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* Surgery pain messages and screaming in agony * E * ee Co-authored-by: FlamingLily <80451102+FlamingLily@users.noreply.github.com> Co-authored-by: Gandalf <jzo123@hotmail.com>
87 lines
3.9 KiB
Plaintext
87 lines
3.9 KiB
Plaintext
/datum/surgery/advanced/lobotomy
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name = "Lobotomy"
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desc = "An invasive surgical procedure which guarantees removal of almost all brain traumas, but might cause another permanent trauma in return."
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steps = list(
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/datum/surgery_step/incise,
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/datum/surgery_step/retract_skin,
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/datum/surgery_step/saw,
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/datum/surgery_step/clamp_bleeders,
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/datum/surgery_step/lobotomize,
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/datum/surgery_step/close)
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target_mobtypes = list(/mob/living/carbon/human)
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possible_locs = list(BODY_ZONE_HEAD)
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requires_bodypart_type = 0
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/datum/surgery/advanced/lobotomy/can_start(mob/user, mob/living/carbon/target)
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if(!..())
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return FALSE
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var/obj/item/organ/brain/target_brain = target.getorganslot(ORGAN_SLOT_BRAIN)
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if(!target_brain)
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return FALSE
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return TRUE
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/datum/surgery_step/lobotomize
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name = "perform lobotomy"
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implements = list(
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TOOL_SCALPEL = 85,
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/obj/item/melee/energy/sword = 55,
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/obj/item/kitchen/knife = 35,
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/obj/item/shard = 25,
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/obj/item = 20)
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time = 100
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/datum/surgery_step/lobotomize/tool_check(mob/user, obj/item/tool)
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if(implement_type == /obj/item && !tool.get_sharpness())
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return FALSE
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return TRUE
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/datum/surgery_step/lobotomize/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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display_results(user, target, span_notice("You begin to perform a lobotomy on [target]'s brain..."),
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span_notice("[user] begins to perform a lobotomy on [target]'s brain."),
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span_notice("[user] begins to perform surgery on [target]'s brain."))
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display_pain(target, "Your head pounds with unimaginable pain!")
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/datum/surgery_step/lobotomize/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results = FALSE)
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display_results(user, target, span_notice("You succeed in lobotomizing [target]."),
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span_notice("[user] successfully lobotomizes [target]!"),
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span_notice("[user] completes the surgery on [target]'s brain."))
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display_pain(target, "Your head goes totally numb for a moment, the pain is overwhelming!")
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target.cure_all_traumas(TRAUMA_RESILIENCE_LOBOTOMY)
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if(target.mind && target.mind.has_antag_datum(/datum/antagonist/brainwashed))
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target.mind.remove_antag_datum(/datum/antagonist/brainwashed)
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switch(rand(1,4))//Now let's see what hopefully-not-important part of the brain we cut off
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if(1)
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target.gain_trauma_type(BRAIN_TRAUMA_MILD, TRAUMA_RESILIENCE_MAGIC)
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if(2)
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if(HAS_TRAIT(target, TRAIT_SPECIAL_TRAUMA_BOOST) && prob(50))
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target.gain_trauma_type(BRAIN_TRAUMA_SPECIAL, TRAUMA_RESILIENCE_MAGIC)
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else
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target.gain_trauma_type(BRAIN_TRAUMA_SEVERE, TRAUMA_RESILIENCE_MAGIC)
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if(3)
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target.gain_trauma_type(BRAIN_TRAUMA_SPECIAL, TRAUMA_RESILIENCE_MAGIC)
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return ..()
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/datum/surgery_step/lobotomize/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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var/obj/item/organ/brain/target_brain = target.getorganslot(ORGAN_SLOT_BRAIN)
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if(target_brain)
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display_results(user, target, span_warning("You remove the wrong part, causing more damage!"),
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span_notice("[user] successfully lobotomizes [target]!"),
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span_notice("[user] completes the surgery on [target]'s brain."))
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display_pain(target, "The pain in your head only seems to get worse!")
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target_brain.applyOrganDamage(80)
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switch(rand(1,3))
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if(1)
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target.gain_trauma_type(BRAIN_TRAUMA_MILD, TRAUMA_RESILIENCE_MAGIC)
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if(2)
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if(HAS_TRAIT(target, TRAIT_SPECIAL_TRAUMA_BOOST) && prob(50))
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target.gain_trauma_type(BRAIN_TRAUMA_SPECIAL, TRAUMA_RESILIENCE_MAGIC)
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else
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target.gain_trauma_type(BRAIN_TRAUMA_SEVERE, TRAUMA_RESILIENCE_MAGIC)
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if(3)
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target.gain_trauma_type(BRAIN_TRAUMA_SPECIAL, TRAUMA_RESILIENCE_MAGIC)
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else
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user.visible_message(span_warning("[user] suddenly notices that the brain [user.p_they()] [user.p_were()] working on is not there anymore."), span_warning("You suddenly notice that the brain you were working on is not there anymore."))
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return FALSE
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