mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-30 02:52:30 +00:00
## About The Pull Request Where I forget about a pr for 5 months. This started because there was a pr that made it so skills transfer between the real and the digital, and so I thought it'd be really funny if I could train boxing in virtual reality... but there's no easy way to get boxing gloves or anything like it in the virtual world... So! I decided to make a disk for it, but then thought about fishing and gaming and- Anyhow it all went downhill from there and here we are now: Gimmick Disks. (And a refactor of disk loading) This implements a new type of bitrunning disk that instead of a single item or ability, grants a full set of thematic items/abilities! Unhelpfully cosplay as a wizard! Game inside your game! Down a digital protein shake and box some simplemobs! As the name "Gimmick" implies, these are primarily intended to help shake up the sometimes stale bitrunner gameplay. By letting you invoke, if you so desire, what to me is the most enjoyable gaming experience: doing stupid shit with your buddies. To facilitate the new type of disk I had to refactor disk loading, as it was hardcoded to the item types. Instead, we make disk loading send a signal to the bitrunner, and register for this when held in their inventory. This allows us to do things like making the lead acid battery give you shock touch when held, without needing to make an explicit typecheck or iterate over every item in the bitrunner's nested contents to see if they have a loadable item. ## Why It's Good For The Game I think it'd be really funny if you could train your boxing in the digital realm. As said above, I feel the bitrunner gameplay can get stale sometimes, and this is how I hope to help people shake it up for themselves sometimes. By giving them more stupid shit to do. Doing stupid extended bits with other people is one of the things I enjoy most out of ss13, and this is there to let the bitrunners do exactly that with each other. And sometimes you just have to roleplay as Gamers™️ entering virtual reality to fight the virtual syndicate in bad cosplay while roleplaying as a wizard smoking his magic weed, an overly edgy rogue, and the healer desperately trying to keep them from exploding into a million pieces. ## Changelog 🆑 refactor: Bitrunning item/ability loading has been refactored. Please report any issues. add: Added Bitrunning gimmick loadout disks. These disks contain full sets of equipment for all your digital cosplay needs, each including questionably helpful equipment. Currently includes Sports (Boxer, Skater, Archer, Fisher, Gamer) and Dungeon Crawling (Alchemist, Rogue, Healer, Wizard). add: Taking a lead acid battery into the netpod with you now gives your bit avatar shock touch. /🆑
87 lines
2.7 KiB
Plaintext
87 lines
2.7 KiB
Plaintext
/**
|
|
* # Virtual Domains
|
|
* Create your own: Read the readme file in the '_maps/virtual_domains' folder.
|
|
*/
|
|
/datum/lazy_template/virtual_domain
|
|
map_dir = "_maps/virtual_domains"
|
|
map_name = "None"
|
|
key = "Virtual Domain"
|
|
place_on_top = TRUE
|
|
/// Whether to tell observers this map is being used
|
|
var/announce_to_ghosts = FALSE
|
|
/// The map file to load
|
|
var/filename = "virtual_domain.dmm"
|
|
/// The start time of the map. Used to calculate time taken
|
|
var/start_time
|
|
/// This map is specifically for unit tests. Shouldn't display in game
|
|
var/test_only = FALSE
|
|
|
|
/**
|
|
* Generic settings / UI
|
|
*/
|
|
|
|
/// Cost of this map to load
|
|
var/cost = BITRUNNER_COST_NONE
|
|
/// The description of the map for the console UI
|
|
var/desc = "A map."
|
|
/// Affects the ui and ability to scan info.
|
|
var/difficulty = BITRUNNER_DIFFICULTY_NONE
|
|
/// Write these to help complete puzzles and other objectives. Viewed in the domain info ability.
|
|
var/help_text
|
|
// Name to show in the UI
|
|
var/name = "Virtual Domain"
|
|
/// Points to reward for completion. Used to purchase new domains and calculate ore rewards.
|
|
var/reward_points = BITRUNNER_REWARD_MIN
|
|
|
|
/**
|
|
* Player customization
|
|
*/
|
|
|
|
/// Any restrictions this domain has on what external sources can load in
|
|
var/external_load_flags = NONE
|
|
/// Any outfit that you wish to force on avatars. Overrides preferences
|
|
var/datum/outfit/forced_outfit
|
|
|
|
/**
|
|
* Loot
|
|
*/
|
|
|
|
/// An assoc list of typepath/amount to spawn on completion. Not weighted - the value is the amount
|
|
var/list/completion_loot
|
|
/// An assoc list of typepath/amount to spawn from secondary objectives. Not weighted - the value is the total number of items that can be obtained.
|
|
var/list/secondary_loot = list()
|
|
/// Number of secondary loot boxes generated. Resets when the domain is reloaded.
|
|
var/secondary_loot_generated
|
|
/// Has this domain been beaten with high enough score to spawn a tech disk?
|
|
var/disk_reward_spawned = FALSE
|
|
|
|
/**
|
|
* Modularity
|
|
*/
|
|
|
|
/// Whether to display this as a modular map
|
|
var/is_modular = FALSE
|
|
/// Byond will look for modular mob segment landmarks then choose from here at random. You can make them unique also.
|
|
var/list/datum/modular_mob_segment/mob_modules = list()
|
|
/// Forces all mob modules to only load once
|
|
var/modular_unique_mobs = FALSE
|
|
|
|
/**
|
|
* Spawning
|
|
*/
|
|
|
|
/// Looks for random landmarks to spawn on.
|
|
var/list/custom_spawns = list()
|
|
/// Set TRUE if you want reusable custom spawners
|
|
var/keep_custom_spawns = FALSE
|
|
|
|
|
|
/// Sends a point to any loot signals on the map
|
|
/datum/lazy_template/virtual_domain/proc/add_points(points_to_add)
|
|
SEND_SIGNAL(src, COMSIG_BITRUNNER_GOAL_POINT, points_to_add)
|
|
|
|
|
|
/// Overridable proc to be called after the map is loaded.
|
|
/datum/lazy_template/virtual_domain/proc/setup_domain(list/created_atoms)
|
|
return
|