POWER_USE) //Machine shuts off after use to prevent spam and look better visually.
update_appearance()
if("amount")
var/input = text2num(params["amount"])
if(input)
banking_amount = input
if("toggle_power")
if(use_power == ACTIVE_POWER_USE)
update_use_power(IDLE_POWER_USE)
else
update_use_power(ACTIVE_POWER_USE)
update_appearance()
if("account_reset")
if(use_power == IDLE_POWER_USE)
return
account_name = ""
account = null
say("Account settings reset.")
. = TRUE
/**
* Proc that handles the user's account to deposit credits for the BEPIS.
* Handles success and fail cases for transferring credits, then logs the transaction and uses small amounts of power.
**/
/obj/machinery/rnd/bepis/proc/depositcash()
var/deposit_value = 0
deposit_value = banking_amount
if(deposit_value == 0)
update_appearance()
say("Attempting to deposit 0 credits. Aborting.")
return
deposit_value = clamp(round(deposit_value, 1), 1, 10000)
if(!account)
say("Cannot find user account. Please swipe a valid ID.")
return
if(!account.has_money(deposit_value))
say("You do not possess enough credits.")
return
account.adjust_money(-deposit_value) //The money vanishes, not paid to any accounts.
SSblackbox.record_feedback("amount", "BEPIS_credits_spent", deposit_value)
log_econ("[deposit_value] credits were inserted into [src] by [account.account_holder]")
banked_cash += deposit_value
use_power(1000 * power_saver)
return
/**
* Proc used to determine the experiment math and results all in one.
* Uses banked_cash and stock part levels to determine minor, major, and real gauss values for the BEPIS to hold.
* If by the end real is larger than major, You get a tech disk. If all the disks are earned or you at least beat minor, you get a minor reward.
**/
/obj/machinery/rnd/bepis/proc/calcsuccess()
var/turf/dropturf = null
var/gauss_major = 0
var/gauss_minor = 0
var/gauss_real = 0
var/list/turfs = block(locate(x-1,y-1,z),locate(x+1,y+1,z)) //NO MORE DISCS IN WINDOWS
while(length(turfs))
var/turf/T = pick_n_take(turfs)
if(T.is_blocked_turf(TRUE))
continue
else
dropturf = T
break
if (!dropturf)
dropturf = drop_location()
gauss_major = (gaussian(major_threshold, std) - negative_cash_offset) //This is the randomized profit value that this experiment has to surpass to unlock a tech.
gauss_minor = (gaussian(minor_threshold, std) - negative_cash_offset) //And this is the threshold to instead get a minor prize.
gauss_real = (gaussian(banked_cash, std*inaccuracy_percentage) + positive_cash_offset) //this is the randomized profit value that your experiment expects to give.
say("Real: [gauss_real]. Minor: [gauss_minor]. Major: [gauss_major].")
flick("chamber_flash",src)
update_appearance()
banked_cash = 0
if((gauss_real >= gauss_major) && (SSresearch.techweb_nodes_experimental.len > 0)) //Major Success.
say("Experiment concluded with major success. New technology node discovered on technology disc.")
new /obj/item/disk/tech_disk/major(dropturf,1)
if(SSresearch.techweb_nodes_experimental.len == 0)
say("Expended all available experimental technology nodes. Resorting to minor rewards.")
return
if(gauss_real >= gauss_minor) //Minor Success.
var/reward = pick(minor_rewards)
new reward(dropturf)
say("Experiment concluded with partial success. Dispensing compiled research efforts.")
return
if(gauss_real <= -1) //Critical Failure
say("ERROR: CRITICAL MACHIME MALFUNCTI- ON. CURRENCY IS NOT CRASH. CANNOT COMPUTE COMMAND: 'make bucks'") //not a typo, for once.
new /mob/living/simple_animal/deer(dropturf, 1)
use_power(MACHINE_OVERLOAD * power_saver) //To prevent gambling at low cost and also prevent spamming for infinite deer.
return
//Minor Failure
error_cause = pick("attempted to sell grey products to American dominated market.","attempted to sell gray products to British dominated market.","placed wild assumption that PDAs would go out of style.","simulated product #76 damaged brand reputation mortally.","simulated business model resembled 'pyramid scheme' by 98.7%.","product accidently granted override access to all station doors.")
say("Experiment concluded with zero product viability. Cause of error: [error_cause]")
return