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* Juke Build (#59390) * Juke Build Hotfix 1 (#59643) * Juke Build Fix * More fixes * Juke Build Hotfix 2 - PreCompile script compatibility (#59649) * Juke Build Hotfix 2 - PreCompile script compatibility * Pass arguments from bat to build.js * Pass arguments in BUILD.bat as well * Quick tweak * Modular Skyrat detection~ Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
42 lines
960 B
Bash
Executable File
42 lines
960 B
Bash
Executable File
#!/bin/bash
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#Run this in the repo root after compiling
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#First arg is path to where you want to deploy
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#creates a work tree free of everything except what's necessary to run the game
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#second arg is working directory if necessary
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if [[ $# -eq 2 ]] ; then
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cd $2
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fi
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mkdir -p \
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$1/_maps \
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$1/icons/runtime \
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$1/sound/runtime \
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$1/strings \
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$1/tgui/public \
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$1/tgui/packages/tgfont/dist
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if [ -d ".git" ]; then
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mkdir -p $1/.git/logs
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cp -r .git/logs/* $1/.git/logs/
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fi
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cp tgstation.dmb tgstation.rsc $1/
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cp -r _maps/* $1/_maps/
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cp -r icons/runtime/* $1/icons/runtime/
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cp -r sound/runtime/* $1/sound/runtime/
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cp -r strings/* $1/strings/
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cp -r tgui/public/* $1/tgui/public/
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cp -r tgui/packages/tgfont/dist/* $1/tgui/packages/tgfont/dist/
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#remove .dm files from _maps
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#this regrettably doesn't work with windows find
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#find $1/_maps -name "*.dm" -type f -delete
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#dlls on windows
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if [ "$(uname -o)" = "Msys" ]; then
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cp ./*.dll $1/
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fi
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